Character(s) Weis's Emporium

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Character(s) Weis's Emporium

Weis

Eldritch Emperor
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Like I promised you before, I'm going to send over the Magic System that I've managed to come up with. I struggle a lot with these and until creating this very Magic System itself, I've only ever written stories with systems that were barely worth noting. It's my first attempt at making a complex Magic System, so I'm sure there are 'kinks' in it that can be fixed. This is also a W.I.P so if you have any suggestions on how to improve it, feel free to send them! I just want to make mention, however, that I am interested/aiming to use this Magic System in an actual published work someday, so I suppose keep in mind that I may or may not be interested in incorporating the ideas you have for the System in a book.

I'll be using different tabs as we did in our character sheets to organize everything as it needs to be organized. That way you can reference back to it in case things get confusing and whatnot. Anyways, without further delay, time to take a deep dive on my first ever complex Magic System. Hope you like it!​



  • In Ryuji's character sheet, I mentioned the word 'Soulstone' on multiple occasions without explaining what that is, so I'll use this section to explain it. Soulstones are this Magic Systems Magic Stone, Gemstone, etc. They are a crystalline gem like encasing that surrounds a powerful soul of magic called a 'Spirit' within it. The Soulstone itself is responsible for giving life to these Spirits, and it what allows all Mages to conduct Magic. There are a very few exceptions to this law of nature, and in this story in particular, that is the Valkyrie. Each Soulstone differs in shape, size and even form, but each holds the same function. Think of them as the backbone behind the existence Magic as a whole.

    In his character sheet, I also mentioned that he has multi-colored Soulstones as well as a massive one on his two-handed staff. These details were important to the Magic System and I'll tell you why. The larger the Soulstone is, the more Spirits it's capable of housing. Think of Spirits as incredibly tiny fairy-like creatures, only even smaller. With a high Spirit count brings the ability to cast higher tiered spells without irreversibly damaging the Spirits themselves. Hence why Ryuji put that Soulstone onto his sturdier two-handed Staff. Back onto the topic of the colors though. There are a ranking of Colors for each Soulstone that determines the overall power/capability of the stone, and thus, it's rarity. I will make the next tab directly talk about the Color's, their corresponding rarity and the likes.

    Before I get to that part though, I'll explain the idea behind them having rankings. Let's take the lowest level of a Soulstone that also belongs in the most common rarity being that of a Brown Soulstone. Brown Soulstones are the weakest of them all and only allow the caster to cast the most basic of spells. If, for instance, Ryuji tried to cast a higher tiered spell with nothing more than a Brown Soulstone, the spell would explode him, not only resulting in serious injury, but destroying the Soulstone and it's Spirit inside. However, if he were to do that on higher ranked Soulstones, it would work without a hitch. At least depending on the Soulstones ranking/level.

    Soulstones naturally absorb the Mana that exists in the air around the world. As they continue to absorb this Mana, they evolve into higher levels. The coloration of the Soulstone itself also changes as it levels up. When a Soulstone is between one level and the other, the coloration mixes into a gradient until it fully levels, taking on a single color until it begins to level up again. The evolution of a Soulstone through absorbing Mana in the air - while effective in that it constantly does this - is also by far the slowest method for its evolution. Magic Casters often spend time feeding their own Mana to the Soulstone which greatly hastens its evolution, and those that have larger pools of Mana are able to make their Soulstones evolve rather quickly during the earlier levels.​


  • As I mentioned in the previous tab, I'm going to use this tab to explain the individual colors for the Souls from the lowest level to the highest, and then beyond that. It'll be pretty brief since there's not much to explain other than the colors. The next tab will touch up on the Spirits within each Soulstone as I'm sure I left that pretty open-ended.

    Brown: As stated before, Brown is the natural color all Soulstones take on when they first form. This is the most common Soulstone and also the weakest. Brown Soulstones are only capable of casting Tier 1 and Tier 2 Magic Spells, making them perfectly for young children that show promise as Mages. Brown Soulstones are also commonly used in living spaces as a simple means to generate electricity and water. Although they are common and considered useless for battle, Brown Soulstones are the very backbone of society. Without them, Society would crumble. No Attributes.

    White: The evolution after Brown. White Soulstones are considered fairly common, often being used to power more sophisticated and powerful devices within a home. Also used by many starting Mages in a militaristic force. Achieving this level for a Soulstone is the requirement for any Mage to be recognized. Can handle up to Tier 3 and 4 spells, no Attributes. Common Soulstones.

    Blue: The Blue evolution is most commonly associated with Adventurer Mages who constantly strive to evolve their Soulstones. Evolving this color as awakens a Spirit that lies dormant within the Soulstone until that point. Achieving this level not only allows the Magic Caster to cast the most basic of intermediate spells in tier 5 and 6, but the awakening of the Spirit gives the Caster access to Attributes. More on that in another tab. Uncommon rarity.

    Green: Green Soulstones, capable of harnessing Tier 7 and 8 spells, are also the Soulstones that high-ranking Mages become associated with. Made famous by the "Green Stone Graveyard", Green Soulstones are as every bit powerful as they are a great achievement. Heaps of these Soulstones are placed within the outer walls of Khivaria's Capital, creating a massive 'impenetrable' barrier. Rare rarity.

