World Sofia's Realms

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World Sofia's Realms

Symonne

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Again, this will be more for my own tracking purposes. I will be placing all the worlds that I build here.
This was inspired by @ImaginationGoneWild 's World Building Corner. :)

Fantasy World Building Template - by Vian De Bod

Country:
Here is where you would put the country's name.

Capital City:
Pretty self-explanatory.

Colours:
Just as America sports the old red, white, and blue, your country should have a set colour scheme. It helps for designing the flag and in case you needed any military uniforms.

Symbol:
America has the eagle. What is yours? It doesn't have to be an animal, but a symbol should be something that identifies a country. Ever play a game called Skyrim? The dragon on the start-menu would be the symbol of the Empire.

Races:
Do you have multiple fantasy races living in one country? Or are they all humans? If so, what ethnicity are they mostly. Remember that the ethnicity should correspond to the climate. Hot deserts would generally have more brown skinned individuals, whilst colder climates would have people with a fair skin.

Government:
Is it a monarchy? If so is it absolute or not? Republic? Democracy? Empire? Theocracy? And remember to keep in mind why it is like that.

Religion:
This is where you should put all the different religions of your country. If there is a state-endorsed religion (like the church of England, for example) that is either forced upon people or mostly dominant in the country, be sure to properly flesh it out since it should have an impact on the society. Mention things like the gods, what they control, any holy texts, any revered prophets, how the people worship, when and where they worship, etc.

Resources:
What are their major imports? Exports? Do they have something that they produce large quantities of (e.g. livestock, wine, minerals, weapons, etc.)? Things like these will influence the type of trade as well as the type of wealth your country has. It also affects relationships with other countries.

Description of Major Cities:
I would put a detailed overview of each city that predominantly features in your story here. Do your heroes travel between two? Describe both as well as a little history behind it. If more, do the same for each. And if a certain city is mentioned a lot, but never travelled to, make sure to include it as well.

Quote:
This would be something that the residents would say a lot. A common phrase or two goes a long way here. Also be sure to mention or make an example of how the people sound. A distinct French accent? Show that. It gives a lot of flavour. You don't have to, but some people do appreciate it.

History:
This is where most world-builders go wild and just write walls of text. Don't do that. It's okay if your country has a rich history, but making this section too long will detract from the purpose of this template. Get all the important details down. Details that are absolutely crucial and that you don't want to forget. Try to aim for four or less paragraphs.

Physical:
What is the physical build of the inhabitants? Are they a slim people or have centuries of indulgence made them mostly fat? Have years of hard work turned them into muscled behemoths? Also, if it's a fantasy race, describe their look in a lot of detail. This helps. Trust me.

Clothing:
What do they wear? What is it made out of? Who can afford certain types of clothing? How dos clothing symbolize a person's profession/religion or something similar? Just a few quick notes should be fine here. It will be helpful to have a few ideas ready when you have to describe clothing.

Mannerisms:
What do they do a lot? Do most of them bow their heads before entering a home? Do they mostly look to the ground when they get nervous? Mannerisms might be a very individual thing, but it can also be distinct of a certain culture. If red cheeks have always been frowned upon, most people would have a mannerism of trying to hide their face when embarrassed. That's a simple example, but you get the idea, no?

Weather Patterns:
What is the climate? Is it a hot country? Do they experience a lot of rain or snow? Things like this have a major impact so be specific.

Magic:
The magic in your story and all the rules that go with it. Magic should have a clearly defined structure and set of rules even if it's not mentioned expressly within the novel. Also, if magic is prominent, what are the laws concerning it? Something so powerful should have laws put in place to regulate it, no? What about society's view on magic? Are sorcerers revered or distrusted? Why? I might do a post specifically on creating a good magic system if it is requested enough.

Language:
What language do they speak? And for the love of god, don't call it the common tongue. Just give it any name but that. Bonus points if your language's name has some logic and reasoning behind it.

Cuisine:
What meals do the people enjoy? What are their delicacies? What food is taboo? What is the staple of the country? How do people of the upper class eat compared to the lower class? Things like these need to be answered.

Leisure:
What games do they play? How do the different people in society spend their free time? A small detail perhaps, but it can be quite important once you start writing (think Qudditch in Harry Potter).

Transport:
How do they get around? Mostly on foot? By horseback? Remember that in medieval society, horses were reserved for only the richest of society, so not every peasant owned one. If a lower-class citizen owned a horse, it was generally a pack-animal or a horse that worked the fields in one way or another.

Weapons:
What weapons do they use a lot? Any signature weapons distinct to this country? Remember that the Dothraki in Game of Thrones had curved blades for mounted combat whilst Westerosi Knights had standard swords. These are examples of signature weapons. Do they have siege weapons? Are their weapons they consider taboo to use (like we currently see atomic bombs as taboo to use unless in the most dire of war-time situations). It doesn't have to be something as powerful as an atomic bomb, but you get the point.

