Any Star Wars: Jedi Knight Academy

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Any Star Wars: Jedi Knight Academy

Midnight Sin

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--This will be taking place during the New Republic Era; after the destruction of the second Death Star, Palpatine's demise, and Anakin's redemption. Luke, Anakin's son, and Leia Organa's brother has newly formed the Jedi order; the Temple was built on Yavin 4; a jungle-covered moon orbiting a red gas giant. The moon's landmasses are blanketed with thick rainforests that included purple-barked Massassi trees, grenade fungi, bioluminescent orchids, and climbing ferns. Yavin 4 also has swampy areas and regions still touched by the dark side of the Force from Naga Sadow's presence, though the former sith ghost had bee dispatched by Grandmaster Luke.

--We Wil be starting off as Padawans of the new age under the tutelage of the survivors of the Jedi Purge and Grandmaster Luke. We will develop our abilities, Powers, and lightsaber combat skills. That is until one of us falls to the darkside.

--I will be using things from Legends material, as well as just winging it. I'm a fan, not a loremaster. As a fan, I don't really like how Disney is handling the franchise, or the direction it is going in. So, we won't be including Kylo Ren, Rey, Fin (Phen? Phin? The stormtrooper guy.) or Snoke. Luke is the Grandmaster of this Jedi temple and he is extremely powerful so no trying to kill him, okay? It'll end badly for you.

-- We will be using original characters only, with famous characters being either mentioned, shown briefly or making decisions to move the plot along. They hold no other significance because this is our tale, not theirs. They can have a hand in our missions; making sure we don't get in over our heads, fighting opponents too strong for us, that sort.

--I am looking for people who know the lore (Especially Legends) but are comfortable and flexible enough to allow changes. I want to create a situation wherein, a group of players, maybe two or three and myself, are Padawans to one Jedi Master. We learn to hone our skills, We are of the three Jedi classes Guardian, Sentinel or Consular.

--We each get to learn three saber styles, three abilities, and five force abilities. Most Padawans and Knights develop core skills in all forms except Juyo, as Juyo was deemed too aggressive for Jedi. In this case, however, I will allow the tenets of Juyo to be passed down.

The Seven Traditional Forms were:

Form I (Shii-Cho)
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Form I, also known as Shii-Cho, The Way of the Sarlacc, or The Determination Form, was the first of the seven forms of lightsaber combat. This combat form was developed during the transitional period within the Jedi Order from ancient metal swords to more contemporary lightsabers. Shii-Cho was intended to cater to these new weapons, establishing the basic motions and target zones utilized with a lightsaber.

As Shii-Cho was effectively an experimental combat form and was created prior to the emergence of Dark Jedi and Sith Lords, it did not address the issue of lightsaber-to-lightsaber combat and was quickly replaced by Form II. Despite this, Shii-Cho continued to find a niche as a training form, with almost every Jedi duelist receiving some instruction in it, and including elements in their own combat styles. Shii-Cho was considered an effective fall-back option when no other form or combat style would do.

In combat, Form I lightsaber combat was wild and raw, relying on deliberate tactics and being primarily aimed towards disarming rather than injuring foes, in keeping with Jedi philosophy. Basic initiates in the style demonstrated rather clumsy performance, though, in the hands of a master, Shii-Cho was fluid but highly randomized and unpredictable.

Form II (Makashi)
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Form II, also known as Makashi, The Way of the Ysalamiri, or The Contention Form, was the second of the seven classic forms of lightsaber combat. Developed for the purpose of lightsaber-to-lightsaber combat, to address the failings of Form I, Makashi was the most dueling-centric of the seven classical forms. Relying on precision and efficiency over Shii-Cho's wild, sweeping motions, Form II allowed an initiate to defend themselves against an opponent with minimal effort while placing a heavy focus on avoiding disarmament.
Makashi was described as elegant and focused, and was based on balance and footwork to outmaneuver opponents. Fluidity, precision, and economy of motion were relied on, rather than strength, with Form II bladework heavily utilizing jabs and light cuts rather than hack and slash movements. Overall, the form was at its fore when engaged in combat against a single enemy duelist. However, after the Hundred-Year Darkness saw the destruction of most of the galaxy's Dark Jedi, the chances of a Jedi encountering a lightsaber-wielding opponent began to decrease drastically. In the intervening years, the Great Hyperspace War and the Old Sith Wars began and ended in fits and starts, which caused the appearance of Dark Jedi and Sith to take on a sporadic pattern.

