Character(s) Lura's Collection

Currently reading:
Character(s) Lura's Collection

Lura

Enchantress
Local time
Today 5:09 AM
Messages
24
Age
23
Location
Vanaheim
Nespa

8e0fd95e3f0010409545e9a415f4569e.jpg

"Everyone is afraid of the unknown."
Name: Nespara
Nickname: Nespa
Title/Alias: The Water Oracle
Age: 27
Species: Unknown.
Appearance: A cross between a human and a ray. She has coal black skin with light teal color accents. She also has bright eyes that seem to glow in the dark. She has a large grey scar on her stomach from where she was punctured by a spear.
Personality: Nespa is extremely suspicious of everything and everyone. For most of her life, she had been hunted due to her divine status as an Oracle. However, once her trust is gained, she is very lighthearted and fun to be around.


Bio: She, like all of the Oracles before her, did not know of her power when she was born. There had been a legend that one daughter from the four realms would be chosen as an Oracle for the gods. The Goddess Muriel had chosen Nespa as her vessel. At the time, Nespa was only a little girl. She could barely comprehend that she had been given a gift. It wasn't until she was older until Nespa realized that the gift she had been given was not for her, but for her to give away to a worthy receiver. Until then, she was tasked with guarding it with her life.
Family: Nespa's mother died in childbirth, so her father raised her. However, when her father realized that she had become an Oracle, he tried to kill her to take her gift for himself.
Weapons: Nespa prefers to fight with a small knife with a poison-tipped blade. Nespa can also become a full human on land.


 
Reina
upload_2019-5-26_9-18-40.png
"I will never be your slave."

Name: Reina Lilith Castelle
Title: (Formerly): The Queen of Castellon
(Currently): The Blighted One
Age: 27
Species: (Formerly): Human
(Currently): Spectre
Personality: Unknown.

Tears of Ink: When she cries, Reina produces black tears that, when consumed, do not allow the consumer to feel pain.
Mirage: Reina has the ability to create a mirage of whatever her enemy desires most. Often used as a distraction.
Golden Chains: The chains that keep her bound to the mortal realm. They are unbreakable.

Reina was only the queen of Castellon for a few hours. The crown had been hastily transferred to her after her older brother had been killed while trying to fight off the invasion. Reina never thought that her own kingdom would have been completely wiped out by a single warlock. A former family friend nonetheless. She also never thought she would be captured, stripped of her crown, and killed. Well, not killed completely. The warlock made sure of that. Now she spends her days in service of the warlock. And no one knows of her existence.

Long (and better) version of the Lore can be found here.
 
Last edited:
Altheda
7e00891aa825921a37849f9bbf1e8014.jpg

"I can give you everything."

Full name: Altheda Corin
Alias: The Witch
Age: 25
Nationality: Greek
City of birth: Delphi
Residence: Athens
Employment: Healer
Relationship Status: Single

Father: Unknown
Mother: Hecate, goddess of witchcraft, magic, crossroads, ghosts, and necromancy.
Siblings: None.
Way of thought: Altheda is very intuitive. She often uses her feelings as a basis for her actions, rather than a rational thought process.
Self-Perception: Altheda believes herself to be rather kind and thoughtful. She can be hard on herself, but not overly so.
Personality: Altheda is not an extremely serious person. However, she is very driven. Once she is set on a goal, nothing can stop her.
Fears: Being abandoned and the dark.

Pyromancy: Divination via fire. It rarely works for her.
Pyrokinesis: The controlling of fire. The power is very limited as Altheda can only light things on fire and fire still burns her.
Death's Whisper: The ability to commune with the already departed.
The Arcana: Magic. Specifically magical enchantments. It always comes with a price.

Altheda never knew her real parents. The woman who adopted her simply said that she had been abandoned and nothing more. Altheda never questioned it.. she simply said didn't care. However, one could not deny her strange aptitude to magic. She took to it like a fish to water.. or like a flame to dry wood. Currently, she works at the apothecary with her adopted mother.

(More to be added!)
 
Last edited:
Erelah
d96faa04190c261e987e6dc00fd32ab3.jpg

"A sword is a tool. But Aer Magis? I regard it as a dear friend."