    Yellow: Yellow Soulstones are the first Soulstones that allow Casters to use High-Tiered Magic with Tier 9 and 10. Yellow Soulstones are immensely powerful. Individuals who are able to achieve this level on their own are officially granted the title of 'Archmage', a title only given to the worlds most powerful Mages. Very rare rarity.

    Red: Red Soulstones were once previously to be considered the highest level a Soulstone could achieve. They are capable of the highest tiered Magic Humans were capable of casting before the proven existence of Arcane Magic, tier 11 and 12. Archmages who have evolved their Soulstone to this color are etched into the history books as some of the greatest Mages to ever live. Most notably, Darius Eldrin had evolved 4 Soulstones into this color, 2 of which had been recovered by the Drunian Kingdom, while the other two remain with Ryuji.

    Orange: The highest coloration a Soulstone can evolve into. This evolution is that of the Legendary Rarity. Before Darius Eldrin, this color of Soulstone had only been rumored through sayings and passages depicting grand wars in the history of Eden. Darius himself, however, had achieved the evolution of a single Orange Soulstone. These Soulstones can cast Magic beyond the tiers of 11 and 12, Magic Darius dubbed as "World Magic." It is his Orange Soulstone that gave him the power he held as an Archmage. Since the discovery of this final evolution, the most powerful Archmages around the world have begun to try and evolve their Red Soulstones, hoping to surpass even the likes of Darius.

    Arcane Soulstones: Although Orange is of the highest rarity and power when it comes to the evolution of Soulstones, there can be certain ones that are even more special. Among those are the Arcane Soulstones that Ryuji has managed to achieve. It is said that the influence of a user to their Soulstones can change the very essence of that stone. The only two Arcanist Soulstones in existence belong to Ryuji. The first being the large one embedded in his Staff, and the other that opens up as a 'third eye' when entering his Arcanist Form. These Soulstones are the only ones capable of allowing Ryuji to cast the purest, original form of Magic. Beyond Legendary rarity.​
  • [Justify} So now it's time to talk about the Spirits within the Soulstone! To put it simply, the 'Spirits' within a Soulstone give 'shape and essence' to a spell. Otherwise known as the Attribute.. A Magic Caster will pour Mana from within their bodies into the Spirit of the Soulstone who will then influence the existence of the spell with Elements and Attributes into the casing surrounding them. The Soulstone will glow softly, signaling that the Spell is ready to fire. This is the process of casting magic for those not born as a Valkyrie, otherwise known as the "Spirit Magic Process". These Spirits, just like the Soulstone that encases them, hold different colorations, shapes, and sizes depending on a multitude of factors.

    Coloration of a Spirit doesn't determine strength and rarity that it does for Soulstones. Rather, there are a variety of colors that determine the Element and Attribute of the Spirit. Red is for fire, blue is for water, white is for wind, etc. Their 'skin tone' is what determines the Element that specific Spirit is able to conjure. Tattoo like marks, not too different from the markings that glow on Ryuji's body, determine the specific Attribute that Spirit holds. These markings will pulsate with a singular color that coordinates with their Attribute.

    Spirits are all individually unique in how they appear. Spirits hold a symbiotic relationship with a majority of the other species of Eden, often lending their ability to conjure Magic within Soulstones, in return for personal desires. Most Spirits are fulfilled by sitting within their Soulstones while others request to be released every so often to enjoy the world around them, though can only remain outside for a shot period of time as the oxygen within Eden's atmosphere is poisonous to their lungs. Most of Ryuji's Spirits - which he has quite a lot at his disposal - prefer to remain inside without leaving. A few will leave for a minute or two to stretch before returning to his Soulstones.

    As mentioned before, singular Spirits determine the element and attribute of the spell. A Soulstone with a single Spirit can only make use of a single Element and Attribute, significantly limiting what Magic that Soulstone is capable of. A Soulstone with a variety of Spirits can conjure more spells with more Elements, only if the Caster holds an affinity for said element and attribute. Ryuji's wand, for instance, holds Spirits that hold every single Element, but not every attribute. To be more precise, there are 7 Elements, while there are many more Attributes. [/Justify]


  • Elements act as the primary form of Magic. Without it, Mana is incapable of taking any such form, and Magic thus wouldn't be able to exist. Each Magical Element draws from the laws of nature and reality itself, unable to take form outside of it, but also take those laws and bend it to the users whims. I'll list the Element below in a similar fashion to how I did for the Soulstone colors below.

    Fire: The Fire Element pulls from the discovery of the first flame. A very basic Element that conjures the searing heat of fire. Also considered one of the best to have an affinity for due to the variety of uses Fire has.

    Water: The Water Element derives itself from the very depths of Edens oceans. Another basic Element that allows the user to conjure and manipulate water. Useful in nearly any situation. Water Magic is often used to directly combat Fire Magic with somewhat successful results.

    Earth: Earth Magic is said to connect to the very land of the planet itself. This Magic allows the user to conjure powerful and deadly spells of rock and mud. Very common spell used by Dwarves. Most common Magic used in construction, also serves its uses in battle as a skilled Earth Mage can change the tides of a battle. Strong against Fire, weak to Water Magic.

    Wind: Wind Magic is associated with the concept of letting ones self flow freely with the wind. This Magic conjures and manipulates Wind to the users whims. Wind Magic is a rare affinity not many hold, but those who do often fail to make use of it. A skilled Wind Mage will find unique ways to turn Wind Magic into an incredibly dangerous Element depending on their Spirit's Attribute. Strong against Fire, weak to Earth Magic.

