Either Needed Rain of the Gods (Power-Scaling Fantasy)

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Either Needed Rain of the Gods (Power-Scaling Fantasy)

Rules Check
  1. Confirmed
If my character comes across a Titan she will attack it out of duty, unless it is attacking an enemy. She will let the enemy soften it up first if she needs to attack it as well.
 
Make no mistake. There isn't a scenario in which a Titan-fight against a handful of enemies, however powerful they are, is anything other than the Titan flyswatting the mortals.
 
You better fucking hope that Freyja doesn't encounter a Titan 💀

With her extreme durability, hopefully she might at least survive such an encounter...even if it proves a lesson in humility.

Name: Artham Midren (prefers being called Art)

Age: 27

Gender: Male

Appearance:

Personality Traits: Prefers to be alone most of the time though likes having clingy friends, cracks jokes to hide the pain. Hides behind a shell until others inquire about his art—tends to show just a little bit of the heart he swears was eaten the day he ate the Abyssal Ink Sac. Loves hallucinogens and foreign foods.

Origin:

Color of Revenge:

Far to the north, the Kingdom of Color, Kerazuz, once stood. It was a place of pride and artistry, of color and beauty. The people there cherished their artistic prowess, decorating the very nature of their lives with as much beauty as they could craft. It was a Kingdom of unity, without division, without hatred and scorn. Even the fingers of war couldn't grasp the lands for long. A monarchy whose Kings and Queens, whose Royals and Dukes and Barons were decided not by conquest or name but the perfection of their craft. Idealistic in their endeavors, sure, but only overcome by the greed to pursue art and not a raging thirst for power. No others challenged them for how little of a threat they presented nor the resources on their lands. A prosperous utopia for the arts and those who loved them.

Even at a young age, Artham was an artistic prodigy. His parents proudly claimed he did not cry upon his birth but rather painted a beautiful mural of a land unknown. None were able to verify these claims, of course, but such stories seemed to become reality as he grew older. Though he might not have been the greatest artist in the Kingdom upon his birth, the skill behind his strokes became apparent even in his first true pieces. To his people, even a young Artham no older than 6 was a master of the arts. The techniques he displayed, the stories his pieces told and the passion behind the ink on each canvas were as true as the words of a man whose many mountains had since been climbed. Artham was a prodigy. A prodigy that, by the age of 9, was crowned the Holy Artizar.

A single was born in every generation. Some called them the Peerless Artizar; individuals whose artistic prowess could challenge even their colored gods. Massive events were held both in celebration of art, but also to crown a Holy Artizar worthy of serving the King themselves, so that one day they may also wear the crown and hoist them into the future of color. Such an event happened, though there was no competition. Every child knew they stood no chance. They feared his talent, his prowess. How easily his brows furrowed and his eyes darkened when he painted. How masterfully he wielded his massive brushes, how beautifully he painted and how true each stroke remained. To them, Artham wasn't Human. He was a Demon. On the day a Holy Artizan was to be crowned for his generation, all children surrendered before they were given a canvas to paint upon. Artham was the only Holy Artizan in history to be crowned as such without ever painting to prove his worth. It was as if the entire world knew there was no better man that stood upon its dirt to create than he. He had no rivals. No equals. It was as if he were the very idea of art itself made manifest.

After crowned unanimously as the Holy Artizar, Artham was made to serve as a personal painter for the King and Queen. They loved him like a son and he them like a father and mother. Each piece he painted for them was greater than the last. More beautiful. More serene. Delicate, awe-inspiring. There were many more words his people used to describe his work. He, on the other hand, was unhappy with each new piece. The older he became the more non-existent flaws he found in his work. To Artham, his paintings were ugly, disgusting. The works of a Demon as those children once treated him as. His passion turned to scorn, and with scorn his eyes grew heavy. This greatly worried the King and Queen who consulted his birth parents. According to them, Artham had never been satisfied with any of his work even when he was too young to understand what perfectionism even was. But even so, he dreamed of becoming the painter he believed he could be. There was something more he could accomplish. Something more he could be.