Theme Music
First name: Erelah
Middle name(s): Uriel
Surname: Scandiacus
Age: 25
Date of birth: Unknown
Race: Pluma; Snowy Owl Pluma
Gender: Female
Sexuality: Pansexual
Current residence: Strrovagnar
Birthplace: Strrovagnar
Relationship status: Single
Social status:

Height: 6'2'
Weight: 150lbs
Eye colour: A piercing teal
Complexion: Pale
Distinguishing features: A very large pair of wings. Erelah also has feathered legs and clawed feet very similar to harpies. She keeps them covered to avoid uncomfortable stares.
Build of body: Athletic
Hair colour: A light Auburn
Hair style: Usually pulled back and out of the face
Posture: Perfect
Tattoos: A snowflake tattoo on the back of her left hand.
Piercings: None
Typical clothing: Her battle armor, as the most efficient way to travel with it is by wearing it. Whenever she is not traveling, Erelah wears a light tunic and pants. She carries her sword with her always in a special holster made to fit in between the wings on her back.
Is seen by others as: Imposing. It's a strange sight to see a Pluma far from their nesting ground.

Education: For the majority of her life, Erelah was tutored privately in the safety of her home. Her parents feared what would happen if they were to let her venture out by herself.
Fears: Death, Helplessness.
Personal goals: To explore Liphilius and aide others.
General attitude: Erelah is quite positive and tends to look on the bright side of things.
Religious values: Erelah tends not to believe in Gods and such. However, she remains respectful of others' beliefs.
General intelligence: Although not book smart, Erelah is battle smart and is good at coming up with tactics to defeat the enemy.
General sociability: In a given group, Erelah tends to take on a protective role.

Parents: Bubon Scandiacus (Deceased) and Avesa Scandiacus
Siblings: Three older brothers named Atlas, Emrys, and Leven.
Any enemies (and why): None.
Children: None
Friends: A cat velu named Felidae
Love interest: None.

Omega: The sword that she takes with her always, it was a gift to her from her father.
Gladius: A smaller blade that she keeps concealed on her person.

Whisper of Truth: Erelah's special bond with Aer Magis tends to take on a mind of its own and thus requires communication. The whispers of the air currents are essentially how she performs her Magis.
Barrage: Erelah's ability to sense and find Viata Aer-Mare. The last time it was used, it resulted in the death of her father. She is certain that using it again would result in her own death and swore to never use the power again.
Final Judgement: The ability to use air as a method of slicing through things. It can be more or less "thrown" as well, but the power of the attack dies off with distance just like any other knife.

Suffocate: Although it takes intense concentration and is not always guaranteed to work, Erelah can isolate one enemy with her Magis and draw all of the air out of their lungs. However doing so leaves her unguarded and open to attack.
Feather: The reason why Erelah can still fly with all of her heavy armor. The Magis increases her agility and precision with Omega as well. Erelah can also use feather to summon things to her, provided that they are not too heavy.

Erelah was born into a wealthy family of Snowy Owl Pluma in Strrovagnar, which lies in the mountains near Emerald Keep. Her family, unlike other Pluma, had decided to live in the cold despite Plumas' natural aversion to it. The reason they did this was for secrecy.

Unlike the other Kymera, Erelah's bloodline was completely pure. Never once had any of her ancestors contacted the disease that killed off most of her brethren. Unfortunately, the way that her family had survived was by isolating themselves and killing any who displayed signs of the diseased.

Because of this, Erelah has a significantly stronger connection to Magis, although it is still rather diminished compared to her forefathers' connections.

Since she was just a fledgeling, Erelah displayed a natural affinity for Aer Magis. She could fly faster and was steadier than her brothers, even though she was younger than them. As she grew older, she used to play pranks on her siblings by literally ruffling their feathers with the wind. When scolded by her parents, she used to claim that she was just "playing with the air".

But the play did not last forever.

The day that Erelah turned eighteen was the day that changed her life forever. It was the day that her connection with Magis evolved and became even stronger, but at a terrible price. Erelah was attempting a new spell, one that she had only heard whispers of on the wind. Even as she spoke the words, a strange feeling was beginning to fill her. It was an urge to fly, to fly and follow the voices in the wind. She spoke of this urge to no one and left immediately. However, Erelah did not leave unnoticed; her father was following her.

Her flight took several days, but she did not stop to rest or eat. Something was consuming her, the need to know. Somehow, she found herself approaching a storm. Faintly, she could hear her father's voice in the back of her head warning her not to go into the storm. But his voice wasn't in her head, it was right next to her, and she could not see him. Mindlessly, she went on, straight into the storm.

