All Playable characters, ideas, and a Dystopian Fantasy or Vampire World to join!

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All Playable characters, ideas, and a Dystopian Fantasy or Vampire World to join!

Rules Check
  1. Confirmed
Pairings
  1. Any (Pairings)
Content Warning
  1. Gore
  2. Kink
  3. Graphic Violence
  4. Substance Abuse
  5. Narrative Bigotry
  6. Sensitive Topics
Preferred Genres
  1. Fandom
  2. Romance
  3. Erotic
  4. Fetish
  5. Low Fantasy
  6. Sci-fi
  7. Slice of Life
  8. Dystopian
  9. Historical
  10. Horror
  11. Space
  12. Political
  13. Crime
  14. Supernatural
  15. Modern

West.Rose

Crafting bold stories with heart, teeth, & meaning
Inner Sanctum Nobility
Local time
Today 10:41 AM
Messages
97
Age
30
Pronouns
she/ze/zir/her
  • Hi, I'm Rose or West (she/her, occasionally zir), a 30-year-old writer who thrives on storytelling with depth, tension, and emotional complexity. I've been crafting roleplays since high school and, after a break during college, I'm excited to reconnect with the collaborative energy of the online RP community.

    My writing style is flexible—I enjoy switching tones depending on the story—and I gravitate toward slow-burn narratives, psychological thrillers, and character-driven plots. I also enjoy weaving in erotic, BDSM, or kink-infused themes where it fits naturally within the story. Emotional build-up, tension, and layered motivations are what truly pull me in. I typically write a minimum of 3 paragraphs and reply within a few days to a week.

    I'm currently looking for writing partners for two of my original worlds: Flock to Infinity (non-erotic, rich in lore and intrigue) and Crimson Ambrosia (a darker, more sensual narrative). I have plenty of characters and NPCs ready to play, and I love worldbuilding as much as storytelling.

    Outside of those worlds, I also write fanfic, horror, angst, high-stakes drama, and suspense. I'm happy to explore lighter or more humorous themes too—I love variety. I'm open to writing in genres like Slice-of-Life, Medium/Low Fantasy, Historical Fiction, and Sci-Fi. While I'm still finding my footing in cyberpunk, I'm very interested in Post-Apocalyptic settings with strong concepts. Got an idea? DM me—I'd love to brainstorm with you.




    Communication- I value honesty and clarity. I'm upfront about what I enjoy, what I'm open to exploring, and what's off-limits—and I really appreciate the same in return.

    Replies- I match energy and appreciate patience. If I'm taking a little time, it's usually because I'm thinking deeply or navigating a busy stretch. I'll always communicate if something doesn't sit right with me.

    NSFW Content interests- I love tension, teasing, and the slow unraveling of desire. Whether it's a few lines or a slow burn across chapters, I enjoy scenes with psychological depth and emotional payoff. If you like your writing layered and character-driven, we'll probably be a great fit.

    Limits- I follow site guidelines and keep an open mind within creative writing spaces. If something feels off, I'll say so—and I encourage you to do the same.
  • SmashMashCraft
    • Jealousy
    • Seduction
    • stumbling blocks
    • shame
    • breeding/cnc
    • mean girl attitudes
    • bullying/being bullied
    • Omegaverse
    • talking dirty/being vulgar
    • humiliation
    • physical violence such as pushing,
    • slapping, cornering, retraining, choking, wrestling
    • and using tools for shock and impact.
    • being caught/sneaking around/keeping secrets
    • blackmail
    • shyness
    • predatory behavior
    • pet play
    • strong and protective characters
    • unhinged characters
    • best friends
    • unrequited/reciprocated love
    • depressed/desperate orgasms
    • Cute and Shameful/degrading pet names
    • predatory sniffing
    • demon
    • public assault
    • forced masturbation
    • Clicker training
    • Chasity and purity
    • defilement
    • big straps ons
    • suggestion/hypnosis
    • tickling and non-consensual/forced tickling
    • spanking
    • unequal power dynamics
    • general or flippant violence
    • suffering
    • cheating/sin of the flesh
    • edge play
    • forced orgasm
    • crying and comforting or making fun
    • hatefucking /forced compliance
    • false choices
    • premeditated and graphic rape
    • stalking, kidnapping, captivity
    • injuries
    • human x monsters such as fantasy monsters, vampires, and aliens
    • with intelligence and humanoid features and characteristics.
    • casual rape
    • intoxication and drugs
    • mittens
    • exhibitionism
    • voyeurism
    • polyamory drama
    • bathroom use control
    • caging/confinement
    • caning
    • clit spanking
    • threats/use of fear
    • gaslighting
    • forced praise
    • praise/ positive reinforcement
    • consequences/punishment
    • breast/nipple play
    • cunt worship
    • degradation
    • doll/plaything
    • depilation/shaving
    • cuddling under the covers
    • mind control
    • messy
    • racial power dynamics/hierarchies
    • knife/weapons
    • emotional sadism
    • superior attitudes/complexes
    • starvation
    • depictions of fawning
    • religious themes

