World The Last Sage: Call of the NetherDeep Characters.

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World The Last Sage: Call of the NetherDeep Characters.

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Age
28
Location
Montana
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he/him


Rasmus Stoneharrow
“May have been the losing side of plenty of fights in my life, but I'm still not convinced it was ever the wrong one.” -Rasmus Stoneharrow

Dossier
Name: Rasmus Stoneharrow
Alias: Razz,
Age: 25
Class: Warlock/Artificer
Race: Tiefling/Drow
Birthplace: Emon, the city of Fellowship, within Tal'dorei.
Sex/Gender: Male
Sexuality:Hetoerosexual
Hair: A mane of raven-black hair that reaches the nape of his neck and further past his shoulders, shares a white streak of hair from his mothers side, usually tamed and well kept in a messy bun or ponytail.
Eyes: Solid white silver eyes with slit black pupils.
Height: 5'10
Build: Stocky, Braodshoulderd, Thickset
Tattoos: Inscribed with Elven and Infernal runes and magic insignias that transcribe an intricate pattern of black ink that swallows like a ring around his middle finger that leads to a rounded star on his palm, oddly reminiscent of a compass. He has two four-pointed stars on his cheeks as well as markings of his tiefling heritage since birth.
Piercings: Three sets of gold hoops adorn his right ear, inscribed with slight, elaborate maze-like designs. A charm hangs from his back right horn as well, made from residium, a refined mineral from Whitestone.



Stoneharrow Family
Eramus Stoneharrow(Father of Rasmus)
Katrya Stoneharrow(Mother of Rasmus)
Rasmus Stoneharrow (Heir to the Stoneharrow Estate and Trade)
Valtr Stoneharrow (Uncle of Rasmus)
Marlowe Stoneharrow (Uncle of Rasmus)
Catherine Stoneharrow (Aunt of Rasmus)
Duncan B. Pronson (Butler and current caretaker of the Stoneharrow Estate).




Likes: Reading, Spell crafting, Gun/Armor Maintenance, Emon (Stoneharrow Estate), WintersCrest Festivals, Honey Mead,
Loves: Working on his own personal language. Wilfred Dayne (Gnome Tinkerer, father figure/Mentor), solving puzzles and complex riddles, Magic Item crafting, and enchanting. Metallurgy. Whitestone, making prosthetics for himself and others.
Alignment: Lawful Good
Other: Razz is missing his left arm from the bicep down, with partial scarring from frostbite along his shoulder, neck, and a bit of his left cheek and lip. He's well-versed in the anatomy of different races and has made prosthetic sets for himself and others in need.


History/Personality:
Personality:
One will realize that Rasmus is both intelligent and knowledgeable, an expert in magical arcana and possessing vast knowledge of history, cultures, and artifacts, blending academic smarts with Arcane Machinework that has given him the ability to be resourceful and adaptable.

Having a quick wit and even quicker reflexes, Razz can think on his feet, use any means necessary, and shoot first and ask later if it truly comes down to it, incorporating his magic and arcane armors into any situation to achieve his goals.
Maintaining a brave and determined spirit since childhood, from reading the stories of heroes and fantastical mages that faced danger head-on, driven by the stubborn resolve of this ideology, even when terrified, refusing to quit, Rasmus shows as a natural leader, inspiring loyalty as in his youth he used his guile and words to inspire a break from slavers that had nearly taken him on his track to Whitestone as one of the many refugees. This, of course, also goes full circle, with his late companions' deaths having given him a darker and more broken outlook.

Being a bit of a cynical but idealistic person with an optimistic view of his better days. Rasmus tends to look brutal and cynical, but is secretly motivated by romantic ideals to protect historical treasures for those who would admire and safeguard them.

He won't argue or refuse anyone's help if they need it, but he can be known to bargain and barter for a deal of sorts in exchange for his help. But it's awkward when his efforts lead to stares, flirting, or both. Once employed by Whitestone's local tinkerers and the custodian of the Clocktower, he grew a love for new machinery and the complex inner workings of metallurgy, before stumbling upon a new purpose by making his way to the Riflemen Corp.

Though Rasmus lost faith in some of the gods and religion, he retained a strong faith in society; in people, though wary in his personal dealings, he put tremendous stock in the fundamental goodness of people in general. This faith in an individual's ability to do the right thing manifested strongly in his very negative view of those who are power hungry. His hatred for the new covert batch of mercenaries run by his father and uncle, who had all but eliminated his unit and the small town that had been used as a test for a new weapon, never completely faded.

History:
"Even with the most prolific inventors, one cannot hope to come close to the achievements of artificers. Artificers treat mastery of magic like a technical skill. They see patterns in energy and matter, and they understand how to manipulate the flow of magic in and around objects and creatures. Artificers channel energy into items using magical components, diagrams, and complex chains of sigils. Their skills let them assemble a magic device for any situation."

