Name: Erelsinil
Alias: Conjuress
Age: 23
Appearance:
Red-purple hair, glowing lavender-white eyes with no pupils. When not in battle, she wears clothes that mostly cover her blood-price scars and sigils. When visible, the tattoos seem to glow softly with an inner light, this will intensify during spell-casting. Her hair is long and curly, spiraling out from her slender, high-cheeked face in heavy waves. She will normally keep it tied back in a low pony-tail.
Powers, Skills, and Abilities:
Blood Mage
Erelsinil uses the lifeforce found in blood in order to power her spellwork. She can switch between support or attack class, but it is not an instant or easy switch. Her spells originate from a channel piece, which in her case is a hooked needle (which hangs on thread around her neck). She needs the energy from the fuel-source (blood) and the structuring force of the channel item (the needle) in order to create larger, more devastating attacks.
Conjuress Namesake
Erelsinil's go-to/basic attack involves the use of her needle and blood-summoning spells; of which she has two she uses most often. One that conjures the needle into a larger, thin sword. The other multiplies the needle into a large amount of throwing knives, which allow targeting from far away or close combat. She is precise and deadly in a duel, but the summoned weapon acts more or less like a regular weapon without further blood-price being paid. Once fully summoned, the weapon does not hinder Erelsinil's ability to cast defensive spells until she is in the active process of de-summoning the weapon.
Other attacks + healing
Erelsinil has a decent range of support spells with a main focus is on gossamers and slight-of-tongue spells. She cannot manipulate elements, so any long range or wide-range attacks rely on psychic damage.
Blood-Price Power
Her mage's focus is enchanted to draw more blood and inflict more pain, to compensate for being a needle and to power up her spells.
Strengths:
Proper Warm-up
If she has the proper time to incant or cast a spell, the spell can have a larger area of effect or pack more offensive power, this requires more of her blood as well, however.
Weathered
The years of practicing blood magic and being away from home have given Erelsinil a fierce ability to persevere when things get hard. Surviving the slums where she grew up means she has a quick-witted set of street-smarts and an ability to talk her way out of things before resorting to violence. Her practice means she can take a beating as well, and doesn't get dizzy as quickly or as harshly when losing blood, meaning she can maintain a level-head longer.
Weaknesses:
Blood-Loss Limit
All of Erelsinil' spells require blood-fuel. She will only use her own blood as a fuel-source, meaning she can only cast spells as long as she can still bleed. Obviously, overdoing this would cause death.
Support / Attack Dichotomy
Erelsinil cannot easily or quickly switch back and forth between attack (offense) or support (healing/defensive spells). The idea is switching back and forth between the two classes is like switching gears between dark and light magic, it takes a second because they are very different ways of casting and using magic.
Needs a Mage's Focus
Erelsinil needs two things in order to cast a spell. Her blood and her mage's focus. Her mage's focus helps shoulder the cost of the casting price of blood magic, which if left unchecked, can cause irreparable damage to the caster. When casting with blood magic, damage must be caused to the caster's body. Casters will cut their skin in order to draw blood, burn sigils into the skin, or even stitch them into their skin. The mage's focus is whatever instrument is used to inflict this damage. Enchantments placed on the mage's focus can decrease the amount of blood needed to activate the caster's powers, slightly deaden the pain from the casting, or help a caster remember incantations. They can also work in reverse, by causing more pain or drawing more blood in order to make a spell more powerful.
Seeing Red
Erelsinil can lose her temper fiercely when confronted with someone or something see intensely dislikes. This can push her to do more extreme spell-casting or to make mistakes acting too impulsively in the pressure of the moment.
Personality:
Not a woman of many words, Erelsinil has learned to keep her distance and to not trust easily. She is stoic and strong, although this can sometimes come off as cold. She has lost many friends to the disparity and free-for-all of the "new world order" of intergalactic crime and poverty. She has affection for the lower-class citizens she grew up with, not afraid to frequent dive bars in slum towns; but will feel incredibly out of place somewhere "top-side" class. In order to make Erelsinil snap, you would have to insinuate death or harm to those she holds dear. Blows to her self-esteem or idea of self-worth will not work.
Motivation:
She wants the money and the power to help her homeland begin the fight to take control of their own commerce and lands, which are slowly being given to shady, large cargo companies and drug kingpins or traffickers.
Backstory:
Erelsinil lived in Svartalfheim until she was around 13 human-years old, in the port-town of Eker's Landing. The port was named for the captain of the remains of the massive ship that the city built itself up out of. Her entire young life she had known poverty and an intense-longing to understand the culture of her elders, which featured magic and a deep connection to her homeland's ecosystem. This was something that was sorely lacking growing up in a Svartalfheim port town. By nature of the port town, there were shippers that pulled into port and never made it alive long enough here to make it back out of port. Erelsinil's family salvaged and scrapped these old wreckages for a living. To help make ends meet they all had second jobs loading and unloading cargo from ships whose crews were either smart enough to survive or never step foot off deck in the first place. Their family got into debt when her father started gambling, and port-gangs were threatening to take Erelsinil as payment. It was at this point that her mother stowed her away on the next cargo-ship out of the port-town she was born in. She bounced from port-to-port, discovering and mastering her abilities and learning to survive before eventually finding her way to Earth, and she has been there for a while since.