  • Theme Ideas

    Power Disparities/Imbalance, trauma bonding, rejection, them vs us, opposites, habitual cheating, attachment and exploitation, age gap, laying claim, marking territory/territorial behavior, Obsession/Possession, forced alone

    Asylums, horror houses, therapist's office, hospital room, movie theater, sleepovers, late at night, Kitchens, dungeons, basements, forests, lake/lake house, boat, greenhouse, showers/dressing room/public bathroom with private spaces or after hours, some point in history, bio/chemical agents, after the club shuts down and the girls go home, holy places, corrupted holy places, satanic/dark/evil places.


    RelationshipsFantasyFanFictions/UniversesBased off Songs
    • Best friends
    • Frienemies
    • royal/Housemember x servant
    • Bully x Bullied
    • Dumb x Smart
    • Slut
    • first time
    • Escort
    • Mistress
    • Needy/Clingy/Obsessive
    • Doctor x Nurse
    • Doctor x Patient
    • Nurse x Patient
    • Fae Kidnapping
    • vampire x human
    • vampire x vampire
    • werewolf x human
    • werewolf x fae
    • paladin x rouge
    • paladin x dark magic user
    • paladin x anyone
    • Castlevania
    • Sailor Moon
    • Hunger Games
    • Fire Emblem
    • DC Comics
    • Bleach
    • Vampire Knight
    • Witcher
    • Holly Black and Cassandra Clare series
 
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Race Guide





  • Humans / Human Mutants / Human Mutates



    Humans and Mutants - Generally sick and weak, stuck under the domes, and can't leave without a hazmat suit. Some have mild to impressive powers- passive powers like prophetic dreams or clairvoyance as a result of receiving blood transfusions to cure radiation sickness. Mutants may have deformed bodies such as bubble or scaly skin, webbed digits, extra eyes, or extra limbs.


    Altered (Half Bloods/Mutates) - These are humans fused with other species, altered either by radiation or scientific experimentation. Often drawn from society's most vulnerable—criminals, the sick, orphans, and the homeless—they're deemed "expendable" by the Dome's authorities. Rather than waste them, the government repurposes them as test subjects. Once modified, they're sent to camps outside the domes for observation, then released into the wild. The public knows little of these practices, but the results feed black-market science and corporate innovation..


    Meta Humans - Humans with biomechanical body parts. Due to mutations, meta-humans have become a marketing campaign to enhance strength and gain normalcy. Working-class Meta-Humans are bulky, outdated, and utilitarian, and Elite Meta-Humans use sleek, advanced tech with surgical precision. They are publicly celebrated as heroes of progress, but privately divided by wealth and obsolescence.






  • Lycan / Lycan Mutants / Lycan Mutates

    Werewolves have remained generally untouched by the radioactive environment and thrive outside of the domes. Bodies and minds have similar variation to vampires, where primitiveness and intelligence vary, and body mutation from generation to generation occurs. Depending on the scientist's mutation, a lycan can become stronger or faster or obtain or enhance psychic abilities. Mutate lycans stand on two feet while full-born lycans are more monstrous and walk on all fours. Lycans can reproduce through bacteria or biologically, and rarely have issues reproducing.​


    Pureblood- Born werewolves. Mentally and physically stable. Powerful, respected leaders of packs. Immune to most environmental damage..


    Mixed blood - Born werewolves, but unable to shift. Retain human form. Strong, but lower status than purebloods.


    Wasteland Born (mutants)- Shaped by the wilds and radiation. Appear monstrous or misshapen. Minds range from stable to erratic.


    Lab-Spliced (Mutates) - Genetically engineered lycans. Can wield psychic or elemental powers, transform into other beasts, or blend lycan traits with other creatures. Appear semi-human or "too clean" for the wilds.


    Feral-Blooded (Phage 1) - Corrupted by radiation or diseased blood. Suffer from spontaneous shifting, madness, and physical decay. Contagious.


