Heavenly Damnation
Here Lie the Guiltless of Heaven and Hell
((A Rise of the Guardians based role play. Of course, if you are not very knowledgeable of the universe or the movie, that is perfectly fine. This will not mirror the movie anyway, it will just take specific elements from it and you will get introduced to the universe shortly.))
In a world much like ours, magic exists. Or, it used to anyway.
There were creatures of all sorts walking the earth since the planet had first begun its existence. But with the arrival of humans, things changed, and not for the better. After centuries of fear, prejudice, witch hunts and ignorance, the world of magic transformed drastically. In just a short space of time, more fantastical entities have come into existence than in the entirety of Earth's history and yet, at the same time, unrecorded by historians, more have fallen than ever before. A mass extinction amongst the supernatural occurred and is almost destroyed everything.
Some; however, had survived this.
The majority of the surviving magical population were the spirits, which had many advantages over most other species. Sticking out less and sometimes not at all, with their more humanoid forms and their propensity for not just those acts which were deemed evil, but also those of goodness, they were not as often the victims of witch hunts. Besides, one had to believe in the specific spirit in order to see, feel, hear and smell them, with occasional exceptions, if they were human.
Now it is the spirits that roam the world freely. Or, they were.
With folk tales and stories told at bedtime, they received the belief they needed, and their centres were made use of, dreams spread to each child, fear to every worrier and fun to every clown, keeping the spirits of the world sated and with a purpose. But as fights broke out amongst the spirits and scepticism grew amongst humans, tales of Jack Frost and Santa Claus faded away from story books, and spirits grew weaker.
Death spread, suddenly, unexpectedly. After all, who would expect something seemingly immortal to perish? And yet, one by one, the spirit of Death began taking their souls too, mercifully ending each failed and suffering-ridden existence.
Our kind is slowly dying.
And new spirits are taking much too long a time to come into existence. A new idea has been formed, by one of the most powerful spirits - the Man in the Moon. It is a controversial and very likely a drama-eliciting plan, which is bound to be rejected. Yet, they have little choice beyond that. Either perish, or create new spirits.
The choice is theirs.
Any decision is bound to cause conflict and involve many problems, but this one might just work.
"In a world not so different from ours, magic thrives just beneath the surface.
And to those with sharp senses, it is not outwith their reach."
There were creatures of all sorts walking the earth since the planet had first begun its existence. But with the arrival of humans, things changed, and not for the better. After centuries of fear, prejudice, witch hunts and ignorance, the world of magic transformed drastically. In just a short space of time, more fantastical entities have come into existence than in the entirety of Earth's history and yet, at the same time, unrecorded by historians, more have fallen than ever before. A mass extinction amongst the supernatural occurred and is almost destroyed everything.
Some; however, had survived this.
The majority of the surviving magical population were the spirits, which had many advantages over most other species. Sticking out less and sometimes not at all, with their more humanoid forms and their propensity for not just those acts which were deemed evil, but also those of goodness, they were not as often the victims of witch hunts. Besides, one had to believe in the specific spirit in order to see, feel, hear and smell them, with occasional exceptions, if they were human.
Now it is the spirits that roam the world freely. Or, they were.
With folk tales and stories told at bedtime, they received the belief they needed, and their centres were made use of, dreams spread to each child, fear to every worrier and fun to every clown, keeping the spirits of the world sated and with a purpose. But as fights broke out amongst the spirits and scepticism grew amongst humans, tales of Jack Frost and Santa Claus faded away from story books, and spirits grew weaker.
Death spread, suddenly, unexpectedly. After all, who would expect something seemingly immortal to perish? And yet, one by one, the spirit of Death began taking their souls too, mercifully ending each failed and suffering-ridden existence.
Our kind is slowly dying.
And new spirits are taking much too long a time to come into existence. A new idea has been formed, by one of the most powerful spirits - the Man in the Moon. It is a controversial and very likely a drama-eliciting plan, which is bound to be rejected. Yet, they have little choice beyond that. Either perish, or create new spirits.
The choice is theirs.
Any decision is bound to cause conflict and involve many problems, but this one might just work.
