Missmonkey
Wife of TrashPanda. Queen of Monkeys.
Inner Sanctum Nobility
♔ Champion ♔

This is an interest check. Character sheets and all that will be added probably by Sunday the 23rd if we can get just a little more interest.
If not, I will log the idea away for another time and work on something else of my design.
Mansion of The Black Lily
Nestled deep in the forest, though no one is really sure which one, is a beautiful Gothic mansion owned by a beautiful sorceress by the name of Abigail Wickenstein.
Abigail runs this mansion as brothel catering strictly to the supernatural community, likewise the individuals working for Abigail are also of supernatural nature… males, females and everything in between have found their way to Abigail for one reason or another, in exchange for their work, they are paid well, clothed exquisitely, fed only the best food, provided with basically anything everything they need and protected fiercely with all of Abigail's vast power.
Any who step within Abigail's mansion and dare to harm a member of her chosen family, enchanted knight statues placed in every room will come to life, throw the individual out of the mansion and Abigail places an irrevocable enchantment upon these offenders that prevent them from ever approaching the grounds of The Black Lily ever again. Never again will black lilies show them the way.
The knight statues will know if The Black Lily employee is consenting to any kind of bedplay that might otherwise be misinterpreted. The defense spell only activates if the employee is not consenting or feeling in distress.
Only those of a supernatural or inhuman persuasion can find The Black Lily mansion, all one must do is walk into any wooded area, think about The Black Lily and a trail of black lilies will show the way into the pocket dimension where The Black Lily is tucked safely away from human detection.
Those who work for Abigail are not required to engage in sexual activities with the patrons, those that wish otherwise may cater to the patrons arriving at The Black Lily seeking only pleasant conversation and an ear to listen.
Individuals who do engage in sexual activities with the patrons wear a bracelet or necklace bearing a charm of a black lily made of polished jet, enabling the patrons to know it is okay to approach them with this request.
Patrons may be denied this service if the particular individual approached does not wish to service them. Aggressive behavior from patrons when denied will be met with Abigail's wrath, she will not tolerate abuse in her home.
RULES
If not, I will log the idea away for another time and work on something else of my design.

Mansion of The Black Lily
Nestled deep in the forest, though no one is really sure which one, is a beautiful Gothic mansion owned by a beautiful sorceress by the name of Abigail Wickenstein.
Abigail runs this mansion as brothel catering strictly to the supernatural community, likewise the individuals working for Abigail are also of supernatural nature… males, females and everything in between have found their way to Abigail for one reason or another, in exchange for their work, they are paid well, clothed exquisitely, fed only the best food, provided with basically anything everything they need and protected fiercely with all of Abigail's vast power.
Any who step within Abigail's mansion and dare to harm a member of her chosen family, enchanted knight statues placed in every room will come to life, throw the individual out of the mansion and Abigail places an irrevocable enchantment upon these offenders that prevent them from ever approaching the grounds of The Black Lily ever again. Never again will black lilies show them the way.
The knight statues will know if The Black Lily employee is consenting to any kind of bedplay that might otherwise be misinterpreted. The defense spell only activates if the employee is not consenting or feeling in distress.
Only those of a supernatural or inhuman persuasion can find The Black Lily mansion, all one must do is walk into any wooded area, think about The Black Lily and a trail of black lilies will show the way into the pocket dimension where The Black Lily is tucked safely away from human detection.
Those who work for Abigail are not required to engage in sexual activities with the patrons, those that wish otherwise may cater to the patrons arriving at The Black Lily seeking only pleasant conversation and an ear to listen.
Individuals who do engage in sexual activities with the patrons wear a bracelet or necklace bearing a charm of a black lily made of polished jet, enabling the patrons to know it is okay to approach them with this request.
Patrons may be denied this service if the particular individual approached does not wish to service them. Aggressive behavior from patrons when denied will be met with Abigail's wrath, she will not tolerate abuse in her home.
RULES
- Sanctum Rules must be followed at all times. Read them if you haven't already.
- Please treat everyone in this game with courtesy and respect. No being a bully or starting fights. I will get staff involved if I absolutely must.
- We are LGBT+ friendly here. Everyone is welcome and certainly, I am sure there will be something for everyone to enjoy.
- Please have absolute respect for people's boundaries and comfort zones, do not try and force anything on someone that they do not want. Staff will be informed if something along the lines of 'Thank you for thinking of me, but no thank you' is not enough for whatever the situation might be.
- DO NOT push and/or bully for replies. People are busy with personal lives, jobs, kids and much more, be conscious of the fact that something important might actually be preventing a person from posting as quickly as you'd desire.
- This is a smut leaning sandbox style game intended purely for enjoyment, there will not be any kind of grand exciting plot with twists and turns. If you wanted something like that, I'm afraid this game might be disappointing for you.
- Absolutely no mortal 'average joe' characters are permitted. There are spells in place to prevent normal people from finding the mansion and no one is going to somehow 'accidentally' find their way there. Sorry. No loopholes to have normal human characters.