It was then realized that what he lacked was color. For as much color the Kingdom of Color held, it was only a place of colors natural to the lands it rested on. Artham knew that what he was missing was the color of the world unknown to him. The places he could visit. The people he could meet. The love he could share and the joy he could spread with his work!

The King and Queen were saddened and shocked by his sudden departure. A mission of enlightenment, he called it, to gather the colors of the world and return them to his home, so that his people may experience the world they'd never known through his work. For six years he travelled as far as his feet would take him. Too many places to name he visited, too many faces and too many names. Yet he was happy. His paintings had become vibrant in his own eyes. No longer did he despise the canvas he painted on. No longer did he feel scorn and disgust in his work. He had gained the colors of the world, and for that he would give it to his people as promised.

On the day of his return, the Kingdom of Color was brought to ruin.

A beast. A demon. A devil. A Kraken. A monstorsity of flesh and tentacles, a thing of pure carnal hatred and destruction. It rose from the seafloor over night and devoured the color, people, and all that which the Kingdom of Color had been. So desperately did the Organ Bearers and the citizens fight back against the monstrosity. They gave their lives to protect the art they loved more than their own selves. Their sacrifices meant nothing.

Though the battle was fought bravely, all they could do was briefly injure the Titan. Black blood rained that day from clouds pierced and shattered, and from that wound fell an organ. An organ that fell before Artham as he stared at the beast in terror. It had no face to look at, yet he felt its voracious gaze on him. Ever so hungry it was, and Artham would be the final meal of his people. But it was injured. The resistance of his people had proved to be more trouble than it was worth causing such widespread destruction. Rather than devour Artham, the Titan fled back into the sea.

The color of hatred was born within his broken heart that day. Though the sky rained black around him still, all his eyes could see was red. The boiling red of rage in a man whose everything had been stolen from him by the world. He swore it upon himself, the ruins of his beloved home, and upon the Kraken itself that he would have his revenge. Hell would pay for the devastation of his people. He swore an oath to the corpses of his family and friends, of the destroyed art lost forever to the wrathful sea. He swore revenge upon the Kraken.

To seal the oath true in blood, he devoured the organ that fell from its injury wholly.

Although now overcome by his rage to slay the Kraken and lay to rest the souls of the lost, he had learned well from his travels. Gaining power wasn't enough to kill the Kraken. He needed resources. Connections. An army. To do so, he must head west to the Theocracy. They would know how to train him. How to handle him. How to turn his rage into a weapon to paint the world black in the blood of the Kraken.



Organ:

Abyssal Ink Sac:
A mysterious ball of flesh similar in texture and shape to an oversized Octopi suction cup. It fell before him from clouds of black rain, painting the world around him dark even as the fires raged. Not a pleasant eating experience.


Power: Peerless Artistry:

Devouring the Abyssal Ink Sac has given Artham the ability to secrete a supernatural ink that, when drawn with by his own hands, brings to life his artistic visions. Draw a tiger and its teeth will sink into the flesh of his enemy. Draw a pair of wings and he may take flight. His ink contains within it the power to bring his drawings to life. Artham channels this power by coating a large two-handed paintbrush in his Ink and drawing onto the world as his canvas, temporarily shaping it to his liking (limited only by his imagination and several factors). Most drawings are temporary in their existence, however, and will lose their shape after some time. Most, not all.

Ink: Artham is limited by the amount of Ink he is able to produce within his body as a natural biological resource. Ink can both be produced and even stored within his body, but the amount he's able to produce becomes strained through continous expulsion—similar to the strain on muscles after repeated stress. His reserves of Ink can be emptied. When empty, Artham will be unable to use his power until either his reserves are restored naturally or through the consumption of Ink. Yes, he drinks Ink when he needs to. Nobody ever said the power of an Organ-Bearer was pleasant!

Ink Consumption: As mentioned before, Artham can refill his reserves by drinking Ink. This is the fastest way for him to regain his reserves after exhausting it, but it's not the only way he can refill it (and it is EXTREMELY unpleasant). He's able to accomplish the same by absorbing dry ink from paintings, though the amount he regains is significantly lower. Artham carries a bag full of scrolls coated in ink for him to absorb from when reserves are critically low in a fight.

