Ajar
Knight
- Local time
- Today 1:47 PM
- Messages
- 26
- Age
- 37
Rain whipped the sea into a frothing frenzy. The wind howled, drowning out even the crash of the waves on the cliff side. Queen Idrosia Merendis watched through a tower window covered in a rippling sheet of raindrops. Behind her were the beginnings of an even larger storm, as her steward recited news that would likely plunge her country into war. Rebellion. The Temples had turned on her. But it was not that news that made her clutch the wall tapestry with white knuckles.
"Astra? How could she...?"
"I'm afraid the information has been corroborated, my Queen. The Temples are officially staying neutral, but behind their facade they're supporting her by-"
"Enough. Leave me. Submit a full written report. I will attend to it soon, but do not disturb me until you are called."
The man bowed and backed out of the room. Idrosia waited until she could no longer hear his footfalls before she allowed the tears to come.
The Game
Welcome to Rising Tide! I would like to run a forum adventure a-la-tabletop style, but adapted for forum play. I'm looking for a group who are interested in a low-fantasy, political setting. I'd like to sort of throw these characters into a tumultuous situation and let them drive their own story against the backdrop of larger national plotlines. If they'd like to wade into the deep end of politics, great! If they'd rather attempt to find a peaceful corner in a conflicted era, awesome! I will drive the plot when necessary and set hooks aplenty, but I want this to be a collaborative RP.
I've got a personally developed rules system which I'm going to use behind the scenes, and a simplified forward-facing setup. Basically, the players will have character sheets with numbers and stuff to help me resolve things, but won't need to ever know what those numbers are and won't be rolling any dice, just RPing. If dice rolling is required (such as during combat) I will do it behind the scenes and use description to play out the results. This whole idea is something of an experiment.
Thanks for reading so far! So, to get in on this I'll need you to fill out a quick character sheet and write a two-paragraph post about something that your character has experienced. It can be anything between childhood and where they are right now. I will PM you if you are accepted.
Character Sheet
Do not leave anything between //. Those are instructions.
Name: //Last names in this culture would be the town you're from unless you're nobility, then it's the name of your holdings//
Age: //18+ in case themes get mature//
Gender:
Description: //Write as much or little as you want//
Professions: // Pick 2 of:
Arcanist, Artisan, Assassin, Cavalier, Champion, Elementalist, Enchanter, Farmer, Healer, Heavy Infantry, Hunter, Investigator, Laborer, Light Infantry, Merchant, Noble, Officer, Performer, Priest, Pugilist, Rascal, Savant, Scholar, Scout, Scribe, Seer, Shaman, Smith, Spy, Tribesman //
Skills: // Pick 3 of and rank from 1 (best) to 3 (still good): Crafting (build stuff), Focus (senses and attention), Insight (intelligence), Learning (book learning), Nature Lore (plants and wilderness), Negotiation (convincing others), Presence (leadership and attractiveness)
Combat Ability: //What would you do in a combat situation? Things you might ask yourself: Do you wear more than light armor? Do you know a little magic? Are you more quick or tough? What weapon do you use? Shield? Bow? Different weapons have different strengths and weaknesses. Remember this is low fantasy, so weapons will follow reality as much as possible. For example, a sword is more effective in an open field than a dagger, but a dagger might be better in a more confined space. //
The Setting
Merendis is a relatively young country, with just under 200 years of history. It was established by an expeditionary force from Venditri after trade across the Small Sea dwindled due to religious strife. It fought constantly with its neighbors until it became independent from Venditri and a political marriage gave it ties to neighboring Saathe. Now it thrives by trading local goods with the countries of Elai across the Small Sea to the north, including Venditri with whom it shares close ties. Saathe lies inland to the southeast, and it is from there that many of Elai's trade products find their home. To the northeast and south are Nass and Thepsu, respectively, who are naval rivals.
Merendis has a rainy season and dry season, and grows rice and corn as staple crops. Most of its territory is river-fed floodplains sustained by runoff from the Dussaa Mountains on the eastern border. It is run by a feudal monarchy, but the Temples of the Divine also hold a great deal of power. In Elai, the Temples hold even greater sway. Here though, they must share the populace with the Davapsu faith, which was strongly established here before the Venditri invasion.
Humans are by far the most populace intelligent race in this region, and the characters will all be Human, but others do exist. Brumps are sea-dwelling mammals who can dive under the water for extended periods of time. The Hrunfolk are a small people with mudlike skin. Tinwigs live in the deep jungle, and resemble overgrown stick bugs. According to the Temples, these races are Sea Demons, Earth Demons, and Wood Demons, and are to be killed on sight along with their more powerful brethren, the Sky Demons. Suffice it to say, only Humans live in Merendis.