    Wood: Wood Magic derives itself from the Great Edenian Tree whose roots sprout through all reaches of the world. Wood Magic can be used to conjure Roots and Vines to either attack or confine. Wood Magic is also used by those that specialize in healing. Strong against Water Magic, Weak to Fire.

    Gravity: Gravity Magic pulls from the very Gravity of space itself, the most undeniable law there is. Gravity Magic allows users to manipulate the weight of anything it touches. Uses are limited in that Gravity Magic only alters the Gravity of its target, but depending on the Attribute applied, it can become a deadly force. Mage's born with multiple affinities that include Gravity of combine the use of Gravity and their other elements to further empower the use of their main Element. Strong against Earth Magic.

    Light: Magic that pulls from the belief many individuals have in the God/Goddesses. Light Magic is the very embodiment of 'purification', often used by Paladins to smite Undead. Light Magic, outside of its uses against the Undead and other such dark creature, is used as a supportive Magic to buff allies. Strong against Dark Magic, weak to Gravity Magic.

    Dark: Dark derives itself from the most common fear every species has. Dark Magic is considered to be 'evil' by most as its responsible for creating the Undead. Dark Magic can also extend into uses for debuffing and applying curses. The only Element that can alter the personality of the Mage if they aren't constantly bathing in Light Magic to remove the corruption Dark Magic can carry. Commonly associated with Necromancers. Strong against Gravity, weak to Light.​



  • And now we get to by far the most underdeveloped part of my Magic System. Elements might be the basic form of what a Magic spell is, but an Attribute is what gives that spell form. Attributes dictate the shape and form of a spell and how it can be manipulated. However, I've only just added this part and don't have many idea for what attributes exist. I do know that I want Attributes to heavily affect the way Magic works, and especially how Ryuji is able to fight. But for now, I haven't been able to come up with many. I'll list some examples to give an idea on how some of these could work.

    Lets take for instance a Mage who holds an affinity for Fire. They have a Soulstone with a Fire Element, Liquid Attribute Spirit. The Element remains the same as a searing flame, but when the spell is casted, the fire takes on a more 'Liquid' state, manipulated in a form that appears closer to that of water, but still holds the heat of Fire Magic. I want Attributes to determine the shape and form of a Spell but not what the spell itself is, if that makes any sense. The Element of the spell determines what that spell is going to be, but the attribute determines what ways that spell can be manipulated.

    I have other ideas for Attributes that can exist such as Holy, Cosmic, Soul, Blood, etc. But I don't want to start listing any until I have a pretty decent list of attributes. Including a system like this basically allows me to be as creative as I want with Magic rather than keeping it as a limited thing that most other stories do. Especially mine until just recently.​



  • And there you have it, my first ever complex Magic System. It might have been a lot to take in at first, but I think it's a really great system. Or maybe I'm just too excited over the fact that I've finally managed to create a Magic System that I find fun and interesting without it being my usual simple system. Because of how detailed it is, I'm sure I've missed details here and there, but I tried to compact everything I could remember/think of in the moment. I'm using this final tab to offer any last minute details I forgot. Because the Magic System is brand new and still in development, there are plenty of changes that'll be added as we come up with them. Or if you want, I'll continue to develop it on my own. As I said earlier, I'll be using this Magic System for my own stories later down the road, so if you don't feel comfortable helping me develop something I plan on basically monetizing, I don't mind doing it on my own.

    For our story in specific, some things will only exist in the story for the system. This includes the existence of Valkyries. Because they hail from a different world, their powers should work independently from the Magic System of Eden. I'm doing it that way so you don't have to change anything major about Aze, but it also gives the other Valkyrie a true sense of other-worldly. Ah, I suppose I also forgot to detail what the Magic Tiers are. Magic Tiers is a magic system of its own I use in pretty much every roleplay with Magic I've ever done. It's incredibly simple and kind of boring, which is why I'm spending the time to learn how to make unique and complex Magic Systems.

    To explain it in very brief terms, the Magic Tier system simply places spells into a hierarchy based on a few factors: Potency and Mana Consumption. Mana, which is the fuel that allows Magic to function as a whole, is used with every spell casted. The Potency of a spell is simply how effective it is in terms of how it's being utilized. A Tier 1 Fire Spell for instead, with the lowest Potency and Mana Consumption, can be cast many times due to low costs but will do very little damage. Compare that to a Tier 12 Fire Spell which would cost an immense amount of Mana, but also deal an extremely large amount of damage. I'm incorporating that system into this simply because it's easy to give spells rankings that way.

    Hmm...I think that's everything I can think of at the moment. I know it's a lot, but honestly, once you absorb everything it's actually pretty easy to understand. I think? Maybe I'm just crazy lol. I haven't sent this to anyone else but you, so you're the first person I'm ever telling this Magic System about. I'm personally proud of it, so I hope you end up liking it! As always, let me know how you feel, send questions, etc. I'll be adding to this as much as I can, but I think for now it's done. Aside from the Attribute section...I really need to sit down and start coming up with Attributes.​


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Character #1: Ryuji Eldrin

The first character sheet posted on here will be none other than Ryuji Eldrin, a character I'm currently playing for my amazing partner @taro . I put a significant amount of work into this character because of how much taro is driving me as a Writer, so the first spot should go to a character I'm insanely proud of. Not every character I will put here will be used in a roleplay (I.E the next two character sheets which belong to a personal story of mine) but starting all of this off with him seems fitting to me. Hope anyone who reads it enjoys!