- Employee characters must fill out a character sheet, give it to Missmonkey here in a spoiler for approval and then after being approved by Missmonkey, it must be posted into the designated character sheet thread for the game.
- Patron characters may fill out a sheet if they wish to, but it's not required if you intend for your patron character to be one of the come and go types. However, please use the provided header with brief information about your character and float a shrunken down picture of your character off to one side of your post. It helps people in replying to you when they know what your characters look like and etc.
- If you play a vampire or werewolf, please look at the spoiler at the end of the rules, I have worked out two types for each. This is to prevent bickering between players over how someone's vampire or werewolf is different from theirs and they think they should be able to control how something works because their character was there first and yada, yada, yada. I've seen it before and I want to avoid that happening here, so my rules on the two species will be law. Sorry if this is an inconvenience, but if anyone is going to decide that, it will be the GM.
- Any questions may be privately sent to Missmonkey and will be answered as quickly as is possible. Please have patience.
- The era for this game will be modern day. Although immortal beings originating from older eras are totally welcome to wear the clothing of their day if they so choose to.
First you have purebloods- The exact origins of purebloods are not entirely certain, but a time honored and widely accepted legend states that the purebloods were the result of the ancient woman Lilith mating with a mortal man after she became a demon… the child created from this union fed not upon grain or any kind of meat… but upon the blood of mortals.
Purebloods can go in the sunlight, but not for long periods of time. Anything longer than two hours would begin to result in sunburns that would gradually become worse and worse the longer the pureblood vampire spends in the direct sunlight.
Purebloods can also reproduce in the traditional way, although it can take some time to do so… unless of course, it was a male pureblood mating with a mortal woman instead of another pureblood. Mortal wombs are surprisingly very receptive to pureblood seed. Pureblood scientists are still exploring the reasons why that might be.
Another fact about purebloods that stands out against the other kind is that purebloods only need to feed once a week, though they certainly can more often if they so desire to. For Standard once a week feeding, they must either drain a mortal to the point of death to get enough or take a small portion from at least four to five.
If they choose to feed in small portions from various mortals here and there over the course of the week period, they'll likely not be as strong as when doing it in one go, but they would certainly be A-Okay healthwise.
Over time mortals have comforted themselves with false ways to keep these dark beings at bay… these falsehoods include garlic, running water and crosses. Granted Crosses do make them feel extremely uncomfortable, but they do not repel them as mortals like to believe.
One thing that does repel pureblood vampires is silver, real silver that hasn't been blended with any other filler metals. Coming into contact with it to their bare skin results in agonizingly painful burns.
All purebloods are taught from the moment they become capable of logical thought their natural talent with the powers of hypnosis and suggestion. Using these invaluable tools has helped them for thousands of years to prevent their existence from being exposed to mortals… or least the bulk of mortal society and most importantly, any credible mortals.
Mortals lacking control over the psychic sides of their brain are powerless against these abilities.
Psychic mortals depending upon how powerful they are range from being able to put up a fight all the way to being completely immune. It takes a damn powerful psychic though to be immune to a pureblood vampire's influence.
Pureblood vampires are by default ten times more powerful in every respect than the other type of vampires. Be it stronger, faster, smarter, they are simply superior and they never let their lesser kin forget it.
Examples of powers commonly seen among purebloods: Floating/Levitation, walking on walls/ceilings, rapid healing from damage (when not in direct sunlight), sensing the location of other vampires or mortals they've fed from before, undetectable movement (fuckers be damn fast), hypnosis, planting suggestions and many more.
Now the other kind of vampires are referred to as 'the turned'... you see, through a blood exchange, willing or not, a vampire could convert a mortal into another vampire. Unlike purebloods, this is the only way turned vampires can make more of themselves, they are incapable of reproducing sexually. Their… parts… work just fine, but there are no eggs or any salmon swimming upstream. You get the point.
It's said long ago that a pureblood vampire got impatient with trying to find the right mate for himself and wanted to build a clan at a much faster rate, so he experimented with giving a mortal some of his blood… eventually he discovered that an even exchange of blood would get him as close to the desired results as he would ever get in this particular method.
Turned vampires are capable of a watered down version of pureblood vampires psychic powers, they can walk up walls and on ceilings as easily as spiders… but unlike purebloods, they are not capable of floating or levitating. Nor can they heal quite fast as purebloods do… although they do have rapid healing, just not as quickly as a pureblood would.
Most well practiced psychic mortals can resist a turned vampire's mental influence easily enough. However, mortals lacking control over the psychic parts of their brain are reduced to snacks.
Anything left unanswered about either type, don't be afraid to ask. Just hit me up in PM or something.
With werewolves, there are two types.
Purebloods are born werewolves, legends state that they trace back to the lineages of Remus and Romulus, but like most legends, this cannot be 100% confirmed
Pureblood werewolves gain the ability to shift into their dire wolf form at the age of 6, they are taught from their parents how to channel their inner wolf and shift back and forth at will.
In terms of speed and strength, purebloods are superior to their infection turned counterparts.
With the other type of werewolves, the infection turned are created from mortal humans when a werewolf bites or scratches them, passing the lupine gene into their bloodstream, which then latches on and integrates itself into the receiver's genetics.
