Character(s) Remorseless Twlight

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Character(s) Remorseless Twlight

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" May your feet ever walk in the light of the moon. "
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≛≛≛General Info≛≛≛

Name
Kalion Morathi

Age
119

Voice Actor
Charismatic/Soft: Gareth David Lloyd
Sinister/Threatening: Lucius Malfoy


Race
Dru'kai
(aka "Dark Elves")
Regardless of their allegiance, all Elves are ageless to the point of immortality, possessed of a self-assurance that falls little short of supernatural. They are fluid of both body and reflex, capable of an effortless grace that shames the most elegant of men. The Elven races are cunning of mind and clever beyond the linear vistas of short-lived mortals. Their every word conceals a depth of meaning that is altered wholly by the slightest change of inflection or stance.

Gender
Male

Sexuality
Bisexual

Birthdate
Unknown

Birthplace
Underrealms of Maccevelia

Occupation
Spy, Assassin, Inner Circle Member

Title
Istovelve
(Drunarrin: 'Nightblade')

National Affiliation
To the unknowing, Kalion is a bastion of the Dominion's will, but in truth he owes allegiance to none save himself and his Holy Mistress. Be it the banner of dominion or deity, his heart and soul bend the knee for none he deems unfit; be them a God or Emperor.

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" No matter how far you travel, you can never escape yourself "
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≛≛≛Appearance≛≛≛

Height
6'3

Weight
208lb

Handiness
Ambidextrous

Arm Reach
79in (198.12cm)

Leg Reach
48in (121.92cm)

Reaction Time
Auditory: 90ms
Visual: 100ms
Touch: 75ms


Hair Color
Kalion's hair is as black as night. Though it rarely see's the rays of sun, the sheer depth of its void-black coloration seems to consume light.

Hair Style
The flowing black tresses are typically worn up in a high-and-tight ponytail atop his head, as is traditional for many of elvish blood.

Hair Length
On the sparse occasions that Kalion lets his hair down, it will drape well past his chin, collecting around his shoulder blades.

Eye Color
The weight of Kalion's deep crimson gaze is a fickle beast. Just as it can bear down upon the soul with the weight of bloodied masses, can it melt away hesitations and coax even the most calloused of hearts into an inattentive serenity.

Body Style
Muscular Ectomorphic

Complexion
A Dru'kai's skin is as that of the dead, a sullen shade of pallor grey. As it is with his bastard kin, Kalion possesses a cold if not glamorous beauty.

Piercings
None, Kalion is perfectly content with his ears as they are. The jangling of garish glitz and glamour from ones very flesh only serves to inundate his distaste, reminding him far too much of the dwarves.

Markings
Raised through the brutal ranks of Dru'kai society, Kalion is riddled with somber scars and markings of times long past; so many that he can't even remember where the majority of them came from, and when.

Tattoos
Kalion possesses two tattoos; one on the dorsal side of his right hand and the second between his pectorals.

On the top of his hand, running vertically from the middle knuckle to the top of the wrist, is the depiction of a blood-shot eye. Boasting an eerily realistic likeness, complete with a crimson pupil, those who have looked upon it before couldn't shake the feeling it was glaring back.

In the center of his chest, covering the entirety of the sternum, is a large spider web. A traditional symbol of an accomplished Dru'kai assassin, it is colored an abyssal shade of black, contrasting starkly with his light complexion. The emblem stretches horizontally halfway across either pectoral and vertically halts at the collarbones.


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" What would your 'good' do if evil didn't exist, and what would this world look like if all the shadows disappeared? "
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≛≛≛Personality≛≛≛

Likes
Silence
Subtlety
Subterfuge
Strategy
Owls
Coldborn Wine
The Moon
Alchemy
A Good Fight


Dislikes
Hastiness
Boorishness
The Sun
Reptilians
Dark liquors
Dwarves
Hedonistic Indulgences


Fears
Meaninglessness
All of Kalion's life has been a dance with death. From his comeuppance amongst the Dru'kai to the nature of his profession, he and death have been an inseparable pair. However, that darkness he treads isn't his fear. To him, death is an inevitability he accepts - dying in a meaningless fashion, and leaving behind a meaningless legacy, is not.


