Necca
Salty Dog
The Rapier Arias
Dramatis Personae
Below is a compilation of all major characters included in The Rapier Arias.
Song I: Dramatis Personae
Below is a compilation of all major characters included in The Rapier Arias.
The Hooded Coachman
~Player Characters~
Name: Jaspin van Dorp
Age: 28
Gender: Male
Race: Human
Nationality: Galdoran
Religion: Logicist
Appearance: Jaspin stands 5'11, with wavy medium brown hair that sweeps chaotically to his neck, framing a cleanly shaven oval face and pronounced cheekbones. His eyes are nearly the same bread brown as his hair, and are deep-set and thoughtful. He is of broader build than one would expect from an academic. Jaspin has arrived at the Hooded Coachman wearing utilitarian clothes in the earth tones considered fashionable in Galdoris - brown woollen breeches tucked into tan traveling boots, a cream-colored shirt beneath a padded gray waistcoat, and a matching gray cloak lined with pockets. He is armed with a rapier with a plain basket hilt and an heirloom wheellock pistol from his father's time in the Galdoran Republican Army.
Personality: Like all good lawyers, Jaspin is a master of adapting his outward demeanor to suit most situations. However, those he counts closest know him to be a thoughtful, empathetic, and naively trusting individual who pursued law with the most virtuous intent. However, he can also be a deep thinker and takes to brooding when alone, often assisted with a glass of strongwine. Perhaps the most defining element of his character is a disdain for violence. He believes both spoken and written words are sharper than any blade, particularly when seeking to solve problems, and is grossly opposed to duels. This is not to say he is defenseless - his father ensured he had a modicum of martial training - and he is a decent enough marksman, having competed at university.
History: Jaspin was born to a merchant family in the coastal city of Zroonch, and is the oldest of two sons. After serving in the Republican Army, Jaspin's father invested in a successful maritime mercantile company that trades technological wonders for exotic goods and spices with the Krinn. His mother, also a hard worker, operates the family's shop where they sell a share of the goods brought back by the trading company's ships. A bright and inquisitive child and young man, Jaspin was lucky enough to attend university due to his parents' success, and studied philosophy and law. His younger brother, Otto, followed in their father's footsteps and joined the military. Upon graduation, Jaspin signed a contract with the Clockmaker's Guild as a junior lawyer. In the years since, he has represented the Guild in several legal disputes and traveled the continent as their representative. Though he initially wanted to become a government magistrate, newer professional aspirations have emerged. As for romance, Jaspin was betrothed to an exceptional woman at one time, but she ended the engagement after being wooed by a Lutrecian nobleman during one of Jaspin's trips away from home. He is still very close with his family. The Guild has sent him to the Nightwood to assess the intensity with which the different nations are searching for what is, ultimately, guild property. He is in cognito as a merchant and is selling useful inventions to travelers (at a considerable markup, of course).
Mageborn (Y or N): No
Magic Domains (if applicable): N/A
Age: 28
Gender: Male
Race: Human
Nationality: Galdoran
Religion: Logicist
Appearance: Jaspin stands 5'11, with wavy medium brown hair that sweeps chaotically to his neck, framing a cleanly shaven oval face and pronounced cheekbones. His eyes are nearly the same bread brown as his hair, and are deep-set and thoughtful. He is of broader build than one would expect from an academic. Jaspin has arrived at the Hooded Coachman wearing utilitarian clothes in the earth tones considered fashionable in Galdoris - brown woollen breeches tucked into tan traveling boots, a cream-colored shirt beneath a padded gray waistcoat, and a matching gray cloak lined with pockets. He is armed with a rapier with a plain basket hilt and an heirloom wheellock pistol from his father's time in the Galdoran Republican Army.
Personality: Like all good lawyers, Jaspin is a master of adapting his outward demeanor to suit most situations. However, those he counts closest know him to be a thoughtful, empathetic, and naively trusting individual who pursued law with the most virtuous intent. However, he can also be a deep thinker and takes to brooding when alone, often assisted with a glass of strongwine. Perhaps the most defining element of his character is a disdain for violence. He believes both spoken and written words are sharper than any blade, particularly when seeking to solve problems, and is grossly opposed to duels. This is not to say he is defenseless - his father ensured he had a modicum of martial training - and he is a decent enough marksman, having competed at university.
History: Jaspin was born to a merchant family in the coastal city of Zroonch, and is the oldest of two sons. After serving in the Republican Army, Jaspin's father invested in a successful maritime mercantile company that trades technological wonders for exotic goods and spices with the Krinn. His mother, also a hard worker, operates the family's shop where they sell a share of the goods brought back by the trading company's ships. A bright and inquisitive child and young man, Jaspin was lucky enough to attend university due to his parents' success, and studied philosophy and law. His younger brother, Otto, followed in their father's footsteps and joined the military. Upon graduation, Jaspin signed a contract with the Clockmaker's Guild as a junior lawyer. In the years since, he has represented the Guild in several legal disputes and traveled the continent as their representative. Though he initially wanted to become a government magistrate, newer professional aspirations have emerged. As for romance, Jaspin was betrothed to an exceptional woman at one time, but she ended the engagement after being wooed by a Lutrecian nobleman during one of Jaspin's trips away from home. He is still very close with his family. The Guild has sent him to the Nightwood to assess the intensity with which the different nations are searching for what is, ultimately, guild property. He is in cognito as a merchant and is selling useful inventions to travelers (at a considerable markup, of course).