This, combined with the increasing availability of blaster technology, resulted in Jedi encountering ever-increasing numbers of blaster wielding opponents, but only rarely encountering enemy duelists. As Makashi had been designed strictly for blade-to-blade combat, it lacked an effective means of combating enemies with projectile weapons. Due to this oversight, Makashi lost a great deal of its practical applicability, and over time it faded into relative obsolescence. It would eventually be supplanted by Form III, which was both the most defensive of the seven forms and designed specifically for blast-deflection. However, the style would see a return to prominence during the New Sith Wars, a thousand years of off and on warfare which saw the rise and fall of numerous Sith organizations. After the Battle of Ruusan concluded these wars, the style once again faded from popular use and never regained any widespread practice amongst the Jedi.

Form III (Soresu)
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Form III, also known as Soresu, the Way of the Mynock, or the Resilience Form, was the third of the seven classic forms of lightsaber combat that was recognized by the Jedi Council prior to and during the Clone Wars. Soresu was developed during the widespread emergence of blasters as an offensive weapon. Essentially a development on Form I blast-deflect training, Soresu relied on tight bladework and subtle dodges to provide maximum defensive coverage, minimizing exposure to ranged weaponry. Over time, Soresu transcended this basic origin and came to be considered the ultimate expression of non-aggressive Jedi philosophy.

Like Makashi, Soresu relied on an economy of motion and energy efficiency, keeping up constant blade movement to build up momentum and minimize energy expenditure. Form III focused on strong defensive technique to essentially outlast an opponent, waiting until he/she began making mistakes due to frustration or fatigue, before taking advantage of these lapses and countering. Despite its effectiveness, Soresu was heavily criticized for its lack of offensive capabilities, as it facilitated survival rather than victory. As an answer to these weaknesses, the highly aggressive Ataru and Shien forms were developed side by side.

Form IV (Ataru)
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Form IV, also known as Ataru, the Way of the Hawk-Bat, or The Aggression Form, was the fourth of the seven forms of lightsaber combat. The history of Ataru stretched back through the Old Republic, to at least as early as the Mandalorian Wars, where it was commonly employed by Jedi of that day. Ataru continued to be a common form among the Jedi in the latter stages of the Republic and was also known to be employed by the Sith.

An aggressive style, Form IV was fast-paced and effective against single opponents, though weaker in prolonged combat and confined spaces. Also, it was not recommended for use against opponents wielding blasters. Ataru was characterized by Force-assisted acrobatics, such as somersaults and leaping strikes, both for attack and defense. Another characteristic of the form was its fast, powerful strikes from multiple directions. Notable users of this combat form during the Old Republic included Yoda and Qui-Gon Jinn. The New Jedi Order preserved the knowledge of Ataru, and Jedi Masters such as Luke Skywalker, Mara Jade Skywalker, and Kyle Katarn all employed it.

Form V (Shien / Djem So)
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Form V, also known by its two primary disciplines of Shien and Djem So, as well as The Way of the Krayt Dragon or The Perseverance Form, was the fifth of seven forms recognized as canon by the last Jedi Council for lightsaber combat. It was developed by practitioners of Form III who felt that the defensively minded form unnecessarily extended time spent in combat by forcing its users to wait for an opportunity to strike rather than create their own openings. Form V combat was characterized by power attacks and defense immediately followed by a counterstrike.

Shien, considered the classical variant of Form V, was more adept at blocking blaster bolts than for blade-to-blade combat, whereas Djem So was developed later and was specifically intended for use in lightsaber combat. Both Shien and Djem So were designed to use an opponent's attack against them, as evidenced by Shien's focus on returning blaster bolts to their origin and Djem So's emphasis on immediate counterattacks. Although some Jedi felt that Form V encouraged aggression and domination, that sentiment did not stop many Jedi from practicing the form.

Form VI (Niman)
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Form VI, also known as Niman, the Way of the Rancor, the Moderation Form, and the diplomat's form, was the sixth form of the seven forms of lightsaber combat. This fighting style was a hybrid martial art created by effectively combining elements of the preceding lightsaber forms into a single, generalized form. Niman balanced out between the various specializations of the other forms, covering many of the basic moves, but focusing on overall moderation. This resulted in a fighting style that lacked a significant advantage, but also lacking any serious drawbacks, and thereby not leaving adherents as exposed as some of the more aggressive or specialized forms. Overall, Niman had a fairly relaxed focus on bladework, designed as a simple, easily mastered fighting form for Jedi who preferred to devote most of their time to study and diplomacy. Despite this, it could be absolutely deadly in the hands of a skilled practitioner, as demonstrated by such notables as Exar Kun.