Name: Ryuji Eldrin
Age: 28
Race: Human



  • The circumstances behind Ryuji's birth had once been considered a gift from the devil. The previous Captain Commander of Khivaria's military might, Darius Eldrin, had received a report on a sudden and mysterious explosion 30 miles due north of Khivaria. He gathered a small group of infantry soldiers by the behest of the King and headed North to investigate the explosion. Brewing tensions between a Kingdom vying to expand into an Empire had brought worries to the Khivarian royal family that the explosion would mark the start of a war. Upon arriving at the scene of the mysterious explosion, Darius happened upon a scene that both baffled and terrified him.

    Before him, the land Northern Khivaria, which housed a multitude of small-name villages and towns responsible for minor transport had been transformed into a dark-black wasteland. Unknown vegetation with, tree life, and mysterious black creatures littered the desecrated Northern Khivaria. The only similarity between these oddities in all lifeforms within the darkened land were the unnatural shapes and colors they took, often bordering the realm of absurdity and impossibility.

    Upon stepping onto this unknown, alien-looking lands...Darius found the air around him to be highly intoxicating. Whatever had caused the sudden and brisk transformation of Northern Khivaria had left behind a dangerous level of Mana within the air. Only after a few minutes of entering these darkened lands, Darius's men began to drop like flies. Even before he could realize what was happening to them, his entire infantry was dead. The highly intoxicating air was a result of an immense amount of raw concentrated Mana lingering like a thick, heavy mist. Poisonous to any who inhaled it that lacked Magical power. Darius had been lucky in that he was a veteran Archmage.

    Dead or not, Darius needed to continue his investigation. His men would get the proper burials once their deaths were reported to the King.

    The Captain Commander left the corpses of his men behind and continued deeper into the lands. With each stop and breath he took, Darius felt as if the land itself were warping and changing around him, altering the path he took. The immense Mana in the air filled his body, and although the intoxicative nature didn't kill him, it had been more than enough for him to grow quite drunk. He stumbled around as best he could, failing to understand what the land had become - and better yet, what had caused it to change so drastically. His thoughts of curiosity had been cut short when the cries of an infant child suddenly reached him.

    The oddity of the land had caused him to pause. What if this was a trap set by one of those odd creatures? What if the land was creating this scenario to lure him into danger? Even so...the crying of this 'child' sounded as real as any other. Darius chose to ignore instinct and instead ran towards the crying child. The land once again altered around him and brought him into an open field. This open field, which had once been the center of the first village in Northern Khivaria, was now a wasteland of dark purple grass, bright flowers of rapidly altering coloration, and - most notably of all - an enormous dark tree that sat at its middle.

    Within the trunk of the tree was a large blackened hole. Darius approached it with caution, feeling the concentration of Mana only growing thicker the closer he neared. The cries of the child only grew louder as he did but caution wasn't thrown to the wind. Not even he could afford to drop his guard in a place that felt otherworldly. At least not until he had spotted the child within the hole of the tree.

    The child tossed and turned as he lost his collective shit, confused by his existence while also very, very hungry. Darius approached it and threw caution to the wind, shocked and confused, but not unwilling to help such an adorable crying baby. He picked up the small child and spun him around, attempting to cheer the child up. As he did so, tattoo-like markings appeared over the surface of his skin. Ancient letterings belonging to a language never once seen on this world lit up and died down at a consistent pace, changing color as it pulsated. And then, as suddenly as it had been to hear the child's cries, raw Mana burst from the child in a brilliant pillar of light.

    Darius held the child in astonishment. He waited with baited breath until the pillar of light eventually faded into nothingness. When it did, the child from which the Mana exploded from calmed down, relieved to have emptied out the immense surplus of Mana within his body. From the moment Darius recognized the Mana that had burst from him to be Mana that had resided from within the child, he knew that the infant was the cause behind the darkening of Northern Khivaria. Now known as the Dark Scar, it was the birthplace of a certain Ryuji Eldrin, adopted son of the late and great Darius Eldrin.

    Although the circumstances behind Ryuji's birth had forever remained a mystery, it had been a mystery that only Darius and the King of Khivaria were aware of. Ryuji's markings had seemingly vanished after he'd released the surplus of Mana, and although the denizens of Khivaria held their doubts, he was never treated as a stranger. Darius reported his findings to the King after returning from the expedition, and not long after, Northern Khivaria had been officially recognized as lost.

    In return for discovering a single small life within the Dark Scar, thousands of innocent lives had been instantly destroyed.

    News of Northern Khivaria's destruction spread wide, and soon, the Kingdom of Drunia - otherwise known as the Kingdom of High Elves - declared war against Khivaria. Tensions had been brewing for more than three decades between the two superpowers, and as a result of Khivaria suddenly losing a massive chunk of its own land to the Dark Scar, Drunia determined Khivaria was vulnerable enough to attack.

    Darius Eldrin, the previous Captain Commander of Khivaria, had took it upon himself to place the weight of Khivaria's future on his shoulders. Darius's name was known throughout Eden for his immense Magical power, charismatic but aloof attitude, and a desire to use his power to protect the ones he loved. That included his dear son Ryuji. Without him, Drunia would have destroyed Khivaria before the war could have seen any major developments. It was because of Darius's impressive power that Drunia made use of their Valkyrie.

