Lost in the swamp

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Lost in the swamp

Shadey

Baron
Local time
Today 1:42 PM
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185
Age
26
((Please note that though war in the mainlands will have some influence in the roleplay it will mostly focus in the swamplands))

This is a world made ripe for the taking. The fae thrive and the likes of creatures like that of man and spider are one in the same but are treated as monsters. Scorned and shunned like beast and as any beast. If it cannot be controlled it should perish. Thats were the war lies. Where the chaos reigns. Man verses spider.
Though despite this they have a shared enemy beneath the waters. It aint no snake or venomous goatfish either. Its the fae. Some deny their presence. People disappear or get lost in the mist only to return not quiet the same. Some raving mad. Some with cold expressions and glowing eyes but we know the truth. If anything. Witchcraft would be to be to blamed. Or if you disappear you disappear. Plain and simple.
But we know the truth. The reality of the world. Or what we want it to be anyhow.

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Rules:
- No god modding
- No limit to characters. Have as many as you like.
- Contribute to the story. This is a fantasy playground ripe with potential. Dont be afraid to add your own touches to this dark reality
- No controlling other characters unless you have permission to do so.
- Try not to disclude anyone
- This is a dark fantasy roleplay so a little violence is welcome here.
-Finally have fun
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Colonies

The human colonies are far and vast and reside both in the swamp and mainlands in Cree and their are currently four main colonies in this world. Who each worship the gods of the elements.

The Vekella colonies reside in the swamp and worship the God Vekorval. The element of water and is mostly human their are some spider villages as well.

The Morcast colonies which reside mostly within the mountains is a mix of both human and elves and they worship the Goddess Morgella. Her element air.

The Emvry colonies are made up of elves exclusively. They worship the God Embrose. His element fire. They believe fire is the ultimate element and value the purity of blood and consider the Snake people. The earth colony which neighbors them along the islands of the main land were they live. To be misunderstood and superior race as some like the long since passed dragons. Who have believed to become extinct can create fire out of nothing and therefore sides with them in the war against the humans and some of the elves that choose to live with them.

Finally the Creeknox colony. Whom live on the smaller islands near the mainlands and worship the Goddess Creesha. Which their home is named after. Is believed to be married to Embrose which furthers their ties with the elven colony as well as their support in the current war and which Naga's reside in.
Creesha is earth
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Name: Aranella

Age:22

Class: rogue/outcast

Gender:female

Height: 5 foot 3

Race: half human/half Spider demon

Build: slender and agile

Hair: black with dark purple highlights

Eyes: light forest green

Job: fishermen and huntress

Colony: Vekella

Siblings: older brother Demetrius age 32

Parents:

Mother: Caravanna the seamstress Father: Rosco the spider demon (deceased)
Step father: Demetrius Senior. Village councilmen

Class traits
- fishing: Reel/spear
- hunter skills: Dagger and bow and arrow
- scavenging skills
- venom: tempory
paralysis through bite.
Favourite food: lavender Dumplings and goat cheese

Back story: an outcast of her own family and village. Aranella has grown up with her grandparents in the swampy woods until she was thirteen years old when her grandmother passed away and her grandfather along with many other men of the village were taken away to fight in the upper mainlands where the land has been wrought with war for several years. Though she formed a close bond with her brother from the village she became very much alone amd relied on the hunting skills she learned from her grandfather and any other villagers kind enough to show her and the sewing and scavenging skills she learned from her grandmother and the journal's they left behind.

Unique traits: besides the venomous bite she inherited from her father whom was killed by a monster Hunter before she was born. She also inherited the four eyes that gives her heritage away. If not for these inherent traits. She may have grown up in the village with her mother and brother.

((note this character is also open for one on one roleplays

image: https://writerssanctum.com/attachments/beautiful-woman-black-cloak-over-450w-240410719-jpg.4793/
 
CREATURES OF THE SWAMP and a picture of Arenella's village.

Goatfish: Grey or a sickly pale yellow. With horn-like appendages on their forehead. These fish are a common prey caught by the villagers as a homely meal though, be weary of your catch for some are poisonous and toxic to consume. You can tell only the number of gills on their body. The safe ones have three were as their toxic brethren have two.

Burrowflies: These small black flies are fowl creatures. thriving on the rotting flesh or vegetation. Burrowflies get their name from the fact that they lay their eggs on live creatures. Usually frogs or even birds they sometimes may even infect humans and though their young hatching out of your flesh wont kill you the infection and disease left behind just might.

Snakes and spiders: Their are many different kinds of snakes in the swamp. Some big some small. Some certainly venomous.
The most distinct ones though is the reaper snake. Which is white and has a skeletal shape with red eyes. This snakes lives in the water and though isnt venomous its bigger than most snakes and its teeth are sharp enough to tear off a limb.