To compensate for the relaxed focus on bladework and lack of significant specialization, Niman training regimens encouraged the inclusion of Force-based attacks in combat, such as telekinetic pulls and shoves used in sync with lightsaber strikes. Also, as Niman was developed from two pre-existing martial arts fighting forms that both emphasized the use of dual-blades, it provided a firm foundation for duelists looking to study into such practices. Ultimately, Niman's success in combat was dependent on a practitioner's intuition and creativity in combat, rather than the rote responses common to the other forms.

Form VII (Juyo)
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Form VII, also known as Juyo, the Way of the Vornskr, or the Ferocity Form, was the seventh of seven forms recognized as canon for lightsaber combat by the last Jedi Council of the Old Jedi Order. In use, millennia prior to the Battle of Yavin, the Juyo incarnation of Form VII was described as the most vicious form of lightsaber combat and was said to involve a significant internal focus on the part of the user. Juyo had many practitioners throughout the years, including Jedi Masters Kavar, Zez-Kai Ell, and Vrook Lamar. As time passed, knowledge of Form VII became restricted among the Jedi Order, whose members were worried that its precepts would lead practitioners toward the dark side. In contrast, members of the Sith, such as Darth Maul, employed Juyo without reservation, as did Dark Jedi such as Galen Marek.

There were two variations of Form VII, Juyo, and Vaapad, but both utilized bold, direct movements. According to accounts compiled by the New Jedi Order, use of Form VII was more demanding in terms of energy used due to a broader focus and deeper utilization of emotion. A Form VII practitioner was said to maintain a calm exterior appearance, but they were also stated to experience significant internal pressure while using the Ferocity Form. In addition, it was described as sometimes paradoxical and unpredictable, as well as filled with concepts that made the form too difficult and unattractive to many students.
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Fast Style


Utilizing short and quick motions with the blade that can be chained and combined almost indefinitely, this style allows for multiple attacks at an extremely fast pace. It utilizes a defensive stance where the lightsaber was held across the front of the user, ready to parry attacks and deflect blaster shots or to launch short, fast jabs and cuts.

The style's main advantage was that it was effective in one-on-one combat against slower opponents with lax defenses or multiple opponents who were not wielding melee weapons, especially when combined with Force Speed. Among the three styles, this provided a solid defense against blaster fire. In lightsaber combat, the user could also effectively defend against multiple opponents or a single, stronger opponent.

Relying primarily on speed and multiple attacks, the fast style had certain disadvantages. Firstly, its attacks focus on speed which limited the amount of power behind them, making it easy for a strike to be parried or overpowered. Secondly, its attack range was considerably shorter, forcing the practitioner to take down multiple opponents one at a time unless they're grouped closely together. Third, the fast style's defenses could quickly be broken by an opponent with superior physical strength. Since the blade was kept so close to the body, a strong, cunning opponent will simply hammer the user's blade in the hopes that the practitioner would tire and leave themselves open.

Medium Style

An intermediate style between the fast and the strong styles, the medium style was based on a perfect equilibrium between speed and power. More often than not, the medium style was the first taught to a lightsaber duelist. It was simple in technique, yet more technical and powerful forms could be built from its foundation.

Users of the medium style would typically utilize a neutral stance, the lightsaber being held in medium position in front of the user ready for both defensive and offensive maneuvers. The medium style struck a balance between the powerful but slow swings of the strong style and the short but swift strikes of the fast style.

The medium style was very simple in design, and that is both a strength and a weakness. It is an excellent style to fall back onto when nothing else works and could provide a respectable offense and defense. It effectively combats blasters and holds less skilled lightsaber duelist at bay. However, more skilled gunslingers (such as Boba Fett) or more talented lightsaber duelists (such as Luke Skywalker) would very rapidly break a medium style defense. The same holds true in an offense, as a skilled duelist would rapidly destroy the user's momentum and counterattack.

