Adventurer Milla Segin

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Adventurer Milla Segin

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ᴡʜᴇʀᴇ ᴛʜᴇ ʙᴜꜰꜰᴀʟᴏ ʀᴏᴀᴍ
MILLA
SEGIN

when you wish upon a star...
Ethereal Echoes


NOPE

⸻⠀Milla "Milly" Segin⠀⸻

NAME & NICKNAMES
Milly, Ice Princess

AGE
300

GENDER & PRONOUNS
Female & She/Her

ORIGIN
Tethis

RACE
Starborn

SEXUALITY & ROMANTIC ORIENTATION
Bisexual

RELATIONSHIP STATUS
Single

PROFESSION
Purveyor of Fine Ice



⸻⠀the self⠀⸻


Preferring the biting cold of frigid climates while curious about the warmth of deep connections, Milla struggles to understand her own origins and the intentions of others, but learns best from those she surrounds herself with. Her memory is lacking in details of her past before arriving in Tethis, though she recalls there was some mission she was meant to do, she had no idea what it is or how to move forward. Using her magic, she has carved out a niche for herself in Tethis to provide the clearest, cleanest ice to various establishments. While Tethis is not without a surfeit of ice, not all of it is food-grade, Milla's is the most pristine by far. This, in tandem with her penchant for pretty dresses and lovely jewelry, has earned her the affectionate title of 'The Ice Princess' among some of the establishments for which she provides ice. She is silent as to the source of her ice, however, lest suspicions or exploitation hound her.


ALIGNMENT: Good.
LIKES: Snow flurries, Frozen desserts, Stargazing, Conifers, Cabbage, Wind chimes, The Moon.
DISLIKES: Warm weather, Spicy food, Brass ensembles, Books without pictures, Wool, Being alone.



⸻⠀the body⠀⸻


HEIGHT: 5 feet 2 inches
HAIR COLOR / STYLE: Gradients of blue and white, sometimes seemingly changing on their own. Glowing in the moonlight, she is not at all stealthy in the dark of night unless there is no moon. It's usually done up in a messy bun.
EYES: Indigo colored eyes that glow like a nebula when under direct moonlight (also not stealthy).
SKIN TONE: Fair Skin.
PHYSIQUE: Short, fit, slender. Not overly curvaceous.
DOM. HAND: Right handed, except focuses magic with the left hand only
APPARENT AGE: Mid-twenties.
VOICE: Quiet and clear


MODIFICATIONS //
Both ears are pierced and are usually adorned with slender, dangling earrings.


MARKINGS //
A thumb-sized birthmark three inches above her navel, shaped like a whirling spiral galaxy.



⸻⠀the ability and tools⠀⸻

Milla's brand of powers revolve around ice and cold. While her arrival on this world has been unkind to both her memory and her prowess, she retains a mote of her innate power waiting to be discovered within herself.


PASSIVES //
Darkvision- Accustomed to the dark vacuum of space, she can see in dim light within 60 feet of her as if it were bright light, and in darkness as if it were dim light. She can't discern color in darkness, only shades of gray.

Cold Chill- Milla can feel a connection with the climate around her and anywhere she goes, she has a cold aura. This is very helpful in warm climates and crucial for her survival in hot, desert regions.

Languages- She can speak, read, and write Common and Celestial.


ABILITIES //
Apart from obvious defensive purposes, Milla has discovered that her ability to manipulate the cold has profound culinary applications. She also can walk on top of the surface of snow and ice without sinking into it, regardless of how light the snow or how thin the ice.


SPELLS //


ICE MAGIC:
Ice Blade - Milla can will particles of ice into existence and manipulate them like a weapon, whether to wield it like a knife or throw it like a dart with the power of her thoughts.

Snowy Gleam - Milla can make myriad smaller particles of ice reflect even the smallest amount of light off of each other in order to create a swirling area of snowy, cerulean illumination. This requires that any amount of light at all be present at the time of the initial invocation, but afterwards the snowy gleam is capable of carrying illumination as great as a common lantern into dark areas.

PALE MAGIC:

Phylactery - Milla can collect and house several (2) disembodied spirits inside of a silver amulet that she wears around her neck. The spirits must be sufficiently calm in order for them to enter the amulet, but once they are inside, they cannot be released unless she chooses to do so, or another practicioner of magic discovers how to release them.

To upgrade the amulet, she must replace the gem fragment with a precious stone that's been charged (usually during Full or New Moons, Solstices, and Equinoxes; the effect is substantially amplified under the totality of a solar eclipse). Milla may utilize the energy from spirits housed in her phylactery to heal herself or power certain magical devices, though Milla doesn't have any spirits contained or know of any magical devices in which this would be poossible.

LIMITATIONS //
Milla may only create a couple cubic feet of ice each day before beginning to feel mental fatigue and stress. Continued usage of these powers can lead to more serious injury. In hot regions she may only be able to use her passive and rely on souls captured to somehow aid her.

ATTIRE //
Milla gravitates towards dark and cold hues, favoring dresses that are black or deep blue. When the mood suits her, she may wear white or sky blue clothing. Her typical look involves off-the-shoulder dresses with lacy decolletage and long, flowing sleeves.


GEAR //
A variety of clothing, a tiny one-room cottage in a poor area of Tethis, a small collection of well-loved worry stones (mostly smooth, metamorphic rock), a silver amulet set with a star sapphire fragment (it broke) that's engraved with peculiar but somehow familiar symbols and designs (this item is her phylactery).


INVENTORY //
The aforementioned amulet and at least one worry stone in her pocket (yes, dresses with pockets).



⸻⠀the story⠀⸻


Said to be born of the stars, they are found on sites where meteors crashed. Scholars have tracked the appearance and disappearance of stars in the sky, but few have realized that they gazed not upon mere stars, but upon Celestials, and the like, seated in their living places in the firmament. Perhaps not all stars are Celestials, but all Starborn are stars; when they sit at home, they illuminate the sky. When they depart for any reason, that part of the sky no longer shines with their radiance.

So it was with one constellation in particular, when a tiny but beautiful dot in a cluster of stars heralded Milla's departure. The reasons behind her departure are forgotten to her, as were a great many things when she fell to the ground (it was a rough landing). In time, perhaps she may reclaim that which she has lost, but whether she regrets the return of her memories may be another matter.


Why can't I remember...?

 
Last edited:
Character Approved.​
 
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