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Nobilis

The Nine-Tailed Fox
Staff member
Herald
Inner Sanctum Nobility
Local time
Today 12:57 AM
Messages
955
Pronouns
They/Them
This is the spooky scary place that you don't want to come to.
Seriously, baaaaaad.
Turn around and go back the way you came. Or like, "whence you came" or some shit...
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🅼🅰🅸🅽 🆃🅸🆃🅻🅴




🆆🅾🆁🅳🆂
 
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This is the spooky scary place that you don't want to come to.

Seriously, baaaaaad.
Turn around and go back the way you came. Or like, "whence you came" or some shit...
ujrNEGG.jpg


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[RIGHT][COLOR=#a6ba51][B][SIZE=26px][I]It was just... business[/I][/SIZE][/B][/COLOR][/RIGHT]



[COLOR=#5e6a4d]Thenis watched as the other man slowly bled out in the alley. It was a moonless night, and that cover of darkness had allowed him to do his job to perfection. He had his leather-clad hand pressed against the other man's mouth. Try as the other man might, he'd already lost entirely too much blood to put up a fight. "Shh," Thenis said under his breath as the man's eyes slowly rolled up into his head. He took his hand away and started rifling through the man's pockets and bag. It wasn't long before he found what he was looking for. An envelope, non-descript but bearing the mark of some minor noble family, pressed into the wax of the seal. He looked at it for a moment and then down at the man.

He got up, dusted himself off and then shoved the envelope into a pocket. Tethis grabbed the man by the arms and dragged him towards the edge of the alley. He peered out in to the dark streets and, seeing no one, pulled the man out into the main street and took him to the other side where the river quietly and quickly carved its way through the night. With a hard shove the other man's body rolled over and splashed loudly into the water below. He watched for a moment as the body slipped into the darkness of the water and disappeared. He turned and walked down the street, off in the direction he'd come. He had information to deliver.[/COLOR]
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  • It was just... business



    Thenis watched as the other man slowly bled out in the alley. It was a moonless night, and that cover of darkness had allowed him to do his job to perfection. He had his leather-clad hand pressed against the other man's mouth. Try as the other man might, he'd already lost entirely too much blood to put up a fight. "Shh," Thenis said under his breath as the man's eyes slowly rolled up into his head. He took his hand away and started rifling through the man's pockets and bag. It wasn't long before he found what he was looking for. An envelope, non-descript but bearing the mark of some minor noble family, pressed into the wax of the seal. He looked at it for a moment and then down at the man.

    He got up, dusted himself off and then shoved the envelope into a pocket. Tethis grabbed the man by the arms and dragged him towards the edge of the alley. He peered out in to the dark streets and, seeing no one, pulled the man out into the main street and took him to the other side where the river quietly and quickly carved its way through the night. With a hard shove the other man's body rolled over and splashed loudly into the water below. He watched for a moment as the body slipped into the darkness of the water and disappeared. He turned and walked down the street, off in the direction he'd come. He had information to deliver.
AzOTb7c.png



Navigating Khare

The cityport is vast and has infinite potential for adventure and intrigue. The streets of the city range from narrow to broad, and buildings of all types and architectures exist. While the Khare Militia do a good job of maintaining the peace, there is simply too much for them to do. Small crimes, in particular thievery and corruption—and the occasional murder—can slip through the cracks. Gaining too much of a reputation can have the added risk of more attention, but also more lucrative contracts. Sanctioned stories will usually have people performing actions or achieving goals for one of the guilds in the city, and sometimes this may result in friends in high places...

Or enemies.

History
View attachment 78474

Established in the Years of Bronze of the World, Khare was founded by several tribes to create a safe city where people could dwell, safe from the wilds of Pomora that stretched out in all directions. While it may have started as a small settlement of huddled people and small fires, it grew over time into a sprawling and immense metropolis, dwarfing many of the nearby settlements, that, over time, are simply destined to be consumed by the ever-growing city. It was in the Late-Years of Diamond of the World that the cityport opened its doors to other non-human sentients from around the world and that population explosion led directly to the city's vast growth. Thousands pass through the vast gates of the city every day, for trade, for business, or just passing through.


In more modern days, the city guards the vast mouth of the nearby Eddies, the massive river that facilitates trade with lands across the sea. After many attempts to sack the city over years, rocks were brought from nearby mountains or dug out of the earth below and the gargantuan walls of Khare were built. These walls are fortified and heavily guarded.


To the north of the city, the colossal Gate of Keys stands, a bulwark that guards the entrance of the main city walls and to the east are the Doors of the Sun. Nestled into a mountain to the west and the vast waters to the south, Khare is impossibly well defended.
Population
Hundreds of thousands.


Due to the vast numbers of people who come and go from the city on a daily basis, and this transient population in the thousands if not tens of thousands, the actual population of the cityport is very different to determine. Easily in the hundreds of thousands of denizens, the city is truly vast in terms of cultures and people.
Political Climate
Council-Based Governance.


Major decisions involving the vast city are made by a council of individuals who represent the main guilds that operate within Khare's city walls. These individuals are expected to act in the best interest of the city, even if that means to work against their own guild's interests. While this is not always the case, all of the guilds in the city (begrudgingly at times) admit that for their own profit and survival, the walls of Khare must never fall. It is also true that no one guild is able to amass sufficient control over the city to become a dominant faction. The numerous guilds and the secretive voting measures causes the city to operate in a state of political balance. If one guild starts to gain too much power, the others quickly move to quash it.


Thus balance in Khare is maintained.



Types of Stories

Khare is very well suited to political and social roleplays. With it's many academies and institutions of higher learning, educational-based roleplays are also very possible. Khare is not well suited for stories involving large natural spaces, as the city has grown to be quite dense and nature is all but absent through the grimy streets. There is a seedy underworld in Khare, and you only need to know where to look...

 
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