"We were never under attack. There was no war to win. There was only the question: Would we be worthy of the world she envisioned?"
On March 4th 2012, she came to earth on a blazing beam of light that lit the sky on fire from New York to Michigan. Noon became night as roiling clouds of orange and lilac blocked out the sun and a booming shockwave rippled across the planet, colliding upon itself somewhere over the Indian Ocean. Despite massive damage, there was no loss of life. For three days in fact no one died. No accident, no illness, no act of violence could claim a single life. Then, as suddenly as it had come, the anomaly faded. The world resumed. People debated what had happened. Cults arose. Governments suppressed speculation. Scientists demanded proof.
It took eight years before the entity revealed herself.
She called herself God.
She did not ask for faith. She did not demand worship. She did not claim to be the creator of the universe, nor did she offer knowledge of what lay beyond death. But she was powerful. Miracles were hers to command. She spoke in every language. She healed the dying. She walked into the chambers of world leaders without barrier or permission. She dismissed the holy books of men as fiction. And yet, she did not rule.
She left the world in its own hands—mostly.
Instead, she selected a handful of individuals, drawn by fate or compulsion. She spoke to them of choices, of potential, of futures untold. She charged them with a singular task: determine the fate of humankind.
~~~~~
The premise is a quasi-religious sci-fi epic with deeply philosophical and theological undertones. Drawing inspiration from a combination of Marvel's Eternals (with its vast, cosmic perspective) and the quest-driven narrative of David Eddings rooted in duty, prophecy, and divine intervention.
Key Themes
The Arrival of a Godlike Being – A powerful entity, female-presenting, who arrives and changes everything, challenging faith, power structures, and the nature of belief.
The Burden of the Disciples – Characters who are chosen (or drawn) to serve as intermediaries between the divine and humanity.
The Challenge to Faith and Authority – A god who does not fit humanity's preconceptions, forcing ideological and existential reckonings.
The Quest Element – The task given to the disciples: determining the future of humankind, playing a role in global events and understanding the truth behind the divine figure.
Philosophical & Scientific Tension – The interplay of religious miracles with empirical evidence, pushing characters to explore whether godhood is a matter of belief, science, or something beyond both.
Game Structure
•Superheroic, but Not Superheroes – This is not about capes and secret identities. The world will see the characters as miracles, messiahs, or threats. How they respond to that perception is up to them.
•Philosophical & Religious Exploration – What happens when faith is no longer a matter of belief but a verifiable reality? How do the faithful and the faithless reconcile proof of the divine?
•Political & Social Repercussions – The presence of an all-powerful entity disrupts global structures. Nations, corporations, religious institutions—each will react differently.
•Personal & Cosmic Stakes – The chosen individuals will be granted extraordinary gifts, but power is never without consequence.
Miracles
The divine being's power is not questioned—she has already performed the impossible. Some examples of her direct interventions:
• Appearing before the UN General Assembly, addressing the world in every language simultaneously.
• Erasing all traces of a global pandemic, rewriting the cellular structure of those infected.
• Restoring lost limbs before a panel of scientists, proving that miracles are not beyond scrutiny.
YCs, as her chosen, will wield fragments of this power—but they are not gods. They must decide when to act, when to withhold, and when to defy the force that brought them together.
The Disciples
YC was unknowingly touched by this entity before she revealed herself. In the moment that defined their future, she was there—perhaps as a mentor, a stranger, a voice in a time of doubt. She guided them once before she "died" ten years prior. Now, they realize that she has returned, and their own fates are entwined with hers.
Suggested Professions & Powers
•The Socialite – Prescience & Charisma
•The Athlete/Instructor – Barrier & Density Increase
•The Historian – Clairvoyance & Mind Scan
•The Geneticist – Healing & Resurrection
•The Biological Engineer – Transmutation & Physical Stasis
•The Particle Physicist – Speed & Minor Chronological Adjustments
(These can be adjusted based on player input.)
On March 4th 2012, she came to earth on a blazing beam of light that lit the sky on fire from New York to Michigan. Noon became night as roiling clouds of orange and lilac blocked out the sun and a booming shockwave rippled across the planet, colliding upon itself somewhere over the Indian Ocean. Despite massive damage, there was no loss of life. For three days in fact no one died. No accident, no illness, no act of violence could claim a single life. Then, as suddenly as it had come, the anomaly faded. The world resumed. People debated what had happened. Cults arose. Governments suppressed speculation. Scientists demanded proof.
It took eight years before the entity revealed herself.
She called herself God.
She did not ask for faith. She did not demand worship. She did not claim to be the creator of the universe, nor did she offer knowledge of what lay beyond death. But she was powerful. Miracles were hers to command. She spoke in every language. She healed the dying. She walked into the chambers of world leaders without barrier or permission. She dismissed the holy books of men as fiction. And yet, she did not rule.
She left the world in its own hands—mostly.
Instead, she selected a handful of individuals, drawn by fate or compulsion. She spoke to them of choices, of potential, of futures untold. She charged them with a singular task: determine the fate of humankind.
~~~~~
The premise is a quasi-religious sci-fi epic with deeply philosophical and theological undertones. Drawing inspiration from a combination of Marvel's Eternals (with its vast, cosmic perspective) and the quest-driven narrative of David Eddings rooted in duty, prophecy, and divine intervention.
Key Themes
The Arrival of a Godlike Being – A powerful entity, female-presenting, who arrives and changes everything, challenging faith, power structures, and the nature of belief.
The Burden of the Disciples – Characters who are chosen (or drawn) to serve as intermediaries between the divine and humanity.
The Challenge to Faith and Authority – A god who does not fit humanity's preconceptions, forcing ideological and existential reckonings.
The Quest Element – The task given to the disciples: determining the future of humankind, playing a role in global events and understanding the truth behind the divine figure.
Philosophical & Scientific Tension – The interplay of religious miracles with empirical evidence, pushing characters to explore whether godhood is a matter of belief, science, or something beyond both.
Game Structure
•Superheroic, but Not Superheroes – This is not about capes and secret identities. The world will see the characters as miracles, messiahs, or threats. How they respond to that perception is up to them.
•Philosophical & Religious Exploration – What happens when faith is no longer a matter of belief but a verifiable reality? How do the faithful and the faithless reconcile proof of the divine?
•Political & Social Repercussions – The presence of an all-powerful entity disrupts global structures. Nations, corporations, religious institutions—each will react differently.
•Personal & Cosmic Stakes – The chosen individuals will be granted extraordinary gifts, but power is never without consequence.
Miracles
The divine being's power is not questioned—she has already performed the impossible. Some examples of her direct interventions:
• Appearing before the UN General Assembly, addressing the world in every language simultaneously.
• Erasing all traces of a global pandemic, rewriting the cellular structure of those infected.
• Restoring lost limbs before a panel of scientists, proving that miracles are not beyond scrutiny.
YCs, as her chosen, will wield fragments of this power—but they are not gods. They must decide when to act, when to withhold, and when to defy the force that brought them together.
The Disciples
YC was unknowingly touched by this entity before she revealed herself. In the moment that defined their future, she was there—perhaps as a mentor, a stranger, a voice in a time of doubt. She guided them once before she "died" ten years prior. Now, they realize that she has returned, and their own fates are entwined with hers.
Suggested Professions & Powers
•The Socialite – Prescience & Charisma
•The Athlete/Instructor – Barrier & Density Increase
•The Historian – Clairvoyance & Mind Scan
•The Geneticist – Healing & Resurrection
•The Biological Engineer – Transmutation & Physical Stasis
•The Particle Physicist – Speed & Minor Chronological Adjustments
(These can be adjusted based on player input.)