Character(s) The End of All Things Cast Section

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Character(s) The End of All Things Cast Section

King Ad Rock

Abednego
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THE END OF ALL THINGS
CAST OF CHARACTERS

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@King Ad Rock
as
Ziek Sidane
(zy-EEK sih-DAYN)​


Age: 30

Race: Nomasda-Kilderlander (Kilderlander Father, Nomasda Mother)

Weapon of Choice: A long, serrated spear with a heavy steel counterweight at the base of its Corl wooden haft, which ensures perfect balance and serves as a blunt tool for non-lethal combat. This mass also allows Ziek to hurl the weapon with deadly precision and force. His former mentor, Syler Hazule, had the unique piece forged as a gift during the War of Royalty.

Personality


Those who meet Ziek do not forget him quickly. A loud, sarcastic, and self-perceived smooth talker, he always has a witty response, or at least what he considers to be one, for any precarious situation regardless of appropriateness. His abrasive, foul mouth and cocky demeanor have, on more than one occasion, landed him in visible trouble at a time in his life when he should be keeping a low profile. A combat veteran, Ziek suffers from what is known as “Soldier’s Shakes.” To combat the sleeplessness, nightmares, anxiety, and depression that come with this, he spends his time drowning himself in liquor, imbanje, women, and false bravado. While traveling from city to city in Southern Seldwa, he participates in any reckless behavior he believes will help him forget the dead and the past.


Physical Description


Unless standing beside a towering T’Odis, Ziek is notably tall at six-foot-three. His lithe, muscular build suggests both speed and power; however, it remains largely concealed beneath loose clothing. Both exposed arms are riddled with scars from past conflicts; his right is covered from shoulder to forearm in the black ink of a hawk’s talon. A deep bronze complexion and messy, dark curls make his mixed heritage obvious. Dark circles and heavy-lidded squints reveal a chronic lack of rest, his emerald green eyes remain perpetually narrowed. A permanent half-smirk is plastered across his mouth, signaling a mischievous streak. Piercings in his ears and left eyebrow are habits he adopted during a youth spent traveling with pirates. He spares a few moments every few weeks to shave, refusing to grow a full beard. On his right wrist, he wears an old Nomasda slave chain as a memento of someone from his past.



Background


Ziek was born in a small smithing village on the outskirts of Iorn, Kilderland, to a Kilderlander father and a Nomasda mother. His mother died of illness when he was only five; the loss took a heavy emotional toll on his father, the famed smith Archkan Sidane. Sinking into an alcoholic depression, Archkan largely left Ziek to his own devices to fend for himself. This environment fostered a sense of self-reliance and independence in the boy from a very early age.

Ziek lost his father at the age of eleven when a group of marauders raided and burned down the quiet village he called home; they had come specifically for his father’s steel. Hidden behind a suit of armor, Ziek could only watch helplessly as his father was cut down with his own blades. He escaped both the flames and the killers, running aimlessly into the Kilderland plains. It was there that he met Syler Hazule, a bald, meditative Nomasda man who had just entered the country. Fighting back tears, the boy told the strange man what had happened, hoping to warn him of the danger. Ziek watched in both bewilderment and awe as Syler wordlessly stood and walked toward the burning village with nothing but a cane. He contemplated leaving; however, with nowhere to go and no coin in his pockets, the young Ziek decided to follow the old man out of pure curiosity. From the nearby hills, Ziek watched Syler stroll over to several boorish bandits who were looting a small home on the outskirts of town. It appeared as if one of the bandits was about to speak; before he could get a word out, Syler thrust the tip of his steel-tipped cane deep into the eye socket of the leather-clad criminal. The other two bandits dropped their ill-gotten gains and rapidly drew their blades in panic.

What followed was a work of art. Ziek gazed, almost in a trance, as Syler danced among the flames. Every step and movement was perfectly calculated. The outlaws swung their weapons with every bit of their strength, but they never managed to nick him, not even once. Using only the cane, Syler Hazule ended the life of every bandit who participated in the raid, fighting well into the morning hours. After Syler yanked his cane from the throat of his last victim with a sickening noise, he turned and wordlessly strolled back to his camp as if nothing had happened. Ziek witnessed every action, breathing it in as if it were life-saving air. The tragedy of losing his father, the sight of the massacre, and the cold Kilderland winds left Ziek shaking from head to toe as he slowly approached the now-seated Syler. The trembling young man asked the elder warrior if he would take him to the city of Ozryn, where he had family. Syler agreed; however, they never reached the city, instead deciding to travel together through Seldwa looking for odd jobs.

