Any The World of Ziemia

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Any The World of Ziemia

Would you be interested in writing in this universe?

  • Yes, I'd be interested in the near future or now.

    Votes: 8 80.0%
  • Yes, once the world is further fleshed out.

    Votes: 2 20.0%
  • Not sure, I'd have to see the full world.

    Votes: 0 0.0%
  • No, high fantasy is not my forte.

    Votes: 0 0.0%
  • No, I like high fantasy but this world doesn't fit my wants.

    Votes: 1 10.0%

  • Total voters
    10

Swoneus

Baron
100 Posts! 100 Likes! Happy Birthday!!
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Hello everyone, for the past couple weeks in my spare time I've been working on an original fantasy world, or the skeleton of one, at least. If I've slacked on PMs, I apologize, as most of my time has gone into this. This project right now is only a very rough draft of what I hope for it to be. However, before I start adding the more niche details of marriage customs, agriculture, and other aspects, I want to see if it will garner any writing interest. PM me if you see any grammar mistakes or are interested in writing in the world. Thank you!

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Republic of Kousleny (Arcane)
Government
  • Semi-Democratic Republic
  • A council of five members makes all decisions and legislature. (The Council of Five)
  • Potential ties settled by referendum.
  • Voter pool consists of only residents who have passed vigorous educational vetting.
Culture
  • Very diverse in terms of species and gender; rare to see discrimination based on species.
  • Magically inclined, to a fault. Children without magical prowess, although rare to come by, are run out of the country.
  • Prioritize general education and higher education of the arcane arts.


Kingdom of Walkaduma (Human, Warlike)
Government
  • Elected Monarchy
  • A new monarch is elected whenever the old monarch steps down. Alternatively, if all generals in the military vote unanimously to remove the king, he is removed. Grey area in times of war.
  • Voter pool consists of generals and higher ranks within the military.
Culture
  • Only humans are allowed to reside in Walkaduma, though visitors of other races are allowed in.
  • General prejudice towards other species, sometimes to an extreme extent.
  • Legacy focused society.


Kingdom of Myrelord (Elven, Enlightened)
Government
  • Semi-Monarchy Parliament
  • There is a traditional king, a Minister of Oversight, and a parliament of 15 members.
  • The king may veto any decision by the minister of the parliament, however in order to veto the king, the parliament and minister must unanimously vote to do so, and then it will be out to referendum.
  • Minister of Oversight is voted in by parliament members. Parliament members are voted in by eligible voters.
Culture
  • High focus on image, not necessarily vanity.
  • Racially segregated; a focus on elven superiority. However, unlike Walkaduma, there's no law prohibiting other species from immigrating.
  • Vastly nature oriented population.


Region of Zainsik (Chaotic)
Government
  • Nearly literal Anarchy.
  • Gang-like groups form often, taking over property and territory.
  • Technically no laws within this region, however, you're subject to whatever consequences you face no matter the reason.
Culture
  • A place for anyone who has nowhere else to go.
  • Large gang presence, many of them containing species other countries will not accept, such as vampires and werewolves.
  • Some areas operate acceptably, others do not.


Kingdom of Piendusz (Wealth)
Government
  • True Monarchy
  • One family bloodline rules the land.
  • If the entire bloodline dies, the king's council will select a new bloodline.
Culture
  • Wealth is the primary goal for most residents living within the kingdom. Free markets make it feasible for the more poor to climb the wealth gap.
  • The standards of living are far higher, even for the poor.
  • Much education and ability is ignored in pursuit of this.
  • The crown collects many small taxes, and vastly has the most capital of all other countries.

Kingdom of Moyakon (Frostbite)
Government
  • True Monarchy
  • One family bloodline rules the land.
  • The only failsafe in place is if the bloodline should perish, a new one should be picked by a religious ceremony.
Culture
  • Relatively racially inclusive, though humans and elves make up the bulk of the population.
  • Typically very hardened people, from the rough terrain and extreme cold.
  • Very religious and traditional, most individuals never question the king/queen, even if they make a huge mistake.
  • Strong friendship with animals of the cold mountains.


Country of Franklin (Glory)
Government
  • Constitutional Republic
  • All elected officials must obey the constitutional law of the land.
  • Elected officials are elected into either the Chamber of War, Chamber of Legislature, or the Chamber of Public Affairs.
  • Each chamber respectively must vote on proposals, but may ultimately be vetoed by the High Herald.
  • The High Herald must pass all proposals to their respective chambers. His veto may only be overturned if the respective chambers vote against him unanimously.
Culture
  • The government only controls prospects vital to the functioning of its constitution, leaving it's people independent.
  • Massive wealth and education gaps in society.
  • Widespread belief in "societal obligation" of every individual.
  • Diverse and efficient population.

The Vrazedny Amazons
  • A small population located within one town and small gatherings outside of it.
  • A strictly women population, men are captured or slaughtered if they refuse to leave their borders.
  • Ruled by one single queen.
The Tribal Orcs
  • Several small gatherings of orcs whom live in tribes.
  • They have a pact to stand together.
  • Bitter towards larger civilizations, and their general disdain towards orcs.
  • Labor, trade, and war oriented.
  • The only gathering left capable of speaking Orcish.
Woods of the Witches
  • For the strongly religious deviants.
  • A small civilization, within the nooks or a large forest.
  • Unfriendly towards the traditionally religious and agnostic.
The Equalists
  • Founded by the rejects of Kousleny.
  • Extremist ideology, that magic users deserve to be harmed and killed to protect the magically impaired.
  • One stronghold city, with small secret gatherings elsewhere.
Temple of Ignis
  • A large temple, created before recorded history, dedicated to the primordial god of fire, who's credited with sparking the first war.
  • Warrior worshippers of him and the lesser war gods are permitted to stay here and stand guard.
  • War ceremonies from all countries take place here. To attack it, it's inhabitants, it it's visitors is considered an act of war.