Complexity: His paintings range from extremely simple to increasingly complex. This offers him great versatility to adapt to a fight as he needs, but there are both advantages and disadvantages to this. Simple paintings don't exhaust his ink reserves and are quicker to paint from a lack of complex detail, but lack destructive potency. His complex drawings, on the other hand, take longer to complete due to the nature of their complex detail, as well as exhaust his ink reserves, but allow for more versatility and destructive force. Artham constantly needs to be mindful of what he is drawing, what his drawings should accomplish, how much detail he's putting into his drawings, as well as keep a close eye on his Ink reserves. A simple drawing could be an ink blade around the edge of his brush (so that he can clash with swords and other physical attacks) while a complex drawing might be an enormous ink meteor descending from the sky.

Holy hell this took a decade and a half to complete phew! Chose not to add a "hook to the game" section cuz I was too lazy and I've been sitting in the hospital for 12 hours now (yay me). If I need to add it later on I will, but for now, here's the inky boi! Hope you all enjoy reading the sheet as much as I enjoyed writing it.

"Your home was destroyed? Join the club. We've got free tabards." - Freya
 
So, I'm contemplating setting the ball rolling to get this off the ground. Obviously it won't be a simple matter of 'write a start-up post' without any extra effort. Even if I'm going to build things outward proc-gen style, I still need to make sure that myself, and everyone involved, knows what to expect going in, and that we have a few ground-rules sorted. I'm still waiting to hear back from @Denanstus who voiced interest early on, but who I haven't heard from in a bit.

Other than that, I would appreciate any advice on approaches to running things like this, from those who have insight into that sort of thing.
 
"Your home was destroyed? Join the club. We've got free tabards." - Freya

"I'll take it so long as it's not covered in piss and shit." - Artham

So, I'm contemplating setting the ball rolling to get this off the ground. Obviously it won't be a simple matter of 'write a start-up post' without any extra effort. Even if I'm going to build things outward proc-gen style, I still need to make sure that myself, and everyone involved, knows what to expect going in, and that we have a few ground-rules sorted. I'm still waiting to hear back from @Denanstus who voiced interest early on, but who I haven't heard from in a bit.

Other than that, I would appreciate any advice on approaches to running things like this, from those who have insight into that sort of thing.

I'm good to go when everyone else is. Can't wait to put this guys power into action; it's gonna be an inky blast. Will keep an eye on this chat as things progress
 
So, I'm contemplating setting the ball rolling to get this off the ground. Obviously it won't be a simple matter of 'write a start-up post' without any extra effort. Even if I'm going to build things outward proc-gen style, I still need to make sure that myself, and everyone involved, knows what to expect going in, and that we have a few ground-rules sorted. I'm still waiting to hear back from @Denanstus who voiced interest early on, but who I haven't heard from in a bit.

Other than that, I would appreciate any advice on approaches to running things like this, from those who have insight into that sort of thing.
Will you be looking to implement a posting order, or just whenever we wish to respond?
 
Will you be looking to implement a posting order, or just whenever we wish to respond?
Good question. There will be no formal posting order, at least not as I envision things now. I don't want to have the story stall if someone has to take extra time to respond, especially since at least at the outset, there will be very few PC-PC interactions to speak of.

That being said, I will request a general discretion about not multi-posting before at least a few others have had a chance to move their own plots along. So that by the time any two PCs meet, they have had roughly the same number of posts worth of advancement to experience.

I will make an exception once two PCs actually meet, that they are free to interact in semi-real-time, but try not to monopolize the thread. If you get struck by inspiration, of course, no need to hold back.

Anyone being shepherded by a GMPC will be given room to interact with them freely, provided there are no major movements on the map involved.

I would like to enforce a basic idea that time-skips should not be initiated by players, since that can lead to asynchronous events and complexities if one player skips a day and a player they meet hasn't. So if you have nothing left to do, merely have your character fall asleep, and I will take care of moving the clocks forward in a more uniform manner.
 
