Ekkoz
Literary Revolutionizer
Inner Sanctum Nobility
Welcome to the Sanctum
Inner Sanctum Nobility
100 Posts!
100 Likes!
- Local time
- Today 11:09 AM
- Messages
- 202
The Plot
In a realm where citizens of all races have lived peacefully, the land of the King has been disrupted as of late. Where forests flourish and fields roam freely, portals of an unknown origin have begun opening across the kingdom, releasing demonic creatures everywhere, terrorizing citizens and their towns and everything in between them. A war breaks out to destroy these portals, but the best the armies can do is hold a front line at the portals, but even then it is difficult to recruit enough men and women crazy enough to spend their final days fighting anything that comes out of a portal, especially when a single swipe of a creature's claws could cut their bodies in two.
The king summons you, and several other adventurers, all with unique talents, to figure out how exactly these portals can be sealed off, and who created them in the first place. A classic hero's journey seems that the party will emerge victorious and all live happily ever after... or will they? Perhaps you will lose members along the way and have them replaced, or perhaps their memory holds too vividly in one's mind to add other people to the party; perhaps one of the heroes is the reason these portals are opening, but whose to say? It is up to you, the adventurers to determine just how cliché of a story this is, and how much punishment you all as a group can take before you ultimately perish.
The idea
I would love to do a story in which adventurer's with swords and magic fight to seal the portals spawning creatures, but they always end with peaceful endings and everyone doing well. I think it would be a genuine story if there was a risk of death, and the fear made other members fight that much harder through their writing to save one another, because once someone dies, they are not coming back whatsoever, or will they?
If interested, feel free to simply comment below and once we have a few members I will form a group for all of us to discuss the journey. Hope to hear from you all soon?
P.S. I still am not sure if I will play as an adventurer with the team, or play as the NPC's and main antagonist, which would give me a bit more control of deciding the fate of the players' party, meaning I would be playing more as a narrator and DM rather than another player, but that can all be discussed once we have enough people together!
In a realm where citizens of all races have lived peacefully, the land of the King has been disrupted as of late. Where forests flourish and fields roam freely, portals of an unknown origin have begun opening across the kingdom, releasing demonic creatures everywhere, terrorizing citizens and their towns and everything in between them. A war breaks out to destroy these portals, but the best the armies can do is hold a front line at the portals, but even then it is difficult to recruit enough men and women crazy enough to spend their final days fighting anything that comes out of a portal, especially when a single swipe of a creature's claws could cut their bodies in two.
The king summons you, and several other adventurers, all with unique talents, to figure out how exactly these portals can be sealed off, and who created them in the first place. A classic hero's journey seems that the party will emerge victorious and all live happily ever after... or will they? Perhaps you will lose members along the way and have them replaced, or perhaps their memory holds too vividly in one's mind to add other people to the party; perhaps one of the heroes is the reason these portals are opening, but whose to say? It is up to you, the adventurers to determine just how cliché of a story this is, and how much punishment you all as a group can take before you ultimately perish.
The idea
I would love to do a story in which adventurer's with swords and magic fight to seal the portals spawning creatures, but they always end with peaceful endings and everyone doing well. I think it would be a genuine story if there was a risk of death, and the fear made other members fight that much harder through their writing to save one another, because once someone dies, they are not coming back whatsoever, or will they?
If interested, feel free to simply comment below and once we have a few members I will form a group for all of us to discuss the journey. Hope to hear from you all soon?
P.S. I still am not sure if I will play as an adventurer with the team, or play as the NPC's and main antagonist, which would give me a bit more control of deciding the fate of the players' party, meaning I would be playing more as a narrator and DM rather than another player, but that can all be discussed once we have enough people together!