Either Needed The Dawn Breaker: Voyage to Lemuria

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Either Needed The Dawn Breaker: Voyage to Lemuria

Name: Brahman "Ramma" Ahtani

Race: Mau

Age: 25

Appearance (Please feel free to use images):
zEKSRur.jpg

Personality: Ramma is true to the Mau nature due to the way he was raised. He is tough, ready for a fight, and courageous. If he isn't the one starting the fight to defend his honor, he's the first to throw himself into a fight to defend those that have his back. However, the brutish exterior is hardly all there is to the Mau. He is a jovial and laidback man around those he likes. Furthermore, he is always ready to back and support those he views worthy of his skill. He enjoys a good drink, a daring adventure, and the coin that comes with a successful loot or taking of a ship. He has an air of confidence about him that seems unshakable. It is very "take it or leave it" when it comes to his opinions or actions. His prideful nature makes him brash, but under most cases he can be tempered by the one he views as in charge. Personally, he doesn't care to be the leader and prefers to follow another's lead. His lack of exposure to most outside of Mau culture leaves him a bit naive in some cases to trickery and he isn't the sharpest sword on the rack. But what would he need with fancy words and clever tricks when his axe can solve the problem with one swing?

Strengths:
*He is a powerhouse in a fight or for labor and doesn't tire easily
*He may be a brazen and impulsive, but he respects authority and follows direction of someone he respects
*He can swing an axe and use his fists to protect himself and others

Weaknesses:
*Due to his size, he is lumbering, not great for a fight in small spaces
*He's dim and prone to being outsmarted
*His temper can get him trouble, especially if he views the slight as above his tolerance level

Background: Ramma was raised in the pride of Ahtani tribe, a group of Mau that were a nomadic. The Elders said their origins as a wandering band was due to their motherland being taken by the settlers in the past and their ancestors preferring to continue the warring and bandit like lifestyle than settle in any one place. The Ahtani tribe made its notoriety and living from raiding settlements and pillaging the countryside. He was the second born son of his father, Kedar, the chosen tribe leader due to his prowess as a fighter and the control he commanded with iron fist. Not the most caring or sheltering environment, Ramma grew up fast and learned quickly that you either strove to survive or the tribe would crush you like they did everyone else. They left no room for weakness, cared only for their own survival, and loyalty was only found if you had the power to command it. Ramma thrived in this environment as a teenager and showed the tribe he could meet their expectations with his power and fearless nature. His older brother, Curran, began to see his younger brother's progress and growing favorability in the tribe. He began seeing Ramma as a threat to his secured position as next in line to become leader. After garnering the support of enough that were less than loyal to his father and greedy for Curran's promises of change, they slaughtered Kedar and his supporters when they caught them unaware. Ramma was only left alive to give Curran the pleasure of forcing the boy to live with the knowledge he was bested and the weakest of the tribe. He had Ramma sold off to slavers who were seeking out Mau that fetched a steep price on the market.
Fueled by his own shame and rage, Ramma helped start a mutiny on board the slaver's ship and tried to steer the ship back to his home to face his brother and at least die honorably. A fellow Mau on board, a female named Imani with a quick whit and a quicker sense, talked him out of it. Imani offered him tales of her life outside of the tribe lands, a life where she was able to seek adventure and riches before her untimely capture. It took a little convincing, but a young Ramma realized there could be more to his life than dying for a dishonorable tribe that didn't deserve his life nor his care. He took to learning how to run a ship from Imani and was trusted with the helm due to his size and strength. After years of sailing with her and living a life of piracy, Imani decided to retire with her crew and riches. She offered Ramma to stay with her as her chosen family. Hardly the type for civil life, Ramma declined her offer and stuck out on his own. It was by luck that he found his way onto Captain Adala's crew, mostly due to his experience handling a ship and his ability to do hard labor. When most everyone else abandoned her hair-brained scheme to find the lost city, Ramma stayed on board due to his respect for the captain and her fiery personality. She had his trust and full support. After all, he wasn't being paid to truly considered if the blasted place even existed, just to make sure they didn't sink when she wasn't at the helm and to lift heavy things for the Quartermaster.

Experience (are ye a well-salted sailor or are ye a greenie?): Experienced enough to get the job done.

Requested Position aboard the Dawn Breaker: Crew member (Helmsman possibly if no one has an issue?)
 