Along the way, and at Ziek’s behest, Syler began to subject his youthful traveling companion to rigorous, psychotic, and seemingly abusive combat training. Every morning, afternoon, and evening were spent learning to handle a sword and shield. There was sparring with two swords in one hand for weight training as soon as he was strong enough to hold them. For months at a time, he was rarely given a break. Running miles, lifting heavy loads, and climbing hundreds of feet became daily and even hourly activities. When his sword fighting became strong enough, nighttime was designated for reading and study. Syler would pull books, almost as if out of nowhere, and demand that Ziek read them within short windows of time; he was given texts on fencing, hand-to-hand combat, military strategy, herbology, fictional ballads, and poetry. Even a cookbook was once thrown at him while Syler was in a drunken stupor, with a demand that the recipes be memorized. Then, with no warning whatsoever, Ziek would find himself put through bizarre tests and trials formulated by the strange, booze-soaked mind of the mysterious Syler. Alongside the traditional sword training came these intense feats:

  • At thirteen, Ziek was abandoned deep in the unsettled Swazi rainforest of Tungwa to survive for two months with only a fishing net and a small dagger.
  • He was forced to hunt daily for both Syler and himself, regardless of whether they had coin for a proper meal.
  • To teach him horsemanship, Syler tied Ziek’s legs securely to a mount and set the animal loose across the Kilderland countryside.
  • For days at a time, Ziek was forced to stand on one leg atop narrow stumps in the pouring rain or snow; Syler would throw pebbles at him and laugh while Ziek struggled to maintain his balance.
  • Syler sold him to pirates during his fourteenth year after losing a round of Pa Xhuumese dice to Pirate-King Chavi. Ziek had his left pinky severed when he was caught cheating the King; six months later, Syler bought him back and acted as if the boy had never been gone. Ziek, however, had learned to sail in the interim.
  • At fifteen, he was locked in a Tungwa library for a month until he could articulately request his release in Pa Xhuumese, Staal-Spech, T’Odis, and Ancient Nomasda.
  • Once Ziek learned tracking, he would frequently wake to find Syler had abandoned camp, leaving only a note (often in a foreign tongue) instructing the boy to catch up.
  • While Ziek bathed, Syler would move his clothes to precarious heights, tying them to treetops or cliff edges; Ziek was then forced to reclaim them in the buff.
  • He was left in the Desert of Swords in Umushilika for a month with only a few water gourds and a short sword. Syler commanded him never to run if he encountered an Imbulu, claiming he would somehow know if the boy faltered.
  • Syler forced Ziek to fence blindfolded once he grew proficient with a blade; every misstep or failed parry earned a sharp crack from the old man's cane against the top of Ziek’s head.
  • During part of his sixteenth year, Ziek was left in the North Mountains of T’Odis for two months with nothing but furs and a rickety longbow. Syler stayed comfortably at a Laorn inn; Ziek was forbidden from showing his face there until he returned with a severed Baork’s head.

Syler forced him to take his first life at sixteen while hunting a bounty they had taken in Northern Kilderland. The man, accused of kidnapping, murder, and slavery, pleaded for his life; Syler’s only words were, “Be merciful. Make it quick and painless, young one.”

During these travels across Seldwa, the pair amassed a following of like-minded and nearly as skilled companions. They recruited everyone from expert swordsmen to deadly marksmen of all races. From these associates, Ziek continued to learn. He was taught to properly handle a spear by a famed Pa Xhuumese warrior named Channarong Kaouthai, a weapon he quickly grew fond of. This core group eventually became known as the Black Talon Mercenaries, gaining notoriety for executing any mission handed to them. This reputation earned them a place in Queen Elowen's Mercenary Army at the start of the War of Royalty in the Year ***. Ziek had killed several times since that first hunt, mostly taking crime bounties, but open conflict was different. He proved a fearsome and proficient warrior on the battlefield at only seventeen; however, his adolescent mind struggled to cope with the grim realities of warfare.

