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Like I promised you before, I'm going to send over the Magic System that I've managed to come up with. I struggle a lot with these and until creating this very Magic System itself, I've only ever written stories with systems that were barely worth noting. It's my first attempt at making a complex Magic System, so I'm sure there are 'kinks' in it that can be fixed. This is also a W.I.P so if you have any suggestions on how to improve it, feel free to send them! I just want to make mention, however, that I am interested/aiming to use this Magic System in an actual published work someday, so I suppose keep in mind that I may or may not be interested in incorporating the ideas you have for the System in a book.
I'll be using different tabs as we did in our character sheets to organize everything as it needs to be organized. That way you can reference back to it in case things get confusing and whatnot. Anyways, without further delay, time to take a deep dive on my first ever complex Magic System. Hope you like it!
I'll be using different tabs as we did in our character sheets to organize everything as it needs to be organized. That way you can reference back to it in case things get confusing and whatnot. Anyways, without further delay, time to take a deep dive on my first ever complex Magic System. Hope you like it!
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In Ryuji's character sheet, I mentioned the word 'Soulstone' on multiple occasions without explaining what that is, so I'll use this section to explain it. Soulstones are this Magic Systems Magic Stone, Gemstone, etc. They are a crystalline gem like encasing that surrounds a powerful soul of magic called a 'Spirit' within it. The Soulstone itself is responsible for giving life to these Spirits, and it what allows all Mages to conduct Magic. There are a very few exceptions to this law of nature, and in this story in particular, that is the Valkyrie. Each Soulstone differs in shape, size and even form, but each holds the same function. Think of them as the backbone behind the existence Magic as a whole.
In his character sheet, I also mentioned that he has multi-colored Soulstones as well as a massive one on his two-handed staff. These details were important to the Magic System and I'll tell you why. The larger the Soulstone is, the more Spirits it's capable of housing. Think of Spirits as incredibly tiny fairy-like creatures, only even smaller. With a high Spirit count brings the ability to cast higher tiered spells without irreversibly damaging the Spirits themselves. Hence why Ryuji put that Soulstone onto his sturdier two-handed Staff. Back onto the topic of the colors though. There are a ranking of Colors for each Soulstone that determines the overall power/capability of the stone, and thus, it's rarity. I will make the next tab directly talk about the Color's, their corresponding rarity and the likes.
Before I get to that part though, I'll explain the idea behind them having rankings. Let's take the lowest level of a Soulstone that also belongs in the most common rarity being that of a Brown Soulstone. Brown Soulstones are the weakest of them all and only allow the caster to cast the most basic of spells. If, for instance, Ryuji tried to cast a higher tiered spell with nothing more than a Brown Soulstone, the spell would explode him, not only resulting in serious injury, but destroying the Soulstone and it's Spirit inside. However, if he were to do that on higher ranked Soulstones, it would work without a hitch. At least depending on the Soulstones ranking/level.
Soulstones naturally absorb the Mana that exists in the air around the world. As they continue to absorb this Mana, they evolve into higher levels. The coloration of the Soulstone itself also changes as it levels up. When a Soulstone is between one level and the other, the coloration mixes into a gradient until it fully levels, taking on a single color until it begins to level up again. The evolution of a Soulstone through absorbing Mana in the air - while effective in that it constantly does this - is also by far the slowest method for its evolution. Magic Casters often spend time feeding their own Mana to the Soulstone which greatly hastens its evolution, and those that have larger pools of Mana are able to make their Soulstones evolve rather quickly during the earlier levels. -
As I mentioned in the previous tab, I'm going to use this tab to explain the individual colors for the Souls from the lowest level to the highest, and then beyond that. It'll be pretty brief since there's not much to explain other than the colors. The next tab will touch up on the Spirits within each Soulstone as I'm sure I left that pretty open-ended.
Brown: As stated before, Brown is the natural color all Soulstones take on when they first form. This is the most common Soulstone and also the weakest. Brown Soulstones are only capable of casting Tier 1 and Tier 2 Magic Spells, making them perfectly for young children that show promise as Mages. Brown Soulstones are also commonly used in living spaces as a simple means to generate electricity and water. Although they are common and considered useless for battle, Brown Soulstones are the very backbone of society. Without them, Society would crumble. No Attributes.