    The Ravenous (Phage 2) - Fully reverted to pre-civilization beasts. No speech. Monstrous in both wolf and human forms.​
    • Stage 1: Strong, predatory, rage-driven. Spread disease with bites.​
    • Stage 2: Starved, skeletal, erratic. Known for speed and stealth. Sicken others through contaminated blood.​




  • Vampires / Vampire Mutates / Vampire Mutants

    Vampires have had a long history on Earth. Historically, being insane or manipulative, in primitive history, was sometimes monstrous. Those monstrous forms were said to be extinct, but since the recent nuclear war, those primitive forms have come back. Vampires with weak bloodlines have reverted to the contorted bodies of the ancient vampires as a reaction to the nuclear explosions and the radioactive environments. Natural vampiric abilities include short-term invisibility and flight for primitive forms, mind manipulation and progressive regeneration, and unnatural speed. All vampires must obey purebloods biologically.​



    Pureblood - Born vampires. Mentally stable, biologically refined. Immune to radiation. Can walk in sunlight. Rulers by law and blood.


    Mixed blood - Born vampires. Less refined than Purebloods. Resistant to radiation but weaker.


    Wasteland Vampires - Turned humans mutated by the post-nuclear environment. Varying mental states, semi-stable.


    Lab-born Vampires - Transformed via experimentation. Show new abilities (energy, elements). Appear mostly human.


    The Withered (Phage 1) - Corrupted vampires infected by radioactive Phage 2. Losing sanity and form. Contagious blood. Low status.


    Beasts of the Old Blood (Phage 2) - Ancient vampire forms reawakened by radiation. No speech, monstrous appearance. Two subtypes:​
    • Stage 1: Strong, monstrous, territorial.​
    • Stage 2: Weaker, faster, venomous, and travel in packs.​





  • Fairy / Fairy Half bloods / Fairy Mutants & Mutates

    Fairies take many shapes, colors, and forms, often adapted to the physical landscapes around themselves. Fae have a long history on Earth, but are now exploited for eccentric servitude to the elite when found. Generally remaining in rural parts of the country and oceans, their existence to humans goes generally undetected, that is, until radiation short-circuits their glamour inside cities. Though their glamour is still usable, it is not always reliable.





    Fae Half Bloods: - Part-human with subtle fae traits, often undetectable. Abilities vary widely.


    Pure Blood - Unmutated fae. Mentally and physically stable. Highly resistant to radiation. Hold high status and leadership roles.


    Wasteland Fae (Mutant blood) - Born fae altered by the environment. Appear mutated but retain varying degrees of communication and sanity. Range from stable to unstable.


    Lab-born (Mutate Blood) - Lab-created or modified fae. Weaker than natural-born fae, but they possess unique powers. Heavily mutated, but usually radiation-resistant and functional.


    Phage 1. Tainted Pure, Mutant, or Mutate fae. Corrupted by radiation or failed experimentation. Weaker powers, unstable minds, decaying bodies. Suffer from memory loss and long-term madness. Low status.


    The Primitives (Phage 2) - Primitive beasts resembling earthly or animal creatures with no speech. Temperamental and territorial.​
    • Stage 1: Strong, monstrous, territorial.​
    • Stage 2: Weaker, faster, venomous, and travel in packs.​




  • Demons / Half Demons / Demon Mutates / Hybrids

    Demons have remained largely unaffected by the post-apocalyptic world. Though monstrous in true form, they maintain flawless human disguises through powerful glamour and manipulation. However, once discovered, especially if Pure Blood, they are highly valued by elite society for their radiation-free bodies, used in black market medicine and high-class rituals.
    Demons feed on human suffering and are often the source of inhumane behavior. Their powers range from passive (emotion manipulation) to active (telekinesis, time manipulation, possession, or mana manipulation)
    They have a gross networking system, often attaching themselves to individuals for demonic gain.​


    Pure Blood - True-born demons. Monstrous in appearance but flawless in human disguise. They possess strong active powers like spirit possession, mana manipulation, and time/space warping. Bodies evaporate when killed. Glamour is strong but can break under certain conditions.


    Half demons - are humanoid and do not evaporate, are often more benign, and display passive powers such as thought or emotion manipulation and some forms of mana manipulation.


    Artificial Demons - are created through pacts or rituals with demons. Possess minor passive abilities. Often unstable and dependent on their summoner or contract.