After several successful battles where the young mercenary collected an almost unbelievable number of kills and slew numerous high-ranking officers in the Kilderland Royal Army, tales of his speed, ferocity, and tenacity earned him the titles "Syler's Butcher Boy" and "Nomasda Blood Child." These monikers were used by both the royal forces and those fighting alongside him. Something changed deep inside Ziek at one point during the war; he began to freeze in the midst of battle. As his nerves failed him, his blood would rush and his heartbeat would increase until he felt he might lose consciousness. Numerous times toward the end of the conflict, Ziek endangered himself and those around him with his hesitant behavior on the battlefield. These symptoms are known to veterans as “Soldier’s Shakes”; luckily for Ziek, the fighting was nearing its end. Prince Unger’s forces were defeated at the Battle of Boar’s Den, and the allied mercenary forces returned to the capital for their expected nobility.

Things took a turn for the worse for the Black Talons. Only Syler, Ziek, and Queen Elowen herself know exactly what happened that evening; for reasons unknown, Syler Hazule was accused of attacking the monarch. Upon learning this, and with the Queen’s permission, the noble lords decreed that every Black Talon be executed without question. What followed is now known as “The Slaying of the Talons,” as the royal guard surrounded and attacked every mercenary in Kein. They fought bravely and the streets ran red with blood; however, the group was eventually overwhelmed and slain one by one.

Only Ziek and Syler managed to escape the chaos. Once the pair had made it safely from Kein and could rest, Ziek confronted Syler with bitter truths. Their heated exchange ended in a physical altercation between mentor and protégé. Finding that Ziek had become his match, Syler let him go. The men parted ways, and they have not crossed paths since.

Nearly a decade has passed since that day; Ziek now wanders through Seldwa without direction, drinking whatever he can get his hands on to help him sleep and drown out the past. His journey has brought him to a small village called Jakka’s Crossing, nestled in the jungles along the border of Kilderland and Tungwa. In this remote settlement, he has taken up residence at a local tavern to cause a ruckus, much to the frustration of the owner and staff.
 
Name: Fa-Ying
(Celestial Princess)​


Age: 23
Race/Ethnicity: Pa Xhuumese
Weapon of Choice: Short Sword (Dao)
Languages Spoken: Primarily Kilderland Common, with a smattering of Old Pa Xhuumese


Personality: Fa-Ying is a very curious young woman, always eager to experience new adventures. She cares little for the mundanity of normal life, and since she was very young, she’d been rebellious towards any authority figure that would try and restrain her. She’s wise beyond her years and yet there seems to be reckless streak inside her. While she is good hearted, helpful and generous, she has no qualms about stealing from those who would oppress others or from those who can afford it. She has little desire to be rich, only taking enough to get by.


Physical Description: Fa-Ying has a very athletic build. She stands at close to 5’4” and is deceptively strong for her diminutive stature. She has long, thick black hair and dark brown eyes. Her hair is usually kept in a long braid or ponytail. She walks gracefully, with perfect posture. She has traditional Pa Xhuum runes and symbols tattooed along her shoulders and upper back. She often paints her fingernails black using a dye made from a mix of fish oil and a dark herbed that grows only along the cliffs of Pa Xhuum. Her unblemished skin is the colour of bronzed sand.


Background/history: Like many of her kin, Fa-Ying was born into a fishing family, along with her two older brothers. As they grew, the sons were thought to sail and fish and fight, while she was expected to remain at shore to help her mother clean and extract what resources could be gleaned from the catch of the day and prepare it all for market. Despite these family traditions, this was not the life she wanted for herself. She rebelled all through her youth until she reached about fourteen, at which point she outright defied her family’s wishes.

She, along with several of her friends began to wander around the isles, at which point they met a group who favoured a globalist leanings as opposed to the more traditional life of the Pa Xhuum. Within this group she learned about the other lands, far and wide, as well as how to survive, fight and defend herself and she took to the art of Vavos-Ka quite eagerly. By the time she was sixteen she and a few others of her group began to wander, moving away from their home to travel foreign lands and see what adventures might await them.