Reptiles
Not so much a fear as a chronic distaste. Kalion finds them outright repulsive. There's no aspect of their vile existence he can stand - from their beady, reptilian glare, to the slither of their slime-coated scales and slimy personalities- he finds them repugnant. It's no oversight to say Kalion is outwardly racist towards any and all forms of sentient reptilian species- actively avoidant and distrustful of them to the extreme.


Goals
Legacy
At the forefront of Kalion's wishes is a desire that, through his ceaseless perseverance, he stands as the assassin amongst assassins, a name spoken in hushed tones. For him, to kill transcends an act of primitive dominance, it is an art to be mastered. And he hopes to one day be recognized for his mastery of the craft.


Fulfillment
Kalion has long battled against the nature of his being, reserving himself in the notion that who he is or, rather, what he is - a killler, an assassin, a Dru'kai, a veritable darkness upon the world - is a necessary evil. That all of life is equal parts good and evil, light and darkness. An existential balancing act. Thus, it is Kalion's belief that a life lived in such equality yields a more fulfilling experience than one who devotes themself wholly to either moral polarity. Of course, that's what he hopes, and perhaps during his journeys he will find some form of meaningful confirmation...or denial....

Friends
As brutal as the Dru'kai are...at least they have each other's company at the end of the day.


Personality Type
INTJ-A
(The Architect)
The Architect is one of the rarest and most strategically capable personality types, a fact they are quite well aware of. Architects form just two percent of the population – so it is often a challenge for them to find like-minded individuals who are able to keep up with their relentless intellectualism and chess-like maneuvering. Architects radiate self-confidence and an aura of mystery, and their insightful observations, original ideas and formidable logic enable them to push change through with sheer willpower and force of personality. Architect types are imaginative yet decisive, ambitious yet private, amazingly curious, but they do not squander their energy. They enjoy sharing what they know as well, confident in their mastery of their chosen subjects, but they prefer to design and execute a brilliant plan within their field rather than share opinions on "uninteresting" distractions like gossip. A paradox to most observers, Architects are able to live by glaring contradictions that nonetheless make perfect sense – at least from a purely rational perspective.


Personality Description
Kalion Morathi is a Dru'kai set apart, quite unlike the avarice-ridden hordes of his brethren. For the most part, the Dru'kai are a vile race. Bitter, vicious, warriors that detest all others, including other Dru'kai. Dru'kai warriors love nothing more than to see their enemies writhing in agony, and take immense pleasure from spilling blood and despoiling hope. Each and every one is born, bred and trained to be a heartless warrior. And so it was for Kalion until fate altered his course. He denies the gluttonous desire for vices his kin flaunt; insatiable greed, indiscriminate wrath, unwavering pride... Rather, he carries himself with a somber grace. Maintaining a level-headed demeanor that most find strangely unbecoming of an assassin, let alone a Dru'kai.

However, for all the contradictions that separate Kalion, he is still, at his heart, Dru'kai. Stubborn in his determination, his desire for a good fight burns bright within. Silver-tongued, as all Dru'kai are, Kalion is in a league of his own, masterful in the art of twisting speech to serve his causes and gleefully manipulating the emotions of another to whatever end best suits his own interests.

≛≛≛Philosophy≛≛≛

Moral Alignment
Chaotic Neutral
Kalion is above respect for life and good, or disregard for life and the promotion of evil, and his chaotic neutral alignment embraces randomness and disorder. In his eyes, good and evil are complimentary arms of the same body, two sides of the same scale. Neither are preferred, nor must either prevail, for then ultimate chaos would ensue. His view of the cosmos holds that absolute freedom is necessary. Choosing to do good or evil is of no concern to him. After all, life itself is law and order, so death is a desirable end. So, for Kalion, life can only be justified as a tool by which order is combated, and in the end it too will pass into entropy.


Worldview
Polytheist
Though he is a devout follower of Inumbriel and the truth which rests within her shadows, he is not oblivious to the gods about him. He has witnessed incredible displays of clerical power, sweeping a corrupted countryside in holy splendor. So too has he seen terrors wrought from the bowels of evil lay ruin to life in manners many would find inconceivable. While he acknowledges the existence of these "others" his heart and soul shall forever rest with Her Holy Shadow.


Religious Affiliation
Cult of Inumbriel
Inumbriel is the Goddess of Shadow. Worshipped as the patron deity of whomever treads darkness - regardless of moral alignment. From the confines of her own plane, the Shrouded Veil, she casts her gaze out across the material plane and beyond. Her realm is a twisted echo of reality, emboldened by the duality of its nature. Her worshippers are small in number, but devout in their zeal.

