Character(s) OC List

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Character(s) OC List

Ice

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CHARACTERS


Character Listing Layout

Name:
Gender:
Race:
Class:
Age(Date/Place of birth):
Alignment:
Hair:
Eyes:
Language(s):
Sexual Orientation:
Occupation:
Weapon Choice:
Religion:
Magic Abilities/Innate Powers:
Family/Friends/Allies:
Likes:
Dislikes:
Strengths:
Weaknesses:
Fears:
Personality:
Background:
Other:

Author Notes:
 
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DUSKBOUND

Name: Levi Ashbane
Gender: Male
Race: Human
Class: Ranger
Age: 26
Alignment: Neutral Good
Hair: Dark black
Eyes: Brown
Language(s): Common
Sexual Orientation: Straight
Occupation: Hunter/Gatherer
Weapon Choice: Bow, Dagger
Religion: None
Magic Abilities/Innate Powers: None
Family/Friends/Allies: Alia
Likes: TBD
Dislikes: TBD
Strengths: TBD
Weaknesses: TBD
Fears: TBD


Full Appearance

Levi has dark black hair, a tangled mess kept short under a dark blue hooded cloak. He is a very observant, calculating, and cautious individual. He stands at a height of 5'11" with a pair of judging brown eyes. His skin is a bit weathered due to his time spent roaming the Outfields hunting game. He adorns dark leather pants and gloves, and black veil similar to that of a bandit, but uses it to keep his face warm as he waits for unsuspecting game in the underbrush. His tunics and shirts vary, but often now wears his dark blue cloak with a quiver of arrows slung over his shoulder.

Personality
Levi's personality has changed over the course of his life, as people often do. In his early years, Levi was a very outgoing class-act individual, and very approachable. Due to being stripped of some of the things and people he held dear to his heart however, his optimistic view on life and values have changed. He once had dreams and aspirations of leaving the settlement of Ivesburg and see what else the world had to offer, but instead adapted to its unwelcoming, dreary landscape. Currently he's a more observant, calculating, colder, and cautious individual. He seldom drinks as as he believes it numbs his mind putting him in a state of vulnerability. He doesn't believe anyone is out to get him per-say, he just plays things very safe. He is very dexterous and athletic, catching up to even the fastest of adversaries, and also adept in sneaking up on unsuspecting individuals. Not that he's had any practice on people, only deer and small rabbits as to not scare them away. As of now, Levi is simply existing, trying to find purpose and meaning to his life, many of his days seemingly blending together.

Background
He has lived in the Outfields since birth at one of the farmsteads closer to the outskirts of Ivesburg. His family wasn't very wealthy, but that didn't bother him as it was the only life he'd ever known. His father and uncle farmed plots side by side, and mother took care of all of the household duties. Levi was an only child, quite rare amongst the fellow families inhabiting Ivesburg as children are usually born out of necessity for helping with the farmstead. Surprisingly, his mother didn't want to have any children but doesn't regret it in the least. His mother had unfortunately been in an accident when he was 7, shopping in the Ivesburg market in the Hive District. There had apparently been a large-scale battle between a set of magic users, the church opposing an unnamed visitor from the west, and she had unfortunately been caught in the crossfire; the church was unable to save her life. The church never released who it had been, only that he was now gone, and not coming back. A friendship was born out of this however, as his cousin Samira and new friend Alia, along with his Aunt, helped Levi with the household duties of his home now that his mother was gone. The three of them became very close throughout the years. Levi had lived beside his cousins, a family of two daughters and two sons, and got along well helping his father and uncle work the plots of land. Levi didn't have much interest in plowing the fields however, and so besides house duties, instead got into hunting game with one of his older cousins. A hobby at first, putting fresh meat on the table for his father and himself. His life soon changed when his cousin Samira had exhibited magical abilities; a surprise and shock to both families. She was slaughtered in cold blood, along with an injury to his childhood friend Alia. Alia and Levi did remain friends, mourning over their shared loss, and developed a means of understanding one another now that Alia could no longer speak, but their lives were quickly distanced when her family moved inside the walls.

Everything changed. He officially became hunter and laborer by trade and slowly started cutting ties with the surrounding farm-folk, selling the meat to vendors who in turn, sold to civilians in the confides of the city. His cousin chose not become a hunter, and instead went to work in the mines and help his own father plow the fields. The two families grew apart after what happened to Samira. Levi's father and uncle were not on speaking terms with one another following the altercation as his father believed all magic users should be punished with a blade knowing the damage they can cause, while his uncle couldn't believe how his own brother had no compassion for his sweet, sweet Samira.