Mageborn (Y or N): No
Magic Domains (if applicable): N/A
Name: Alexandra Morrens
Age: Late twenties, early thirties.
Gender: Male
Race: Human
Nationality: Dremanian
Religion: The Old Ways
Appearance:
<Working on this part.>
- Spellforged Armour:
View attachment 4837
- Design: Regardless of its age, only small areas of rust linger around its joints. Etched with faded engravings and small signs of use. Its clear that this suit of armor that towers above at 7ft, is a wonder of armor and engineering. The shield is devoid of heraldry and polished to a silver sheen as for what is common of a Dremanian Freeblade. Sadly there is no helm as this has been lost to time.
- Left arm: The left arm is capable of attaching the large shield or having it fitted to the back of the suit. The arm and shield seemed to join and adhere with great force which cannot be removed by any foe,<Magnetism> and oddly do not affect other metals or shields the same way. Most assume that to actually lift the shield requires a great deal of strength. In fact the shield for its full metal design weighs strangely a third of that of a full heavy tower shield.
- Right arm: This arm is slightly more armored with a blade breaker at the shoulder to provide additional protection along the sword arm.
- Flaws: Due to the age of the suit, preventative wearing had been serviced. However, certain gearings within the suit have given it a slower response time in combat preventing near fluid movement. This slight delay can be picked up by most experienced sword masters and exploited.
- A complicated mechanism in the left shoulder for the shield has caused the shoulder to roll or move more than intended, with load from the the shield. This can also be a tell before raising the shield, if people can understand how the armor works. Excessive shield work requires after battle the servo to be removed, cleaned of metal shavings and inserted. No known smith knows the design or how to rebuild these, but since its most recent service the servo with care has been said to last up to an additional three years.
Personality: You could say for a lord in line for Dremania he's confident, focused and driven. Happy to speak his mind regardless of who he offends and never the one to hold his tongue if he deems it unnecessary. In the same hand, he's considerate and by nature an optimist as for other nations like other Dremanians, they refuse the use of firearms deeming them cowards weapons and like all, willing to be the first to enjoy a fight and the last to leave.
History:
As a freeblade in Dremanian society, the reason why you left isnt always the reason you wish to return. For a way to save family face in Dremanian political conflicts or other reasons. The first born regardless of gender at an age can choose this path to save their house from being melded into another and all assets or relics seized.
Alex as some, or 'The Dremanians Lost Hedge Knight' has been out from his home for many years, earning coin and loaning his sword arm to those who pay well. Pay partly up front and the rest upon completion. As years were prosperous and war is now on the agenda. Alex has found himself in a precarious position, although shunned by courts and disregarded by others. Alex seeks to earn himself a title befitting for a Knight.
Like other Dremanian nobles, his education, ethics and etiquette shows of his lineage. But unlike a mercenary or men for hire he has ensured that his skills are partly known. Owning such a piece of war is expensive and with its near constant use has began to show and those who know of its repairs charge a price that kings coffers might pale to. Inbetween work he's arrived at the The Hooded Coachman to meet someone to protect, issue was they never said who and yet they did pay well for such a task.
Mageborn (Y or N) No
Magic Domains (if applicable): None
Age: Late twenties, early thirties.
Gender: Male
Race: Human
Nationality: Dremanian
Religion: The Old Ways
Appearance:
<Working on this part.>
- Spellforged Armour:
View attachment 4837
- Design: Regardless of its age, only small areas of rust linger around its joints. Etched with faded engravings and small signs of use. Its clear that this suit of armor that towers above at 7ft, is a wonder of armor and engineering. The shield is devoid of heraldry and polished to a silver sheen as for what is common of a Dremanian Freeblade. Sadly there is no helm as this has been lost to time.
- Left arm: The left arm is capable of attaching the large shield or having it fitted to the back of the suit. The arm and shield seemed to join and adhere with great force which cannot be removed by any foe,<Magnetism> and oddly do not affect other metals or shields the same way. Most assume that to actually lift the shield requires a great deal of strength. In fact the shield for its full metal design weighs strangely a third of that of a full heavy tower shield.
- Right arm: This arm is slightly more armored with a blade breaker at the shoulder to provide additional protection along the sword arm.
- Flaws: Due to the age of the suit, preventative wearing had been serviced. However, certain gearings within the suit have given it a slower response time in combat preventing near fluid movement. This slight delay can be picked up by most experienced sword masters and exploited.
- A complicated mechanism in the left shoulder for the shield has caused the shoulder to roll or move more than intended, with load from the the shield. This can also be a tell before raising the shield, if people can understand how the armor works. Excessive shield work requires after battle the servo to be removed, cleaned of metal shavings and inserted. No known smith knows the design or how to rebuild these, but since its most recent service the servo with care has been said to last up to an additional three years.
Personality: You could say for a lord in line for Dremania he's confident, focused and driven. Happy to speak his mind regardless of who he offends and never the one to hold his tongue if he deems it unnecessary. In the same hand, he's considerate and by nature an optimist as for other nations like other Dremanians, they refuse the use of firearms deeming them cowards weapons and like all, willing to be the first to enjoy a fight and the last to leave.