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≛≛≛Wargear≛≛≛

Fighting Style
:-Sunduin Drathir-:
Twin Sword Style
Sunduin Drathir, or Singing Moons, is a dual-wielding style developed by, and for, Dru'kaish assassins. It focuses on swift, concentrated movements to do away with the excessive energy and time wasted with the maneuvers of most twin-sword styles. The movements of Sunduin Drathir are meant to flow as a river, a flurry of attack, parry and defense. Both blades are held with the middle, fourth and little fingers gripping the hilt vigorously while the thumb and index finger should be lightly placed on the hilt. If either hand grips the sword too firmly when taking the stance or parrying, then it is too difficult to take the offensive. Grasping his blade in a relaxed manner, Kalion can continually take the offensive. In this style, Kalion never crosses wrists nor bends his elbows too much or too little. Muscles on the upper side of the arm are relaxed, while those on the lower, taut.


While carrying both blades, they are held together tightly against his hip, in the left hand, though they are firmly secure in his waist-belt. The main-hand blade is held most left by the pinkie and the off-hand blade with the other fingers in such a way that the off-hand's edge points up more than the main-hand's. Kalion's left arm is held straight down and the swords are brought to the hip only when something happens, such as a prior to a draw. When the off-hand is inserted into the the waist belt, it's blade is positioned is higher. When drawing, Kalion's right hand grasps the main blade, the left hand takes the off from below and both are drawn together so a hand isn't accidentally cut off.

:-Nacta Losva-:
Archery Style
Nacta Losva, "Piercing Thumb," is a style of archery formulated by Maltheis Noragond, the first Istoleve. It has since been honed and perfected, now the standard style of Dru'kaish assassins. It's core principle is simple- fire accurate shots as quickly as possible. 10 arrows hitting 10 weak spots will do far more damage than 20 arrows hitting 20 protected spots. A mixture of instinctive and gap shooting, it utilizes a thumb-ring draw to allow for clean, accurate shots. Adapted from the shooting technique of the Wood Elve's mounted archers, it allows for maximum lethality with maximum mobility.


Weapons

:-Rendan-:
Main-Hand Blade
Dimensions

Blade Length: 41in
Blade Width: 4in
Blade Thickness: 2.5mm
Hilt Length: 6.7in
Guard Diameter: 6in
Total Length: 47.7in
Total Weight: 4.8lb
Description
Rendan, or "Abyss," is Kalion's Main-hand weapon of choice. It's blade is forged from Drukanite, a ferrous metal mined by the dark elves beneath Maccevelia. The standard metal of the Dru'kaish, it is famed for its black appearance and boasts an estimated yield strength of ~285MPa and a UTS of 680MPa; making it extremely impact and deformation resistant. The single-sided blade, lined with a vorpal mono-molecular edge, curves upward at a slight angle. Running the length of the blade's inside edge, spaced out ~4in apart, are an array of eight 2.3in spines curving downward. Sharpened to a point, they are excellent for catching an enemy's blade or barbing flesh. Etched into the face are 4 golden runes- each correlating to a different word within the lexicon "Dal Oloth Araj Z'orr."


Rendan is affixed with a matte-black disk guard inlaid with swirling golden designs. It's guard is formed from Dru'kaish ebonwood, antithesis of Elven Aetherwood, which is lighter but still stiff with a Janka hardness of ~1750. A dark colored wood similar to Wenge, ebonwood has an estimated JH of ~3800, allowing it to withstand significant weathering and wear. Coiled about the guard are strips of rubber for both grip and absorption of shock and vibration. With a full tang, the protruding end-piece is covered by Rendan's pommel; a simple onyx sphere glossed to a reflective sheen.

:-Oreb-:
Off-Hand Dagger
Dimensions

Blade Length: 12.4in
Blade Thickness: 2mm
Hilt Length: 5.6in
Guard Width: 3.5in
Prong Length: (Base-tip) 3.5in
Total Length: 18in
Total Weight: 2.7lb
Description
Oreb is the off-hand dagger wielded by Kalion. Also forged from drukanite, the bite of its double-sided straight blade originates from its high-carbon steel edge, allowing it to block, slash and thrust effectively. At the tip, the blade juts out slightly on either side and curves sharply downward, forming adjacent hooks which can be used for grappling or inflicting immense pain.

