The Many Realms of March

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The Many Realms of March

March

A Hug, Wrapped in a Cuddle and Soaked in Affection
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Location
Australia
World Name: Veritas
Genre: Low fantasy/Early Victorian

Known World.jpg

Countries: (flags coming soon)

Gatosier:
Leadership: Monarchy
Climate: Chilly through spring and summer, snows heavily in autum and winter.
General info: Gatosier is one of the oldest countries in the world, with its current royal family going back nearly a thousand years and the split between nobility and peasantry growing stronger with each generation.

Recently tensions have heightened between Gatosier and its neighbours due to the discovery of documents that detailed the countries borders extending far further than they currently do.


Republic of Dein:
Leadership: Admiralty Council
Climate: Dein is hot and sunny from spring to autum, with occasional storms, in winter the country is lashed by rain and storms near constantly.
General info: Dein is a group of large islands that controls nearly a third of the world's sea trading, and as such it is a very wealthy country.

Dein's Admiralty council is made up of the countries ten grand admirals, who usually inherit the title from their parents, though on rare occasions particularly inept admirals have been challenged for their rank.
Several hundred years ago Dein was nearly wiped out by a plague and due to the decimated workforce women filled many roles.
This led to women acquiring nearly as much respect as men, though sexism is on the rise again thanks to a male dominated council.


Vauseu:
Leadership: Elected representatives.
Climate: Vauseu is usually warmer than its neighbors, but is prone to cold winters which seem worse due to the pleasant days the rest of the year round.
General info: Vauseu is an extremely wealthy country, its income rivaled only by that of Dein, though admittedly a seventy percent of this wealth belongs to the top 1%.

The source of the countries wealth is the enormous tax revenue brought it by the fashion industry, in which Vauseu is the world leader, constantly creating new designs that the entire world's nobility goes crazy over.


Empire of Creisol:
Leadership: Monarchy
Climate: Creisol is warm and pleasant in spring, hot enough in summer to keep nobility indoors, and cold in autum and winter, with deaths often occurring amongst the poor and servants of minor nobles.
General info: Creisol was originally a tiny kingdom, but over the last few centuries has managed to expand significantly, absorbing huge amounts of land through both war and diplomacy, this expansion has caught the eye of the rest of the world, earning both allies and enemies.

The empire is well known for its colonies in other parts of the world, often sending troops to hold important resources and distributing land amongst nobles to keep their support.

Due to the many different cultures present within the empire, racism exists mostly amongst the nobility who tend to distrust who is not fair skinned, educated, and well dressed.


Othain:
Leadership: No central leadership.
Climate: Hot all year round except for winter, when it is pleasantly cool.
General info: Othain is a massive landmass, filled with tiny kingdoms and states that all believe that they are the true rulers.
The country, if it can be called that, is filled with thick jungles, inhospitable deserts and ruins from ancient kingdoms long since wiped out.

Creisol has acquired very large swaths of land in Othain, which they usually fill with plantations to grow the many strange spices and foods found in the land, such as the ever amuzing, banana.
 
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Shi to Shinko
Genre: Low Fantasy/ Feudal

Countries: Flag/Map coming soon.

Land of Eternal Bloom/Ein
Leadership: Religious Hierarchy/Representative council
Climate: The land of Eternal Bloom is a cool area, spring and autum have very similar weather, cool and windy, while summer is warm but rarely hot, and winter is freezing, but not as bad since the population is used to the cold.

General Info: The Land of Eternal Bloom (known as Ein to foreigners) is so named for the red flowers that grow on trees all year round, these flowers, scientifically known as lilium cruentus but usually referred to as Red Lilium, has become the countries national flower and is featured on their flag.

The religious hierarchy is unique in that it has two leaders, the priesthood of the sun, and the Lilium hierarchy.
The priesthood is a male dominated warrior society that controls about a sixth of the country and worship the sun god Taiyo.
While the Hierarchy is the opposite, with a completely female membership that follows the goddess Saku, whose domain includes flowers, women, and devotion.
The hierarchy controls around the same amount of land as the priesthood, with the remaining four sixths controlled by the peasantry's representative council.

While both religious orders maintain armys, the priesthood has an obvious advantage due to its member's superior strength and size.
However the goddess Saku cares much more for her followers than her half brother Taiyo does for his, and grants boons to help them.
While any women may receive them, physical gifts tend to manifest strongly in red haired women while those born with extremely light hair colors tend to have greater control over divine power.


Namur
Leadership: Emperor
Climate: Majority of empire is in a desert, leading to blazing heat all year round and freezing nights which become more bearable in summer and spring.
As one might expect of a desert, it rarely rains.

General Info: Namur is an extremely powerful empire, ruled over by an emperor who is always selected from the current emperor's heirs depending on whether the god Malik blessed them with the fire birthmark that is always hot to the touch and symbolizes their family.
Since the royal family is actually his descendants, Malik has been known to appear in person, usually clad in golden armor with a terrifying mask covering his face.