The vast majority of the population has good knowledge of the gods. The majority of people have some level of piety, while there is a minority of the population whom is dismissive or agnostic. Within the far lesser margins of the population, also exists alternative religions. To summarize the myth of creation:

At first, nothing existed in the dark and empty void called Ziemia. Until the will and nature of the void slowly changed, deciding that it wanted to create something instead of nothing. Ziemia spawned fire, to warm the dull cold if despair, and called it Ignis. Ziemia created spirits, to populate the lonely plane of flames, and called it Inferis. Ziemia created light, so that the spirits may see the plane of black apart from the fire and apart from himself, and called it Irolux.

The world stood still for a time, time being Ziemia's only adversary. But as time passes, Ziemia's creations took motive. Light convinced fire that it should entity consume the world, so that it's light would cover everything. The spirit sought to tame fire, and used it's light to never allow it to get close enough. Ignis, Inferis, and Irolux all began to plot and battle against one another, spawning creations of their own.

Ziemia took notice of his creation's petty squabble, and sought to take them back, and leave the world as nothing once more. Threatened by the creator's motives, the three ambushed him, and the resulting battle ending in a grand explosion. The remains of Ignis created the sun, the heat, and all fire. The body of Inferis spawned all life, including humans, elves, and orcs. The body of Irolux formed all light, not just so that the world could be seen, but so that darkness may be pushed back. Lastly, the body of Ziemia turned into the Earth, and all trees, rocks, oceans, and natural wonders within it. Legend says that one day Ziemia will reawaken and claim back the world and make it barren once more.

Primordial Gods
  • Ziemia, god of creation and chaos, credited as the starting point of everything. Depicted as a blank silhouette.
  • Ignis, god of fire. Depicted as a burning silhouette.
  • Inferis, god of the underworld and spirits. Depicted as a ghostly silhouette.
  • Irolux, god of light. Depicted as a blindingly bright silhouette.

The strongest beings left after the four primordial gods passed were the minor gods, many created by the primordials, some created by the gods themselves breeding. Once people-kind began populating the earth the gods began to be vastly outnumbered and less interested in the affairs of people overall. They typically reside within the heavens and the underworld.

Human Gods
  • Valka, god of war.
  • Domove, god of the hearth and architecture
  • Lovec, goddess of hunting.
  • Hispori, god of agriculture.
  • Nebe, goddess of the sky.
  • Hilena, goddess of the earth.
  • Rostok, god of water.

Elven Gods
  • Indole, goddess of nature and seasons.
  • Lutar, goddess of war.
  • Sol, goddess of the sun and day.
  • Luna, goddess of the moon and night.
  • Mestica, goddess of woodlands and animals.
  • Geladas, god of the winter and mountains.
  • Cavernas, god of caves and passage.

Orcish Gods
  • Vita, god of war.
  • Kughushi, god of the anvil and forge.
  • Abaras, god of borders and roads.
  • Milivu, god of poise and persistence.
  • Shearhe, god of fortune and feast.
  • Mikono, god of hands and willpower.
  • Kazi, god of labor.

Other/Lesser Gods
  • Onstru, god of outlawed beast races, (vampires, werewolves, etc) depicted as a shifting humanoid. Widely depicted as a wolf-like humanoid.
  • Saudade, goddess of love and marriage, depicted in very different forms depending on the culture depicting her.
  • Jahim, goddess and keeper of the underworld after the age of Inferis. Depicted as a human with dark features.

The Underworld
Mainstream religion dictates that the underworld was what was spawned from nothing when Inferis dared to challenge Ziemia. All of the wasted, torn, and discarded souls seep deep into Ziemia, only to reawaken within Inferis. As the world is named after Ziemia, the underworld is named after Inferis.

There are five layers within Ziemia, and one land that borders them all in which Jahim, her guests, and her judges reside. Jahim and her judges decide where each soul is placed and their terms within Inferis. You are judged based on your worth, morality, desires, and loyalty. The five layers consist of:

  • Wahed, ideal to many, this is where the souls are sent to real rewards from a life lived good and well. Bliss is found here.
  • Ethnein, an eternal war is fought here. It is a nightmare for some souls and a comfort for others.
  • Thalath, souls that are sent here are simply erased from existence and live no afterlife.
  • Arbath, land of torment, souls who have sinned with no hope of reconciliation with their humanity are forced here for eternity to live a firey existence.
  • Khamsa, utter hell, only the worst offenders in Ziemia are sent here. Punishments within this layer are determined by Jahim herself.

Magic in Ziemia is commonly believed to be remnants of the four primordial beings laced within a bloodline. If your parents have magical affinity, it's much more likely for you to have magical affinity as well. Though there are many cases of people being born with magical affinity with no history of magic in their bloodline, and cases of people with magically wealthy parents having no magical affinity.

Much of the arcane arts still is undiscovered, and the sky is the limit in terms of potential. However, most peoples illusionary and destructive prowess are not world changing. It takes a very rare and trained mage to be able to confuse or destroy groups of people with their magic alone.

Healing magic is extremely draining, leaving it a very risky and dangerous magic to use. Generally someone with healing magic would need intense training in physical and healing training to be effective.

A rare tree that sprouts and regrows vines instead of bark, called tanglevine, is the biggest consistent threat to magic users. If you constrict a mage's limbs with tanglevine they will grow exhausted and cease to be able to use their magic. The wood is used to armor soldiers and ships from magical offense, as it will at least dampen the effects of the magic. Mages with strong affinity can detect if they're within close proximity to tanglevine.
 
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