    By the time Drunia had employed their Valkyrie, Ryuji had grown into a fine young adult. All he had ever known in his life was Magic, war, famine, disease, and grief. Darius and the Soldiers of Khivaria's army were growing exhausted as the years fly by. Partially because Darius had a pain in the ass for a son. Ryuji was constantly moody, needy, and hard to please. Due in part to the fact that rather getting the chance to enjoy a normal childhood, Ryuji had been surrounded by death, pain, and anger. It was all he ever knew, and all he would ever grow to know. On his 16th birthday, he came to experience the feeling of grief firsthand.

    Drunia had deployed their Valkyrie after long battle of attrition had commenced. It left those who fought exhausted, including Darius Eldrin. A simple yet perfectly executed plan that took advantage of a Valkyrie's strength. Although Darius fought marvelously, it was announced to the world that the Valkyrie had taken his head back to Drunia as a trophy. Ryuji didn't take the news well, losing himself in a fit of rage that revealed his markings to his own Kingdom for the very first time. Had it not been for the Princess of Khivaria, he might have released an explosion of magic on the same magnitude of the Dark Scar, once again leaving his mark on the world.

    On that same day, the King discovered a will resting on Darius's desk within his Captain's quarters. Within it was a letter addressed to his son Ryuji, a letter of apology to the denizens of the Kingdom he had failed, and a final letter to the King with a multitude of requests. The most notable being that because he expected to lose his life by the hands of the Drunian Valkyrie, that he now entrusted the title of Captain Commander to Ryuji Eldrin. This was only possible because Ryuji had already been heavily involved with the war even before his first decade of life had begun. Not because Darius wished to use his son as a weapon of war, but because he had no other choices. Khivaria would have fallen had it not been for the able-bodied children that sacrificed themselves for the sake of their Kingdom.

    Now as the Captain Commander of Khivaria's military force, Ryuji shoulders the very fate of the entire Kingdom on his shoulders. As the years have passed him by, he has had watched helplessly as thousands of his men - both old and young - die from his orders. He has been the one to break the news to the countless families who then scream and blame him for them losing their children. It is Ryuji whose shoulders carry the burden of not just the living denizens of Khivaria, but also the very lives of the people that have died under his command. His magic power might be great, but not even Ryuji is capable of handling the immense burden for much longer.

  • Before stumbling upon the miracle that is the Valkyrie Aze, many would have described Ryuji as a cold and lonely person. His entire life he has held the weight of his Kingdom and its remaining people on his shoulders. It would be odd for him to be an outgoing individual. He's highly mistrusting, cautious, and often questions the motives of people even he knows mean no harm. Living in a world full of pain and misery has shaped his heart to be one put under lock and key, making it nearly impossible to gain his favor in any regard. Ryuji, in the eyes of his people, is a man who is hellbent on protecting his Kingdom, but has sacrificed everything that it means to be human to do it.

    In reality, Ryuji puts a protective shell around him to prevent others from seeing his pain. The King may hold political power, but the Captain Commander himself is the very face of hope for his people. To show them pain is the same as surrendering to the Drunia Kingdom. When alone, his shell comes undone, and the hidden surface reveals a man who wallows in misery at the harsh life he's been dealt. A man who wants to end the war he was forced into not just to protect his people, but to gain control over his own life; his own destiny.

    After meeting Aze, some would say that his shell has begun to shatter. Hope had been lost for him and his people because of Drunia's Valkyrie and the influence she holds over the war. Even during times of reported conflict, Ryuji finds it easier to smile to himself from time to time, though the attention he gets from the Valkyrie most certainly helps. Little by little, the shell that he placed around himself to hide his pain cracks, and the only one to thank for it is the Valkyrie Aze.

    Aze herself quickly learns that Ryuji is a surprisingly innocent man. He doesn't know how to interact with Women nearly as well as he should, despite the influence of his late adoptive father. Somehow, through all of the war and pain he's gone through, Ryuji has managed to retain a lot of what might make a young man like him pure, while also turning him into a battle-hardened warrior that fights for what he believes in. Despite Aze being a Valkyrie who could quite literally destroy Khivaria if she so wished, he isn't afraid to voice his opinion towards her. Even if that means having to offer himself to her for her...many pleasures. Innocent, but easy for strong Women to take advantage of.

    A man of man beliefs, morals that he stands behind, and a purpose in life that he swears to see to, even if it kills him. Ryuji might be choose to place himself into solitude, but his heart is strong. Though...who knows how long it will be until it finally shatters?​

  • Tall and muscular, the people of Khivaria find his face a pleasing one to look at, even if there are usually bags laying under his unnatural emerald-colored eyes. Despite being a Mage, Ryuji's body is closer to that of a Knight in size and shape, owing much to his ability to fight constantly. The sides and back of his white hair fall down to his shoulders, though his bangs - which are spilt unevenly to the right side - are a bit shorter.

    Just the Armor, he doesn't look anything like this guy other than the clothes

    View attachment 75967

    Just the general shape and look of it, scars included.

    View attachment 75970


  • At the forefront of his strength is his affinity for Magic. To be more precise, the people of Eden that are born with magical talents are limited by the magic they can cast depending on the affinity they hold. A person could be born with a strong affinity for casting fire spells, but also be incapable of casting spells of other elements and attributes. Magic-born people hold at most 2-3 affinities, with very rare occurrences extending into 4 affinities. Ryuji is an exception among exceptions in where he holds a total affinity for all magic, his only limitation lying in his knowledge. Valkyrie of course are the other rule to the exception.