The Empire partakes in several particularly horrible activities, such as slavery, arena fights between prisoners, and open prostitution.
Though to the inhabitants of Namur these practices seem less the acts of a tyrant, a more a way of life.
People who can't pay particularly large debts or don't want to go to prison, become slaves and contribute to society.
Victors in the arena can go free for most crimes, and prostitution is a carefully monitored industry that actually generates tax revenue.


Cirkel
Leadership: Republic
Climate: Cirkel has a fairly standard seasonal cycle, though their position in the south leads to a slightly cooler summer than other countries. The country is also prone to earthquakes.

General Info: Cirkel is a very efficient country, the military and police are the same organization, taxes are levied from entire villages and town whose representatives determine who can pay what, and political corruption is rooted out with swords.
The country does have its problems though, a good third of the continent they sit on is in farmable tundra, and there are few forests so wood is always in short supply.

Cirkel's main military threat is it's enchanters, mages who weave magic into weapons and armor to turn even the shoddiest journeyman's work into a weapon fit for kings, there are also mages who focus on creating magical golems but they tend to be expensive to manufacture.


Fidel
Leadership: Monarchy/Very rarely, matriarchy.
Climate: Fidel boasts a predictable climate, spring is warm with light rain, summer is hot and dry, autum is cool and pleasant, and winter is freezing and plagued with storms.

General Info: Fidel is a kingdom of chivalrous knights, hard working peasants, devout monks who worship the kingdom's patron god Sauveur, who represents loyalty, chivalry, and hard work.
The kingdom has few dedicated mages, but to make up for it most knights have a rudimentary knowledge of manipulating raw magic to compliment their fighting abilities.

Fidel has been locked in somewhat of a cold war with Namur for many years due to their gods being enemies, and Namur's use of slavery and arena fights.
This hostility has been building for quite a while both sides are just waiting for an excuse to fight.


Vetitum
Leadership: None
Climate: Vetitum is a warm country, with pleasantly warm spring and autum while summer is uncomfortably hot for most and winter is chilly but never freezing.

General Info: Vetitum is a land with a tragic history, once the seat of a massive empire spanning the entire world, its people ruled cruelly and conducted themselves in monstrous ways.
On one terrible day, the empire's mages did the unthinkable, they successfully captured and killed a god.

Taking this as an act of war, the gods descended from the heavens and burnt the empire, levelling cities and transforming the populace into beasts depending on their evilness.

Soldiers and corrupt officials lost all humanity and became monsters such as drakes, basilisks and horrible demon like creatures.
Wealthy citizens retained some intelligence and became harpies, ogres, goblins and other such creatures.
The average citizen became mostly humanoid beasts, such as minotaurs or folk with animalistic qualities.

Those with little or no evil within them were untouched, and left to rebuild their lives in the ruined empire.
 
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World of Mirrors: A world that at first glance seems perfectly normal, however, close inspection reveals that everything is not so peaceful... Perhaps that tall security guard who always wears a hat is a actually a demon? Or that young woman in the weird outfit is actually an elite magical warrior? These questions are constantly on the mind of those who know where to look to see past the mirrors that surround them.

Central Earth: The world where the majority of humanity dwells in ignorance of the world of magic that surrounds them, Central Earth links all the worlds together and is constantly under threat from magical beasts of all kind, most of which are dealt with long before the non-magical public encounter them.

Upper Earth: Split into East and West. Upper earth is where powerful magically gifted humans train as witches and warlocks to protect the world from the many less friendly magical beasts that exist, the denizens are born with their abilities and often subdue magical beasts to temporarily borrow their power in later battles.

Lower Earth: Existing partially within the sewers and slums of the world and mostly in a mirror dimension, Lower earth is commonly a home to creatures such ad vampires, ghouls and other creatures of the night, the only humans that dwell here are the magicians, humans born without magic that later stole or were gifted with magical abilities that they use to protect themselves from the dark.
Lower Earth is also famous for hosting the ever changing troll market, where anything and anyone can be bought for the right price.

Heaven: Though often idealized as the perfect world, heaven is actually just another mirror world, with a complex social structure amongst the angels, demi gods and grand emperor god that dwell there. Human souls do not actually ascend to heaven and instead become all sorts of undead unless gathered by demons.

Hell: Another mirror realm that has been grossly misrepresented, hell is actually a fully functional democracy, and has been since the overthrow of Satan during the industrial revolution on Central Earth.
Demons spend a large amount of time gathering the souls of deceased humans and transporting them to the afterlife in exchange for the last remnants of their life force, and are quite resentful that angels are given all the credit.

Bedlam: A chaotic realm that is far more hellish than hell, many strange and dangerous beasts emerge from this unexplored land to attack humans and devour their souls, creating hollow shells that eventually become either demons or chimera depending on how damaged the body is and whether help reaches them quickly.

Afterlife: The most mysterious of mirror realms, only the dead can pass further than the entrance portal, and even the demons who ferry souls cannot enter, there are only two known portals to the afterlife, one in hell and the other in a train station in Japan.
 
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