Oreb's guard is a slightly altered version of the basic inward-curving quillon style; outfitted with a thicker base bar to protect the fingers and a pair of prongs, curving up-and-out, protruding from either broad side of the guard. A golden skull, chiseled with dazzling intricacies, is displayed in the center of the guard on either side. A spiral fluted grip constructed of maple beneath the guard allows for a firm, stable grasp. Inlaid in the ridged flutings are small strips of rubber, aiding in the absorption of vibrations during blocks and parries. Below this is a volute pommel, allowing the dagger to 'catch' blades while also protecting Kalion's hand during combat.


:-Olath Hithern-:
Composite Bow
Dimensions

Draw weight: 171lb
Grip Length: 4in
Arm Length: 10in
Siyah Length: 9in
Total Bow Length (Unstrung): 42in
String Length: 30in
Total Weight: 3.5lb
Description
Olath Hithern has been at Kalion's side for as far back as he could stretch his memory. A composite bow, it is compact, lethal, and perfect for agile, stealthy firing on the move. Olath Hithern's pieced construction allows for sharp bends required during its functionality, furthered by its use of various materials with different mechanical properties for the bending and nonbending sections.

An aetherwood core gives the bow its shape and dimensional stability. Around this are multiple pieces of maple, joined with a salient adhesive, in V-splices. The wood of the dustar, the bending section, is a ebonwood. Capable of enduring intense shearing stress. At the tips of each dustar are siyahs, an ending tip on either arm, formed from cypress, a stiff yet light material.

Beyond wood, A thin layer of Goradon horn, resistant to deterioration and delamination, is glued onto the belly of the bow, the side facing Kalion. This takes stress off the wood, capable of storing more energy during compression. Strands of tough Goradon tendon, low in fat content and resistant to spoilage, lathered in adhesive, are laid in layers on the back of Olath; oriented along its length. With even greater elastic tension properties than wood, this again increases the amount of energy that can be stored in Hithern's stave.

Dangling from just below the arrow rest, tied to the grip, is a pair of feathers, each with a white shaft and black vanes. Though inconspicuous, they are the source of the bows enchantment. An offensive enchantment, it allows any arrow fired by the bow the ability to pierce practically any material. By exponentially increasing the vibration of molecules of the air surrounding the arrowhead, the projectiles are always able to easily slice through any protective barrier -be they physical or meta-physical.


:-Lassrinn Arrows-:
Bodkin Type
1

Dimensions

Head Length: 4.5in
Head Thickness: .4in
Shaft: 3-60/340
Total Weight: 1lb (15.8oz)
Description
These arrows are Kalion's favorite, and he always enjoys a chance to brandish them. Utilized as a means of punching through tougher materials, the Lassrinn arrow is, in its simplest form, an uncomplicated squared metal spike. It feeds into a square-section, tapered down behind the initial punch-shape at the point. Each arrowhead is formed from drukanite-tipped Irokane; a lightweight, silvery metal, found amidst the snow-capped peaks of Spryx's continents. With a tensile strength of 305MPa and a UTS of ~1000, it never ceases to amaze.

The sleek metal shaft is constructed of triple-wrapped carbon fiber with an aluminum core; giving the arrow adequate stiffness for impact but keeping it light enough to fly effectively through the air. The fletching consists of black feathers plucked from a Graef Hawk.


:-Orrl Arrows-:
Broadhead Type
1

Dimensions

Head Length: 5in
Head Thickness: .4in
Shaft: 2-55/400
Total Weight: .7lb (11oz)
Description
Orrl arrows are Kalion's kill arrows. A fixed-blade broadhead, it keeps its blades rigid and unmovable on the arrowhead at all times. It's drukanite head consists of 4 razor-sharp, irokane-edged blades intended to tears through flesh and light armies to causes massive bleeding damage. Intended to deliver a wide cut, they kill quick as Kalion's accuracy has them regularly tearing through arteries, nerve clusters and other vital parts of the anatomy.

Its shaft is similar to that of the Lassrinn arrow except it is formed from double-wrapped carbon fiber for stiffness with a lighter aluminum core, allowing for increased arrow speeds and better accuracy. Identical to the Lassrinn arrows, however, it also boasts the plumage of the Graef hawk as it's fletching.


