Group RP Rats to Riches OOC Musings

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Group RP Rats to Riches OOC Musings

georgeanna

of many names
July Challenge Participant Welcome to the Sanctum
Local time
Today 12:11 PM
Messages
27
Age
25
Location
second star to the right
Pronouns
she/they
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Brooke - Character Sheet

Name: Pebble
Species: racoonkin
Character Brief: Pebble has sticky fingers (in more ways than one) and enjoys collecting ('look at this stuff, isn't it neat? Wouldn't you say my collection's complete?' 'No, more!'). Her primary goal in most endeavours is to feed her belly or feed her collection of what some might call junk. She's got a bit of sass, a selfish streak (which can extend to her friends), and a great love of gambling (what better way to collect more things?).
Physical Description: Small, round, with talented grabby hands. Mostly gray fur with bits of white and fur that naturally grows around the eyes like a little burglar mask. The largest, fluffiest, most magnificent black and gray striped tail you've ever seen.
Indebted For: Gambling Debt
Stats:
  • Audacious: 2
  • Cunning: 4
  • Big: 1
  • Quick: 2
  • HP: 7
Features: +2 to Fine Manipulation
Equipment:
  • Starting Armor: A very chunky sweater (currently wearing)
  • Starting Melee: Mallet
  • Starting Ranged: bricks
  • Magic Item: A wand with one charge left
  • Prepared Spell: Vorpal Tin Lid
 
Jed - Character Sheet

Bigsby Darkfeather

Character brief:
A goatgirl who's had to find her place among her adoptive bird family. Loves shiny things and making conversation. Hates hard work.

Physical Description: Bigsby has made herself impossible to miss. She has what can politely be described as a full figure, wears a cloth sack that has been bedazzled with all the shinies she's collected over the years, and wears every piece of jewelry she's managed to dig out of the trash or swindle someone for. She considers the resulting mess the highest possible expression of beauty.

Indebted For: Hiring a necromancer to fake her own death after getting in trouble with the law.

Stats:
  • Audacious: 4
  • Cunning: 3
  • Big: 3
  • Quick: 1
  • HP: 8
Features:
Can eat most things
Can mimic a corpse

Equipment:
Starting Armor: a sack (+0 HP)
Starting Melee: chair leg (+1 damage, -1 quick)
Starting Ranged: stones (+0 damage)
Magic Item: potion of something (tbd at time of usage)
 
Scribe-Character Sheet

Dabble Tapclaw

Character brief:

A curious and clever little foxfolk with a loose comprehension of personal property. Dabble is ever quick with a smile and a laugh, even in the face of terrible odds, because they believe that a minute spent panicking or bemoaning their fate is a minute spent not living their best life. Even when shaken by a situation they will power through with a big grin and fake it 'til they make it.
Dabble enjoys the muck, mire and myriad trinkets of the trash-heap to just about anywhere else in the world as they spent most of their youth scrounging for food, or supplies there with their dad. On these trips their dad would also tell them to work smarter, not harder, often converting scrap into sleds or wagons to carry back their haul, investing in Dabble's love for invention. Their current fascination(or obsession, if you want to be rude about it) is flight; because a friend of a friend told them it was impossible for someone like them.

Physical Description:
Imagine a tall and dashing foxfolk in a labcoat and goggles, a toolbelt laden with all manner of precision instruments present at their waist, sharp eyes staring into the horizon and an ever-present charming smile about their features.

Dabble imagines it every day.

But what Dabble actually looks like is a tiny little foxfolk wearing a white dress with sunflowers on one side that they've cut down the middle and affixed metal shavings and corks to as though they were buttons to craft their 'labcoat'. The 'goggles' they wear are actually just a pair of broken spectacles someone threw out held together with twigs, strips of leather and paste and with stained glass from an old church fitted into the eyes. The 'toolbelt' they boast about is a massive human-sized coat they've wrapped about their middle several times over which makes them look as round as a balloon despite being rather scrawny and is full of random twigs, chicken bones, loose rocks and a slingshot which they collectively refer to as their tools. Their 'sharp eyes' are actually a bit squinty as they spend so much time looking through goggles they can't actually see through, and the 'charming smile' they're so proud of is a lopsided affair which shows off their heavy snaggletooth.

Still; despite all of their flaws, they're a stunner in their own mind.

Indebted For:
Crashing a failed flying machine into a Diamond Dragon member's property.

Stats:
  • Audacious: 3
  • Cunning: 4 +2(Species bonus)= 6!
  • Big: 2
  • Quick: 4
  • HP: 9

Features:
Is a quasi-capable bin-wizard and inventor.(Bin Wizardry, +2 to Cunning)
Damage: d4
Just truly CANNOT see through the goggles when they put them on, but refuses to admit this.


Equipment:
Starting Armor: a dress (+0 HP)
Starting Melee: bare hands (+0 damage)
Starting Ranged: sling & stones (+0 damage)
Magic Item: human sized threadbare trench coat -- I will give you advantage on audacious rolls when y'all stack up inside the trench coat
 
Last edited:
Pell Columbia

Character brief:
A not-so ingenious skyrat whose modest ambitions are buoyed only by their quick wings. The enormous chip on their shoulder regarding their family's lost legacy makes it difficult to reach greater heights

Physical Description:
A tiny pigeonkin with intense orange eyes who is as worn and tattered as the human-sized trench coat he nests in, drapes about himself like a cloak, or uses for joint crew disguises. Hey, "Mr. Personson" has worked more often than you think.

Indebted for:
Attempting to steal from the Diamond Dragons.

Stats:
  • Audacious: 2 (1+1) - impress, threaten, persuade, spell casting (ludonecromantic) etc.
  • Cunning: 1 (1) - remember, use tech, discern, cast Bin-Wizardry
  • Big: 1 (2-1) - size, hit, clamber, make a ruckus
  • Quick: 4 (2+2) - run away, dodge, shoot, hide
  • HP: 9 (Quick + 5) - a consumed resource to modify rolls before they occur

Features:
  • Damage: d4
  • Can fly a bit

Equipment:
  • Starting Armor: a stolen hat (+0 HP)
  • Starting Melee: bare hands...or feathers? (+0 damage)
  • Starting Ranged: mini catapult (+0 damage)
  • Magic Item: human sized threadbare trench coat (Advantage on audacious rolls when PCs stack up inside the trench coat) (edited)
 
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