saturnalia
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Birth Name: Iantha Nepthys
Alias: Sparrow
Race: Tiefling
Height: 5'5"
Weight: 125
Age: 21
Hair/Eyes: Pink with pale highlights // Pitch black sclera with a dark grey iris
Concept
Wandering tiefling bard that moonlights as a thief.
Description
Iantha is all sunny smiles and bright laughter, her joy entrancing enough to hide the sly hand slipping into her mark's coin purse. She arms herself with silly jokes and charm aplenty, divesting even the most dour of their troubles and extra coin. In her wake, she leaves eddies of happiness, because every stage is a show, and she is nothing if not a professional. In the quiet moments, when the music has stopped and there is no one watching, perhaps a faraway expression of sadness will cloud her face, but it always gone before the next curtain lifts.
Petite and fine-boned, she was built for acrobatics and dance. Beneath her costumes she hides lithe muscle, because how many stage performers find themselves scaling sheer walls or free-climbing cliff faces? She's fit, but in possession of the svelte curves of a woman grown. Her skin is a mid-tone pink in places that the sun often graces, and paler elsewhere, with a fine smattering of silvery freckles across her cheeks and nose. Her facial features are sweet, with an impish, up-turned nose and full cupid's bow, fully capable of hiding her mischief behind dimpled smiles. Her eyes are that of pitch, while her fingernails and horn are a gradient flushing dark.
Trouble
When frustrated, she grows petulant and will pout. Being denied things, especially things she wants, has never been handled with grace. She grew up affluent and spoiled, often manipulating her family into giving her whatever she wanted. Lies drip from her tongue like honey, sometimes just for fun, and danger gives her a thrill.
She has sticky fingers and often target the wealthy, because taking from the poor leaves a bad taste in her mouth. Iantha isn't quick to anger and has never killed, she doesn't even have the stomach for blood. Especially her own.
Background
The tiefling was abandoned at an orphanage as an infant because of her infernal heritage, but quickly adopted out to a mercantile tycoon named Oren Nepthys. He, too, was a tiefling, and traded primarily in less than legal goods smuggled under the guise of a normal trading company. She was raised with love and spoiled from the start, her doting father unable to deny her every whim. She was tutored by well-to-do governesses during the day, then spent her nights learning tricks of the trade from her father's underlings.
Being a child under foot in a criminal organization, she learned many things that she normally wouldn't. Iantha was taught how to scrap by her favorite bodyguard, how to seduce by Oren's various girlfriends, and how to steal by his employed pick-pockets. There were always new and exciting things to learn, but he kept her sheltered from the darker sides of the business as well.
When she came of age, Iantha struck out on her own to tour the world, much to her father's ire. He wanted her kept close and safe, but she was intent on performing, exploring, and stirring up all manner of trouble. By trade she is the traveling musician called Sparrow, but at night she is a thief-for-hire.
Highlighted Capabilities
Arcane Trickster Rogue/Bard:
1. Iantha specializes in sleight of hand, acrobatics, and stealth. She is trained to fight with two daggers, but also carries a small hand cross-bow. Her capabilities at hand-to-hand depend on her speed and sneak attack.
2. Infernal ancestry grants her immunity to fire, a small amount of control over the element of fire, and knowledge of the Infernal language. She's ambidextrous, has darkvision, and can be quite intimidating when she hisses threats in Infernal.
3. School of Illusion: Iantha is a master of illusion magic and often uses it to supplement her repertoire of skills. Some of her favorite spells include Disguise Self, Invisiblity, and Hypnotic Pattern. (A complete spell list can be acquired upon request. These are all basic 5e spells.)
4. School of Enchantment: Iantha is an adept at enchantments. A few of her favorite spells are Charm Person, Otto's Irresistible Dance, and Vicious Mockery.