History:
As a freeblade in Dremanian society, the reason why you left isnt always the reason you wish to return. For a way to save family face in Dremanian political conflicts or other reasons. The first born regardless of gender at an age can choose this path to save their house from being melded into another and all assets or relics seized.
Alex as some, or 'The Dremanians Lost Hedge Knight' has been out from his home for many years, earning coin and loaning his sword arm to those who pay well. Pay partly up front and the rest upon completion. As years were prosperous and war is now on the agenda. Alex has found himself in a precarious position, although shunned by courts and disregarded by others. Alex seeks to earn himself a title befitting for a Knight.
Like other Dremanian nobles, his education, ethics and etiquette shows of his lineage. But unlike a mercenary or men for hire he has ensured that his skills are partly known. Owning such a piece of war is expensive and with its near constant use has began to show and those who know of its repairs charge a price that kings coffers might pale to. Inbetween work he's arrived at the The Hooded Coachman to meet someone to protect, issue was they never said who and yet they did pay well for such a task.
Mageborn (Y or N) No
Magic Domains (if applicable): None
Name: Bríd Ó Catháin [BREED o-KANE]
Age: 25
Gender: Female
Race: Human
Nationality: Dremanian
Religion: The Old Ways
Appearance: Bright red hair, brown eyes, fair skin, average height, wears dark-colored dresses with nature-related embroidery, always wears a ruby necklace
Personality: Reserved, yet friendly; hot-tempered; bookish
History: Bríd showed an aptitude for magic from an early age when she would sit in the gardens among the plants and read them fables. Her parents knew that their daughter was gifted when they found her crying, hanging upside-down from a tree whose vines had wrapped themselves around her ankle, leaving her dangling between the branches. She explained to them that she had been climbing when she slipped off the branch she had been standing on and the tree "saved her." In her teen years, her powers morphed to a more volatile form. While Bríd retained her sway over nature, she began to show an affinity for flames. She was never able to conjure them herself, but an existing fire could be bent to her will.
Mageborn (Y or N): Yes
Magic Domains (if applicable): Fire, Earth
Age: 25
Gender: Female
Race: Human
Nationality: Dremanian
Religion: The Old Ways
Appearance: Bright red hair, brown eyes, fair skin, average height, wears dark-colored dresses with nature-related embroidery, always wears a ruby necklace
Personality: Reserved, yet friendly; hot-tempered; bookish
History: Bríd showed an aptitude for magic from an early age when she would sit in the gardens among the plants and read them fables. Her parents knew that their daughter was gifted when they found her crying, hanging upside-down from a tree whose vines had wrapped themselves around her ankle, leaving her dangling between the branches. She explained to them that she had been climbing when she slipped off the branch she had been standing on and the tree "saved her." In her teen years, her powers morphed to a more volatile form. While Bríd retained her sway over nature, she began to show an affinity for flames. She was never able to conjure them herself, but an existing fire could be bent to her will.
Mageborn (Y or N): Yes
Magic Domains (if applicable): Fire, Earth
Name: Carolina "Lina" Theresa de Jericho
Other Names: La Bruja Negro de Jericho, The Black Witch of Jericho, The Black Witch
Age: 26
Gender: Female
Race: Human
Nationality: Renjuguese Imperium
Religion: The Old Ways (or rather one of them- planning this to be a variant of ancestor worship-)
Appearance:
A woman in her mid-twenties, Carolina would be quite beautiful by more than a few standards. That beauty however, is more the haunting variety. She is much like a statue; something one marvels at from a distance but is cold to the touch. It is no surprise why Carolina is called "The Black Witch". Known for wearing fine clothing made of lace and other luxurious materials, her attire is all black. Her long jet black, wavy hair is almost always pinned up and covered with a veil. While small in stature (around 5 feet 1 inches) with a delicate physical structure, most everyday people find Carolina imposing if for no reason than her odd style of dress, her stoic countenance, unnaturally pale skin, and the fact she hides her eyes behind a black veil. Very few people have seen Carolina's eyes which are very pale green.
Personality:
While one might expect Carolina to be quite somber in manner, she is in fact quite capable of pleasant conversation and normal social interactions. Due to her mannerisms it is easy to see that she came from a noble upbringing. She is not one to rush eagerly to action, instead Carolina prefers to reflect on a problem before discussing a solution. Finding solace in the wisdom of her ancestors allows her to draw on their experiences to influence her own decisions. Despite her charming personality and attempts at normalcy, she occasionally slips into odd habits: sitting or standing stone still, speaking in only whispers, or seemingly completely disconnecting from reality. Of course, when you are a bridge between the living and the dead, strange things are bound to happen right?
History:
The daughter of a prominent members of the Renjuguese Imperium's royal court, Carolina was born into a privileged life. However, it was evident almost at the moment of her birth, that something was amiss. Born with almost completely white skin and a strange coloration to her eyes; her parents were alarmed. Things got worse very quickly as her mother reported hearing whispers instead of crying coming from Carolina. Her parents tried to deny the oddity, but denial only works for so long. By the time Carolina was a few months old, the distressing phenomenon became so blatant they had no other recourse that to admit that their daughter was clearly a mageborn of some type. At that point, she was offered up to the state. Raised on a luxurious estate in the Capital of Renjus, "Lina" as she was called by her caretakers, was free to pursue academic studies and courtly etiquette with the help of tutors. However, learning to exercise her rather rare abilities was mostly on her own. She was constantly talking to people that were not there, but as she grew older, Lina kept those conversations to herself.