Now age twenty-three, she continues to wander the lands, working as a petty thief, street performer as she goes. Her companions have all returned to the Isles now, but a deep sense of wanderlust within her persists. Fa-Ying is a skilled pickpocket and burglar and is very acrobatic, using her people’s natural short stature and skills as she travels the land. She tends to travel light, taking with her only what is most needed. She cares very little for physical wealth, only needing enough coin to reach her next destination.
 
Tillie Kiritasena

Age: 24
Race/Ethnicity: Her mother, Araya Kiritasena is Pa Xhuumese. Her father, Nsama Ardene is Nomasda, from the Northern fringes of Tungwa.

Weapon of Choice:
A small harpoon gun powered by compressed air. It is the gun she used on her first successful hunt, and on land it holds more sentimental value than practical defense. But Tillie has had it for so long that she has found many practical uses, like sending a rope up a tree to pull herself up, knocking down large fruits, and feeling safer around wild creatures smaller than her. But it would still hurt to get hit in the face or hooked by it.
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Languages Spoken:
She is fluent in both Old Pa Xhuumese and Kilderland Common, and have studied others to a limited degree.

Personality:
Whether she is naive, inexperienced, or brave would be up to the opinion of others. Knowing nothing but the islands all her life, she knows no danger greater than a stormy sea, and no pain greater than the sting of rejection... or a radiant jellyfish.
By her mother's guidance and the support of a very few and very close friends, Tillie hasn't let her differences drain her spirit. She is always willing to show off and be seen, even if that puts her in a little bit of danger. As a Pa Xhuumese by heart, she knows how to embrace danger.
While never mastering it, Tillie has trained in both deep sea hunting and Vavos-Ka combat. It had taught her the art of defeating a larger and stronger foe, and of finding beauty in chaos.

Physical Description:
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With a slender frame and height of 5'4, she is usually the least intimidating one in the room. Her mixed features often give her trouble fitting in with her peers. Her skin is darker than other Pa Xhuumese folk, while her hair is a mix of dark and light brown that match her skin tones. For clothing she prefers light and simple outfits of dark colors, like black as the deep sea, dark blue like the sky, and shades of indigo. She contrasts the dark colors with jewelry of sea gems and pearls. Her voice is a little softer and her speech is slower, more thoughtful, than others, which further makes her stand out from her peers.

Background/history:
Her mother has told her the story that once a traveler, by the name of Nsama Ardene, came from the main land to visit. He fell in love with the sea and the trill of their hunts, and inevitably fell in love with her mother, Araya. He stayed long enough to give her Tillie as a single child, but important duties back home called him away. Nsama promised to return to his new family on the islands, but it has been 24 years since, and Tillie has never seen her father.

Growing up, despite showing promise, Tillie was deemed too weak and too different to hunt the deep sea for Vavos Pearls. She had always been a bit smaller and weaker than most. She felt excluded by the other girls, while the boys would only take her on their hunts to make fun of her. She wasn't as able to conserve her heat in the icy wind, or hold her breath under water for more than ten minutes per dive. Some may say that's a long time, but hunting in the northern seas demanded more.
But this judgement was a product of her own making, just as much as it was of her mixed race. She could stay home with her mother, learning skills that she could handle, but she chose to follow the path of the Sea-Wasps. She could have settled with the younger girls, or become a caretaker, but she chose to follow the boys out on the waves. So their judgment was frustrating, but it did not traumatize her as it would have otherwise.

Despite her fondness of the Pa Xhuumese tradition and the islands, Tillie had many reasons to leave home on a pilgrimage of her own. To find her father, who she only knew from her mother's stories, to follow her few close friends, and most importantly, in her pursuit of knowledge of the world. With more and more ships traveling to and from the main land, such a journey seemed more and more within reach.

With a heavy heart Araya let her only daughter go, but not without a few conditions. Araya would use any influence she has back home to periodically send messengers after Tillie to keep in touch. Tillie promised to leave a trail that other Pa Xhuumese can follow. She'd tell them stories of her adventures if they found her, or send messages back home if they didn't. She also promised to find news of her lost father, whatever they may be, and secretly hoped to reunite the old couple one day.

To her surprise, down here in the South, she fared better than most other Pa Xhuumese who ventured South. Perhaps her mixed blood was better suited to the warm and bright lush lands, while her training in Vavos-Ka served her well. But her heart would always remain back home on the islands.
 
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