Other
- He competence with a bow stems from his experience hunting game, but has no hand to hand combat experience. He also carries a dagger that he uses as a means of putting an end to the wildlife he hunts, and then skinning and butchering.
- Most of the game served at the market square during the hanging had been hunted by him
- Levi honestly doesn't care much for strangers anymore after his troubled past
- He disagrees with his fathers opinion of Samira, but still lives in his home despite there now being tension, helping keeping the farm afloat
- For some reason, the game has become more sparse lately on the outskirts of Outfields, and he's been discovering animals already dead with large indistinguishable bite marks, neither wolf nor bear
- Although he doesn't like going into Ivesburg often as there are too many people, he does visit the blacksmith and daughter often to help craft new arrowheads that he then fletches himself; he doesn't buy readied arrows, as this way is much cheaper and believes those available are of poor make
- He has no opinion of the church, as religion was never a part of his life living outside the walls, despite it being a staple to the civilians inside. Sure they had prayed around the table at meals when he was younger, but after his mother passed, his father was of little faith
 
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-WIP-

Name: Virgil Stoneguard
Gender: Male
Race: Half-giant (Frost)
Class: Barbarian
Age: 80
Alignment: Lawful Neutral
Height: 9 feet
Hair: White
Eyes: Yellow
Language(s): Giant, Common
Sexual Orientation: Straight
Occupation: Ex-kings guard/Mercenary
Weapon Choice: Shield
Religion: TBD

Magic Abilities/Innate Powers

[ACTIVE] Protective Wall - if he is near an ally, he can provide a certain amount of cover for them and himself. Depending on the type attack made, he can fully neutralize any damage it may have caused.
[ACTIVE] Tanks Respite - once a day, he can meditate for 30 minutes and specialize in resisting one type of an elements damage (acid, cold, fire, lightning, poison, and thunder)
[NOT ACTIVE] Courage - It seems he has an innate power to give those around him a sense of confidence when in battle. It may seem to be because his confidence is contagious, however other's bravery seems to be drawn from a magical source.

Family/Friends/Allies: King, Queen
Likes: TBD
Dislikes: TBD
Strengths:
Shielding, Observing, Protecting
Weaknesses: TBD
Fears:
Virgil's biggest fear is that the achievements he has made aren't enough, as he ultimate seeks a welcoming back into the folds of the family that abandoned him.

Personality
Virgil is very blunt when it comes to the deliveries of his opinions; he says things the way they are. He is very loyal once he has invested himself in another, ready to lay his life down for those he thinks are worth saving. Because he was made an outcast, he has difficulty trusting people; travelling alone for the most part. Virgil does not consume alcohol as he believes it numbs his mind putting him in a state of vulnerability. Remaining alert at all times, he is very observant of his surroundings and is rarely snuck up on. Virgil has amassed a large amount of gold over the years but ultimately has no use for it, preferring not to settle down but remain on the move looking for more challenges to overcome. This need for challenge stems from his disheartening childhood, looking to prove himself and prove his clan wrong. He is also not scared of any foe, having a sense of unwavering confidence which grew under the employ as a kings guard.

Background
He was born in a frost giant village but was banished at a young age due to his half-giant features, seen as weak amongst his pure-born kin and was stripped of his clan name. It is unknown how his half-giant traits came to be. Wandering aimlessly and without name, by chance he came across a small hunting party in need of aid, who were at the mercy of a pack of dire wolves. Helping the group of humans, he was invited to join their party and travelled with them back to their kingdom. It just so happened that he had rescued the son of a wealthy king, and with the help of a translator, was told he was welcome to be an honorary member of the kings garrison. He was bestowed the name "Virgil Stoneguard" for saving the King's son, and adopted a mighty bluesteel shield from the kings armory. In that time, Virgil was taught how to both speak and read common language, and ultimately was accepted with open arms by the royal family. Years past of Virgil watching over their lands, happy to be given purpose, but ultimately decided to go off on his own as a mercenary, as he was still feared and seen as an outsider by the townsfolk and fellow guards.

Other: TBD
 
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WITH FRIENDS LIKE THESE...


Name: Vance Farrow
Gender: Male
Race: Human
Class: Rogue
Age: 24
Alignment: Chaotic Neutral
Hair: Brown
Eyes: Brown/Amber
Language(s): Common, Thieves' cant
Sexual Orientation: Straight
Occupation: Thief
Weapon Choice: Short sword, Daggers
Religion: N/A
Magic Abilities/Innate Powers:
None
Family/Friends/Allies: Shayla, Vix, Cretch
Likes: TBD
Dislikes: TBD
Strengths: TBD
Weaknesses: TBD
Fears:
Being alone
Personality: TBD
Background: TBD
Other: TBD
 
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Name: William 'One-shot' Shore
Gender: Male
Race: Human
Class: Ranger
Age: 28
Alignment: Chaotic Good
Height: 6 feet
Hair: Short, sun-bleached brown
Eyes: Piercing ice blue
Language(s): Common, Elvish, Dwavish, Draconic
Sexual Orientation: Straight
Occupation: Pirate
Weapon Choice: Longbow, Daggers
Religion: Njord (God of sea, seafaring, wind, fishing, wealth, and crop fertility)
Magic Abilities/Innate Powers: None
Family/Friends/Allies: William has had two relationships, one with a Blystan barmaid named Jessica Granger which couldn't last as he lived at sea, and another Brandy Vail, a hunter in the Chadki Grassland area from Tiranani
Likes: TBD
Dislikes: TBD

Strengths
-
Opportunistic, and believes life is not just a matter of having good cards, but of playing a poor hand well

