vvitch
Serf
- Local time
- Today 6:58 AM
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- Age
- 31
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- She/Her
SEADARK: AN ELDRITCH TALE
-An expedition turns awry when a violent storm shipwrecks our characters; armed with little more than the soppy clothes on their backs, what little floatsam they can recover from the tides, and (perhaps) the broken weapons of the accompanying mercenaries.
-With the understanding help will not come for months, if at all, they endeavor to find shelter and a supply of water. As days lapse into weeks, the typography of the island morphs, revealing its hellish creatures and existence.
-Ideally, it will operate in an RPG style, as in, we actively keep track of the inventory and skills our characters possess, earning greater gains based on enemy drops and kills.
-Through the documents and journals of recent and previous inhabitants, we begin to understand the preternatural origin of the island, and how, if possible, escape can be achieved.
Think the Witcher meets Dark Souls. Medieval period.
My character: ᴊᴏᴀᴄʜɪᴍ ᴇʀᴀᴍᴜɴ Age: Thirty-seven Motivation: The East promised to be auspicious even as the looming ambivalence gave him misgivings. He maintained an amiable air with his fellows and swinked reluctantly as the boatswain on the ill fated Madnov. He derived no pleasure and no pain, busying his mind with fickle sea and coin for port. When he saw the storm, he felt a deep and true chill strike his heart. In his squandered years on this earth, he had been overcome with what he could only believe to be dread. But this was numbing. The truth of it cut to his bones as readily as the icy wind. Salt spray assaulted his eyes but still he could not look away, knowing unquestionably this was not a sweven from which he could wake. But now, having tasted the miasma weighing the air-and waves kicking wildly beneath the groaning ship - he never knew the depths of it until he heard the approaching gallop of Death. Now, he simply wants to survive. Biography: Ug Belrif led a troubled existence; built on the bones of its dead and superstition, a pall of sickness seemed to linger over the village. The soil was hard and dry - making harvests misshapen and scarcely profitable- the woods thinned as the trees died, driving game further and further down the mountain. Joachim could readily account for his lineage, as he was borne and raised in the same home his forefathers built-six generations agone. War displaced him from his family; odd jobs gave him a diverse background of experience that he used wisely. His succinct speech reflects his temperament. Personality: Taciturn, Antagonistic, Disenchanted Skill set: Stout, Dexterous, Clever |