Notable Assets
1. Astolat: her demon familiar, a lesser hellspawn that is truly devoted to her. Because tiefling's possess no shadow, he often hides in plain sight disguised as just that. Sometimes he likes to pantomime her shadow doing odd things just to cause confusion or mild hysteria in passerbys for fun. He can assume an unlimited number of forms, but most often he is a tiny, cute little goat frolicking at her feet, a crow perched on her shoulder, or a snake coiled around her forearm. Astolat can take a blow meant for Iantha, but once struck he is dispelled and takes an hour to regenerate.
2. Cloak of Shadow: a cloak spun of the shadows collected from the Nine Hells. It is crafted from the hide of a displacer beast and has two daily charges of shadow-step, a short range teleportation to any place within 150ft.
3. Dis & Pater: her two daggers, gifts from Oren on her 18th birthday. One is a dagger that once activated with flare with the flames of the city of Dis that will deal fire damage to the enemy; the other will drip poison when activated that deal poison damage.
4. Petunia: a lute lacquered dark blue, strung with enchanted strings and inlaid with flowing designs of silver.
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Alias: Coldblooded Kisa, Icewhip Inuksuk, Tundra-daughter among the Tribes.
Race: Waterbender, Southern Tribe
Height: 5'3''
Weight: 125
Age: 23
Hair/Eyes: Black hair // Ice-blue eyes
Concept
Southern waterbender warrior/healer making her coin as a traveling mercenary.
Description
Kisa was defined by her environment, frigid and inhospitable at first glance. She is a proud woman and holds herself to a higher standard than most, nothing less than perfection accepted, and this could easily translate to a superiority complex by some. It is hard to earn her loyalty or affection, she holds herself apart and is standoffish in an effort to protect her soft core, because beneath her hard shell is a girl terrified of being abandoned. As a battle-medic, she is used to making the hard calls when it comes to saving lives, causing others to label her as coldblooded. Beneath the surface, she craves the kinsmanship of family and tribe, but is too afraid to reach out to make those connections. Thoughts of rejection and betrayal mark her too deeply to seek out friends, no matter how lonely she is.
She is petite and graceful, moving with the fluidity of her element. Being shorter than most chagrins her, she hates having to look up at people. Her skin is the same tawny-brown of her fellow tribesman and her eyes shine pale blue amidst dark lashes. As dictated by the coloring of her people, her hair is black and worn long in two braided tails with a woven headband at her crown. She is fit, her body compacted with lithe muscle, but touched with generous curves.
Trouble
Biting sarcasm and cynicism should be her second language, because very few are not subjected to it. She can be cold, standoffish, and outright mean-spirited at times, but it's all a defense mechanism to protect herself. Her icy outside guards a soft core, where she craves the familiarity of kinsmen or friendship. Kisa is touch-starved and therefore avoids contact with others unless required, preferring to be seen as stuck-up than allowing anyone to touch her. When she does allow someone to get close, she tends to express herself by gently bullying them and growing possessive, insisting that only she's allowed 'to treat them like that'.
Background
Kisa was born to a pair of hunters that stayed with the main tribe during the darker months, but made their living off the ice-floes in the warm season. It was a secluded way to grow up, but being largely nomadic fit her parent's independent lifestyles. She learned to ice-fish, hunt among the tundra's predators, skin and process fur for trade, and fight all from her upbringing. In the winter she learned from the tribal healers, turning her offensive waterbending to a different type of flow, and blossoming as a capable young bender.
It was late in the warm season when an unexpected blizzard kicked up off the coast and swept across the ice, catching her small family unawares. They led a hard life naturally, but trapped in a freezing ice-cave for weeks with dwindling supplies bested the family. Her parents perished in that dark cave, starving and frozen, clutching her to them to protect her. When Kisa staggered back to the tribe, a malnourished ghost of herself, she returned a child no longer. If her parents had been better, stronger, maybe they would have survived, thus sparked the drive for perfection and constant vigilance. She hardened herself and her resolve, striving to be better, so she wouldn't ever have to leave someone behind the way she was.