It was a storm like no other. The winds were the strongest that any Pluma had ever encountered. Erelah's father shouted at her to get out while she still could, but she did not listen. She pushed onwards, towards the center of the storm. The wind was whipping her to and fro and she was beginning to lacerate her skin but Erelah knew that the thing that she was seeking was near.

Then something- no. Someone grabbed her. It was her father. He urged her to get out and she struggled to escape his grasp. In an effort to get away, she pushed him from her. Straight into the eye of the storm. Erelah watched as the Vita Aer-Mare tore apart her father's body. She watched. And then she fled.

She never could bring herself to tell her family what she'd done. Only that her father had died. She isolated herself for years before she decided that she was sick of mourning. So she set off to find some good to do in the world. Something to right her sins.

And that is where we find her now.


-Erelah has just left home for the first time
-Currently in the alps surrounding the Emerald Keep
-Currently with Paloma
 

Attachments

  • upload_2019-5-27_10-44-28.png
    upload_2019-5-27_10-44-28.png
    777.5 KB · Views: 2
Last edited:
Hades
5efb8160bb1c9138d43dd2689007e8a5.jpg

"We all must
sacrifice something. What did I sacrifice? My life."

Name: Vesta Pyralis
Alias: Hades
Age: 32
Race: Corrupted Elvi
Gender: Female
Sexuality: Asexual
Residence: Uleplex Catacombs
Religion: A devout worshipper of Embra
Height: 5'7''
Weight: 130lbs
Eye colour: Red
Complexion: Grey and Sickly
Distinguishing features: Ancient scriptures on her arms and legs said to have been written by Priestess Remella herself.
Build of body: Thin, lithe.
Hair colour: Burning red
Hair style: Limply hanging.
Piercings: None
Typical clothing: Whatever doesn't get in her way. Often whatever cloth she can find.
Is seen by others as: Mysterious and dangerous.

Corrupted Foc Magis: Manifesting in the appearance of black flames, Hades's Magis is primarily used to torture and harm. Not much is known about it as using it on others also inflicts the same pain upon her which definitely wards off experimentation. This has also led to her and developing an extremely high pain tolerance.

Hades was once known as Vesta Pyralis. She was an Elvi who specialized in Foc Magis as well as Magical Development for the Flames of Embra. Specifically, for Remella. Vesta had hoped that by gaining significant ground in combining Foc and Gol Magis without corruption overtaking the host, she could be useful to Embra and, subsequently, Remella.

And she almost did it. Almost, but not quite.

One day, an experimentation backfired and, despite Elvi's natural aversion to corruption, Vesta became corrupted. From then on everything changed. The corruption did not behave like Vesta had predicted. Yes, it had changed her, but in her eyes it was for the better. Even if it was at a terrible cost.

Slowly, Vesta became more and more consumed by her work. She wanted, needed more power. She needed to be useful. So, she went to desperate lengths to do so. Vesta also became even more dedicated to the Flames of Embra, if that was even possible. Her cruelty was widespread throughout the Flames and she earned herself the name Hades. It is rumored that at one point Priestess Remella herself acknowledged Hades's extreme dedication.

Recently, Hades has taken to kidnapping test subjects for her experiments as she realizes that if she were to attempt an experiment on herself again, she would most likely die.

-Is still experimenting with with different subjects
-Still in the Uleplex catacombs
-With her lab assistant

 
Last edited:
Linh
jiayi-xu-982.jpg

"My love could never be confined simply to one thing or person."
First Name: Linh
Middle Name: Fae
Surname: Nara
Age: 26
Race: Leau
Gender: Female
Sexuality: Homosexual
Current Residence: Alessandria. Specifically; a man-made lake owned by one of the rich nobles in the village of Vilvella.
Birthplace: Aurore Sea
Relationship Status: Single
Social Status: "Indentured Servant"

Height: 5'9'' tail included.
Weight: 160lbs
Eye Colour: Green normally, but they turn yellow when she is using any kind of magis.
Complexion: Pale, pink toned skin.
Distinguishing Features: A tail instead of legs ass well as finned ears. The mark of a Leau disciple is on her forehead and it represents that she is currently in training to become a master of a certain type of Magis.
Build of body: Extremely thin. Even more so in captivity.
Hair Colour: Blue.
Hair Style: Always down, and never up or pulled back. Despite living in water, it rarely gets tangled.
Tattoos: None
Piercings: Pierced ears.
Typical clothing: A golden top.