White: The evolution after Brown. White Soulstones are considered fairly common, often being used to power more sophisticated and powerful devices within a home. Also used by many starting Mages in a militaristic force. Achieving this level for a Soulstone is the requirement for any Mage to be recognized. Can handle up to Tier 3 and 4 spells, no Attributes. Common Soulstones.
Blue: The Blue evolution is most commonly associated with Adventurer Mages who constantly strive to evolve their Soulstones. Evolving this color as awakens a Spirit that lies dormant within the Soulstone until that point. Achieving this level not only allows the Magic Caster to cast the most basic of intermediate spells in tier 5 and 6, but the awakening of the Spirit gives the Caster access to Attributes. More on that in another tab. Uncommon rarity.
Green: Green Soulstones, capable of harnessing Tier 7 and 8 spells, are also the Soulstones that high-ranking Mages become associated with. Made famous by the "Green Stone Graveyard", Green Soulstones are as every bit powerful as they are a great achievement. Heaps of these Soulstones are placed within the outer walls of Khivaria's Capital, creating a massive 'impenetrable' barrier. Rare rarity.
Yellow: Yellow Soulstones are the first Soulstones that allow Casters to use High-Tiered Magic with Tier 9 and 10. Yellow Soulstones are immensely powerful. Individuals who are able to achieve this level on their own are officially granted the title of 'Archmage', a title only given to the worlds most powerful Mages. Very rare rarity.
Red: Red Soulstones were once previously to be considered the highest level a Soulstone could achieve. They are capable of the highest tiered Magic Humans were capable of casting before the proven existence of Arcane Magic, tier 11 and 12. Archmages who have evolved their Soulstone to this color are etched into the history books as some of the greatest Mages to ever live. Most notably, Darius Eldrin had evolved 4 Soulstones into this color, 2 of which had been recovered by the Drunian Kingdom, while the other two remain with Ryuji.
Orange: The highest coloration a Soulstone can evolve into. This evolution is that of the Legendary Rarity. Before Darius Eldrin, this color of Soulstone had only been rumored through sayings and passages depicting grand wars in the history of Eden. Darius himself, however, had achieved the evolution of a single Orange Soulstone. These Soulstones can cast Magic beyond the tiers of 11 and 12, Magic Darius dubbed as "World Magic." It is his Orange Soulstone that gave him the power he held as an Archmage. Since the discovery of this final evolution, the most powerful Archmages around the world have begun to try and evolve their Red Soulstones, hoping to surpass even the likes of Darius.
Arcane Soulstones: Although Orange is of the highest rarity and power when it comes to the evolution of Soulstones, there can be certain ones that are even more special. Among those are the Arcane Soulstones that Ryuji has managed to achieve. It is said that the influence of a user to their Soulstones can change the very essence of that stone. The only two Arcanist Soulstones in existence belong to Ryuji. The first being the large one embedded in his Staff, and the other that opens up as a 'third eye' when entering his Arcanist Form. These Soulstones are the only ones capable of allowing Ryuji to cast the purest, original form of Magic. Beyond Legendary rarity. -
[Justify} So now it's time to talk about the Spirits within the Soulstone! To put it simply, the 'Spirits' within a Soulstone give 'shape and essence' to a spell. Otherwise known as the Attribute.. A Magic Caster will pour Mana from within their bodies into the Spirit of the Soulstone who will then influence the existence of the spell with Elements and Attributes into the casing surrounding them. The Soulstone will glow softly, signaling that the Spell is ready to fire. This is the process of casting magic for those not born as a Valkyrie, otherwise known as the "Spirit Magic Process". These Spirits, just like the Soulstone that encases them, hold different colorations, shapes, and sizes depending on a multitude of factors.
Coloration of a Spirit doesn't determine strength and rarity that it does for Soulstones. Rather, there are a variety of colors that determine the Element and Attribute of the Spirit. Red is for fire, blue is for water, white is for wind, etc. Their 'skin tone' is what determines the Element that specific Spirit is able to conjure. Tattoo like marks, not too different from the markings that glow on Ryuji's body, determine the specific Attribute that Spirit holds. These markings will pulsate with a singular color that coordinates with their Attribute.
