Vitriosk
The Mocha Monster
Inner Sanctum Nobility
Who Are You?
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Confirmed Responsible Adult
Chat Monster
Corrupting Influence
Welcome to the Sanctum
Inner Sanctum Nobility
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NPC's are an essential and diverse part of IO, and its continued existence, and therefore, the inclusion of any unique, or otherwise noteworthy NPCs from within that people create, or interact with, will be stored here in order to further foster a shared source of information. The details will be fleshed out for each NPC only up to the limit that a person can obtain in game, and given their lack of real world interactions or natural existences, they wont need nearly as much detail in order to properly use.
NPC SHEETS ---
Name
Job / Title
Location - (If the location they were located in, is not yet in the Location Database, please be sure to include it after introducing the NPC)
Static - Wandering - Unique (If static, the location never changes, and they are often locked into a job role. If wandering, they may be a trader, and or merchant, and their location would be wherever they have been seen or the locations they travel to. If Unique, they may never appear again, and thus, their location is but where they were found, and does not mean they will ever be seen again by anyone else.)
Appearance -
Personality - Bare minimum required. Angry, aloof, hesitant, happy, etc...
Quest - Rumour - Item - Other (What did the NPC offer, sell, or introduce to the player character. Be it a quest start, a rumor of some treasure, a source of goods, or something else. Heavily influenced by their status as static, wandering or unique. As well as their own wealth)
NPC SHEETS ---
Name
Job / Title
Location - (If the location they were located in, is not yet in the Location Database, please be sure to include it after introducing the NPC)
Static - Wandering - Unique (If static, the location never changes, and they are often locked into a job role. If wandering, they may be a trader, and or merchant, and their location would be wherever they have been seen or the locations they travel to. If Unique, they may never appear again, and thus, their location is but where they were found, and does not mean they will ever be seen again by anyone else.)
Appearance -
Personality - Bare minimum required. Angry, aloof, hesitant, happy, etc...
Quest - Rumour - Item - Other (What did the NPC offer, sell, or introduce to the player character. Be it a quest start, a rumor of some treasure, a source of goods, or something else. Heavily influenced by their status as static, wandering or unique. As well as their own wealth)
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