Or at least that is what Rasmus Stoneharrow had read once, that they did many fantastical things, in the many books and tomes that had once littered the library of his family home. Being the last and only child to an old, forgotten line of nobility, he did not know why he was given the features of a fiend or the penance his bloodline paid to have it occur. Being born with greyish-blue skin, two spiked horns, and a spade-tailed, all but had driven most people, even his family's loyal staff, to feel unease around the young boy.

Yet, it was his mother who, with kindness and a bit of hope, guided him to books and the pages that would comfort his mind in tough times.

As he grew older and wiser, taking in the pool of languages he had been surrounded by, Razz filled his expanding knowledge with every scrap of information he could collect. Even if it wasn't planned, this had caused his parents to isolate him from others, and had given him uncanny cleverness at reading into people. His only solace in the years to come would be a simple library and its contents. This massive collection and the child tiefling heir were all but inseparable. Here, Rasmus would spend his younger days learning, teaching, and amusing his young mind with stories of adventure and heroics. With complex theories of culture and even bladesmithing.

Rasmus's father, Eramus Stoneharrow, and his Uncle, Marlowe, were an aspiring duo of alchemists, armor smiths, inventors, and prior soldiers of fortune—at least that was what his mother and family had told him as the two had left both families and their homes in search of a relic and had never returned, at least not before the Chroma Conclave.

When the Cinder King and his Chroma Conclave ravaged Emon, so too did they nearly end the line of Stoneharrow that day. Had it not been for a stroke of regrettable luck that Razz would fall into that child-sized crack of earth, as he would have suffered the same fate as his mother, aunt, cousins, and both his grandparents. Though Voragul the Frigid Doom had not killed Rasmus, he had taken his arm, leaving the boy on the brink of death, had he not fallen. Having fallen deeper into the interlaced tunnels of sewers and waterways of Emon. Had it not been for the kindness or maybe desperation not to slow down, he was picked up by a local branch of The Clasp, who had already set to help evacuate all they could from the besieged city.

Rasmus never looked back from that point and joined the many refugees who would trek to Whitestone, Westruun, or anywhere that could elude the Chroma Conclave.

Those years after leaving Emon and finding shelter, like many who fled to the roads, were as long as they were harsh. On many cold and hungry nights, Rasmus was alone on his journey to the only place that seemed to be safe, wondering about his own fate and musing on whether he was truly all that remained. Whitestone was his destination in mind, and through stealing, fighting, and the occasional fall off his moral high ground, the young tiefling began to grow into the mindful and ferocious rifleman he would become.

Gaining a small faith in the All-Hammer for his passion and teachings from the many traveling merchants and smiths from Westruun, of course, this was all within his nomadic lifestyle of the following year and a half.

However, things took a mighty turn for the worse when a roaming group of slavers took the young Stoneharrow heir; their torment and savage behavior had left a lingering impression on the young man. Unknowingly, in the throes of frustration and rage, he had sworn a pact with a deity that in his journey to the west, had found his plight worth listening. Freeing himself, and a Gnomish man by the name of Wilfred Dayne, a Tinkerer and Machinist, and many others who would stay together till Whitestone, where Rasmus would remain for the next two decades.

It was there that Rasmus would start to hone his craft of smithing and other mechanical wonders. Earning a spot as an apprentice for Whitestone's many bladesmiths and metal workers. Having acquired a home in the Clocktower, retaining a larger room above, of course, helps the fatherly gnome custodian take care of it when needed.

When on a hunting trip years later with a mutual friend who would change the young mans life forever, Razz having been given a chance to fire with a new type of rifle was shown to be a natural with a firearm, his aim having earned the attention of his friends superior, this of course got him a recommendation to become one of a members of the Whitestone Rifle Corp, where though he failed, he had nearly become one of the younger class of officers.

Soon, Rasmus was trained with the privileged forces charged with the defense and protection of the isolated city-state of Whitestone, nearly being 'destroyed' by the training in the process, with much of that training focused on how to care for, protect, and safeguard the firearms that are the weapons of the Whitestone Rifle Corps. Earning the nickname 'Razz' after a year of service, he was also entrusted with a solemn duty — never to let the secrets of his liege-lord's deadly creations fall into the wrong hands, which Rasmus has done dutifully.
It was then that he was promoted to the rank of sergeant, earning it after taking point to reduce black powder consumption and casings, though both were limited. Rasmus's rifle unit became quite familiar throughout Whitestone for taking on every job, no matter the difficulty. Though most of the time it was something as simple as getting a thief or helping local merchants pass through dangerous roads in and out of Whitestone.

Yet, like all things, good or bad, there would come an end.

The small village was nothing but a crater of ash and dust when Rasmus awoke from his deathly slumber. It had been like a hellish dream made reality when he awoke that morning. His friends, his gear, and the people he swore to protect were gone; even his life had nearly been taken. Razz had spent what time he could to crawl from that hole he had found himself in, looking for anything to bury, to pay respects to. The only thing he was able to find were the very identifications of their uniforms that had been with his unit till the bitter end, all scorched and burned with fires hot enough to be more than magical. It was there that Rasmus's true story commences, as he will never return home until he fulfils his sense of justice, and if he finds it lacking, he will take vengeance.

 
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