Both Needed The First Dragonlords of Valyria

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Both Needed The First Dragonlords of Valyria

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Content Warning
  1. Gore
  2. Kink
  3. Graphic Violence
  4. Sexual Assault
  5. Incest
  6. Self Harm
  7. Substance Abuse
  8. Narrative Bigotry
  9. Sensitive Topics
Genre Preferences
  1. Romance
  2. Erotic
  3. Fetish
  4. Deviant
  5. High Fantasy
  6. Medieval

Mikki

Cuntess
Dungeon Master
Inner Sanctum Nobility
♔ Champion ♔
Local time
Today 3:32 PM
Messages
1,436
Pronouns
Try/Me
The Fourteen Flames had always rumbled beneath the Valyrian Peninsula, but in those years their voices grew restless. Smoke curled from fissures that had been cold for generations. Strange lights shimmered above the craters at night, dancing like spirits in the ash‑laden air. Shepherds whispered that the mountains were waking. Miners muttered that the earth was remembering something long forgotten.

And in the high valleys where no sane soul wandered, dragons stirred.

They were wild things then — untamed, unpredictable, half‑myth even to the people who lived beneath their shadows. But a handful of Valyrians had begun to approach them not with fear, but with curiosity. These were not yet lords, nor conquerors, nor the architects of empire. They were simply families who listened to the mountains more closely than others, who felt the pull of fire in their blood.

From these families rose the first dragonriders.

House Aurion, whose young dared to climb the smoking cliffs and return with scorched hands and triumphant smiles.
House Valtigar, who carved runes into their own skin and whispered binding words older than any known tongue.
House Maedrys, who descended into the deep caverns and claimed the dragons that nested in the dark.
House Velthys, who forged crude harnesses and flame‑tempered tools to shape the beasts’ training.
And House Targaryen, quiet and strange, whose children dreamed of wings long before they ever touched a dragon’s scales.

They were rivals as often as allies. Each believed they alone understood the creatures of flame. Each guarded their secrets fiercely. Each sought to prove themselves worthy of the power they had only just begun to grasp.

But the world beyond the peninsula was watching.

To the south, the Ghiscari Empire — ancient, proud, and unchallenged for millennia — heard rumors carried by traders and escaped slaves. Tales of winged shadows crossing the sky. Of villages burned by fire that fell like rain. Of shepherds who spoke to monsters as if to kin.

The priest‑kings of Ghis dismissed these stories at first. Then a patrol vanished near the border, their bronze armor found melted into the earth. Then a caravan returned half‑mad, babbling of riders wreathed in flame.

The Ghiscari sent envoys north with demands for tribute and obedience.

The dragonlords sent them home with nothing but ashes.

Now the peninsula trembles with more than volcanic unrest. The houses gather in secret councils, arguing over what must come next. Some call for unity. Some call for war. Some whisper that the Ghiscari will not tolerate a rival power rising on their doorstep. Others fear that the dragons themselves are changing — growing restless, as if sensing the storm to come.

No one yet knows whose name will be remembered, whose dragon will soar highest, whose choices will shape the fate of nations.

This is the dawn before the first great fire.
This is the moment when legends are still mortal.
This is where your story begins.

The Ghiscari march.
The dragons wake.
And Valyria stands on the edge of its first war.


The First Dragonlord houses

House Aurion — The First to Ride
Words: “Fire Chooses the Fearless.”
Reputation: Bold, instinctive, reckless pioneers of dragonriding.

House Identity
Aurion claims to have produced the first mortal ever to mount a dragon. They believe dragons respond to courage above all else. Their riders are known for daring feats, early bonding attempts, and a tendency to act before thinking.

Dragon Philosophy
  • Dragons choose their riders.
  • Fear is death; hesitation is worse.
  • A dragon’s will must be met with equal fire.

Magic Style
Instinctive fire‑calling, emotional resonance, and raw, unrefined sorcery.

Player Personality Traits
  • Brave to the point of foolishness
  • Quick to anger, quicker to forgive
  • Thrives in chaos
  • Lives for the moment

Suggested Backgrounds
  • Young rider attempting their first bond
  • Aurion scout who tracks wild dragons
  • Hot‑headed heir trying to prove themselves
  • Survivor of a failed bonding ritual

Roleplay Hooks
  • Your dragon is unpredictable — and so are you.
  • You want glory, not politics.
  • You believe the Ghiscari must be shown the sky’s wrath.



House Valtigar — The Bloodbinders
Words: “Power Demands Price.”
Reputation: Ritualists, scholars of blood, feared and respected.

House Identity
Valtigar believes dragons are bound through sacrifice, precision, and ancient rites. They keep meticulous records of lineage and magical experiments. Their halls smell of incense, ink, and old secrets.