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Name: Brahman "Ramma" Ahtani

Race: Mau

Age: 25

Appearance (Please feel free to use images):
zEKSRur.jpg

Personality: Ramma is true to the Mau nature due to the way he was raised. He is tough, ready for a fight, and courageous. If he isn't the one starting the fight to defend his honor, he's the first to throw himself into a fight to defend those that have his back. However, the brutish exterior is hardly all there is to the Mau. He is a jovial and laidback man around those he likes. Furthermore, he is always ready to back and support those he views worthy of his skill. He enjoys a good drink, a daring adventure, and the coin that comes with a successful loot or taking of a ship. He has an air of confidence about him that seems unshakable. It is very "take it or leave it" when it comes to his opinions or actions. His prideful nature makes him brash, but under most cases he can be tempered by the one he views as in charge. Personally, he doesn't care to be the leader and prefers to follow another's lead. His lack of exposure to most outside of Mau culture leaves him a bit naive in some cases to trickery and he isn't the sharpest sword on the rack. But what would he need with fancy words and clever tricks when his axe can solve the problem with one swing?

Strengths:
*He is a powerhouse in a fight or for labor and doesn't tire easily
*He may be a brazen and impulsive, but he respects authority and follows direction of someone he respects
*He can swing an axe and use his fists to protect himself and others

Weaknesses:
*Due to his size, he is lumbering, not great for a fight in small spaces, and
*He's dim and prone to being outsmarted
*His temper can get him trouble, especially if he views the slight as above his tolerance level

Background: Ramma was raised in the pride of Ahtani tribe, a group of Mau that were a nomadic. The Elders said their origins as a wandering band was due to their motherland being taken by the settlers in the past and their ancestors preferring to continue the warring and bandit like lifestyle than settle in any one place. The Ahtani tribe made its notoriety and living from raiding settlements and pillaging the countryside. He was the second born son of his father, Kedar, the chosen tribe leader due to his prowess as a fighter and the control he commanded with iron fist. Not the most caring or sheltering environment, Ramma grew up fast and learned quickly that you either strove to survive or the tribe would crush you like they did everyone else. They left no room for weakness, cared only for their own survival, and loyalty was only found if you had the power to command it. Ramma thrived in this environment as a teenager and showed the tribe he could meet their expectations with his power and fearless nature. His older brother, Curran, began to see his younger brother's progress and growing favorability in the tribe. He began seeing Ramma as a threat to his secured position as next in line to become leader. After garnering the support of enough that were less than loyal to his father and greedy for Curran's promises of change, they slaughtered Kedar and his supporters when they caught them unaware. Ramma was only left alive to give Curran the pleasure of forcing the boy to live with the knowledge he was bested and the weakest of the tribe. He had Ramma sold off to slavers who were seeking out Mau that fetched a steep price on the market.
Fueled by his own shame and rage, Ramma helped start a mutiny on board the slaver's ship and tried to steer the ship back to his home to face his brother and at least die honorably. A fellow Mau on board, a female named Imani with a quick whit and a quicker sense, talked him out of it. Imani offered him tales of her life outside of the tribe lands, a life where she was able to seek adventure and riches before her untimely capture. It took a little convincing, but a young Ramma realized there could be more to his life than dying for a dishonorable tribe that didn't deserve his life nor his care. He took to learning how to run a ship from Imani and was trusted with the helm due to his size and strength. After years of sailing with her and living a life of piracy, Imani decided to retire with her crew and riches. She offered Ramma to stay with her as her chosen family. Hardly the type for civil life, Ramma declined her offer and stuck out on her own. It was by luck that he found his way onto Captain Adala's crew, mostly due to his experience handling a ship and his ability to do hard labor. When most everyone else abandoned her hair-brained scheme to find the lost city, Ramma stayed on board due to his respect for the captain and her fiery personality. She had his trust and full support. After all, he wasn't being paid to truly considered if the blasted place even existed, just to make sure they didn't sink when she wasn't at the helm and to lift heavy things for the Quartermaster.

Experience (are ye a well-salted sailor or are ye a greenie?): Experienced enough to get the job done.

Requested Position aboard the Dawn Breaker: Crew member (Helmsman possibly if no one has an issue?)
I love him! I will be sure to add you to the posting order and place Ramma into the character sheet thread that we have made as well. Happy to have him in the crew, I think he will make for a fun but hazardous 'playmate' for Saris lol.
 
This sounds interesting; if you need a fictional language in this, I can make some conlangs (constructed languages) for you guys! I've been doing it for a long time.
 
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