Birth Name: Artemas Kushnir-Burke
Alias: Artem Kushnir, 'Adam Burke', Artie
Race: Werewolf
Height: 6'0''
Weight: 180
Age: 23
Hair/Eyes: Dark brown // Whiskey brown
Concept
Listless college student turned reluctant werewolf.
Description
Artie is a surprisingly charming person, despite his apparent transience and wanderlust. He doesn't keep friends easily, but makes them with just a twist of his smile. He's easy-going, witty, and quick to laugh. His social awkwardness translates into endearing and comedic, which pairs seamlessly with his lack of shame. He's never minded being to but of a joke, as long as everyone gets a good laugh. Beneath all of that sunshine and goodwill exists a much more flawed and insecure person. Art can be sharp-tongued and downright mean when backed into a corner, has a tendency to run from his troubles, and has always existed in the morally grey sphere. He revels in chaos and has been known to stir up trouble just to watch the fun unfold.
It took years to grow out of his awkward, coltish limbs, but his early twenties have been kind. His height pairs well with the generous breadth of wide shoulders, which tapers down into narrow waist and hips. An active lifestyle and boundless amounts of energy have kept him fit, but he'll never be the type that's bulky with muscle. His strength is wiry muscle in his arms, thick thighs, and strong calves; a swimmer's build, lean and balanced. In an effort to cover an old injury, Art has tattooed most of his right side, the ink sprawling over his entire arms before draping across his chest and dragging from his ribs to his hip. The art blends over old surgical scars and patches of shiny, burned flesh.
Trouble
Artem has never really known true stability or support, so he runs from his problems. When friendships or relationships get sticky, he bails without a word or backward glance, and therefore is always holding himself back from making true connections. He has no true concept of 'home', no known living relatives that he's close to, and can pack everything important to himself in a backpack. He's all wick and no wax, a man ready to burn up at a moments notice.
He's extroverted, craves social interaction, but quick to fall into depression and seclude himself. He'll often take weeks at a time off his job during breaks at school and just disappear onto the open road or into the many nature preserves to just be alone and 'ground' himself.
Background
He was born to a career military man and an ex-pat Ukrainian. His mother was a brief bright-spot in his young memory, beautiful and kind, everything a child could need. Lesya took joy in whispering fairy tales to him at night, teaching him ukrainian words or phrases, and cooking him the recipes of her mother. His father was distant, yet clearly loved his mother. When Art was six, he remembered waiting for his mother to come pick him up from the bench beside the school on base, but it was dark by the time his dad showed up. When questioned, his father simply said that it would just be them from now on, that she had 'run off.' Years later, Artem had searched death certificates, missing person reports, and deportation records. There was nothing to be found of Lesya, she had simply vanished.
Growing up neurodivergent and defiant with a father-figure that preferred to be absent led to a lot of growing pains for Artem. He was a ball of energy that confounded most teachers and exasperated authority figures on a good day, plus the bouncing around from military base to military base left little opportunity to build friendships. It was a lonely childhood, espousing bitterness and resentment in his young mind. It didn't prepare him for the car crash at sixteen that killed his last remaining parent and disfigured his right side. It was a dark time, but he had already been raising himself for years, he knew what he needed to do to survive. Artie was officially emancipated at seventeen and graduated at eighteen. He was granted survivor's benefits from the VA and in a fit of ever-present defiance, sold all the possessions left in his name, bought a motorcycle, and hit the road. It was a gap year spent traveling, sightseeing, and slutting his way across the eastern seaboard.
A year and a half later he picked a random city with a good school, walked into a job bartending, and hasn't looked back. He has a wide array of 'friends' that operate more as acquaintances, works his ass off in the evenings to afford school, and studies Comp Sciences despite it being boring as hell. In his off-time, he hauls off down the highway or into the local preserve to smoke copious amounts of pot and lose his stress in the silence.
Highlighted Capabilities
Werewolf
As a wolf he's large and rangy, with long legs and a sleek build. His coat in pitch black with touches of white on his toe tips and chest. Lambent gold eyes stand out against his dark fur.
Notable Assets
Thread Participation
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