Roles
Spirits:
(PM me for spirits, I'll give you some of the things you'll need to know for whichever type of spirit you choose.)
RotG-Based
- Fear - Pitch Black -(taken by yours truly)
- Fun - Jack Frost
- Memories - Toothiana
- Dreams - Sanderson Mansnoozie
- Wonder - Nicholas St. North
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Original / Semi Original
[ Existential Spirits ]
- Death - female - Taken
- Life - Male
- Growth - Female (will be younger and weaker than life)
Decay - Male (will be younger and weaker than death, but not related)
Evolution / Adaptation - Male
- Knowledge - Male - Taken (Andre)
- Fortune / Misfortune - Female
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[ Emotive Spirits - Strongest would be Psyche, but she is the youngest, so it is technically Fear. ]
- Psyche - Female - Taken
- Love - female - Taken
- Hate - Male -Taken
- Pain - Female
- Joy - Female
- Anger - Male
- Safety / Security - Female
- Sorrow - Female
- Apathy - Male
- Excitement - Female
- Curiosity - Female - Taken
- Disgust - Male
- Thought - Male
- Misery - Female - Taken
(Fear, memory technically goes under this too.)
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[ Moral Spirits - Of which Morality is the strongest - will be hard to get.)
- Morality - Female
- Evil - Male - Taken (is also called Eris before you try to use the name)
- Discord / Chaos - Female
- Order - Male
- Mercy - Female - Taken
- Suffering - Male - Taken
- Recklessness / Impulse - Male
- War - Male
- Goodness / Justice - Female
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[ Vice & Virtue Spirits - Of which the strongest will be both Vice & Virtue ]
- Vice - Female
- Virtue - Female
- Mercy - Female - Taken
- Greed / Lust - Male - Taken
- Generosity - Female - Taken
- Deceit / Lies - Female - Taken
- Honesty - Female
- Vanity / Pride - Taken
- Jealousy / Envy - Female - Taken
- Sloth - Male
- Selfishness - Male
- Loyalty - Male
- Courage - Female
- Strength - Female
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[ Nature Spirits - Of which Nature is the strongest ]
- Nature - Female - Taken
- Winter - Male
- Summer - Male
- Autumn - Female - Taken
- Spring - Female
- Pestilence - Male
- Healing - Female
- Water - Female
- Electricity- Male
- Air - Female
- Metal - Male
- Soul - Male
- Sun - Female
- Moon - Male - Taken
- Day -
- Night - Taken (Kit)
- Earth - Male
- Plant - Female
- Fungi - Male
- Animal - Male (Nova)
- Bacteria - Female
- Fire - Male
- Ice - Male
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[ Festive Spirits - they have roughly the same power and experience level ]
- Halloween / Samhain- Male - Taken
- Christmas / Hanukah - Female - Taken
- 4th of July - Male
- Easter - Female
New Year - Male
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[ Spirits of Creativity - Imagination is the strongest]
- Imagination - Female
- Belief / Faith - female
- Invention - Male
- Art - Male
- Music - Female
- Dance - Male
- Language - Male
- Style (with regards to fashion, architecture) - Female
- Cookery - Male
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Humans
- Humans to be paired with spirits
- Unpaired humans - Unlimited.
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Extra Information
Spirits:
(PM me for spirits, I'll give you some of the things you'll need to know for whichever type of spirit you choose.)
RotG-Based
- Fear - Pitch Black -(taken by yours truly)
- Fun - Jack Frost
- Memories - Toothiana
- Dreams - Sanderson Mansnoozie
- Wonder - Nicholas St. North
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Original / Semi Original
[ Existential Spirits ]
- Death - female - Taken
- Life - Male
- Growth - Female (will be younger and weaker than life)
Decay - Male (will be younger and weaker than death, but not related)
Evolution / Adaptation - Male
- Knowledge - Male - Taken (Andre)
- Fortune / Misfortune - Female
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[ Emotive Spirits - Strongest would be Psyche, but she is the youngest, so it is technically Fear. ]
- Psyche - Female - Taken
- Love - female - Taken
- Hate - Male -Taken
- Pain - Female
- Joy - Female
- Anger - Male
- Safety / Security - Female
- Sorrow - Female
- Apathy - Male
- Excitement - Female
- Curiosity - Female - Taken
- Disgust - Male
- Thought - Male
- Misery - Female - Taken
(Fear, memory technically goes under this too.)
