Penfighter
Scintillating Scrivener
Inner Sanctum Nobility
♔ Champion ♔
Inner Sanctum Nobility
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Setting Basics and Introduction
To introduce this setting, think of it more as an EVE Online, a Firefly, or Halo with some Expanse tossed in there for good measure. This is to say, we aren't looking to overexplain the science aspects of the setting. All we need to do is make sure the space travel, weapons, and other aspects of technology are consistent. Beyond that, we don't need to be too finicky. I remember reading somewhere that a showrunner on Babylon 5 once was approached by a superfan at a convention who asked him how fast exactly the ships could travel. He responded with, "They travel as fast as the story needs them to." Keep this principle in mind when you think of things like travel between planets, stars, and around solar systems. Our setting is a vehicle to tell the story of the crew of the Spectral Hyacinth and facilitate the exploration of their relationships. I'll make a section here for the "science" of our galaxy and that should be enough to get us started.
Where we do wish to go into some greater detail will be with things involving how people live and work in space. This naturally means we'll need an expansive knowledge of how each of our characters' jobs work and what we are supposed to be doing on a day by day business. What do spaceship scavengers do when they wake up? How do they eat? How do they get from their home ship to the wreckage? What do they do when they get there? What are the shifts like? What do they do in their down time? What are their relationships like? How do they find alone time? These are the important questions and are the ones we'll be answering in this roleplay as we write on.
This post and thread will attempt to provide details for the lore of this version of the galaxy. The purpose behind providing this level of information is so that we can all pull from it when need be and focus more on the interpersonal and day-to-day stories instead of constantly feeling the need to craft endless seas of lore. Rule of thumb? Focus on understanding the details pertinent to your character and flesh those out as you ease into your understanding of everything that's written here or in the thread. Rule of pinky? (We already used the thumb) Have fun, Scrappers, and don't sweat it if you make a canonical slip or mess something up. We're all human, more or less.
Humanity exists as a vast interstellar union, a collection of solar governments loosely held together by the United Systems of Man. The USM itself is a political body made up of elected delegates from every system. The power the Interstellar Parliament can project is incredibly vast as local systems have not been permitted to build their own interstellar space fleets for centuries now. Technically, most star systems maintain powerful fleets of impressive warships and millions of troops but these are for protecting the peace or waging war within their own home stars' orbits. They have no choice, as the USM will not permit any vessel larger than a cruiser to be equipped with drives that allow for interstellar travel. Only the USM is permitted to patrol interstellar space and transport cargo from star to star. So it has been for centuries. The USM handles interstellar matters, trade, and warfare while local governments handle planetary and system wide trade, warfare, and social matters. Almost all wars are disputes between planets, continental governments on those planets, corporations, or uprisings over local solar governments.
The History of Us
All digital and analog recordings, data, and information were long destroyed by solar radiation. However, after searching the long-frozen corpses exposed to the vacuum of space and their personal belongings, the Empire of Planetstates (a long dead political body, we'll get there) discovered dozens of handwritten journals and other historically significant artifacts that were able to paint a picture of what was happening with mankind at the time this ship was sent to colonize a distant world. What is millenia for us in modern space time was only a handful of centuries for the Empire. Their languages were different, but shared enough commonality with the journals to decipher them. What they learned was the story of a humanity that was in crisis. There was no overarching governing body and many prejudices of a place called "Earth" persisted and remained relevant even as humans had finally figured out how to travel faster than light and between the stars. This colony ship was one of the first 14 ever built and meant an end to the generational ships of before.
Instead of ushering in a time of piece as was wanted by most humans at the time, it meant a time of war. Incalculably devastating and unfathomable, these wars fought between the early worlds of man were catastrophic and final. Ships would "blink" in from a distant star, unload dozens or even hundreds of powerful nuclear devices upon a world, and then "blink" away. Earth and many other colonies and established worlds alike were erased from existence in the fog of interstellar nuclear war. The Empire was rattled by this discovery and praised its own ironclad grip on its own star systems. To this day, no one understands fully how the First Galactic War ended or what brought about the foundations of the Empire of Planetstates but what we do know is the discovery of The Everlasting Hope created a political doctrine for humanity that is still in place today. No individual star system should be allowed to create faster-than light capable warships larger than a specific size. Smaller vessels are capable of carrying some nuclear devices, yes, but they would be no match for planetary defense screens with ships and stations the size of small moons. Still, the First Galactic War was not that last.
Centuries later, the corrupt and mismanaged Empire collapsed, causing a period of time known The Fractured Age. For over a millennium, human star systems either tried to fight for dominance over the others or took stances of neutrality in an effort to stave off nuclear disaster. There were major incidents, conflicts, and interstellar wars all across the vastness of human colonized space, each one threatening to pull more and more systems into the conflict in a vicious cycle that could have spelled humanity's doom. However, there were those, especially in the neutral systems, who remembered the lessons the Empire learned from The Everlasting Hope. An alliance formed called the United Systems and in the spirit of cooperation, they began to systematically dismantle the war machines of the disparate star systems in an attempt to bring the galaxy to heel in order to save all human life from extinction. Any system or planet that refused to sign the charter and provide delegates for a growing Parliament was destroyed by nuclear fire.
It was a brutal end to a brutal era, and now, thousands of years later, the United Systems of Man remains in power. That power is far from the totalitarian power the Empire wielded. Instead, it is a loose hold over self-governing solar governments, maintained by military deterrence and control of interstellar trade by the USM. Now, humans live in relative peace and can travel the stars to their content, so long as they do it in Cruiser sized ships or smaller. All manner of controlling bodies exist across the thousands of star systems occupied by mankind but there are still hundreds of billions of stars out there left to explore. The Exploration Age is in full swing as more and more of Earth's Children seek answers from the stars. More and more, the planetary conflicts and regional wars seem trivial and petty when compared to the vastness of the Milky Way Galaxy.