She was a regular fixture at court by the time she was a teenager, along with her handler, Eduardo Mauricio Justus, an older man who Carolina looked to as a father. The duality of her gift…. or curse…depending on who you asked, was often utilized as a bargaining chip for the state. Her ability to heal others, soothe the souls of the dead, and other unusual abilities were from time to time loaned out to prominent allies in other states; when traditional methods were of no use.
Her appearance at the hooded coachman is marked by tragedy. While on her way to Galdoris on a diplomatic mission, her handler was killed in an attempt to kidnap Carolina. Carolina was able to escape but has no idea who or why the kidnapping was attempted. She made it to the Hooded Coachman without an escort. Currently, she is looking for someone to escort her to Galdoris to complete her mission; then from there find a way back home.
Mageborn: Yes
Magic Domains: Eldritch Arts
Other Names: La Bruja Negro de Jericho, The Black Witch of Jericho, The Black Witch
Age: 26
Gender: Female
Race: Human
Nationality: Renjuguese Imperium
Religion: The Old Ways (or rather one of them- planning this to be a variant of ancestor worship-)
Appearance:
A woman in her mid-twenties, Carolina would be quite beautiful by more than a few standards. That beauty however, is more the haunting variety. She is much like a statue; something one marvels at from a distance but is cold to the touch. It is no surprise why Carolina is called "The Black Witch". Known for wearing fine clothing made of lace and other luxurious materials, her attire is all black. Her long jet black, wavy hair is almost always pinned up and covered with a veil. While small in stature (around 5 feet 1 inches) with a delicate physical structure, most everyday people find Carolina imposing if for no reason than her odd style of dress, her stoic countenance, unnaturally pale skin, and the fact she hides her eyes behind a black veil. Very few people have seen Carolina's eyes which are very pale green.
Personality:
While one might expect Carolina to be quite somber in manner, she is in fact quite capable of pleasant conversation and normal social interactions. Due to her mannerisms it is easy to see that she came from a noble upbringing. She is not one to rush eagerly to action, instead Carolina prefers to reflect on a problem before discussing a solution. Finding solace in the wisdom of her ancestors allows her to draw on their experiences to influence her own decisions. Despite her charming personality and attempts at normalcy, she occasionally slips into odd habits: sitting or standing stone still, speaking in only whispers, or seemingly completely disconnecting from reality. Of course, when you are a bridge between the living and the dead, strange things are bound to happen right?
History:
The daughter of a prominent members of the Renjuguese Imperium's royal court, Carolina was born into a privileged life. However, it was evident almost at the moment of her birth, that something was amiss. Born with almost completely white skin and a strange coloration to her eyes; her parents were alarmed. Things got worse very quickly as her mother reported hearing whispers instead of crying coming from Carolina. Her parents tried to deny the oddity, but denial only works for so long. By the time Carolina was a few months old, the distressing phenomenon became so blatant they had no other recourse that to admit that their daughter was clearly a mageborn of some type. At that point, she was offered up to the state. Raised on a luxurious estate in the Capital of Renjus, "Lina" as she was called by her caretakers, was free to pursue academic studies and courtly etiquette with the help of tutors. However, learning to exercise her rather rare abilities was mostly on her own. She was constantly talking to people that were not there, but as she grew older, Lina kept those conversations to herself.
She was a regular fixture at court by the time she was a teenager, along with her handler, Eduardo Mauricio Justus, an older man who Carolina looked to as a father. The duality of her gift…. or curse…depending on who you asked, was often utilized as a bargaining chip for the state. Her ability to heal others, soothe the souls of the dead, and other unusual abilities were from time to time loaned out to prominent allies in other states; when traditional methods were of no use.
Her appearance at the hooded coachman is marked by tragedy. While on her way to Galdoris on a diplomatic mission, her handler was killed in an attempt to kidnap Carolina. Carolina was able to escape but has no idea who or why the kidnapping was attempted. She made it to the Hooded Coachman without an escort. Currently, she is looking for someone to escort her to Galdoris to complete her mission; then from there find a way back home.
Mageborn: Yes
Magic Domains: Eldritch Arts
Name: Levi Torres
Age: 23
Gender: Male
Race: Human
Nationality: Renjuguese Imperium
Religion: Purist
Appearance: Like many men from the Renjuguese Imperium, Levi sports the same dark hair and skin tone from many of his people, though his eyes are primarily a dark green. Despite his somewhat common features, the man has always been praised for his good looks and Levi has the kind of smile that makes others do the same. As a mariner, he has the type of body that only comes from sailing ships, and since he is a rather adept diver, he's always in exceptional shape. He seems to be proud of his body though, and can often be found shirtless. When he does cover up, he tends to wear airy clothes that one can move easily in, though he may wear something more formal depending on the setting.
Personality: Levi has always been described as charming and as a flirt, his tone of voice at times implying that he wants more than friendship from others, even if he's after nothing. However, as he is considered attractive from the masses, most people don't seem to mind if he does flirt with them, and as such he makes friends quite easily. He can be a showboat and vain at times and often tries to impress others with skills he's gained from sailing, such as exceptional agility, strength, and a great sense of acrobatic ability. When he's upset he tends to retreat into himself and tries to keep it to himself, so lashes out at others when they try to bring it out of him. He does admit this folly though and apologizes, for he's actually known to be quite generous most of the time.