Dragon Philosophy
  • Dragons obey those who understand their nature.
  • Blood is the key to all bonds.
  • Nothing worth wielding comes without cost.

Magic Style
Bloodbinding, runic carving, controlled ritual magic.

Player Personality Traits
  • Calculating and patient
  • Speaks softly, acts decisively
  • Values knowledge over impulse
  • Keeps secrets close

Suggested Backgrounds
  • Apprentice bloodbinder
  • Archivist of dragon genealogies
  • Ritualist seeking lost glyphs
  • Diplomat negotiating with rival houses

Roleplay Hooks
  • You know rituals others fear.
  • You suspect the Ghiscari have magic of their own.
  • You want to perfect the art of dragon control.



House Maedrys — The Stone‑Speakers
Words: “The Earth Remembers.”
Reputation: Quiet, scholarly, deeply attuned to the land.

House Identity
Maedrys discovered ancient glyphs deep beneath the mountains and believes the earth itself teaches dragonlore. Their dragons roost in caverns rather than open craters. They are cautious, thoughtful, and slow to anger — but unstoppable once roused.

Dragon Philosophy
  • Dragons are creatures of earth as much as fire.
  • Knowledge lies buried, waiting to be unearthed.
  • Patience is strength.

Magic Style
Geomancy, stone‑shaping, resonance magic tied to the Fourteen Flames.

Player Personality Traits
  • Observant and introspective
  • Speaks rarely but with weight
  • Prefers strategy over spectacle
  • Loyal to a fault

Suggested Backgrounds
  • Cave‑born dragon handler
  • Glyph scholar
  • Miner who witnessed a dragon hatching
  • Mediator between feuding houses

Roleplay Hooks
  • You’ve seen something ancient beneath the mountains.
  • You believe the Ghiscari threaten more than Valyria — they threaten the balance.
  • You seek to decipher the oldest glyphs before war erupts.



House Velthys — The Flamewrights
Words: “Craft Shapes Destiny.”
Reputation: Artisans, innovators, disciplined dragon trainers.

House Identity
Velthys is a house of smiths, alchemists, and engineers. They forged the first dragon harnesses and flame‑resistant armor. They dream of a unified Valyria built on shared craft and law.

Dragon Philosophy
  • Dragons thrive under structure.
  • Training is as important as magic.
  • A rider must master themselves before mastering a beast.

Magic Style
Fire‑forging, alchemical enhancement, disciplined spellcraft.

Player Personality Traits
  • Methodical and precise
  • Values order and cooperation
  • Proud of their craft
  • Seeks improvement in all things

Suggested Backgrounds
  • Dragon trainer
  • Apprentice smith forging early Valyrian steel
  • Alchemist experimenting with fire‑resistant oils
  • Diplomat advocating for house unity

Roleplay Hooks
  • You want to build the future of Valyria.
  • You believe the Ghiscari must be met with strategy, not chaos.
  • You’re working on a new invention that could change the war.



House Targaryen — The Dreamers
Words: “Visions Guide the Flame.”
Reputation: Prophetic, strange, touched by omens.

House Identity
A minor house at this stage, but marked by prophecy. Targaryens are guided by dreams, intuition, and signs others overlook. Their dragons are few but unusually large for their age.

Dragon Philosophy
  • Dragons are tied to fate.
  • Dreams reveal what fire hides.
  • The future is a path of ash and wings.

Magic Style
Prophetic dreaming, intuitive sorcery, symbolic interpretation.

Player Personality Traits
  • Mysterious and introspective
  • Speaks in metaphors or riddles
  • Driven by visions
  • Calm in crisis, uneasy in peace

Suggested Backgrounds
  • Dream‑touched youth
  • Interpreter of omens
  • Rider who bonded through prophecy
  • Outsider within their own house

Roleplay Hooks
  • You’ve dreamed of the Ghiscari marching.
  • You’ve seen a dragon die in your sleep — but whose?
  • You believe the houses must unite or fall.


Or Build Your House

House Name:
House Words:
Sigil:
Reputation:

I. House Identity
Origin Story:
Core Values:
House Personality:

II. Dragon Philosophy
Does your house ride dragons?
How does your house believe dragons should be approached?
Dragon Traits:

III. Magic & Lore
Magic Style:
Magical Philosophy:
Secrets & Forbidden Knowledge:

IV. House Structure
Leadership Style:
Notable Family Members:
Alliances & Rivalries:

V. Roleplay Hooks
(Provide 3–6 hooks your house brings to the RP.)

VI. Character Creation Prompts
Personality Traits:
Strengths:
Flaws:
Why does your character matter now?

DM me with ideas, I'll make a Character Thread with enough interest.
 
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