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Inner Sanctum Nobility
Inner Sanctum Nobility
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There is a place, that sits just outside the normal flows of time...
They call it the Time's Cross Inn, a resting place for weary travellers, lost pilgrims and lonely souls who just need somewhere to go. Nobody is quite sure where it is, how big it is, where it came from or when it is, for guests at the inn can arrive from any point in history. It is not unusual to arrive in the lobby and find oneself standing next to an astronaut, a wandering rōnin and a roman senator, all of them equally confused how they got there; all any of them can remember is walking through a strange doorway that appeared before them, be they walking home from work, wandering through a snowstorm or lost at sea. Some guests are not even human, but may be beings from other supernatural realms that have made their way to the inn for a rest.
When one arrives they are often greeted by the Proprietor, an individual of indeterminate age, sex and gender who keeps the inn running. They are aided by the Staff, an eclectic variety of individuals, most of them previously human guests who decided to abandon their old lives and stay to keep the place running and all of whom dress in an ever-changing uniform set out by the Proprietor. No matter what language when you speak whenever you enter the inn, somehow everyone is able to understand each other perfectly, and nobody seems to ever age (unless they wish to) or get ill. They can get hungry, though, and die - and woe on anyone who incurs the Proprietor's wrath by harming another guest.
Guests may stay for as long as they like so long as they do not cause a ruckus, which may result in them being thrown out or press-ganged into the staff as punishment. Each one is given a key from the front desk to the seemingly infinite number of bedrooms - to hear the Proprietor tell it, there is one room for every person to have ever lived, should they ever choose to visit. Once their stay is up, they merely have to hand back your key to the Proprietor or whoever else is manning the front desk at that time, and pay for their food and board with the golden coin each guest finds sitting mysteriously in their bedrooms when they first visit. Loosing your coin is considered a very bad idea, because unless you can get it back and pay, you will not be allowed to leave!
After leaving the inn, guest's memories of the place grow hazy as if it were all a dream. They may arrive back the moment they left, or some time after, or on rare occasions slightly before the door first appeared and see themselves vanish. But eventually all of them forget, except those who remember it only as a vague yearning for some other place, a yearning that might cause that doorway to appear before them once more...
Rooms of the Time's Cross Inn
The Inn features many rooms, all of them designed to be as hospitable to the guests as possible. They have no fixed size, growing as large or as small as required, although nobody ever seems to notice the change - it always seems to happen right when they're not paying attention.
The Lounge
A large room, full of couches, chairs and warm fireplaces. Features several bookshelves, in which after a little searching one can find virtually any work of literature ever written by the human (and also inhuman) hand, from great works of art to small children's first stories. There are also board games of every type, from chess to go to the royal game of Ur, tables for games of snooker, pool, and billiards, One can also bring alcohol into this room from the bar, or ask the staff to bring some. Music is
The Bar
The other, much louder, livelier and much boozier social area of the inn, one that seems to keep swapping up it's theme and decor from ye old tavern to jazz club to modern chic. Drinks of every sort are served from behind the bar, and patrons are encouraged to drink, enjoy themselves, and listen to the musical acts on the prominent stage at one side of the room, which are usually either guests or acts that the Proprietor has booked from who knows where.
The Restaurant
A dining area connected to an adjoining kitchen managed by the staff, Filled with a seemingly endless number of tables. Guests can fill their plate from a constantly restocked all-you can eat buffet of ever-changing items from across the history of cuisine, or one may order from a menu that changes every hour.
The Den
A room that is less for socialising, and more for getting straight to the point. A room of satin pillows, half-masks, soft beds and various implements of restraint and (consensual) pain. A room that is to be filled with hedonistic delights, for those who do not mind the lack of privacy. There is also access given in this room to substances that may alter one's consciousness in pleasant ways - oif they so desire to partake in such vices.
The Spa
Not so much a room as an entire wing of the inn, this area includes various facilities such as mud baths, saunas, massage parlors and an expansive swimming pool along with anything else a guest could want to use. Swimsuits optional.
The Atrium
For those who wish for a little bit of nature, this room appears as a massive glass dome under which there is a wondrous garden split in two by a stream. Guests may relax amongst the flowers, dip their feet in the stream or meditate beneath a three, but don't stare for too long out through the misted glass, or you'll start wondering why there seem to be too many suns in the sky shining through...
Note: there is, sadly, no wi-fi available in the Inn. Or phone signal. Or any kind of reception from the outside world. The Proprietor apologies for the inconvenience.