History: Levi Torres is thought to have been born in the Renjuguese Imperium, though no one, including himself, knows if this is fact or fiction. He was found in a lifeboat of a ship shortly after they left port, but there were no clues to identify who he was, or who his parents were. Despite his mysterious upbringing, he was none-the-less cared for by the captain and the sailors of the ship, growing up as essentially part of the crew.
Word spread about the boy who was found at sea, but no one ever stepped forward to claim him as theirs. With no other choice, the captain named him Levi - after his deceased son - and since he had a penchant for playing with the chess pieces, more specifically the rook, he was given the surname Torres (which means "towers"). Growing up on a ship naturally made him into a mariner, though he never really having much of a say on how he wanted to live his life.
While Levi was growing up, learning what it took to be a successful sailor, he began to dream about owning his own ship. He loved sailing the seas on the ship he called "home", but even though he did soon outrank several sailors, he felt he wouldn't become captain of his ship anytime soon. He eventually left after the age of 20, though he did seem to have the blessing of his shipmates and the current captain, who had known him ever since they first found him.
Levi began his travels by going to places, he was most familiar with, but even though he did learn many useful skills, he felt this yielded a low profit. Knowing that this would not give him the fortune he needed to purchase a ship, he has started to explore places he really knows nothing about. Levi has never been one to back away from a challenge and has currently been hiring himself as a mercenary for hire. He has many useful skills, and with no real family, this just seemed like a path most natural.
Mageborn (Y or N): No
Magic Domains (if applicable): N/A
Age: 23
Gender: Male
Race: Human
Nationality: Renjuguese Imperium
Religion: Purist
Appearance: Like many men from the Renjuguese Imperium, Levi sports the same dark hair and skin tone from many of his people, though his eyes are primarily a dark green. Despite his somewhat common features, the man has always been praised for his good looks and Levi has the kind of smile that makes others do the same. As a mariner, he has the type of body that only comes from sailing ships, and since he is a rather adept diver, he's always in exceptional shape. He seems to be proud of his body though, and can often be found shirtless. When he does cover up, he tends to wear airy clothes that one can move easily in, though he may wear something more formal depending on the setting.
Personality: Levi has always been described as charming and as a flirt, his tone of voice at times implying that he wants more than friendship from others, even if he's after nothing. However, as he is considered attractive from the masses, most people don't seem to mind if he does flirt with them, and as such he makes friends quite easily. He can be a showboat and vain at times and often tries to impress others with skills he's gained from sailing, such as exceptional agility, strength, and a great sense of acrobatic ability. When he's upset he tends to retreat into himself and tries to keep it to himself, so lashes out at others when they try to bring it out of him. He does admit this folly though and apologizes, for he's actually known to be quite generous most of the time.
History: Levi Torres is thought to have been born in the Renjuguese Imperium, though no one, including himself, knows if this is fact or fiction. He was found in a lifeboat of a ship shortly after they left port, but there were no clues to identify who he was, or who his parents were. Despite his mysterious upbringing, he was none-the-less cared for by the captain and the sailors of the ship, growing up as essentially part of the crew.
Word spread about the boy who was found at sea, but no one ever stepped forward to claim him as theirs. With no other choice, the captain named him Levi - after his deceased son - and since he had a penchant for playing with the chess pieces, more specifically the rook, he was given the surname Torres (which means "towers"). Growing up on a ship naturally made him into a mariner, though he never really having much of a say on how he wanted to live his life.
While Levi was growing up, learning what it took to be a successful sailor, he began to dream about owning his own ship. He loved sailing the seas on the ship he called "home", but even though he did soon outrank several sailors, he felt he wouldn't become captain of his ship anytime soon. He eventually left after the age of 20, though he did seem to have the blessing of his shipmates and the current captain, who had known him ever since they first found him.
Levi began his travels by going to places, he was most familiar with, but even though he did learn many useful skills, he felt this yielded a low profit. Knowing that this would not give him the fortune he needed to purchase a ship, he has started to explore places he really knows nothing about. Levi has never been one to back away from a challenge and has currently been hiring himself as a mercenary for hire. He has many useful skills, and with no real family, this just seemed like a path most natural.
Mageborn (Y or N): No
Magic Domains (if applicable): N/A
Name: Guillaume Farinier
Age: 41
Gender: Male
Race: Yonder
Nationality: Kingdom of Lutrice
Religion: One Faith (Purist)
Appearance: As a wandering priest, Guillaume strikes a somewhat eccentric image. His wild mop of curly brown hair is disheveled, especially for a Lutricean, and often hidden under a floppy traveling hat. His leather boots are well worn and scuffed, indicative of many miles traveled. His face is weathered, dark eyes alert, but kind. His lips are often turned up in a smile, but at times, that smile can feel... knowing, as if he's laughing at a joke no one else has heard. His clerical vestements are practical, built for travel, with a high Ecclesiastical collar and a robin egg blue vest. His distinctive purple scarf signifies that he belongs to Ordre du Vent d'Ouest, Order of the West Wind.