    Ryuji's body, although biologically human, is as unnatural as the circumstances of his birth. His strength, speed, durability, reflexes, and senses all exceed the norms of what a Human body is capable of. This is due to the immense Mana residing within him. However, because of his increased abilities, Ryuji also experiences fatigue, pain, pleasure, and other bodily senses on a much higher degree.

    Due to his Total Magic Affinity ability, Ryuji has the ability to create brand new Magic Spells of his own. By mixing a multitude of different elements and attributes, he can effectively create spells that either never existed before, or were only castable by Valkyrie's and historical Mages with the same ability. The limit to this ability is that while the possibilities are nearly endless, making even the smallest of mistakes could cost him his own life. A very dangerous ability not often utilized due to the risks. That isn't to say, however, that he could improve upon this specific ability as a result of sparring with Aze.

    This is one of two of his powerful transformations that alters the way Ryuji fights in battle. Having to bare the weight of the Kingdom on his shoulders has made him a very, VERY moody man. At times, when things aren't going his way and a battle might be lost, Ryuji loses his very self to rage. When entering this mode, Ryuji is consumed by his rage and no longer fights with the precaution he normally does. While in the Berserk Mode, Ryuji loses all common rational thought, making it incredibly difficult to stop him unless he's knocked unconcious.

    Rather than choosing to wield his Magic strategically while enraged, he uses Blood Magic to either boost his physical attributes significantly, or uses it to lash out like a wild beast. Unruly and destructive, this mode of his is highly unpredictable and impossible to control. It does, however, hold it's many uses in battle.

    It's also important to note that while in this mode, he's often seen wielding an unnecessarily large sword. What better way to make use of his increased strength than to form a massive blade of blood to cleave even enemy Treants in two?

    Considered as nothing more than a legend mentioned through the history of Eden, Arcane is thought to be the original essence of Magic itself. Or, perhaps, the purest form of Mana that makes the core of the planet. Either way, very little evidence has been brought up to prove the existence of Arcane Magic...until Ryuji came along that is. Unlike the Berserker Mode where he is incapable of entering it on his own, Ryuji can enter the Arcanist Mode of his own free will. When entering this state, Ryuji unlikes the 'purest' form of Magic, significantly boosting the power of each spell he casts. However, because of the increased power, cracks begin to form against the surface of his skin. Remaining in this state for a long period of time rapidly drains his Mana, and if he were to ever empty out his reserves during this mode...his life would come to an end. An even riskier ability than Spell Creation. A last resort that has saved the Kingdom from destruction on three different occasions.


  • In this tab, I will be posting pictures of the different 'Artifacts' Ryuji has as his disposal. Artifacts serving the same purpose as 'Equipment' would for a character in an RPG.

    A 14" long Wand crafted from the wood of the throne Darius had first discovered him in. At the top of the wand rests a beautiful 'Soulstone' that allows the Wand to cast Magic. Ryuji uses his Wand to cast quick, lower level spells in quick succession. He can also feed raw concentrated Mana into the Soulstone to form a variety of different bladed weapons. When not in use, the wand sits comfortable on his left hip, secured in placed by a leather holster often hidden because of his cape.

    Important to note that the Soulstone embedded in place by the wand is of a greenish yellow color. These colors are an important part of the Magic System in the story.

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    A 64" long staff that rests securely at his back at all times. The staff, much like the wand, is also crafted from the wood of the throne Darius found him, though it's structure appears far more similar to a Tree's root. The tip of the staff is unruly with many winding branches wrapping themselves around an array of different colored Soulstones. There are a total of 7 different Soulstones that the roots of the staff wrap around, each holding a different coloration. The most notable difference being the massive Soulstone resting against the center of the Staffs tip. This Soulstone, colored a mix of white, light purple, and dark blue, is the Soulstone that allows Ryuji to cast Arcane Magic. It's origins as mysterious as his own.

    The sheer weight of the staff also lends itself to be quite the bludgeoning weapon, but Ryuji prefers not to use it in that way to disturb the Spirits within the Soulstone. More on that later when I send over the Magic System.

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  • And yes, his hair DOES in fact grow for no other apparent reason than to look kickass lol

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    In this form, his eyes, hair, and markings take on the same distinct coloration as his powerful Arcane Soulstone. Just as in the image below, his hair becomes unruly, similar to that of a flame. I also want to keep that eye-like shape on his forehead, but rather than just being another eye, it's another Arcane Soulstone that appears only during this form. This one is responsible for allowing the Arcane Magic to flow through him, while the other allows him to actually cast his Arcane Spells. My inspiration for the idea of this form is none other than the Avatar state from Avatar the Last Airbender lol.

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Character #2: Vanguard Leah 'Lilith' Armstrong

The second character is one of the Main Characters of my new personal story 'The Hunt' (working title). It's a brand new Sci-Fi story heavily inspired from the likes of Star Wars and Halo, and my very first stepping into the Sci-Fi genre that isn't a roleplay. Before I get into her actual character sheet, I would like to once again give (inserting username after sheet is completed) a shoutout. The only reason this story and character exists is because of her— none of this would have happened had you not sent me those super soldier girl pics! I'm really excited to get down into the nitty gritty of this character, but before I do, I should mention that any characters marked as a personal writing character will never be used for Roleplays, so please don't ask! Without further ado, I present Lilith!