Armor

:-Umbrus Visage -:
Helm
The Umbrus Visage is an armor-plated helmet with leather wrapping. Similar to the rest of his armor, it's irokane-plated Goradon leather allots excellent protection from elemental and physical trauma. It bares slight resemblance to the round-skull German sallet. It makes no use of integral face protection and is, rather, an open-faced helmet with curved surfaces lined with a number of raised spines. This gives a full range of vision, which Kalion very much relies on. To increase protection of the face and neck, which the abandonment of an aventail exposes, the sides of the helmet are drawn forward at the bottom to cover the cheeks and chin and the rear is downwardly curved out into a flange to protect the neck; tapering down to a rounded edge at the base of the neck.


:-Naggarond-:
Armor Set
1

Naggarond is the name given to the collective armor set worn by Kalion. Aside from interwoven armor plates and rubbering, it is mostly constructed of boiled Goradon leather affixed with an abyssal coloring and numerous accentuated designs. This full grain leather boasts fibers that are dense and tightly woven, lacking any moisture, allowing it to be highly resistant to both impacts as well as environmental wear and tear.

The pauldrons are a standard rounded cup-style. The sigil of Inumbriels Cult, the Crescent Owl, are found on each one. The leather tapers down to a point just below the socket. A thicker band of leather connects at this junction, which conceals a good portion of the upper arm; leaving minimal exposure between it and the beginning of the gauntlets.

The cuirass comfortably hugs the contours of Kalion's gaunt physique. Reaching down to the hips, it feeds directly into the waistband and it's descending faulds. Chiseled across the sternum are the 4 runes found on the face of Rendan. Each inlaid with deep crimson coloring. The overlapping leather lames covering the back, chest and abdomen are backed by .4in thick plates of bolted high-carbon steel for stiffness and protection of vital parts. On the sides, the leather is underlined with thick rubbering for flexibility in movement and shock absorption.

Starting just below the elbow and covering the majority of the forearm and hands, the leather of the gauntlets in underlined with similar armor plating covering the dorsal side of the hands as well as the outer forearm. Fixed onto each knuckle are flat-headed bolts for extra blunt force in strikes.


:-Inumbriel's Veil-:
Hooded Cloak
This black hooded cloak was gifted to Kalion by the Arch-Curator of Inumbriel's Cult personally for his zeal and devotion. It is of simple design, a flowing ebon cape drapes down to the middle of the upper thigh, concealing his equipment. Together, darkened hood and cloak allow Kalion to effortlessly cast himself within the shadows. In the center of the cloak is a deep crimson Crescent Owl, only a few shades brighter than the rest of the cloak so as to not compromise Kalion while submerged in shadow. The fabric of the cloak drapes down to the calf and covers Kalions chest and shoulders, leaving only a small slit down the middle where the part between the cape's sides are. It is constructed of a spider silke endowed with the personal blood blessings of the Olath'ai. Each strand is enhanced, focusing mostly on elemental reflection (up to 2 prep)

:-Goradon Belt-:
Waist-belt & Faulds
1

Constructed with identical Goradon leather, the 3.5in wide belt holds tight to Kalion's hips, but is still snug enough for his weapons to be held with ease. The belt buckle resting in the center is a half-inch thick rectangular drukanite plate with sharpened beveled edges.

Descending from there are attached a pair of faulds and tassets. The faulds consist of layered plates of tapering leather backed with armor plating, ending at a fine point just above the knee. The tassets reach down the sides to cover the sides of the upper thighs.


:-Goradon Boots-:
Combat boots
1

These black boots are designed to provide a combination of grip, ankle stability, and foot protection suitable for a rugged environment. They are made of hardened, waterproofed Goradon leather leather, similar to that of the rest of Kalion's attire. They incorporate nylon side panels, which improve ventilation and comfort without sacrificing structural integrity. The soles are a thick synthetic rubber, which helps to ground Kalion and gives his steps a light springiness. Above the tongue of each boot are shin guards consisting of raised drukanite plates beneath leather padding.


:-Shadow Leggings-:
Pants
Coiled about Kalion's lower extremities are the shadow leggings, which match the void-black coloration of the rest of his attire. They're worn snug; not so baggy that they get in the way of Kalion's movements but not so tight that they restrict them. At the knees, buttocks, and front thigh pieces of Goradon leather are sewn on for adequate protection. The hem and stitching of the pants are derived from spider silk; spiders being raised by the Dru'kai for a variety of purposes ranging from domestic to military. Boasting a tensile strength of approximately 1.1 GPa, exceeding steel, it keeps the pants structurally sound while also allowing for flexibility without compromising the weight.