Personality: Guillaume is a pleasant fellow, easygoing and humble. Both a listener and a story teller, he seems to take great joy in exchanging stories and finding new experiences. He does tend to grow cross when people assume that, as a Yunder, he's some sort of scheming thief, and is quick to correct them. Underneath Guillaume's relaxed exterior is a brilliant, perceptive mind, and a sense of dedication to his order that verges on fanatical. Despite that, he doesn't seek to debate matters of faith. He would not expect anyone to challenge his faith, and knows assaulting theirs will only cause them to dig in. Besides, his task is not to bring people into the light, but keep the fires burning.
History: Born during a terrible drought, Guillaume was surrendered to the church along with several of his siblings when his family could no longer feed him. Raised by monks, he received a fantastic education, in some ways better than many nobles. He learned to read, write, and speak multiple languages. He learned to farm, to serve. He was trained to think and question and to seek deeper truths, within himself and the world. While some of his siblings didn't appreciate the structure of Monastic life, Guillaume thrived, taking his vows as soon as he was of age.
He has faithfully served the church ever since. His combination of keen intellect, and unassuming, nonthreatening physicality made him an ideal investigator, a position he very much enjoys. While not many know his name, Guillaume's labors on behalf of his order have been very successful over the years. He doesn't mind the lack of spotlight though. Some are meant to be seen and recognized. Others are meant to blend into the background while offering sound support.
Guillaume is a very supportive man.
Mageborn (Y or N) N
Magic Domains (if applicable): N/A
Age: 41
Gender: Male
Race: Yonder
Nationality: Kingdom of Lutrice
Religion: One Faith (Purist)
Appearance: As a wandering priest, Guillaume strikes a somewhat eccentric image. His wild mop of curly brown hair is disheveled, especially for a Lutricean, and often hidden under a floppy traveling hat. His leather boots are well worn and scuffed, indicative of many miles traveled. His face is weathered, dark eyes alert, but kind. His lips are often turned up in a smile, but at times, that smile can feel... knowing, as if he's laughing at a joke no one else has heard. His clerical vestements are practical, built for travel, with a high Ecclesiastical collar and a robin egg blue vest. His distinctive purple scarf signifies that he belongs to Ordre du Vent d'Ouest, Order of the West Wind.
Personality: Guillaume is a pleasant fellow, easygoing and humble. Both a listener and a story teller, he seems to take great joy in exchanging stories and finding new experiences. He does tend to grow cross when people assume that, as a Yunder, he's some sort of scheming thief, and is quick to correct them. Underneath Guillaume's relaxed exterior is a brilliant, perceptive mind, and a sense of dedication to his order that verges on fanatical. Despite that, he doesn't seek to debate matters of faith. He would not expect anyone to challenge his faith, and knows assaulting theirs will only cause them to dig in. Besides, his task is not to bring people into the light, but keep the fires burning.
History: Born during a terrible drought, Guillaume was surrendered to the church along with several of his siblings when his family could no longer feed him. Raised by monks, he received a fantastic education, in some ways better than many nobles. He learned to read, write, and speak multiple languages. He learned to farm, to serve. He was trained to think and question and to seek deeper truths, within himself and the world. While some of his siblings didn't appreciate the structure of Monastic life, Guillaume thrived, taking his vows as soon as he was of age.
He has faithfully served the church ever since. His combination of keen intellect, and unassuming, nonthreatening physicality made him an ideal investigator, a position he very much enjoys. While not many know his name, Guillaume's labors on behalf of his order have been very successful over the years. He doesn't mind the lack of spotlight though. Some are meant to be seen and recognized. Others are meant to blend into the background while offering sound support.
Guillaume is a very supportive man.
Mageborn (Y or N) N
Magic Domains (if applicable): N/A
Name: Sa'Lein [Sah-LAIN]
Age: Unknown. As a Faen, she may have the appearance of merely peaking the age of late 20's, but that is not the case. The blood of a Faen brims with magic's very essence at it's core, meaning with time and wisdom, the features grow to adapt to such. Time isn't necessarily rigorously recorded by the race as it would take away from their studies and avert them from "being" in the world, as is their purpose. Age lines can brim from either the dwindling of strength to upkeep their mageborn powers, or from unknown, foreign forces.
Gender: Female
Race: Faen
Nationality: The Faenwoods
Religion: The Old Ways
Appearance:
She stands around 6'1", slender as a dying birch branch and hued just the same. Hair the color of a second day's worth of snow waves and tumbles about on her head, at times remaining still, simply when it wills itself to. Her eyes are mixtures of gold, fuscia, and cerulean, lighting and darkening at any given time. They are three times as big as the average Human's, anatomically giving away her race regardless of closed lids. Small primrose lips complement a scholarly-type nose, making her appear both curious yet visceral. Normally the attire of a Faen consist of an out worldly compression of the element that runs through their veins (i.e, coagulated water flowing around their body, concentrated air... basically enough to cover the necessities).
Personality: Even in the company of her own people, Sa'Lien could be easily described as a field mouse. A brave one, but still timid to boot. Confrontation is her absolute worst enemy. In saying so, if any argument should arise and she has her points to say, they would be defiantly spoken out unless driven to the point of slinging out verbal daggers. That is a rarity. Although she initially isn't very approachable, once she is comfortable with someone, she tends to loosen up. The biggest thing in her emotional arsenal is her ability to empathize, but to her, that could be both a blessing and a curse. It is a trait that is frowned deeply upon among the people in her clan, as the Faen are supposed to be austere and just.