Strong Style


The strong style is based primarily on wide, powerful strikes to batter through an opponent's defenses, sacrificing speed for unrivaled power. It could inflict more damage than the other lightsaber forms of its time which, coupled with its range, made it especially effective against single opponents armed with melee weapons. This style was quite destructive, and if a practitioner is presented with an opening, they would almost always land a devastating blow.

Utilizing the strong style often left one open to counterattacks, putting them at a disadvantage in terms of speed comparisons against faster opponents, although a sufficiently skilled practitioner could mitigate this. It was also not suited for deflecting blaster shots as the stance required that the user shift the blade quite a bit to cover his body. Thus, it was almost solely utilized in lightsaber combat.[/spoilers]

Lightsaber Combat: The Three Rings:

Outer Ring: The outer ring had four guard positions at the upper right; upper left; lower right and lower left. The outermost ring was characterized by sweeping heavy blows, which though powerful would take longer to deliver.

Middle Ring: Like the outer ring, the middle had four guard positions: high, low, left and right. The middle ring was used to pick up quicker blows and stop them before they could intersect with the body, which was one of the most effective ways of deflecting blaster bolts.

Inner Ring: The inner ring of defense used parries as opposed to blocks and was primarily used against lunging attacks. The lightsaber was kept in close to the body, with the hilt covering the navel. With the tip of the blade angled so that attacks could be picked up on its lower third, then to be shunted aside, and a riposte against an enemy's stomach or chest was possible. This was the last line of defense and was considered dangerous to both defend and attack from.

(1.) Tutaminis: Tutaminis was an umbrella title used by the Jedi Order to classify Force abilities related to energy absorption. Designated as one in a family of Control abilities, tutaminis techniques were taught to Jedi Initiates within the Jedi academy throughout the history of the Order. While taught to all Jedi during the days of the Galactic Republic, it was a rare feat to be capable of dissipating concentrated energy such as what makes up a blaster bolt or lightsaber blade. While it was named and practiced by the Jedi Order, tutaminis was not restricted to use by Jedi. In fact, most Force-based groups and Force-users, in general, learned to use or at least control some of the abilities taught at the Temple.

(2.) Force Body: Force Body was a type of Force technique which allowed any Force-sensitive to push their body's endurance past a safe limit, ignoring and sacrificing their health and well-being in order to sustain their connection to the Force. Very powerful connection to the Force was required for this ability's use. With this, Jedi could live through what would otherwise kill them. This ability could also be used to prevent the user from being severed from the Force.

(3.) Farsight was the ability to gain vague impressions of events happening in other places or times using the Force. These visions focused on strong imagery and emotions. The future is always in motion, however, and is thus subject to change.

Jedi and Sith skilled in this technique were capable of detecting when friends and apprentices were in danger, examining details of past events, and predicting the probable outcome of a stated course of action. Farsight could also be applied to combat, allowing the practitioner to glimpse moves his opponent may make, as well as outside forces that might affect the battle. Sometimes, if the Jedi was in meditation for long enough, in farsight, their spirit could leave their body for a limited amount of time, making their spirit able to go where they please.

(4.) Altus Sopor was the traditional term for the ability to increase a user's focus on the Force. Altus Sopor was a basic component of the control area of Force techniques, and when developed, could allow a practitioner to merge into the Force so that they would become nearly invisible to others.

(5.) Force Reflex was a Force power that allowed the user to effectively slow the world around them, heightening their reflexes and perceptions. Drawing on this power would allow a Jedi a few seconds of heightened reactions, while everything around a Jedi to appear to slow down.

(6.) Battlemind was a power wherein one's morale and fighting spirit was augmented through sheer focus, giving a user the drive to fight through even the hardest of conflicts. One could overcome the disabilities of old age and even fading stamina. Users of Battlemind could find themselves fighting with a great deal more fiery and controlled passion, thus it was not common among the more orthodox fighting styles of the Jedi.

(7.) Force Resistance In its most basic definition, Force resistance referred to the resilience that a Force-user exhibited against Force abilities. Since this defense could be overcome by an opponent's superior willpower and mastery of the Force, the Jedi and Sith could learn to generate an aura providing additional protection against Force powers. Such a technique was also known as Force resistance at the novice level, but mastery of it was ascribed the name Force immunity as its user could render some Force powers entirely inert.

(8.) Battle Meditation was a Force ability that considerably boosted the morale, stamina, and overall battle prowess of an individual's allies while simultaneously reducing the opposition's combat-effectiveness by eroding their will to fight.