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[ Moral Spirits - Of which Morality is the strongest - will be hard to get.)
- Morality - Female
- Evil - Male - Taken (is also called Eris before you try to use the name)
- Discord / Chaos - Female
- Order - Male
- Mercy - Female - Taken
- Suffering - Male - Taken
- Recklessness / Impulse - Male
- War - Male
- Goodness / Justice - Female
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[ Vice & Virtue Spirits - Of which the strongest will be both Vice & Virtue ]
- Vice - Female
- Virtue - Female
- Mercy - Female - Taken
- Greed / Lust - Male - Taken
- Generosity - Female - Taken
- Deceit / Lies - Female - Taken
- Honesty - Female
- Vanity / Pride - Taken
- Jealousy / Envy - Female - Taken
- Sloth - Male
- Selfishness - Male
- Loyalty - Male
- Courage - Female
- Strength - Female
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[ Nature Spirits - Of which Nature is the strongest ]
- Nature - Female - Taken
- Winter - Male
- Summer - Male
- Autumn - Female - Taken
- Spring - Female
- Pestilence - Male
- Healing - Female
- Water - Female
- Electricity- Male
- Air - Female
- Metal - Male
- Soul - Male
- Sun - Female
- Moon - Male - Taken
- Day -
- Night - Taken (Kit)
- Earth - Male
- Plant - Female
- Fungi - Male
- Animal - Male (Nova)
- Bacteria - Female
- Fire - Male
- Ice - Male
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[ Festive Spirits - they have roughly the same power and experience level ]
- Halloween / Samhain- Male - Taken
- Christmas / Hanukah - Female - Taken
- 4th of July - Male
- Easter - Female
New Year - Male
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[ Spirits of Creativity - Imagination is the strongest]
- Imagination - Female
- Belief / Faith - female
- Invention - Male
- Art - Male
- Music - Female
- Dance - Male
- Language - Male
- Style (with regards to fashion, architecture) - Female
- Cookery - Male
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Humans
- Humans to be paired with spirits
- Unpaired humans - Unlimited.
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Extra Information
- The plan is to pair spirits with humans, as spirits find it difficult to produce children. The hope is there will be a greater chance of conception in human/spirit pairings.
- Not all spirits will be paired, and the exceptions to this include the spirits of Discord, led by Sar (Suffering), including Pain, Jealousy, Vanity, Evil, Greed, Hate, Misery and whoever you'd like to tag along who oppose the rest of the spirit world as a whole. Wonder, Death and Dreams will also be unpaired.
- Spirits are separated into three main races: Light, Dark & Neutral. Most are either Light or Dark. Light spirits are, to varying degrees, allergic to dark metal and Dark spirits are to light metal. Neutral spirits are to neither. Neutral spirits are just Evil, Death, Nature and Life. All others are dark and light and their supposed moral standing and centre in no way affects their race. Love can be as much a dark spirit as she is a light spirit, but she was just reborn a light spirit.
- Most spirits do not physically age after they become spirits, which is after they die, if they've either lived a meaningful life or died a meaningful death. Those who make spirits do not create them without reason. Spirits can age mentally, and will still keep track of their chronological age depending on the individual.
- There is an exception to this. Spirits born to spirit parents will age until they are between 16 and 20 years physically. Half-spirits - born to a human/spirit - slow down in their physical ageing, but never stop completely.
- Half spirits have diluted powers and can see spirits regardless of whether they believe in their existence or not. Some may possess odd traits from their parents, but as they also have to live like humans, eating human food and usually going to school or to work, they often conceal such traits.
- Yes, there is a higher power. No spirit but Death knows this. No one plays the higher power and it will not appear unless a character of yours has died but you want to keep playing them.
- Typically, spirits will only have a couple powers, and those whom have multiple, will generally have been something other than human in their past life, and will be pretty old.