Okay, I copied everything relevant to my own unified RP notes, so I can refer to everything without having to scramble madly through pages on this RT to figure out a character hook, name, or detail.

I will come up with an opening post that establishes the basic ground-rules, but briefly, here is one in particular, which is more stylistic. More to follow.

Please preface every post with the name of the character whose POV is being narrated, and their general location. It doesn't have to be specific, but as specific as possible helps. You don't have to worry about writing me into a rut, unless you are in a place YC obviously should not be, like the Archon's bedroom.

Something like "Outskirts of Wyrwald Forest", the name of a city or town, or a cardinal direction relative to a notable landmark, will suffice. But if you want to be specific, like your character's private chambers in the case of Jophiel or any Saints, or a general location within a faction like the Basilica that serves as the center-piece of the Theocracy, that is welcome and helpful.
 
I do want to distinguish the two kinds of TItans from one another ... latched onto a living host ... if anyone has suggestions for terms to distinguish the two kinds of Titan, I'm all ears.
Late to the party, but the word that kept singing into my brain when reading about the second type was also "Host." God-Host, perhaps.

Excited for the ball to roll!
 
I, for one, am also ready.

reggie-my-body-is-ready.gif
 
They sure aren't fun. Hope everyone/everything winds up with the best possible circumstance in the shortest possible timeframe!
 
Still sanding off a few of the edges but here is some extra lore I came up with in brainstorming DMs:

Though any non-human living creature that gains powers from God-Organs is known colloquially as a Monster, there are two more formal designations they fall into:

  • God-Beasts are the 'typical' monster, which are basically just wild animals that have gained unnatural powers and natures through consuming an errant God-Organ. They would start out as 'just a wolf' or 'just a tiger' but eat a God-Organ and become something else entirely, while still retaining enough resemblance to their original nature to be recognizable despite their monstrous appearance.
  • A class of Monster that are several echelons above mere God-Beasts, which can come about in one of two ways.
    • A God-Beast, driven by a supernatural impulse, starts hunting and eating other God-Beasts (or consuming more God-Organs directly), consuming more and straying further and further from the world of nature into the realm of 'Otherness'. They may retain superficial traits from their former existence, such as their teeth or claws staying somewhat familiar, but would grow in magnitude several times over. Magnitude being an aggregate of physical traits, which could be in various directions. They might become massive, akin to the size of dragons or Rocs; grow many extra limbs or heads, becoming creatures like giant chimeras, maticores, and hydras; or grow extra features, such as extra eyes, wings, tentacles, becoming things like Leviathans, Krakens.
    • A larger-than-normal God-Organ, consisting of more than just one limb or segment, retains enough latent animacy to either psychically draw in, or physically move towards, a host-creature to fuse with as a symbiotic base, regrowing into a partial incarnation of the God it was cleft from.
    Titans would be exceedingly rare, on the level of cryptids, and would mostly stay dormant for long periods of time, as the powers they possess require far more stamina than their metabolism is capable of replenishing without long rest-periods. The more common ones to witness would be the airborne or oceanic kind, namely the Dragons, Krakens, and Leviathans, as they occupy vast open spaces where they have to go towards the surface to hunt when they need more sustenance, compared to the land-based Titans that can lurk in caverns under mountains or in the deep woods, or below desert dunes.In terms of scope of power, a true Titan would fly-swat an Organ-Bearer. Fighting a Titan requires a great deal of experience with its abilities and behavior patterns, which are unpredictable and often defy conventional reasoning about what movements a creature born of nature is capable of executing. They would also have a great territorial advantage in most cases. It wouldn't be outright impossible to kill a titan, as effective 'immortality' is far more rare a power for them to have than would manifest in various ways in human Organ-Bearers. But it would take a lot of manpower, a lot of planning and study, and a comprehensive strategy executed flawlessly. The only real alternative would be a team of Organ-Bearers working together to take down a Titan, but the problem is that Organ-Bearers don't have a long-enough shelf-life to gain enough practical experience against a particular Titan to play the long-game, so the only way to combat it properly would be to overwhelm it with numbers and firepower.