:-Malekith-:
Thumb ring
1

Constructed of ebony, this small draw ring fits over the end of the thumb, coming to rest at the outer edge of the outer joint. An inner lining of smooth leather gives it a snug, comfortable fit. The string is held by the lip of the ring allowing for a clean, almost mechanical, release as though the string is being released off a sear. Cleaner release results in more accuracy and marginally better arrow speeds.

Also, with the thumb-ring draw, more control is gained as the arrow is secured against the bow. Meaning the arrow won't ever fall off Kalion's bow. Because of this increased control, nock fit doesn't matter and he can use quite loose nocks without worrying about the arrow falling off his string. And loose nocks give Kalion considerably greater arrow speed.

Finally, with the draw ring it's far easier to get a longer draw length. The energy in a bow is dependent on its draw force but also just as much on its draw length. With the conventional finger release, because the string is released towards the face, the archer is forced to free float the anchor to avoid slapping themself with the string. However, with the draw ring's release, the string goes in the other direction so Kalion can safely and more easily draw to his ear or even the shoulder.


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" Come, indulge in my shadow... "
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≛≛≛Arcane Skills≛≛≛
Active Powers

:-Umbrus-:
A faithful follower of Inumbriel and her Holy Shadow, he wields the ability to channel the energy of the Shrouded Veil. Given the name "Umbrus," by the architects of its mastery, many have taken to simply calling it "shadow energy." Which is quite ironic considering a shadow is, technically, an absence of energy. While it is considered by the uneducated masses to be a "dark energy" it doesn't exert even a fraction of the debilitating effects exhibited by true "dark energies," such as necrotic or negative energy.

Umbrus energy is as it's derivative plane- a Veil; intersecting the material plane yet utterly inconceivable in every manner except to those blessed by Inumbriel. With this in mind, it has a plethora of uses for the creative mind. Due to this, Umbrus isn't commonly used in the school of evocation as it's not, by its nature, damaging in the way that fire, water, earth, air or positive/negative energy are (not to say it CAN'T be weaponized). Rather, it's use lies much more in the school of illusion and, due to the transitive nature of the Shrouded Veil, conjuration.


-Ebon Scorned-
1 Prep
Consolidating the ebbing tides of Umbrus, derived from a transitive plane, Kalion is able to displace a small space of the material realm. While typically harmless, it can have particularly gory results when an individuals appendages are caught within and ripped into another plane.


Passive Traits

:-Dru'kai Physiology-:
While a Dru'kai's swiftness of mind and deftness of body serve him well individually, it is the combination of the two which grants him such murderous prowess in battle. Every detail of an opponent's poise and stance speaks volumes to an attentive Dru'kai, telling him not only where and when the enemy intends to strike, but also the manner in which the act of attacking will weaken the foe's guard. Thus has many an enemy died midway through a blow he thought fit to end the battle, his life stolen by an impossibly swift blade, guided by a quicksilver mind.

:-Penultimate Obfuscation-:
The shadows are Kalion's refuge, his body fusing into its veil for unparalleled stealth capabilities. Capable of manipulating his breathing and heart rate to the lowest livable levels as well as weight distribution in movement, he can conceal himself wholly to the majority of individuals. Outside of this, he can actively shroud his body heat, bioelectrical signals and residual energies behind a veil of Umbrus, making himself utterly undetectable on an unfathomable level.

:-Wanderers Gaze-:
An enchantment centered around the tattoo on Kalion's hand. Wanderers gaze allows him to perceive fluctuations in meta-physical energies normally inconceivable to the mortal eye.


≛≛≛Proficiencies ≛≛≛

Strengths
Expert Marksman
Masterful Swordsman
Unfettered Determination
Pugilism
Keen Agility & Alacrity
Alchemical Mastermind (Poisons)
Highly Charismatic
Unmatched Obfuscation
Strategic-Minded


Weaknesses
Immovably Stubborn
Lacking Physical Strength
Weak Arcane Inclination
Prone to Pride


Attributes
Strength
52/100

Speed
100/100

Dexterity
100/100

Endurance
94/100

Constitution
97/100

Willpower
50/100


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1

" Any form of art is a form of power; it has impact, it can affect change – it can not only move us, it makes us move "
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