- All spirits are aged 16 and above in terms of the age they have died at, and the vast majority with very rare exceptions are chronologically above 18.
- I will give you a list of ability/trait options to choose from after you ask for a specific centre, provided I've decided you'd be capable of playing a certain role. Do not suggest your character should have all powers, it will not be accepted, as that would make them overpowered.
- All spirits have weaknesses and can be harmed/injured, often in fairly typical ways. Sure, some are tougher and others have stronger immune systems, or can heal/regenerate faster, but they can be injured pretty seriously, even placed into a coma. They can also be trapped and have their abilities taken away from them or restricted.
- Unlike humans, which die of their own accord, leaving behind only souls to collect, a spirit doesn't have this release. The closest state is a coma-like state in which they still very much feel pain, but they cannot control anything. It is almost like being in limbo and without some help, they may be stuck in that state for all eternity. In that sense, the coming of Death is a mercy to those spirits. Death herself will die once her job is done - i.e, when there are no more spirits around.
- Neither humans nor spirits are capable of pregnancy if they are male. Well, biologically speaking, anyway. They'd have to shift into a female with fully-functioning organs to be capable of it. Potions of all kinds do exist however, so even if your character cannot shift and they are homosexual, there is always a way for them to have children. Or they could adopt.
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Genres, Themes & Warnings
Genre(s): Fantasy, Supernatural, Human, Friendship, Romance, Drama, Angst, Horror
Theme(s): Death, Loss, Adulthood, Forced & Arranged Relationships, Conflicts
Warning(s): This role play may contain death (this includes suicide, genocide, murder, manslaughter, death by illness/age, etc), violence (including torture, abuse and fighting), trauma, bullying, harassment, drama, sexual themes, drugs, disorders, illnesses, conditions, allergies and disabilities, all of which should be approached with a little respect. Your character may not respect these things - and that is fine - but you won't be excused of disrespect.
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Rules
Characters:
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Genres, Themes & Warnings
Genre(s): Fantasy, Supernatural, Human, Friendship, Romance, Drama, Angst, Horror
Theme(s): Death, Loss, Adulthood, Forced & Arranged Relationships, Conflicts
Warning(s): This role play may contain death (this includes suicide, genocide, murder, manslaughter, death by illness/age, etc), violence (including torture, abuse and fighting), trauma, bullying, harassment, drama, sexual themes, drugs, disorders, illnesses, conditions, allergies and disabilities, all of which should be approached with a little respect. Your character may not respect these things - and that is fine - but you won't be excused of disrespect.
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Rules
Characters:
- Please follow the format below when constructing your profile. Feel free to pretty it up or add more information, but the mandatory basics must be included.
- First, ask to join. Actually, first read the extra information, then ask. If accepted, you may then ask for your characters.With spirits, you will have to ask in PM to reserve them, and it would be nice if you came prepared, perhaps with an example response and some ideas towards the character's appearance and personality.
- Please join as at least one human and one spirit.
- Not all characters will have to be filled in for this to begin, and characters may be added even after the role play starts.
- Your character needs to be accepted when asking for them initially, and then once the profile is posted, because I need to check it for legibility and to ensure that between you requesting them and writing them down, you hadn't forgotten to follow the requirements for that character or something of equal importance.
- No character should be overpowered, flawless, perfect or some angelic, heavenly goddess. They will not look, act or think perfectly, they will not have perfect control over their abilities or be invincible. They may be immortal, but they sure as heck won't be invulnerable. I will also not stand Mary Sues or Gary Stues. Nor should the greatest flaw of a character being that they are too trusting. I have never met a person for whom this was true, believe it or not, and it is just isn't realistic. It's kind of annoying, actually and it's a thing people use to avoid actually giving a character a proper flaw.
- Never under any circumstance list a disorder/illness/disability/condition/allergy as a weakness. It is disrespectful to those who actually have to cope with this, and it suggests an inability to create a flawed character without resorting to shortcuts and cliche weaknesses. Unfortunately, flaws characters are a must for this role play.