Magic exists in a limited sense, but not in a grand sense. You can throw fire at someone or temporarily blind them, but you're not going to knock down castle walls with a spell. It simply isn't that potent.
I may add more here or flesh it out further, but this is what I have for now.
"Astra? How could she...?"
"I'm afraid the information has been corroborated, my Queen. The Temples are officially staying neutral, but behind their facade they're supporting her by-"
"Enough. Leave me. Submit a full written report. I will attend to it soon, but do not disturb me until you are called."
The man bowed and backed out of the room. Idrosia waited until she could no longer hear his footfalls before she allowed the tears to come.
The Game
Welcome to Rising Tide! I would like to run a forum adventure a-la-tabletop style, but adapted for forum play. I'm looking for a group who are interested in a low-fantasy, political setting. I'd like to sort of throw these characters into a tumultuous situation and let them drive their own story against the backdrop of larger national plotlines. If they'd like to wade into the deep end of politics, great! If they'd rather attempt to find a peaceful corner in a conflicted era, awesome! I will drive the plot when necessary and set hooks aplenty, but I want this to be a collaborative RP.
I've got a personally developed rules system which I'm going to use behind the scenes, and a simplified forward-facing setup. Basically, the players will have character sheets with numbers and stuff to help me resolve things, but won't need to ever know what those numbers are and won't be rolling any dice, just RPing. If dice rolling is required (such as during combat) I will do it behind the scenes and use description to play out the results. This whole idea is something of an experiment.
Thanks for reading so far! So, to get in on this I'll need you to fill out a quick character sheet and write a two-paragraph post about something that your character has experienced. It can be anything between childhood and where they are right now. I will PM you if you are accepted.
Character Sheet
Do not leave anything between //. Those are instructions.
Name: //Last names in this culture would be the town you're from unless you're nobility, then it's the name of your holdings//
Age: //18+ in case themes get mature//
Gender:
Description: //Write as much or little as you want//
Professions: // Pick 2 of:
Arcanist, Artisan, Assassin, Cavalier, Champion, Elementalist, Enchanter, Farmer, Healer, Heavy Infantry, Hunter, Investigator, Laborer, Light Infantry, Merchant, Noble, Officer, Performer, Priest, Pugilist, Rascal, Savant, Scholar, Scout, Scribe, Seer, Shaman, Smith, Spy, Tribesman //
Skills: // Pick 3 of and rank from 1 (best) to 3 (still good): Crafting (build stuff), Focus (senses and attention), Insight (intelligence), Learning (book learning), Nature Lore (plants and wilderness), Negotiation (convincing others), Presence (leadership and attractiveness)
Combat Ability: //What would you do in a combat situation? Things you might ask yourself: Do you wear more than light armor? Do you know a little magic? Are you more quick or tough? What weapon do you use? Shield? Bow? Different weapons have different strengths and weaknesses. Remember this is low fantasy, so weapons will follow reality as much as possible. For example, a sword is more effective in an open field than a dagger, but a dagger might be better in a more confined space. //
The Setting
Merendis is a relatively young country, with just under 200 years of history. It was established by an expeditionary force from Venditri after trade across the Small Sea dwindled due to religious strife. It fought constantly with its neighbors until it became independent from Venditri and a political marriage gave it ties to neighboring Saathe. Now it thrives by trading local goods with the countries of Elai across the Small Sea to the north, including Venditri with whom it shares close ties. Saathe lies inland to the southeast, and it is from there that many of Elai's trade products find their home. To the northeast and south are Nass and Thepsu, respectively, who are naval rivals.
Merendis has a rainy season and dry season, and grows rice and corn as staple crops. Most of its territory is river-fed floodplains sustained by runoff from the Dussaa Mountains on the eastern border. It is run by a feudal monarchy, but the Temples of the Divine also hold a great deal of power. In Elai, the Temples hold even greater sway. Here though, they must share the populace with the Davapsu faith, which was strongly established here before the Venditri invasion.
Humans are by far the most populace intelligent race in this region, and the characters will all be Human, but others do exist. Brumps are sea-dwelling mammals who can dive under the water for extended periods of time. The Hrunfolk are a small people with mudlike skin. Tinwigs live in the deep jungle, and resemble overgrown stick bugs. According to the Temples, these races are Sea Demons, Earth Demons, and Wood Demons, and are to be killed on sight along with their more powerful brethren, the Sky Demons. Suffice it to say, only Humans live in Merendis.
Magic exists in a limited sense, but not in a grand sense. You can throw fire at someone or temporarily blind them, but you're not going to knock down castle walls with a spell. It simply isn't that potent.
I may add more here or flesh it out further, but this is what I have for now.