Education: Typical Leau general education. However, because she showed great prowess in Liph Magis, her education was largely based on developing her talents.
Fears: Her loved ones being harmed. Conflict.
Personal Goals: To become free and return to her home.
General Attitude: Positive and free-spirited, yet soft-spoken. She is also extremely benevolent.
Religious Values: Like the rest of the Leau, Linh more or less worships the viata petale themselves. Specifically, the Viata Apă-Mare.
Intelligence: Linh is not well-versed in knowledge of history, but she is a good problem solver.
Social Interactions: Linh cares deeply for most everything and everyone.
How others see her: Weak. Linh's fighting abilities are very below par. Especially for a Leau.
How she sees herself: She considers herself strong of mind, and is proud to be kind and generous.

Parents: Two more or less normal Leau. Her mother is one of the Leau tasked with guarding the Viata Apă-Mare.
Siblings: An older sister who failed at controlling the corruption and became an aquatic monster.
Enemies: Her "Employer"
Children: None
Friends: The Leau
Love Interest: None

Linh possesses no weaponry as she is unskilled in the art of combat.

Spring of Life: Using a combination of Liph and Apă Magis, Linh can use water to heal almost any injury or disease.
Clarity: Using Liph Magis, Linh can read other's energy and occasionally emotions.
Fountain of Youth: Her ability to heavily infuse water with Liph Magis. If the water is consumed regularly over a period of time, it slows down the consumer's aging process.

When Linh was nineteen, she learned to control corruption as all young Leau must do. Shortly after, she began to show an increased affinity for Liph Magis, even more than what she had shown in her childhood. She became a disciple in the art of healing via Liph Magis and made great progress in her training. She even developed her own methods of using Liph Magis, such as the Fountain of Youth. Despite Leau being a reclusive race, somehow word got out about her existence and abilities to the humans. Naturally, the humans began to target her. They hoped that by capturing her, they could force her to extend their lives. Because of this, Linh became a guarded treasure to the Leau, and she was never allowed to leave the side of the warriors who guarded the Viata Apă-Mare.

But Linh was young and naive. Over time, many of the humans gave up on capturing her and Linh grew bolder. Eventually, she made the mistake of traveling too close to the surface and she was captured by a human. She was taken very far away from her home and blamed for the expenses that she caused. Under the legal guise of an indentured servant, she was placed in a man made lake on the human's property in Alessandria. Linh hated the lake as it was made from fresh and ice cold mountain water as well as the man who put her there.

Despite being subjected to constant torture, she still refuses to help the man who took her.


//Under Construction!!


 
Last edited:
Valera
8722f8cc870579ea0e2e31b0f02f02c6.jpg

"We will meet again."

First Name: Valera
Middle Name: Ana
Surname: Diamant
Age: 24
Race: Human
Gender: Female
Sexuality: Bisexual
Current Residence: Diamant Manor, English Countryside
Birthplace: Diamant Manor
Relationship Status: Single
Social Status: Heiress to a powerful business

Height: 5'4''
Weight: 100lbs
Eye Colour: Brown
Complexion: Pale, warm toned skin.
Distinguishing Features: None.
Build of body: Athletic
Hair Colour: Brown.
Hair Style: Usually down. She tends to only put it up for special occasions.
Tattoos: None.
Piercings: Pierced ears.
Typical clothing: Valera is quite fond of wearing dresses.

Education: Only the best tutors that money can buy.
Fears: Loneliness.
Personal Goals: To have a positive impact on her father's company.
General Attitude: Positive, she looks on the bright side of things.
Intelligence: Above average. Those pricey tutors definitely payed off.
Social Interactions: Despite being free-spirited, Valera is reserved around others.
How others see her: Closed-off and cold. A spoiled brat.
How she sees herself: Inventive and passionate.

Parents: A dead mother, and a busy father.
Siblings: None. She is an only child.
Enemies: None
Children: None
Friends: Sadly, none.
Love Interest: None so far

She pursued the art of sword fighting to maintain her physical health. Valera enjoys it, but admits that she isn't the best.

Valera is the reincarnation of Queen Valera. Although she does not quite understand, sometimes she sees visions of her old life. Especially in dreams and in certain situations.
 
Back
Top Bottom