(9.) Force Stealth, also referred to as Force Concealment or Buried Presence, was a power that was used by highly skilled Force-sensitives to mask their Force alignment (Light or Dark), their ability to use the Force, or even their entire presence from other Force-sensitives.

(10.) Force of Will was a Control-based Force power that allowed an individual to manipulate the Force to protect themselves from Force power attacks. The individual created a shielding aura around themselves as a manifestation of their will.


(1.) Force Speed was a core Force power that allowed the user to maintain sprinting speeds for a brief time. Greater aptitude granted greater boosts to speed and/or greater duration. The increased speed of the Force-user enabled the individual to see the world and the entities around them in slow motion, allowing them to dodge attacks easily and attack more quickly with greater accuracy.

(2.) Force Healing a power that used the Force to accelerate the natural healing process rapidly, and could be used to heal the most fatal of wounds and injuries. Initial levels required meditation, but greater aptitude usually granted faster regeneration, without the need of meditation. Greater levels of attainment were also able to mend far more severe injuries, even major damage to flesh and bone and even going as far as to mend the internal damage, such as damage to the heart, lungs, and so forth; even to the point of sustaining functions of lost organs.

(3.) Force Light a light side Force power used by the Jedi. When used against a darksider, Force light would weaken the darksider's connection to the Force. With the light of the Force, a Jedi could either purge or contain dark side manifestations or nexus points, whether in places, spirits, or even living persons, though sometimes to detrimental effect. By channeling the Force into withering blasts of light-side energy, the darkness can then be diminished or destroyed permanently. Force light could also be used to sever the bond between a Sith battlelord and his or her followers.


(4.) Force Valor Force Valor was a light side Force power that increased the resolve, accuracy, and speed of one's self and one's allies. Tapping into the Force, a Jedi could increase the rate at which one's capacities functioned, allowing the body to move more quickly, strike more powerfully, and fight with improved accuracy.


(5.) Force Combustion was the Force ability that allowed users to cause an object to explode by sheer force of will. It was rarely used on a person, and the effects on inanimate objects and people were devastating. Depending on the size, density and vulnerability of the object in question, combustion would become harder or easier to use successfully. It is disputed whether combustion could be prevented and stopped if another Force user concentrated on an object to prevent it from exploding. This may have canceled it out, or it may have done nothing.

(6.) Crucitorn as a Jedi technique for transcending physical pain beyond normal thresholds or decreasing. Crucitorn had two possible ways (speculative possibilities) of affecting a Force-user's target. Through means of mental infiltration, a Jedi could focus on another's sensation or interpretation of pain, enhancing it to seem as if an injury was more painful than it really was or alleviate the amount of pain produced. Another possible way that Crucitorn could increase the pain of a target was to literally focus on the wounds themselves, agitating them through the Force and causing more pain to course through the body, making it much more painful than how it would feel being left alone.


(7.) Animal Bond also referred to as Animal friendship, Beast Control or Beast Trick, was the Force ability to control an animal. Once calmed, the animal could be used by the Force user in various ways, including as a mount or guard beast.


(8.) Electric Judgement It showed up as yellow or green energy instead of blue or white, but otherwise, it was very similar in both appearance and usage to the Force power known as Force lightning. This power was uncommon and controversial among the Jedi due to its use having an intrinsic association with anger and aggression and its similarity to Force lightning.


(9.) Force Stun was a Force power that could temporarily deaden the senses and perceptions of a targeted enemy, preventing most movements. It was often used when a Jedi faced a large number of opponents or if they wished to disable an enemy long enough to flee from or apprehend them. To use the power, the Jedi would use the Force to induce them into a catatonic state. Beings or creatures with a high degree of willpower could resist the effects of this power. In addition, it was ineffective against droids and other inorganic beings. Although it was only used against a single enemy, the Jedi Master and famed Guardian Kavar, a known practitioner of this power, was able to stun multiple targets simultaneously.


(10.) Force Enlightenment was a passive supplementary light side Force power. When activated, this power took the Force powers a Jedi was most skilled in, pushing them to the highest degree that the Jedi had previously mastered during his or her routine training.[/spoilers]


If you have any questions, please send them via PM. I am not done with this; I've yet to full post the plot and so on so forth; Lightsaber styles, abilities, Force powers, etc. Send all character sheets to my inbox for review.


 
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