History: The life of a Faen differs depending on where one grows up, though one thing remains true for each one of them: They are to obey The Wise Ones. Parents are not included as a Wise One, for to have a child, one must be spiritually blessed by the World. Sa'Lein grew up unaware of the the exact person her brought her into the world, and as such she was raised by an "elderly" Faen by the name of Prysith. It is usually very trying to keep watch over young Faen. Curiosity, as innocent as it may seem, tends to lead the small ones away from the beaten path and into the territory of the Humans.
Living dangerously close to Galdoris, Sa'Lien's clan all but kept magical chains bound to their ankles. Being graced with a specific reservoir of Illusion in their blood, her clan is precarious of each and every little thing life coos at them. Thus, Sa'Lien was brought up learning how to help the production of crops with her aerial prowess. A limitless yet important duty to her people, young Sa'Lien devoted herself to the progression of harvest. In her studies, she met a young Faen named Rhianon, or "Rhia" for short. Said Faen, also blessed by the winds and sky, quickly grew fond of Sa'Lien. The two of them worked together, ate together, created games with the air: the norm for young Faen.
Sa'Lein, however, proved to be a lot more curious of the world then Rhianon. Their games started to use a little more magic than normal, their adventures traveling dangerously close to where Humans were known to dwell. Time and time again, Prysith reprimanded her for her dangerous curiosity in the form of tales of the great Faen massacre by Human hands. Instead of scaring the inquisitive nature out of her, it only made her want to learn more about them. Their reasons why they thought they were so high and mighty, their fear of death instead their reason to live, everything.
As it so happened, time zipped by unbeknownst to her until she and Rhianon found themselves down separate roads. Gone were the jovial times the children set, for as life intended, the duties to their clan became less of a boring talk by Wise Ones, but now a lifestyle. Sa'Lien, however, still wanted to truly know the life of a Human, for it was the greatest insult to be seen as "wise" when she knew so little. Scolded by the one she called friend, Sa'Lien's last moment with Rhianon was her back turning towards their argument about seeing the Humans, leaving her standing in anger while her friend walked off into the darkness of the Nightwood.
The woods, however, never gave her back.
Mageborn: Yes.
Magic Domains: Air, Illusion: Due to bloodline. The use of this power is a very slow learning process. The only time she has used them is to flatten her ears into her cowl.
Age: Unknown. As a Faen, she may have the appearance of merely peaking the age of late 20's, but that is not the case. The blood of a Faen brims with magic's very essence at it's core, meaning with time and wisdom, the features grow to adapt to such. Time isn't necessarily rigorously recorded by the race as it would take away from their studies and avert them from "being" in the world, as is their purpose. Age lines can brim from either the dwindling of strength to upkeep their mageborn powers, or from unknown, foreign forces.
Gender: Female
Race: Faen
Nationality: The Faenwoods
Religion: The Old Ways
Appearance:
She stands around 6'1", slender as a dying birch branch and hued just the same. Hair the color of a second day's worth of snow waves and tumbles about on her head, at times remaining still, simply when it wills itself to. Her eyes are mixtures of gold, fuscia, and cerulean, lighting and darkening at any given time. They are three times as big as the average Human's, anatomically giving away her race regardless of closed lids. Small primrose lips complement a scholarly-type nose, making her appear both curious yet visceral. Normally the attire of a Faen consist of an out worldly compression of the element that runs through their veins (i.e, coagulated water flowing around their body, concentrated air... basically enough to cover the necessities).
Personality: Even in the company of her own people, Sa'Lien could be easily described as a field mouse. A brave one, but still timid to boot. Confrontation is her absolute worst enemy. In saying so, if any argument should arise and she has her points to say, they would be defiantly spoken out unless driven to the point of slinging out verbal daggers. That is a rarity. Although she initially isn't very approachable, once she is comfortable with someone, she tends to loosen up. The biggest thing in her emotional arsenal is her ability to empathize, but to her, that could be both a blessing and a curse. It is a trait that is frowned deeply upon among the people in her clan, as the Faen are supposed to be austere and just.
History: The life of a Faen differs depending on where one grows up, though one thing remains true for each one of them: They are to obey The Wise Ones. Parents are not included as a Wise One, for to have a child, one must be spiritually blessed by the World. Sa'Lein grew up unaware of the the exact person her brought her into the world, and as such she was raised by an "elderly" Faen by the name of Prysith. It is usually very trying to keep watch over young Faen. Curiosity, as innocent as it may seem, tends to lead the small ones away from the beaten path and into the territory of the Humans.
Living dangerously close to Galdoris, Sa'Lien's clan all but kept magical chains bound to their ankles. Being graced with a specific reservoir of Illusion in their blood, her clan is precarious of each and every little thing life coos at them. Thus, Sa'Lien was brought up learning how to help the production of crops with her aerial prowess. A limitless yet important duty to her people, young Sa'Lien devoted herself to the progression of harvest. In her studies, she met a young Faen named Rhianon, or "Rhia" for short. Said Faen, also blessed by the winds and sky, quickly grew fond of Sa'Lien. The two of them worked together, ate together, created games with the air: the norm for young Faen.
