Both Needed Post Apocalyptic Fantasy with Lovecraftian Horror. Interested?

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Both Needed Post Apocalyptic Fantasy with Lovecraftian Horror. Interested?

Vincent Savoretti

Knight
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Alright, let me get this out of the way and with all due respect. Do not shoehorn smut into my roleplay. I don't have a problem with it, but it doesn't belong here. You've got hundreds of options, I've personally checked, use them.


Now then, what is this thing I'm hocking? Well I don't have a roleplay-ready story set yet, but I've got the world I'm gonna set it in. It's an offshoot of a series I'm working on called A History of The Dark War, I call it Dark War for short. This roleplay is considered non-canon, to help me out later in life.

I consider this to be an epic, it's kind of my thing right now writing those, and it's a lot of generic and somewhat generic ideas, rolled in with really intriguing original ideas of all sizes, to make something really cool. Much like Bungie did when they first made Halo.


The general story is that two thousand years ago Earth was a futuristic place, good but not exactly a utopia, I actually have a series set during that time but we won't go there. In this futuristic world scientists probe the multiverse, and a formless force of nature responds by invading and corrupting our universe. Eventually most of Humanity is forced to flee from Earth and her colonies, and the small portion remaining are hunted to near extinction.

Several hundred years later, this guy calling himself Alistair Salem just sort of.. Appears with this group of Humans living as nomads. He teaches them to become something more than Human and eventually they become the first of The Nephilim and begin beating back The Darkness, as the formless entity and its puppets are called now. Humanity begins again with primitive means, as the Nephilim establish monasteries the people build settlements and over the next twelve hundred years industry is established and Humanity gains a foothold on what was once their planet.

Enter the Twelve Hundredth Year of The Nephilim, Dark Creatures are an abundance of problems but within the walls and guarded by hundreds of armed, trained soldiers the people generally feel safe. There is no more urgency to bare the sacrifice of joining the Nephilim and their numbers are dwindling. This is unfortunate, as the Oracles of the Nephilim monasteries are plagued by haunting visions and a slow-dawning madness that takes their voices and eventually their minds. The remaining Nephilim are becoming restless, the emotions they're forced to control become overbearing and while many afflicted still continue their endless quest of killing The Darkness, many are overcome and become corrupt. These Corrupted Nephilim aimlessly wander the landscape, indiscriminately helping or hindering anyone and anything they come across.

All those in tune with The Darkness and its formless energies feel it, something is boiling in the belly of the beast and mankind is not prepared for whatever it is.


There's a lot more to say, specifically details about the world, but I'll say it if people are interested and we can start talking roleplay story and shit like that, too. Consider this also a discussion page, for now. Also questions, I can answer them if you can ask them.
 
This sounds amazing, I would love to partake if that's alright. I have a question about the Nephilim, and what makes them them- unless that's part of the story, figuring that out, then I don't mind a surprise :3 Is it possible for me to play a character which is sensitive to the energies of the darkness? I have a lot of experience with psychic characters
 
This sounds really interesting and right up my alley. I would love to partake mate :D
 
Alright, three's a crowed. Welcome, both of you.

I have a question about the Nephilim, and what makes them them.

Is it possible for me to play a character which is sensitive to the energies of the darkness?

This is all original information, just so you know. Some things are set in stone, others are not. The more I write the books the more things will change, but I'll try not to change them in the roleplay unless they've yet to be introduced.


Well just like any answer there's a long version and a short version to both of those; The Nephilim are both complicated and really simple, I could just tell you everything right now but I'm not going to let people play a Nephilim right off the bat so that they can learn not just what they are but also how they are because, quite frankly, I'm worried I'm going to wind up with a ton of Super Saiyans running around fucking the entire story into oblivion.

In short, you'll learn about them later. The main character is a Nephilim played by me so that I can give people everything they need to know without a wall of text.


As for playing a character sensitive to the energies of the Darkness, that's easy. A Nephilim would obviously be the first pick, but there's plenty of options. Oracles come to mind first, people who have one way or another mentally connected with The Darkness and retained at least most of their sanity. Things like this (and largely how Nephilim are created) are.. Ambiguous in Dark War, most of the time. I like the air of mystery, so you wouldn't have to explain the backstory. In fact your character probably wouldn't even remember it, most Oracles are a bit insane.

There's Feral Oracles which don't have a Monastery they're tied to, sometimes they're more animalistic like their namesake but often times they're guided by one vision and will continue until they find what they need to find, say what they need to say, etc etc. (There's actually a character that's intimately connected to the main story that's a Feral Oracle.)

And then there's magic users other than a few Nephilim that get the gift. It's kinda like the Thu'um in The Elder Scrolls, but with less specific requirements. Some people can just do magic and some people would need to practice for lifetimes just to get a little fire going.

The rest is just rambling about magic because I'm a little stoned right now.

As of right now in the story, magic is a direct product of The Darkness. When it came to our universe it immediately started changing everything around it. Magic is basically a different form of energy that never existed before, and it's intimately connected to The Darkness which is a living thing in some sense we can't even comprehend. Because of this, the more you use magic the more it'll poison your body and your mind but the more in tune you'll be with the changes The Darkness brings to the world, and its specific energies. It can be counteracted with some effort, and in some cases people are seemingly "immune."