Greetings:
How do they greet? Handshakes? Hugs? Salutes? What is the standard form of greeting an individual you know vs. someone who is a stranger or close to it? Do different tiers of society greet in different ways?

Customs:
Customs are things like praying before a meal or leaving your shoes at the door before entering a home (like in Japan). What is customary within the country? Do not confuse these with mannerisms, though.

Superstitions:
Do the people have any superstitious beliefs? What do they think affects their luck? How do they believe these things affect their luck? Do they believe in lucky charms or rituals?

Beliefs:
What does society believe? A flat world? Geo-centricity? These were pretty common back then. Religion plays a huge role here, so you might want to make sure that this section corresponds with that one.

Rituals:
Do they have any rituals? Rituals for a good harvest or to appease the gods? This one ties in to religion, superstition, and beliefs so make sure they correspond.

Festivals:
What do they celebrate? Why and how do they celebrate it? When? A harvest festival, for example, might be before or after a harvest. It might be to either ask for a good harvest or celebrate the good harvest. There will be more. Bonus points if you think up better names than the "harvest festival" and the "new-year's festival".

Education:
Is the populace literate? Are they schooled by the church? The State? Both? If not, who in the country is. How does their education system work? What are most people taught? What is the cost of this education? Describe details for both normal education and magical if you have magical education in your story.

Source:
The Ultimate Fantasy World-Building Template
 
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Thryllis Kingdom
Country/Kingdom:
Thryllis Kingdom

Capital City:
North
- Espen (King Ludor II)
South - Kursch (Prince Midron)
East - Killian (Prince Faustus)
West - Gur (Prince Rollo)

Colours:

Symbol:

Race(s):
Humans - fair-skinned in the Northern region; dark-skinned in the desert regions of the South

Government:
Monarchy

Religion:
Pagan rituals

Resources:

Description of Major Cities:
Espen -
Kursch -
Killian -
Gur -

Palaccus -
A border town close to the southwestern border, several miles from Gur. Palaccus was an impoverished town with majority of the houses either dilapidated or decaying. Because it was not close to the port and did not have fertile lands, it used to rely heavily on the merchant trade. The strain between borders affected their main source of food, causing the town to nearly die. The people then had to resort to brothels and slavery (selling their own kin to passing nobles) to survive. Without the orphanages to support the children and the brothels to fill their pockets, the town would've been deserted a long time ago. Those who survived the harsh living conditions lived a dog-eat-dog world where survival was the key. Food had to be obtained in whatever means, if only to live. Some chose to live by begging. Others by being outlaws. While others chose to leave town and try their fortune elsewhere.

Baycrest -



Quote:


History:
Thryllis was a mighty kingdom led by King Ludor II, an ambitious leader who wanted more lands for himself. More lands to conquer. More lands to own. He had three sons, Faustus, Rollo, and Midron, who shared the ruling of the lands and divided the kingdom into four territories: North, South, East and West. The King himself led the Northern lands, with Espen as capital; Prince Faustus led the Eastern lands, with Killian as his stronghold; Prince Rollo led the Western lands, with Gur as his base; and finally, Prince Midron led the Southern lands, with Kursch as his capital.

The brothers often fought, seeking to expand their territories, causing their people to wonder if civil war was imminent. This friction between the princes caused some strain in the towns close to or within the borders of the territories, affecting the trade and livelihood of the people. The safest borders were only the ones belonging to the King's lands (because none of the brothers dared defy their father (who might bestow the entire kingdom to them at some point). The towns closest to the borders were either impoverished or deserted. Or worse: run by outlaws.

Physical:

Clothing:

Mannerisms:

Weather Patterns:

Magic:

Language:

Cuisine:

Leisure:


Transport:

Weapons:

Greetings:

Customs:

Superstitions:

Beliefs:

Rituals:

Festivals:

Education:


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Breccan Kingdom
BRECCAN KINGDOM 3.jpg
Created using: Inkarnate

Map used in "Redemption" with Lead_Eagle (who plays "Joseph" the merchant)


Country/Kingdom:

Breccan Kingdom

Capital City:
Baycrest City

Colours:


Symbol:

Race(s):
Humans

Government:
Monarchy

Religion:
Pagan rituals

Resources:

Description of Major Cities:
Cornice -
Eldham -
Moressley -
Baycrest City -
Swindon -

Description of Major Landmarks:

Targem Fortress -
Lerwick Square -
Desert of Death
Blackpool Valley
Marion Village -
Edgemoor Village -
Hilspen -


Quote:

History:

Physical:

Clothing:

Mannerisms:

Weather Patterns:

Magic:

Language:

Cuisine:

Leisure:

Transport:

Weapons:

Greetings:

Customs:

Superstitions:

Beliefs:

Rituals:

Festivals:

Education:


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Unknown Island in the New World (One Piece Verse)
Unknown Island.jpg
Created using: Inkarnate


Map used in "Castaway" with Starduster (who plays Sanji).

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