Sa'Lein, however, proved to be a lot more curious of the world then Rhianon. Their games started to use a little more magic than normal, their adventures traveling dangerously close to where Humans were known to dwell. Time and time again, Prysith reprimanded her for her dangerous curiosity in the form of tales of the great Faen massacre by Human hands. Instead of scaring the inquisitive nature out of her, it only made her want to learn more about them. Their reasons why they thought they were so high and mighty, their fear of death instead their reason to live, everything.
As it so happened, time zipped by unbeknownst to her until she and Rhianon found themselves down separate roads. Gone were the jovial times the children set, for as life intended, the duties to their clan became less of a boring talk by Wise Ones, but now a lifestyle. Sa'Lien, however, still wanted to truly know the life of a Human, for it was the greatest insult to be seen as "wise" when she knew so little. Scolded by the one she called friend, Sa'Lien's last moment with Rhianon was her back turning towards their argument about seeing the Humans, leaving her standing in anger while her friend walked off into the darkness of the Nightwood.
The woods, however, never gave her back.
Mageborn: Yes.
Magic Domains: Air, Illusion: Due to bloodline. The use of this power is a very slow learning process. The only time she has used them is to flatten her ears into her cowl.
Name: Kas Harper
Age: Appears around 19-20, age is slow due to Faen nature. Presently unknown.
Gender: Female
Race: Halfbreed. African American Human/Faen
Nationality: Dremanian Nation
Religion: The Old Ways(Cautiously reserved)
Personality: Kas is quiet. Often a shy creature unless provoked, where her temper can easily go from zero to hundred. As sweet as she can be to those who know her, Kas is also a spit fire in regards to things she's passionate about and will oftentimes take a bit to reign herself in and get control of her emotions, lest they wreak havoc with her abilities. Loyal to those she aligns herself with, Kas usually puts those above herself be it a shoulder or someone to defend them. She is a hard worker, but struggles with physical labour as she is more of a feminine dainty creature, less likely to get her hands and clothing dirty although despite that she does show some minut signs of heightened traits no doubt in part to her Faen nature. Due to this, her emotions severely compromises her control over her elemental traits and her training in such is terribly lacking.
Appearance: See reference photo.
History
Dark and ever cautious, Kas is the product of a very unfortunate encounter that left her mother permanently scarred and traumatized, upon her birth her mother had committed suicide at the realization of what Kas was and the memory her birth carried. Unable to cope with what she had birthed into the world, her mother was rumoured to have jumped into the river never to be seen again, presumably dead.
The day of her conception, her mother was a sweet maid to a lesser known noble of the house Drachen, housed by a sigil of a small black dragon on a gold background, the noble of this house had taken in the woman under the presumptions that she work for him. Setting her up for a quiet life of servitude within the modest manor in Dramanian territory. On the fateful day of the incident, Kas' mother Dyrusai, was sent into the foothills of the Elder Wood in search of special mushroom caps rumoured to hold hidden properties that would aid in this nobleman's wife's ability in being able to conceive a child.
Left to wander in her search with a Lone Ranger and bloodhound as her guide, the small troop was ambushed deep within the forest by a wayward band of Faen who sought to break an unspoken rule that would have changed the course of Dyrusai's life forever. Killing the unprepared ranger and his faithful canine with a brutal show of savagery, poor Dyrusai was forced to watch as they set the bodies on fire, filling the wood with the chard scents of flesh and hair. But their merciless torture didn't stop there, led by an even crueler tyrant by the name of Tyau Ra, Dyrusai screams were ignored as she was raped and left for dead with the strewn out corpse of her once faithful companions.
Awakening the next morning to crawl her way battered, bloody and broken back toward the safety and refuge of the Drachen home where her outer wounds tended to. But the internal damage had been done, left mentally broken and traumatized, upon finding out she had been with child, the nobleman and his wife made the grievous decision to place her on watch as it was apparent she'd become a risk to both herself and the child.
Upon the day of Kas' birth, Dyrusai had been placed under the effects of heavy narcotics that had been used in hopes to soothe the woman. Yet in her already frantic and compromised state, the child's crying had brought back flashes of her past. Such emotional distraught, sensed by the already scared child, had kicked into effect Kas' pyrokinetic abilities thus setting her crib aflame. In her panic, Dyrusai had taken the child to the river where she had attempted to drown Kas in efforts to put out the fire. With her hands and arms severely burned, under mental strain and intense amounts of pain, Dyrusai couldn't take what she had tried doing. Plunging herself into the river and leaving the screaming child to steadily soothe herself to sleep with the sounds of the water as white noise.
Found that morning by a small search party, Dyrusai's body was never found and Kas was raised by the nobleman and his wife, where they kept her nature secret within the safety of the Drachen family home. Unfortunately due to her extensive life span, poor Kas has survived her adopted parents and aided the two into a peaceful passing where she now seeks out the solace of a new home, despite having inherited the land and title of the Drachen family line as the sole heir and only child of Visyena and Marcus Drachen. Her biological father's whereabouts are presently unknown.
Mageborn: Yes
Magic Domains: Fire
~Non-Player Characters~
Coming Soon
Song I Interlude:
Shadowed Crowns
Balthestar, Conde di Brivosta
Isabella, Imperial Princess
Song I Interlude:
The Killing Fields
Wulfrid von Shifft, Mercenary Captain
Ryland, Mercenary Captain
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