For the spider. These creatures are grey with blue stripes with yellow eyes and can grow to the size of a common house cat. They are not venomous but be weary still for their bite can temporarily paralyze you making it easier for them to eat their prey yet surprisenly can be trained and domesticated to catch food. Making hunting a little bit safer.

Moss trolls. Private and secluded creatures. They tend to steer clear of the villages in Cree-Lalore and despite their large bulky sizes. They do not pose much threat as they tend to be peaceful creatures unless otherwise provoked and it is said that only the enlightened can communicate with these grumpy creatures. Were the moss trolls can reveal the secrets of the swamp. They are hard to find though as they hide well within the trees and even underneath the water using their large hides covered in moss and vegetation to blend in with their environment so dont be two surprised if a large "rock" starts moving beneath your feet as you try to make your way through the swamp.

Spider Queen: Deep beyond the villages of the swamp. There was a woman who reigned over Cree and though she had granted domain for some of the humans to live she essentially considered herself to have true control over the swamp and rarely ever left her nest. An underground cave unknown to most any communication she had with the humans or the snake people were through her "children." Spiders are her eyes to all and the spider people themselves though treated like beast and something to never trust were her voice and in this time of war which raveged the mainland between the humans and Naga's (Snake people fighting for equality for all) She is playing both sides of the war. The chaos is her amusement. After all a snake and spider could never get along and the humans who have hunted her children in the past deserve so much worst

swamp: https://cdn0.artstation.com/p/asset...88/large/henrik-agren-medieval-swamp-town.jpg
 
The whether, unlike the warmth of the mainland or the chill of the mountains the swamp was never never quiet perfect. It was either to hot or much to cold so the light fog and cool breeze was a welcoming embrace as Aranella sailed away from the toxic swampy waters and into the fresh open waters that led towards the mainland, in a rusty old steam boat with two piping hot tower like structures that spewed forth a gray fog that disappeared into the sky.

Filled with traveler's, merchants and a one eyed captain to steer the old clunker. It was small and crowded but it was the only ship that came at least once or twice a month into the swamps to take either merchants soldiers or anyone that wishes to visit the mainland. That is what Aranella was here for now. With Some Moss green deer glider pelts. Fish and dried meats. She was heading towards the major market sectors to try and make some coin.

She hated the tight crowds below deck and the stares she got from the upperclass above deck when the hood of her black cloak came down and the four eyes that revealed her heritage so. With the captains permission and the first to buy some dried fish eyes she got to spend the three hour long trip with him. He was scruffy and old with glassy black eyes and always wore the same gray sweater and leather wears with his pistol at hand every time she saw him. Yes he was a fish man and to some a scary old man with gray skin, a heavy brow and wrinkles with a scruffy beard to match with the thickest accent around.
To Aranella he was a friend. One of few actually kind to her. "Beruck?" She asked offering him a pouch of berries she had with her as she turned away from the window that over looked the main deck and he took a few with an old gloved hand. "Are we almost there yet." She asked and Beruck nodded. Chewing and swallowing. Getting the blackberries juice all over his lips as he spoke. "Aye miss but we'll be a tad late.....Waves ruffs ya see." He explains before clearing his throat coughing. With a sigh she slipped off her cloak and hung her head back out the window. Enjoying the spray of water in her face and the sight of the distant shore ahead.

She closed her eyes for a moment. Listening to the cry of gulls or the water beating against the hull. She than heard a familiar hum. Almost like a whisper, enticing her to opening her two right eyes and looking around. "Beruck did you say something?" She asked and he shook his head drinking some water from his large canteen that he kept underneath the steer. "Nones that I knows" He grumbled ringing the bell three times to signal for bumpy waves as he started to turn to meet them and rolling her eyes she steps away from the window and down the three steps from the captains point and set her bag down.

Trusting the old captain wont touch or steal her things she looks around. It wasn't likely anyone here was talking to her. She thinks and grabbed the railing when the waves hit. Nearly knocking her off her feet she bumps into someone. One of the humans it seems who wore a black tunic and matching pants with a gray trench coat and a large pack. It was hard to see if the human had any hair though but the scar on their left eye was intriguing. "Sorry" She said and the travel growled at her tucking her hands in his pockets. "Watch it four eyes " He snaps and shoved her to the side and she hits the railings nearly flipping over and hitting her back against the railings. "D*ckhead" She says loud enough for him to hear carefully lowering herself back onto deck. She mutters to herself looking out onto the rocky waters. "Baruk wasnt kidding about the waves out there.......That jerks gonna pay though." She said looking back to the older gentlemen that pushed her as he disappeared into the crowd.

((roleplay starts on the ship))
 
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