Unlike their pureblood counterparts, infection turned werewolves are forced to turn during the full moon, although legends about them not maintaining their human mind are completely false.
When the sun rises after a full moon, the infection turned werewolf will shift back into their humanoid form.
Infection turned werewolves can be taught to control their shifting through apprenticing under the teaching of a pureblood werewolf. Resisting the full moon is the easiest part of the tutelage, but channeling their inner wolf to shift back and forth at will, that takes some dedication from the student.
Purebloods and Infection turned alike share enhanced senses of hearing, smell and instinct, both in and out of their werewolf forms.
Purebloods can go in the sunlight, but not for long periods of time. Anything longer than two hours would begin to result in sunburns that would gradually become worse and worse the longer the pureblood vampire spends in the direct sunlight.
Purebloods can also reproduce in the traditional way, although it can take some time to do so… unless of course, it was a male pureblood mating with a mortal woman instead of another pureblood. Mortal wombs are surprisingly very receptive to pureblood seed. Pureblood scientists are still exploring the reasons why that might be.
Another fact about purebloods that stands out against the other kind is that purebloods only need to feed once a week, though they certainly can more often if they so desire to. For Standard once a week feeding, they must either drain a mortal to the point of death to get enough or take a small portion from at least four to five.
If they choose to feed in small portions from various mortals here and there over the course of the week period, they'll likely not be as strong as when doing it in one go, but they would certainly be A-Okay healthwise.
Over time mortals have comforted themselves with false ways to keep these dark beings at bay… these falsehoods include garlic, running water and crosses. Granted Crosses do make them feel extremely uncomfortable, but they do not repel them as mortals like to believe.
One thing that does repel pureblood vampires is silver, real silver that hasn't been blended with any other filler metals. Coming into contact with it to their bare skin results in agonizingly painful burns.
All purebloods are taught from the moment they become capable of logical thought their natural talent with the powers of hypnosis and suggestion. Using these invaluable tools has helped them for thousands of years to prevent their existence from being exposed to mortals… or least the bulk of mortal society and most importantly, any credible mortals.
Mortals lacking control over the psychic sides of their brain are powerless against these abilities.
Psychic mortals depending upon how powerful they are range from being able to put up a fight all the way to being completely immune. It takes a damn powerful psychic though to be immune to a pureblood vampire's influence.
Pureblood vampires are by default ten times more powerful in every respect than the other type of vampires. Be it stronger, faster, smarter, they are simply superior and they never let their lesser kin forget it.
Examples of powers commonly seen among purebloods: Floating/Levitation, walking on walls/ceilings, rapid healing from damage (when not in direct sunlight), sensing the location of other vampires or mortals they've fed from before, undetectable movement (fuckers be damn fast), hypnosis, planting suggestions and many more.
Now the other kind of vampires are referred to as 'the turned'... you see, through a blood exchange, willing or not, a vampire could convert a mortal into another vampire. Unlike purebloods, this is the only way turned vampires can make more of themselves, they are incapable of reproducing sexually. Their… parts… work just fine, but there are no eggs or any salmon swimming upstream. You get the point.
It's said long ago that a pureblood vampire got impatient with trying to find the right mate for himself and wanted to build a clan at a much faster rate, so he experimented with giving a mortal some of his blood… eventually he discovered that an even exchange of blood would get him as close to the desired results as he would ever get in this particular method.
Turned vampires are capable of a watered down version of pureblood vampires psychic powers, they can walk up walls and on ceilings as easily as spiders… but unlike purebloods, they are not capable of floating or levitating. Nor can they heal quite fast as purebloods do… although they do have rapid healing, just not as quickly as a pureblood would.
Most well practiced psychic mortals can resist a turned vampire's mental influence easily enough. However, mortals lacking control over the psychic parts of their brain are reduced to snacks.
Anything left unanswered about either type, don't be afraid to ask. Just hit me up in PM or something.
With werewolves, there are two types.
Purebloods are born werewolves, legends state that they trace back to the lineages of Remus and Romulus, but like most legends, this cannot be 100% confirmed
Pureblood werewolves gain the ability to shift into their dire wolf form at the age of 6, they are taught from their parents how to channel their inner wolf and shift back and forth at will.
In terms of speed and strength, purebloods are superior to their infection turned counterparts.
With the other type of werewolves, the infection turned are created from mortal humans when a werewolf bites or scratches them, passing the lupine gene into their bloodstream, which then latches on and integrates itself into the receiver's genetics.
Unlike their pureblood counterparts, infection turned werewolves are forced to turn during the full moon, although legends about them not maintaining their human mind are completely false.
When the sun rises after a full moon, the infection turned werewolf will shift back into their humanoid form.
Infection turned werewolves can be taught to control their shifting through apprenticing under the teaching of a pureblood werewolf. Resisting the full moon is the easiest part of the tutelage, but channeling their inner wolf to shift back and forth at will, that takes some dedication from the student.
Purebloods and Infection turned alike share enhanced senses of hearing, smell and instinct, both in and out of their werewolf forms.
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