The story is that in a small village there lied a great wheat field and in this field many people worked there, upon the coming of the festival of the wheat god Serius the wheat stole one of the men, when the village found him he was nothing but Straw in clothes, Straw that lived, Straw that hunted, the next day after the discovery the village was in flames and a only a handful of people had come out of this alive, the Twin Dragon empire has heard of this and have sent a force to relieve the village of what they think is a human threat, though this village's past knows more then you think, and the wheat sees knights and has no fear.
Playable and none Playable Peoples:
Empire knight:
the Empire has sent the village an army of knights that have come home from a crusade to the west and are very tired but ready as they think, but are they really? the Empire has some record of the villages past and knows what to do, so why sends pawns that aren't going to do anything instead?
Playable - yes
Classes:
Templar:
the high ranking soldiers that carry with them light chain armor, steal helms and great swords and have a skill for survival, they tend to have group defending them and are the commanders.
Riders:
Horsemen that bring armored horses into battle ready to fight, they aren't that great once off the horse but can hold their own against the Strawmen, it's just.. Well, you'll see.
Born Archer:
people trained from birth to use a bow and arrow, they can shoot three arrows in the span of a minute and are highly trained and accurate.
Holdsmen:
a man who carries a spear and shield, they make up the bulk of the army and are quite powerful in their own right, though they are slow and the enemy can hit hard enough to pierce armor.
Reaver:
they are the ones that have been here from the start and the ones that will be here to the finish, I am not talking about just this event so which am I referring, they know this land to well to be visitors, so what are they? the ghosts of death as they float scythe and sicle in hand masked by face and covered by cloak or are they death?
playable - no
Classes:
Reaper:
the true end, knows how to kill in just three words
(if a Reaper says Di Mor Shaul and points a finger at you, run out of the fingers way or get the him to either stop or point at something else as this spell shall kill whatever it points at instantly, I'll say each word eperately so you have three turns to knock away the hand)
Wraith:
the ends hidden face
Don't look at them for they are truly, Beautiful in the way a human sees a goddess, with one kiss they take the lover on their final journey
Bonemen:
to exist before all of it is truly a gift, to know what life lied before would be welcome but now they lie beneath the fields, but the weight will wake them up, their home will be theirs again. the words of the ancients on their bones, what are you doing in their home?
Playbale - no
Classes:
Warrior:
all one can see is death if one carries a sword and shield
Archer:
Death from a distance doesn't sway, he'll hit you today
Rider:
Run, no hide it doesn't matter the spearmen will find you and you'll die
Immortal:
strange how they say, a immortal with nether die
as here's one now and he skelefied
a spear and shield taller then a man
he'll can make Templars into cans
Commander:
ah at last one in command
a sword is he can hold
knights to cans
be careful with what you're told
Crimson
the demons of fire and madness that saw this land
and everything they see die will be at their hand
Red bodies, twisted horns
and a mouth that opens to moving thorns
whatever will you see
when you see he's fire handy
playable - no
can use fire magic
Villager:
the men and woman that live here and the most likely to die, you're only hope here to survive is to find the knights who will help you, or to run into the forest and hope nothing will find you, though Cambri and farmers Cambri are hard cities to traverse and friends aren't as friendly as you think, and some may be made of Straw.
playable: yes
The only class is what you find, though you can ask to have a particular job
Strawmen:
Te he he it seems that you have found me, though i'm not the individual killing those, that farm with hoes I am the one controlling them and you see they are made of me, advice from the friend to help avoid the end, the Straw needs to be contained, if you hit the right part of the body, they'll fall dead right away, though lay down in me and we'll become a family
won't we?
Classes:
whatever they can get their wheat to hold or in (and I mean clothes)
Game play:
to hit something, block or parry something you must answer my answer:
am I thinking of a number between one and two, which one am I thinking?
you must take a turn system which at every turn I will respond, considering I am controlling more then ninety percent of the world.
if you're a knight you start on the road (incase of newer players just act like you're reinforcements)
if you're a villager you start in the sewers (incase of newer players you're in hiding)
Playable and none Playable Peoples:
Empire knight:
the Empire has sent the village an army of knights that have come home from a crusade to the west and are very tired but ready as they think, but are they really? the Empire has some record of the villages past and knows what to do, so why sends pawns that aren't going to do anything instead?
Playable - yes
Classes:
Templar:
the high ranking soldiers that carry with them light chain armor, steal helms and great swords and have a skill for survival, they tend to have group defending them and are the commanders.
Riders:
Horsemen that bring armored horses into battle ready to fight, they aren't that great once off the horse but can hold their own against the Strawmen, it's just.. Well, you'll see.
Born Archer:
people trained from birth to use a bow and arrow, they can shoot three arrows in the span of a minute and are highly trained and accurate.
Holdsmen:
a man who carries a spear and shield, they make up the bulk of the army and are quite powerful in their own right, though they are slow and the enemy can hit hard enough to pierce armor.
Reaver:
they are the ones that have been here from the start and the ones that will be here to the finish, I am not talking about just this event so which am I referring, they know this land to well to be visitors, so what are they? the ghosts of death as they float scythe and sicle in hand masked by face and covered by cloak or are they death?
playable - no
Classes:
Reaper:
the true end, knows how to kill in just three words
(if a Reaper says Di Mor Shaul and points a finger at you, run out of the fingers way or get the him to either stop or point at something else as this spell shall kill whatever it points at instantly, I'll say each word eperately so you have three turns to knock away the hand)
Wraith:
the ends hidden face
Don't look at them for they are truly, Beautiful in the way a human sees a goddess, with one kiss they take the lover on their final journey
Bonemen:
to exist before all of it is truly a gift, to know what life lied before would be welcome but now they lie beneath the fields, but the weight will wake them up, their home will be theirs again. the words of the ancients on their bones, what are you doing in their home?
Playbale - no
Classes:
Warrior:
all one can see is death if one carries a sword and shield
Archer:
Death from a distance doesn't sway, he'll hit you today
Rider:
Run, no hide it doesn't matter the spearmen will find you and you'll die
Immortal:
strange how they say, a immortal with nether die
as here's one now and he skelefied
a spear and shield taller then a man
he'll can make Templars into cans
Commander:
ah at last one in command
a sword is he can hold
knights to cans
be careful with what you're told
Crimson
the demons of fire and madness that saw this land
and everything they see die will be at their hand
Red bodies, twisted horns
and a mouth that opens to moving thorns
whatever will you see
when you see he's fire handy
playable - no
can use fire magic
Villager:
the men and woman that live here and the most likely to die, you're only hope here to survive is to find the knights who will help you, or to run into the forest and hope nothing will find you, though Cambri and farmers Cambri are hard cities to traverse and friends aren't as friendly as you think, and some may be made of Straw.
playable: yes
The only class is what you find, though you can ask to have a particular job
Strawmen:
Te he he it seems that you have found me, though i'm not the individual killing those, that farm with hoes I am the one controlling them and you see they are made of me, advice from the friend to help avoid the end, the Straw needs to be contained, if you hit the right part of the body, they'll fall dead right away, though lay down in me and we'll become a family
won't we?
Classes:
whatever they can get their wheat to hold or in (and I mean clothes)
Game play:
to hit something, block or parry something you must answer my answer:
am I thinking of a number between one and two, which one am I thinking?
you must take a turn system which at every turn I will respond, considering I am controlling more then ninety percent of the world.
if you're a knight you start on the road (incase of newer players just act like you're reinforcements)
if you're a villager you start in the sewers (incase of newer players you're in hiding)
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