Magic itself is alive in some sense, too. General spells are reliable, but rituals requiring a lot of energy aren't. My favorite example is Dormant Necromancy, there's two ways this can happen:

1. The user is interrupted or loses concentration during the ritual to bind the soul back with body.

2. The magic simply decides it doesn't want to do whatever it's supposed to do.

So if one of these happens, the energy will simply stay in the area for however long it feels like, sometimes a few days sometimes several decades, collecting more energy from all around it and sometimes draining people of their own magical talents, until the energy decides to do what it was brought back to do before wafting away into the Ether. In this case unleashing all of that energy to resurrect every dead body within a several mile radius..

Energy and magic are basically interchangeable words in this world.
 
Oh man I have the perfect character for this roleplay. *squeals*
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Basically Io was blinded, usually I have it be an accident in childhood, but the darkness taking hold in her mind would make more sense for this. She can sense energies, and is in tune with the universe, so instead of auras and souls, I could just replace her senses to be towards the darkness and magical energy.
 
Basically Io was blinded, usually I have it be an accident in childhood, but the darkness taking hold in her mind would make more sense for this.

As a matter of fact, part of the Dark Sickness is blindness sometimes accompanied with the inability to speak, which comes slowly over time.

I'm still a little ways off from accepting any characters so there's plenty of time to work on her story and fitting her into the world better, and I never mind helping people with it as much as they need it.

For her to be at the stage of blindness, though, she'd have to be half-mad. I'm not saying no, and I'm not saying she'd be evil in any way, I'm just letting you know so you can take that into account.

Would you want her to be an Oracle or just a magic user?
 
I think a magic user would prove to be best- conflict between letting the darkness have a tighter hold on her mind and her needing the power it gives her would be interesting. Also, I could have her beginning to loose her sight too, since Io is a bit off her rocker, but she's still within the realm of sane.
 
Things are unpredictable in Dark War, she could hold on to her mind and lose her sense of sight. There are ways to help counteract the Dark Sickness, like I said earlier, and it's not impossible to reverse it to an extent. Although I haven't actually put much thought into them yet so I'll get back to you on the specifics of how.
 
I'm still here, working out a lot of random shit and part of that has been ideas for this story.

Here, I'll list them out and we can figure out which one would work the best. It's been a while since I've actually started a roleplay, so bear with me for a bit. Just let me know which ones interest you the most and I'll elaborate on them.

For reference, the first book starts in the Twelve Hundredth Year of The Nephilim. Twelve-Hundred and Nineteenth Year of The Nephilim, to be exact.



1. Set this at the same time as the main story of book I, have it follow the main characters of said story in a completely reworked version.

2. Follow #1 but have the player characters follow the main characters loosely in another take on the main story.

3. Set it at the beginning of the Dark War, follow the events of the original Nephilim.

4. Set it sometime before book I, deal with the events of a settlement that's been accidentally founded.

5. Set it just after book I, go through the events of the aftermath of the discovery of the Dwarves as well as the other world-changing events of book I.

6. Set it some time after book I, deal with the Dwarven civil wars.

7. Set it some time before book I, learn about a town whose children are going missing.

8. Set it during book II, deal with the violent dissolution of the Nephilim.
 
she could hold on to her mind and lose her sense of sight.

I also realize this doesn't make any sense given what I had just said, so since I'm not a very clever man, let me clarify.

Io could lose her sense of sight and not be completely batshit insane. She wouldn't be completely sane, and various ways of counteracting or even somewhat reversing the Dark Sickness would come later on in the story.
 
4 or 7 sound pretty fun to do. But I'm okay with all the idea's actually :P
 
Alright, well let me expand on 4 and 7 for now.

The settlement in #4 has a back story heavily inspired by this weird little flash game turned mobile game. It's entirely text-based and you start off in a cave with a fire, then it just sorta builds from there as people join and you start surviving together etc, etc.

My idea for it is we'd start off with one person or a small group and follow them from building a campsite to establishing a full-fledged settlement. There'd be times when there would be large excursions into the land beyond, plenty of strange things to have happen and I personally have a lot of interesting ideas to throw at this over time. This is something I've wanted a chance to expand on but haven't really had the time.

As for #7, well that's a stupid fucking idea and you should feel bad for bringing it up. Shame on you, Dorian. Fucking shame on you.

I'm kidding, I actually even have a little piece I wrote that has no real purpose but it's set during that idea. This settlement is one of the favored for caravans and other travelers, its wall is strong and it's an effective bulwark against the unending tides of corrupt abominations. This settlement is built around the Saint Helen Nephilim Monastery, and is situated on top of the now inactive volcano once known as Mount Saint Helens. It has been slowly expanding around the sides of the volcano and smaller settlements have been established around the base of the volcano.

This would probably be a rather classic "whodunit" kind of story, I don't have a whole lot of innovative ideas for it but it's perfectly doable and will of course have that Dark War twist to it that you both will come to understand and love.

Bonus info:

The entire volcano is surrounded by a twisted forest that grows for miles around the base and even up along the volcano. There are many forests like this, these ones are referred to as the Dead Woods by everyone around. In here are soul trees, bearing white crystals rather than fruit. These crystals fill with the souls of the dead as they attempt to escape, causing a faint blue glow to emanate from within, the spirits are then bound to the woods until the crystal is moved or destroyed. The forest is alive, helping and hindering whoever passes through at total random. There is a witch that lives out in the woods, and while she's not inherently evil she is as unpredictable as the living woods around her. The woods are also a favored spot for living Fog, inside of which creatures will amass to hunt.
 
Alright well I find 4 to be more interesting but I'll wait and see what the rest thinks :D
 
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