That being said, I don't want to shift the focus of the story to a Titan-hunt. They are ultra-elusive and basically unkillable under normal circumstances, so they are treated as natural disasters more than beasts. If they hit you, you are basically dead, and no one will go after one, that would be like running towards an erupting volcano.

I do want to distinguish the two kinds of TItans from one another, since the first kind are just 'God-Beasts on Steroids' and the second kind are, crucially, masses of God-Organs that have latched onto a living host, and can still be excised if the opportunity presents itself, making them liable to engender other God-Beasts or, in fact, Organ Bearers. For that reason, if anyone has suggestions for terms to distinguish the two kinds of Titan, I'm all ears.
What about Eidolon Titans and Chimeric Titans.
God-Beasts – Animals that have consumed a single God-Organ, becoming monstrous but still somewhat recognizable as their original species.
Eidolon Titans – Legendary, nearly unkillable apex creatures that have consumed multiple God-Organs, existing as divine disasters rather than living beings.
Chimeric TitansShifting, unstable horrors made of fused God-Organs, capable of creating more God-Beasts or even new Organ Bearers if harvested.
 
Since it might come up in the story at various points, or perhaps just serve as helpful context, I'd be interested in hearing from the players, what they would consider a reasonable, unbiased ranking of the Organs their OBs have consumed, on the ranking that @OrganicIntelligence was kind enough to suggest for me, which is largely decided upon by the Theocracy and mostly relevant to their dealings.

Grade I: E (Eximia*)
Grade II: S (Superior)
Grade III: M (Mediocris*)
Grade IV: I (Inferior)
Grade V: N (Nequam*)

Note that this has absolutely no story impact. It will not constitutte a nerf or buff to the stated powers of your character, whether you claim Nequam or Eximia or anything in between. The only real impact the judgment-call has, is contextualizing how certain interactions might go, especially with those who are approached by, or of their own accord approach, the Theocracy. They are ultimately labels, moreso than anything else. And apply far more strongly to the original Organ being consumed, rather than the specific manifestation of powers that the Organ-Bearers are projecting into the world.

But it does give more context to the character's significance as an asset in the eyes of the Theocracy. I'm asking this of the players to decide on their own, because I would otherwise be slightly stumped to come up with a cohesive rank for each organ on my own, which I would otherwise be doing.
 
Since it might come up in the story at various points, or perhaps just serve as helpful context, I'd be interested in hearing from the players, what they would consider a reasonable, unbiased ranking of the Organs their OBs have consumed, on the ranking that @OrganicIntelligence was kind enough to suggest for me, which is largely decided upon by the Theocracy and mostly relevant to their dealings.



Note that this has absolutely no story impact. It will not constitutte a nerf or buff to the stated powers of your character, whether you claim Nequam or Eximia or anything in between. The only real impact the judgment-call has, is contextualizing how certain interactions might go, especially with those who are approached by, or of their own accord approach, the Theocracy. They are ultimately labels, moreso than anything else. And apply far more strongly to the original Organ being consumed, rather than the specific manifestation of powers that the Organ-Bearers are projecting into the world.

But it does give more context to the character's significance as an asset in the eyes of the Theocracy. I'm asking this of the players to decide on their own, because I would otherwise be slightly stumped to come up with a cohesive rank for each organ on my own, which I would otherwise be doing.
I think Lanneth is probably a Grade III. (lol as you know my original concept was certainly Grade V :awkward:) He's got some pretty crazy things that he can do with plants, and it certainly enhances his survivability and adaptability, but at some point he doesn't even actually have control over them.
 