Name: Leah 'Lilith' Armstrong

Age: 29

Height: 7'2" (7'5.5" while wearing the Titanforge Power Armor)

Sex: Female

Sexual Orientation: Straight

Weight: 263lbs (2,783lbs while wearing the Titanforge Power Armor)

Nicknames: Lilith, Calamity (title given to those the Legionnaire fear the most)




  • To summarize, Vanguard Lilith is tasked by the Unified Space Regiment (U.S.R) to hunt down a wanted criminal by the name of Luke Carter. According to the reports, he is a wanted criminal that has fled the solar system after failing to take the lives of the top brass of the U.S.R (akin to attempting to assassinate the President). Lilith is however then given details that the dangers of this man lies within his other name; Project Belial. Just as she had been placed under a Super Soldier production program under the banner of the Solar Starlight Corporation (S.S.C for short), Project Belial was yet another one of S.S.C's attempts at manufacturing a Super Solider capable of protecting Humanity from the Legionnaire. Luke Carter is a man whose body is currently inhabited by the presence of an extremely dangerous and powerful alien Parasite dubbed the 'Anomaly', who gives Luke the uncanny ability to manipulate, adapt, and evolve his own flesh.

    Time and time again, Lilith is able to locate the whereabouts of Luke Carter, but his ability to adapt to every situation makes him a tough force for even the strongest Vanguard to pin down. With the dangers he presents, she is steeled to return him and the Parasite to the S.S.C, but upon discovering his true identity and what the S.S.C has done to him, Vanguard Lilith begins to question the motives of the U.S.R, and more importantly, her own desires. This is a story of loss, pain, anger, love, and most importantly; the great unknown.

    'The Hunt' is my first genuine attempt at writing out a full-fleshed Sci-Fi story from start to finish. I'm still baffled by the idea of tackling on the genre due to my insecurities, but I truly believe the ideas I've come up with so far in this story stands up to the high standards I've set on myself. I'm wholefully excited to begin Writing the story, but the pre-planning phases are still underway. Consider Leah and the next Character sheet as a small part of that pre-planning. Whoever is reading this, I appreciate you taking the time to check out my character sheet, and if you feel so inclined as to compliment me, feel free to shoot me a dm! lmao. Enjoy!





  • Lilith is an unnaturally beautiful and tall Woman, standing over 7 feet tall without her Power Armor. Her amber colored hair takes on a dark red coloration that slowly turns into a natural amber color throughout her long hair. Her eyes are a mix of an orange and dark red, with trickles of light blue as the border of her irises. Cybernetics run along the top left of her forward down past her eyes and onto her cheekbone before extending towards her neck. These Cybernetics normally only serve a stylistic choice, but for the Vanguards, they are used for easy identification. Light freckles are splattered against her soft skin, most noticeable near hear eyebrows, cheekbones, and the sides of her lips, but can also be found on her arms, legs, breasts, and butt.

    Her build is a beautifully sculpted mix of busty and strong, voluptuously tight yet firm. Muscles are toned with her abdomen graced with a six-pack, although easily hidden by her casual outfits, her strong build is difficult to ignore. With the beauty and grace of an otherworldly being, Lilith is an eyesore among even the greatest beauties of the world, yet most men tend avoid her because of this; all except one, of course.

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Character #4: Argus Grell (formerly of the Zelruss clan)

For my second roleplay character, I'm revisiting one of my oldest, most reused, and of course. . .one of my all-time favorites, Argus! I made this character a little over 6 years ago or so (years before I joined IS), and he's been utilized in over a couple dozen different roleplays since. Some of these roleplays have been more in tune with his character while others I've had to change him in order to fit the tone of what my partner has wanted. For his official character sheet, I'm going to stick strictly to the vision I've had for him. For those who are coming from my RT and notice his name last name is different, that's because 'Hendrickson' is nothing more than a placeholder. I have a different variation of him for the 'chosen slave' idea in my RT but I don't consider that variation to be the canon Argus, only one made specifically to fit that story. Without further ado, here's my boi!

Name: Argus Grell (formerly Zelruss)

Age: 26

Height: 6'0"

Sex: Male

Sexual Orientation: Straight

Weight: 195 (pure muscle!)

Nicknames: Lone Wolf, Death





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  • The curse forced upon Argus is as profound as it is ancient. Although difficult to spot, the curse rests upon his torso in the from of a massive Gashadokuro 'tattoo' (Japanese mythological giant skeleton) wrapping an enclosed boney hand at his heart while its empty eyes stare directly at him. If one were to look at this 'tattoo' closely, they would be left shocked to see the massive skeleton move to look at them directly. Argus considers this marking as a physical manifestation of the curse itself and believes the skeleton is the one who formulated the curse. Though he understands very little of what the curse is and what it means for him, there are little facts he's been able to discern about the curse.

    Firstly, when the curse knocked him unconscious, it had briefly brought an end to his life before returning him— placing him within a state of limbo. Argus is neither alive nor dead, he exists on a combined plane of both realities that comes with it's advantages and disadvantages. His body is able to function as it would have normally without food, water, or sleep, effectively removing the need for energy. Argus's body simply functions based on how full his mana reserves are. Secondly, the curse altered the very essence of his magic itself. Born as an Omnimancer but forcefully raised as a practioner of holy magic, Argus's ability to learn different Magics has not changed— and instead, irreversibly altered. Every spell he casts is tainted with the essence of his curse, turning into Dark Magic despite the original form of said spell. This makes living in the Kingdom of Vesta— one that prosecutes Dark Mages like vermin— incredibly difficult.