This is the recruitment & OOC thread for the Time's Cross Inn. Jump on in!
They call it the Time's Cross Inn, a resting place for weary travellers, lost pilgrims and lonely souls who just need somewhere to go. Nobody is quite sure where it is, how big it is, where it came from or when it is, for guests at the inn can arrive from any point in history. It is not unusual to arrive in the lobby and find oneself standing next to an astronaut, a wandering rōnin and a roman senator, all of them equally confused how they got there; all any of them can remember is walking through a strange doorway that appeared before them, be they walking home from work, wandering through a snowstorm or lost at sea. Some guests are not even human, but may be beings from other supernatural realms that have made their way to the inn for a rest.
When one arrives they are often greeted by the Proprietor, an individual of indeterminate age, sex and gender who keeps the inn running. They are aided by the Staff, an eclectic variety of individuals, most of them previously human guests who decided to abandon their old lives and stay to keep the place running and all of whom dress in an ever-changing uniform set out by the Proprietor. No matter what language when you speak whenever you enter the inn, somehow everyone is able to understand each other perfectly, and nobody seems to ever age (unless they wish to) or get ill. They can get hungry, though, and die - and woe on anyone who incurs the Proprietor's wrath by harming another guest.
Guests may stay for as long as they like so long as they do not cause a ruckus, which may result in them being thrown out or press-ganged into the staff as punishment. Each one is given a key from the front desk to the seemingly infinite number of bedrooms - to hear the Proprietor tell it, there is one room for every person to have ever lived, should they ever choose to visit. Once their stay is up, they merely have to hand back your key to the Proprietor or whoever else is manning the front desk at that time, and pay for their food and board with the golden coin each guest finds sitting mysteriously in their bedrooms when they first visit. Loosing your coin is considered a very bad idea, because unless you can get it back and pay, you will not be allowed to leave!
After leaving the inn, guest's memories of the place grow hazy as if it were all a dream. They may arrive back the moment they left, or some time after, or on rare occasions slightly before the door first appeared and see themselves vanish. But eventually all of them forget, except those who remember it only as a vague yearning for some other place, a yearning that might cause that doorway to appear before them once more...
Rooms of the Time's Cross Inn
The Inn features many rooms, all of them designed to be as hospitable to the guests as possible. They have no fixed size, growing as large or as small as required, although nobody ever seems to notice the change - it always seems to happen right when they're not paying attention.
The Lounge
A large room, full of couches, chairs and warm fireplaces. Features several bookshelves, in which after a little searching one can find virtually any work of literature ever written by the human (and also inhuman) hand, from great works of art to small children's first stories. There are also board games of every type, from chess to go to the royal game of Ur, tables for games of snooker, pool, and billiards, One can also bring alcohol into this room from the bar, or ask the staff to bring some. Music is
The Bar
The other, much louder, livelier and much boozier social area of the inn, one that seems to keep swapping up it's theme and decor from ye old tavern to jazz club to modern chic. Drinks of every sort are served from behind the bar, and patrons are encouraged to drink, enjoy themselves, and listen to the musical acts on the prominent stage at one side of the room, which are usually either guests or acts that the Proprietor has booked from who knows where.
The Restaurant
A dining area connected to an adjoining kitchen managed by the staff, Filled with a seemingly endless number of tables. Guests can fill their plate from a constantly restocked all-you can eat buffet of ever-changing items from across the history of cuisine, or one may order from a menu that changes every hour.
The Den
A room that is less for socialising, and more for getting straight to the point. A room of satin pillows, half-masks, soft beds and various implements of restraint and (consensual) pain. A room that is to be filled with hedonistic delights, for those who do not mind the lack of privacy. There is also access given in this room to substances that may alter one's consciousness in pleasant ways - oif they so desire to partake in such vices.
The Spa
Not so much a room as an entire wing of the inn, this area includes various facilities such as mud baths, saunas, massage parlors and an expansive swimming pool along with anything else a guest could want to use. Swimsuits optional.
The Atrium
For those who wish for a little bit of nature, this room appears as a massive glass dome under which there is a wondrous garden split in two by a stream. Guests may relax amongst the flowers, dip their feet in the stream or meditate beneath a three, but don't stare for too long out through the misted glass, or you'll start wondering why there seem to be too many suns in the sky shining through...
Note: there is, sadly, no wi-fi available in the Inn. Or phone signal. Or any kind of reception from the outside world. The Proprietor apologies for the inconvenience.
This is the recruitment & OOC thread for the Time's Cross Inn. Jump on in!
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