- Please try to post within 72 hours of requesting a character - if you must grab a fandom-based character or one you use a lot, that is perfectly fine, just alter them to fit this role play and the requirements that come with it. I'm not concerned about taking inspiration from elsewhere or developing existing characters further. What I am concerned with is to keep a role play going because it's been a very long time since I've been part of a successful, long-running role play.
- Try not to all go for the same character type and appearance. If it makes it easier, I can list the brief descriptions of characters down below for my characters so you know which ones have already been done to keep us all from having too many too similar characters, but I just feel like interacting with the clone of my own character under a different name wouldn't be very fun. And I think you might feel the same...?
- I will make the pairings, but you may send me requests. I can't make guarantees, but I can try. Pairings will only be set in stone once all spirits are taken and I will only start putting them together after half of all centres are filled. Until then, all characters will just be free to do as they wish.
- Feel free to suggest more centres, but I feel like for now, those provide enough variety and opportunities.
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Role Play
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Role Play
- You must have your character accepted before you can role play.
- I will not push you to use a tagging system, because I generally do not use it, but if you could perhaps at least place the character's name and role and (if it is a spirit) centre above the response, that would be immensely helpful when narrowing down the responses in what will (hopefully) become quite a big role play.
- Try not to jump too far ahead. If you are in an interaction with only one or two people, do not write dozens of comments before someone else can post there's. A dozen or so is the limit, unless the others have not responded in a while. This is to prevent other people from getting lost and later disinterested in the role play altogether. Ideally, we would take turns, but life tends to be a mix of chaos and boredom and so that would be near impossible to keep up.
- Your characters should not kill one another without permission, but attacks are allowed provided you give the other character the chance to counter-attack or dodge. You should not be god-modding anyway.
- Overpowered healing of characters is also not allowed, especially if a character doesn't even have healing abilities. So basically, no Deus Ex Machina, with the exception of circumstances where death would be absolutely certain otherwise and a good portion of role players agree the character should be spared death. I don't want to be responsible for the emotional damage done by seeing a character die, no thanks. XD
- Do not spam the thread with multiple responses for the same character without allowing others to respond first. That too is considered god-modding.
- Your character should not gain new skills too quickly.
- Romances and friendships are allowed. However, they must not be immediate. Everything takes time to develop.
- Any out of character talk should be kept within these brackets (( )) or [ ]. Just to avoid confusing anyone.
- I would like a fairly detailed response from my fellow role players; however, I do prefer quality over quantity. A decently sized paragraph of 50 or more words per character, per response should work fine enough, and feel free to be even more detailed.
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Rules
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Rules
- With regards to this particular role play, I reserve the right to add and take away rules for this role play and/or alter them to suit better.
- You may make suggestions or comment on the rules, but I will not tolerate you starting an argument over them. Drama in role play is fine. Drama outwith it... not so much.
- No one is exempt from the rules and you will not be treated in any exceptional way regardless of whether I know you or not.
- If you continuously fail to comply with the rules, you may no longer be a part of this role play and will be booted from it.
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Format
* - Optional
[ Full Name ]
- This is optional if you provide an alias.
[ Alias ]
- This is mandatory if a name has not been provided.
[ Title(s) ]
- May include the titles a spirit or human is also known by.
[ Gender | Sex ]
- Gender is a construct. It is how you choose to identify as. Pronouns would be helpful here. One's sex is determined by their organs.
[ Apparent Age* ]
How old they look. This does not determine their legal status, their mentality, or physical or chronological age and is more a part of the appearance, than anything.
[ Physical Age ]
The age a spirit died at, or the actual age of a human.
[ Mental Age* ]
Their mentality and the age to which their thinking and intellect compares.
[ Chronological Age* ]
Taking in all lives that are worthy of noting, including past lives, especially for spirits, this is usually a total age.
[ Species | Race ]
- The species is separate from a race. Species can't typically interbreed and produce fertile offspring, technically, but for the sake of this role play, we'll say it works differently for supernatural and fantastical creatures.
[ Role ]
Unpaired human? Paired Human? Paired Spirit? Unpaired spirit?