For context, I imagine the factors that go into the ranking of an Organ are the following:

  • The estimated power, or significance of the inherent nature, of the 'God' it came from
  • How strongly the Organ in question acts as a plausible Core relating to the powers of said God
  • How well-preserved, intact, or whole, the Organ in question is
  • The type of Organ
    • Functionally Vital Organs - Heart, Liver, Lungs, Kidneys
    • Ego Organs (anything that constitutes definitions of 'self', inwards or outwards) - Brain, Skin/Carapace/Bark
    • Perceptory Organs - Eyes, Ears, Nose, Tongue, Feelers
    • Skeletal - Bones, Joints, Tendons, Cartilage
    • Muscular - Any muscle other than a vital organ
    • Secretion - Any Glands (venom, bile, ink, acid, etc.)
    • Hema - Marrow, Spleen, Blood, Sap
    • Specialized - Horns, Feathers, Scales, Mucus membranes, Fruit/Flowers
    • Limbs/Digits - Arms, Legs, Fingers, Feet, Hands, Toes, Tentacles, Wings, Fins, Roots
  • How many examples of such organs might be derived from the god it came from (feathers=many, hearts=one/few)
None of these are ironclad or establish anything more than a basis for informing the judgment-call. And for certain gods, the first point might matter a lot more than anything else.
 
I would go out on a limb and say that Artham's should be a Grade I or II based solely on how versatile the power his Organ offers is. Aside from the harm limitations put in place (to prevent him from being too op) his truest limitation is technically his imagination, as that's the basis for his power. I'd claim Eximia for his
 
I would go out on a limb and say that Artham's should be a Grade I or II based solely on how versatile the power his Organ offers is. Aside from the harm limitations put in place (to prevent him from being too op) his truest limitation is technically his imagination, as that's the basis for his power. I'd claim Eximia for his
I do agree that the Theocracy would tend to classify organs that are derived from Beast-Gods (still workshopping that name for the host-type Titans) slightly higher, due to their proven potency, than equivalent organs from normal God-Rain.

However, I want to specify that the Rank is not of the Organ-Bearer or their powers directly, but of the anticipated potential of the Organ itself. In other words, how valuable it would be in abstract of who ends up consuming it.

This applies mostly for their own stockpile so they don't send waste Organs by over- or under-powering their Bearers compared to what they want to achieve by awakening them. But also to Organs in the wild.
 
Ah, I see. Then on that note would the Theocracy even know of the existence of his Organ prior to the destruction of Kerazuz? About it's powers and potential, not just it's mere existence. If not then it's entirely likely they haven't given a rank to it because they have no idea what it actually does (before finding Artham) and thus couldn't of had any expectations for it. Unless they somehow knew the Titan that destroyed his Kingdom possessed the Organ within it
 
It's worth noting that when i suggested the ranking system I was channeling the mutant ranking system from X-Men (Omega, Alpha, Beta, Gamma, etc) where you'd be surprised how low certain characters are ranked. Wolverine is only ranked beta, because despite how overtuned his healing is for combat it doesn't have much room for growth or further potential. Xavier is also only an Alpha despite being regarded as one of the capable psychics in the world, but that's because of how skilled he is and his mental fortitude that let him tango with Omega-level psychics who outclass him in theoretical power like Jean Grey.

In that sense, given Freyja is basically Wolverine crossed with Witchblade, she would probably be Grade III. Despite her defensive and offensive capabilites meaning that given time and mastery she could become one of the most dangerous martial combatants in the world, that her powers are so overgeared towards combat might limit her potential in the eyes of the Theocracy. If the fingerbone was in their clutches they would just give it to some zealous goon and tell him to go here or there and kill a certain target.

Also the fingerbone she ate may have come from a sort of death-god who collects the bones of the dead and assimilates them into himself, providing a source for all the divine bone she can manifest. Theoretically, his core would be his skull.

Jophiel on the other hand would be a Grade II given he's a walking cognitohazard with the potential for controlling the masses. And, potentially, foreign leaders if Joph had any interest in diplomacy (thankfully he doesn't). He's held back from being Grade 1 by the fact his powers can be thwarted by keeping your eyes closed (or being blind).

Although in theory there should be many of the feathers that Jophiel got his powers floating about, the (fortunate) scarcity of more OBs like him would suggest that due to their fragility the feathers don't survive long or become damaged and loose their potency. Jophiel was extremely lucky that one literally just floated down into his hands.

Given they came from a beauty goddess, presumably her 'core' would be her face?
 
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