    Demon Mutates - Created in labs via gene editing or through demonic blood transfusions.​
    • Transfusion Mutates: Mild, often unaware of their abilities. Amplify suffering or negative emotion.​
    • Genetic Mutates: More powerful, often born with active abilities. May appear humanoid or grotesquely mutated.

      Demon-Fae Hybrids - are extremely rare and unstable physiologically, mentally, and maintain power instability. They may have mutated bodies, failed shifts and forms, and radiation reactivity. They may be mad, be possessed, or have internal conflict and not know the difference between instinct and morality. And they may also have versatile abilities, unreliable talents, or environmental influences, such as becoming more unstable during radiation storms.​









  • In Flock to Infinity: The Purified, society has splintered into powerful factions and distinct locales shaped by radiation, class warfare, and supernatural mutation.




    Notable factions are subject to change as the story progresses.


    Some Key Factions & Locales:

    • The Domes and mountains: Corporate-run strongholds for the elite. Semi clean air, advanced tech, and synthetic foods. Hidden corruption, breeding programs, and political control are rampant.
      • Hyra Center: A medical and research facility known for treating and experimenting on rare species and mutants. Allegedly provides care; secretly profits from genetic data.
    • The Treeborn Settlements: Massive sentient trees hold village clusters, inhabited by mixed-blood mutants, rogue scientists, and fae exiles.
    • The Phage Wastes: Once-civilized regions overrun by failed experiments and degenerating mutants. Entry often means death or mutation.
    • Fae Wilds: Fragmented Seelie and Unseelie courts rule bioluminescent forests. Magic still pulses here, though twisted by radiation.
    • The Underground Resistance: Resistance inside and outside the dome, pass myths and distorted stories creating paranoia and religious panic to sow distrust and build up their numbers.








    At the top of the social hierarchy resides the Dome Elite, a privileged class of unmutated humans and high-grade mutates living within a sealed, hyper-controlled biodome. Protected from radiation and sustained by advanced technology, they exert economic, political, and biological control over the rest of the continent. The Dome is a vertical society — literally and socially — where the upper levels house the most genetically pure families, such as the Regalgroves and De La Rosas. Institutions like the Hyra Center, a massive medical-industrial conglomerate, thrive under Dome rule. Hyra runs pristine hospitals, research labs, and rehabilitation centers, offering miracle cures and enhancements to the wealthy while secretly experimenting on lower-class supernaturals. Physicians like Sarah Yating walk the line between healing and manipulation in these clinical arenas, often more prison than sanctuary.




    Beyond the Dome lie the Outer Mutant Settlements, a patchwork of desperate yet resilient communities. These include the Tree Clans living in mutated forests, Mountain Packs surviving in high-altitude caves, and Undergrounders hiding in old bunkers and ruined metro tunnels. These groups vary in culture and structure but are unified by necessity, hardship, and a shared distrust of the Dome. They fight not only to survive the wastelands but to preserve autonomy in the face of constant exploitation. Among them are the Werewolf Orders, fractured by genetic variance and societal value. Pure Bloods, noble and nearly extinct, are often hidden or enslaved. Mutate Bloods and Phage variants are more common, sometimes weaponized or cast out due to instability. Their primal hierarchies and instincts contrast starkly with the Dome's sterile order.




    Threaded through both worlds are the Fae Courts — the Seelie and Unseelie — whose glamour conceals deep radiation-induced mutation. These fae operate in secrecy, broker deals, or hire mercenaries like the changeling Firo Bramble to meddle in human affairs. Neither aligned with the Dome nor the wasteland, they exploit chaos and cross dimensions with ease, their motives as mercurial as their appearances.




    The world itself is shaped by harsh and varied locales. The Dome stands as a glimmering monolith of control and surveillance, while the Scorchlands beyond are a radioactive wasteland filled with twisted wildlife and forgotten tech. The Hyra Facilities — both inside the Dome and scattered across the wilderness — serve as clean white cages for experimentation. The Ironroots, a village built into towering, mutated trees, symbolizes nature's defiance, while the Old Underground is a decaying echo of past civilization, haunted by both failed science and desperate survivors. Bordering these realms is the Velvet Divide, a militarized checkpoint where the Dome's influence fades into the wild. And finally, there is the Rifted Cradle, a glowing chasm that defies explanation — some claim it's divine, others say it's a scar of failed dimensional tampering. Regardless, those who enter its depths seldom return unchanged.




    This world is a tangle of secrets, power plays, and survival, where every faction and place is shaped by the fallout — literal and figurative — of a broken civilization grasping at control, purity, and purpose.









 
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