[ Occupation ]
What, if any is your character's vocation? Humans generally either study, or have a job, after all.
[ Voice* ]
A description of how they sound when they speak or sing, what a character's voice is like. We all sound differently.
[ Physical Appearance ]
A picture is not necessary. What is necessary is a fairly detailed written description detailing build, eyes, hair, skin and notable physical traits that distinguish them from other characters.
[ Personality Overview ]
At least 50 words worth describing the character, including their flaws.
[ Likes* ]
[ Dislikes* ]
[ Fears ]
Everyone fears something. Your character must have at least one fear.
[ Strengths | Skills* ]
A characters talents and strong points can be included here.
[ Powers | Special Traits ]
Nothing overpowered. Only spirits and later half-spirits are allowed these. Please, if you can, describe the ability and how far it extends.
[ Weaknesses ]
Limitations on powers, things that counteract said powers, physical weaknesses and other issues that can cause a character to fault or mess up may go here. At least three weaknesses are a must.
[ Illnesses | Disorders | Conditions | Disabilities | Allergies ]
Please don't just force every known allergy, disability, or disorder onto your character. It's not fun to read through and is just a tad unrealistic.
[ Biography | History* ]
[ Sexual Orientation ]
[ Romantic Orientation ]
[ Relationship Status ]
Currently?
Open to a Relationship?
[ Love Interest | Crush* ]
[ Family* ]
[ Pets | Companions* ]
[ Extra | Other* ]
Anything else that you feel should be mentioned but doesn't fit into the aforementioned categories goes here.
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Format
* - Optional
[ Full Name ]
- This is optional if you provide an alias.
[ Alias ]
- This is mandatory if a name has not been provided.
[ Title(s) ]
- May include the titles a spirit or human is also known by.
[ Gender | Sex ]
- Gender is a construct. It is how you choose to identify as. Pronouns would be helpful here. One's sex is determined by their organs.
[ Apparent Age* ]
How old they look. This does not determine their legal status, their mentality, or physical or chronological age and is more a part of the appearance, than anything.
[ Physical Age ]
The age a spirit died at, or the actual age of a human.
[ Mental Age* ]
Their mentality and the age to which their thinking and intellect compares.
[ Chronological Age* ]
Taking in all lives that are worthy of noting, including past lives, especially for spirits, this is usually a total age.
[ Species | Race ]
- The species is separate from a race. Species can't typically interbreed and produce fertile offspring, technically, but for the sake of this role play, we'll say it works differently for supernatural and fantastical creatures.
[ Role ]
Unpaired human? Paired Human? Paired Spirit? Unpaired spirit?
[ Occupation ]
What, if any is your character's vocation? Humans generally either study, or have a job, after all.
[ Voice* ]
A description of how they sound when they speak or sing, what a character's voice is like. We all sound differently.
[ Physical Appearance ]
A picture is not necessary. What is necessary is a fairly detailed written description detailing build, eyes, hair, skin and notable physical traits that distinguish them from other characters.
[ Personality Overview ]
At least 50 words worth describing the character, including their flaws.
[ Likes* ]
[ Dislikes* ]
[ Fears ]
Everyone fears something. Your character must have at least one fear.
[ Strengths | Skills* ]
A characters talents and strong points can be included here.
[ Powers | Special Traits ]
Nothing overpowered. Only spirits and later half-spirits are allowed these. Please, if you can, describe the ability and how far it extends.
[ Weaknesses ]
Limitations on powers, things that counteract said powers, physical weaknesses and other issues that can cause a character to fault or mess up may go here. At least three weaknesses are a must.
[ Illnesses | Disorders | Conditions | Disabilities | Allergies ]
Please don't just force every known allergy, disability, or disorder onto your character. It's not fun to read through and is just a tad unrealistic.
[ Biography | History* ]
[ Sexual Orientation ]
[ Romantic Orientation ]
[ Relationship Status ]
Currently?
Open to a Relationship?
[ Love Interest | Crush* ]
[ Family* ]
[ Pets | Companions* ]
[ Extra | Other* ]
Anything else that you feel should be mentioned but doesn't fit into the aforementioned categories goes here.