Weaknesses
-
Doesn't usually make plans and tends to go with the flow of things
- Impulsive, and often acts before thinking through the consequences
- A prolific gambler, always willing to take a risk on a game of chance if the potential payout is high enough

Fears: TBD
Personality: TBD

Background

William spent his early childhood years in Whalocaster Bay, just west of the Chadki grasslands. He grew up with few children as times were tough and very few families could afford having children. Most times he would find ways to entertain himself and pretend to be a grand adventurer, sailing across the ocean blue. Still, William didn't come from a wealthy family, his father a fisherman and his mother would craft clothing and sell her wares in the streets. One dark night, William, a boy 8 years of age, learned that his father hadn't returned from fishing. He was not too distraught as his father would fish far into the night as "that's when some fish bit best" he had taught him. But as night turned to morning, his father had mysteriously disappeared, never to return home.

He would then work hard to support his mother, working multiple jobs but there always seemed like there was only enough money to barely scrape by. However, an opportunity arose when a group of burly looking men were offering a decent wage for a deckhand. William would accept their offer and promise his mother to return to her with many riches. "I will make you proud."

William would learn that he was hired out by a group of thugs, pirates aboard the ship known as the Brinehammer, helmed by Captain Frostbrand, a feared dwarf pirate known throughout all of the Whalocaster Coast. William soon realized this was a one way trip and became a slave to the pirates. Because William was young and nimble, he was eventually made to be the crows nest lookout. Not too adept with a blade, he would grow fond using the bow and arrow, and practice every day. Years went by, and William grew closer to Captain Frostbrand, who would teach him everything he knew about the seas. They would strictly raid Aulizes Empire trading vessels, who were hunting down and killing pirates in the Whalocaster Coast. William would become one of the best pirate archers to sail the seas and earn the name "Willy One-shot" for his tendency to tear down Aulizes Empire Captains in one shot.

Before one such raid, William would go into the Captains Quarters to fetch Frostbrand his blade, but find a familiar looking spyglass; his fathers spyglass. He then put it together that Frostbrand must have destroyed his fathers vessel and he knew what he had to do. During the Aulizes raid, he took one of his arrows and jammed it into the back of Frostbrand's neck; "For my father!", taking his hat and rowing away in a small tugboat into the dark of the night. He would return to Whalocaster Bay to find his mother no longer there. William would become a mercenary, but the stories of "Willy Oneshot" had spread and he was soon found out and taken into custody, his fate to be decided at the Festival of Aulizes.

Approached one night on a sea journey with a vision of Semuanya and was taught the language of dragons and told will that in due time he would return and tell him of his plan for him. Only reappearing recently with a vision to save a lizard folk named Erda'gana, a priest locked away in the Tiranani Zoo.

Other
- William knows elvish and dwarvish as his crewmates were a mishmash of humans, dwarves, and elves
 
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CURRENT AFFAIRS


Name: 'Grim'
Gender: Male
Race: Human
Class: Gunslinger
Age: 25
Alignment: Neutral Evil
Height: 6 feet
Hair: Brown
Eyes: Dark blue
Language(s): Common
Sexual Orientation: Straight
Occupation: Pirate
Weapon Choice: Flintlock pistol
Religion: N/A
Magic Abilities/Innate Powers:
None
Family/Friends/Allies: N/A
Likes: TBD
Dislikes: TBD

Strengths

While not being great at hand to hand combat, he can still hold his own with a sword. His specialty however lies in the flintlock pistol, as he's become quite an expert with the weapon. On his journeys in the high seas, he's shot many enemies dead in a single shot from a rather ornate looking flintlock pistol he carries on him at all times. During combat from one vessel to another, some of the killing blows were dealt from as far as 150 feet away, earning the respect of his old crew members.

Weaknesses: TBD
Fears: TBD


Full Appearance

During the altercation with the Black Rose being sunk, Grim sustained many different injuries across his face, hence the scaring. Where he adorns a slimmer, less muscular build, he makes up for it with his dexterity. Grim is extremely agile, able to sidestep most sword swings sent his way. He's gained a lot of experience and learned some important lessons in the short few years he worked along side his old crew. His hands are calloused from his years as a pirate, and newly found work as a dockhand.

Personality: TBD

Background

Grim used to be part of a crew aboard the Black Rose, along with August. While outlanders, the crew sailed the waters around the Sigvid Isles for some time due to there being so much activity surrounding the fruitful nation, prying on smaller trade ships. Unless they were met with retaliation, they rarely killed any of the traders and simply boarded the ships to loot whatever exotic goods they might have been carrying. Then one day while anchored near the coast of a remote sand bay, they were capsized by a rival crew. Nearly all of his crew were either shot or drowned, but Grim managed to escape unscathed. Believing to be the sole survivor, he caught a loose barrel from the wreckage and somehow drifted back to one of the Isles desolate shorelines. Making his way over to the colonized portion of the Sigvid Isles, he picked up some work as a laborer at the docks. Grim never did find out which crew had sunk the Black Rose, but he believed there must've been a rat amongst his old crew. Now a bit down on his luck, he's desperate to find another crew to accelerate his wealth with.

Other: TBD
 
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