    Due to the limbo-like state Argus has been left in, however, his mastery over death and the dark arts far surpasses that of even the most renown Necromancers. Among these abilities of his is the astounding ability to not only reanimate the dead, but also return to them their consciousness, personality, memories, and skill they once had in life. Argus's army, while small in size at the start of his story, are all also exceptionally skilled and individually dangerous. This ability serves as the crux of his power as well as his greatest weakness. Loyalty cannot be forced on them and he often runs the risk of betrayal by those with twisted personalities— though subjugating them with force hasn't proved to be an issue as of late. Especially not when they try to test his patience.

    The most recent effect of the curse that Argus has managed to notice, however, is the twisting of his personality. He had once lived as a virtuous man that followed the doctrine of his clan religiously, but as he allows himself to follow the steep path of Necromancy, he finds himself growing more twisted. . .cold and heartless.



  • Corrupted Omnimancy: Born as an Omnimancer, Argus had been destined for greatness by mastering the many elements and attributes Magic had to offer. However, because of his curse, all Magic casted by him is irreversibly turned into a sub-class of Dark Magic. This changes how the Magic he casts functions beyond a visual appearance. If he were to cast a spell designed to send down a massive ball of fire onto a target, Argus using such a spell would conjure a massive ball of dark flames that don't just burn the flesh of the target, but cannot be put out via any conventional means. Another example is the use of a healing spell, which now, because of his curse, becomes an aggressive spell that drains the life from his target.

    Dark Magic Master: Now that he lives as a specialized Necromancer, Argus has access to a wide variety of different Dark Magic classes that normally requires specialty to perform. These range from but are not limited to Blood Magic, Bone Magic, Soul Magic, Shadow Magic, Necromancy, and even Flesh Magic. His skill/proficiency with these Magics varies based on the knowledge he's gathered regarding each Magic. At the start of the story, his only proficiencies are Bone, Blood, and Necromancy Magics. The rest are obtained throughout the duration of the story. Below I'll list each Magics and what they allow him to do.

    Necromancy: Self-explanatory. Argus is a master of death that can reanimate the dead to do his bidding. However, rather than just bringing the dead back to life, he also brings them back to the individuals they used to be. Such as an immensely skilled war general who brings forth strategical prowess or a master mage that can offer Magical knowledge to Argus. His ability to bring life back into the dead is unmatched by other Necromancers but also serves as a danger to himself if they so choose to betray him. Most Necromancers are also only able to bring normal Skeletal Warriors back to life, but Argus's Necromancy stretches towards anything that is considered dead, including massively powerful creatures such as Dragons. Necromancy is his greatest asset.

    Bone Magic: Magic that allows Argus to conjure bones he can manipulate to his will. He uses this magic to form Bone armor that protects his vitals, Bone prisons to trap his enemies, Bone weapons useful for attacking without worrying about shattering expensive equipment, and so on. With Bone Magic, Argus is also able to form non-existing bones on his body and manipulate them at will without having to harm his own body, often using it for defense or offense depending on the situation. Such as form a massive shield of bone to protect him from dangerous attacks before reforming it into a giant skeletal fist to strike from a distance. An easy Magic for him to use that has many uses while costing low mana.

    Blood Magic: Argus can conjure and manipulate blood in a variety of ways. Similar to Bone Magic, he can manipulate blood for both offensive and defensive needs, but Blood Magic is also inherently difficult to control if used defensively. For that purpose, he tends to use both in tandem with each other most of the time, Bone Magic for Defense and Blood Magic for offense. Unique applications for his Blood Magic includes the ability to create Blood Clones of himself that can only use Blood Magic, Blood Weaponry that is mostly formless yet incredibly effective, Blood Healing (which replaces the need for Healing Magic), and Blood Fortification which enhances the durability of his internal organs using blood. Both Blood and Bone Magic are his most potent assets right under Necromancy, creating an unholy trinity of Dark Magic.

    Soul Magic: Rather than this Magic allowing him to manipulate souls, he uses the very essence of ones soul itself to negatively impact his target. This comes in the form of applying 'curses', or debuffs to an enemy that creates forced advantages. This includes the ability to degrade ones perception or reflexes, slowing overall body movement, and so on. Soul Magic is an extremely difficult Magic to control that can often lead to catastrophic failure. Curses, after all, care not for who they bring down. Argus avoids using Soul Magic most of the time as it requires extreme skill that he lacks, but can also provide extreme benefits when he does happen to use it. This is a Magic that would improve greatly over the course of his story.

    Flesh Magic: An incredibly difficult Magic to control and one that brings immense pain. Flesh Magic allows Argus to conjure and manipulate flesh to his liking but chooses to only manipulate either the flesh of his own victim or the flesh he conjures. This Magic also allows him to craft horribly grotesque creatures that humbly obey his orders. For example, he can use this Magic to implant a swarm of maggots into the stomach of his victim who is then very slowly devoured from the inside out. Although he tends to use this Magic for torture, Argus is also able to use this Magic to return flesh to his own Soldiers if they so desire. This is also a Magic that he finds difficult to master, but when he does. . .he learns to create hordes of body horrors alongside his growing army.

 
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