Spirits are all individually unique in how they appear. Spirits hold a symbiotic relationship with a majority of the other species of Eden, often lending their ability to conjure Magic within Soulstones, in return for personal desires. Most Spirits are fulfilled by sitting within their Soulstones while others request to be released every so often to enjoy the world around them, though can only remain outside for a shot period of time as the oxygen within Eden's atmosphere is poisonous to their lungs. Most of Ryuji's Spirits - which he has quite a lot at his disposal - prefer to remain inside without leaving. A few will leave for a minute or two to stretch before returning to his Soulstones.
As mentioned before, singular Spirits determine the element and attribute of the spell. A Soulstone with a single Spirit can only make use of a single Element and Attribute, significantly limiting what Magic that Soulstone is capable of. A Soulstone with a variety of Spirits can conjure more spells with more Elements, only if the Caster holds an affinity for said element and attribute. Ryuji's wand, for instance, holds Spirits that hold every single Element, but not every attribute. To be more precise, there are 7 Elements, while there are many more Attributes. [/Justify]
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Elements act as the primary form of Magic. Without it, Mana is incapable of taking any such form, and Magic thus wouldn't be able to exist. Each Magical Element draws from the laws of nature and reality itself, unable to take form outside of it, but also take those laws and bend it to the users whims. I'll list the Element below in a similar fashion to how I did for the Soulstone colors below.
Fire: The Fire Element pulls from the discovery of the first flame. A very basic Element that conjures the searing heat of fire. Also considered one of the best to have an affinity for due to the variety of uses Fire has.
Water: The Water Element derives itself from the very depths of Edens oceans. Another basic Element that allows the user to conjure and manipulate water. Useful in nearly any situation. Water Magic is often used to directly combat Fire Magic with somewhat successful results.
Earth: Earth Magic is said to connect to the very land of the planet itself. This Magic allows the user to conjure powerful and deadly spells of rock and mud. Very common spell used by Dwarves. Most common Magic used in construction, also serves its uses in battle as a skilled Earth Mage can change the tides of a battle. Strong against Fire, weak to Water Magic.
Wind: Wind Magic is associated with the concept of letting ones self flow freely with the wind. This Magic conjures and manipulates Wind to the users whims. Wind Magic is a rare affinity not many hold, but those who do often fail to make use of it. A skilled Wind Mage will find unique ways to turn Wind Magic into an incredibly dangerous Element depending on their Spirit's Attribute. Strong against Fire, weak to Earth Magic.
Wood: Wood Magic derives itself from the Great Edenian Tree whose roots sprout through all reaches of the world. Wood Magic can be used to conjure Roots and Vines to either attack or confine. Wood Magic is also used by those that specialize in healing. Strong against Water Magic, Weak to Fire.
Gravity: Gravity Magic pulls from the very Gravity of space itself, the most undeniable law there is. Gravity Magic allows users to manipulate the weight of anything it touches. Uses are limited in that Gravity Magic only alters the Gravity of its target, but depending on the Attribute applied, it can become a deadly force. Mage's born with multiple affinities that include Gravity of combine the use of Gravity and their other elements to further empower the use of their main Element. Strong against Earth Magic.
Light: Magic that pulls from the belief many individuals have in the God/Goddesses. Light Magic is the very embodiment of 'purification', often used by Paladins to smite Undead. Light Magic, outside of its uses against the Undead and other such dark creature, is used as a supportive Magic to buff allies. Strong against Dark Magic, weak to Gravity Magic.
Dark: Dark derives itself from the most common fear every species has. Dark Magic is considered to be 'evil' by most as its responsible for creating the Undead. Dark Magic can also extend into uses for debuffing and applying curses. The only Element that can alter the personality of the Mage if they aren't constantly bathing in Light Magic to remove the corruption Dark Magic can carry. Commonly associated with Necromancers. Strong against Gravity, weak to Light.
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And now we get to by far the most underdeveloped part of my Magic System. Elements might be the basic form of what a Magic spell is, but an Attribute is what gives that spell form. Attributes dictate the shape and form of a spell and how it can be manipulated. However, I've only just added this part and don't have many idea for what attributes exist. I do know that I want Attributes to heavily affect the way Magic works, and especially how Ryuji is able to fight. But for now, I haven't been able to come up with many. I'll list some examples to give an idea on how some of these could work.
Lets take for instance a Mage who holds an affinity for Fire. They have a Soulstone with a Fire Element, Liquid Attribute Spirit. The Element remains the same as a searing flame, but when the spell is casted, the fire takes on a more 'Liquid' state, manipulated in a form that appears closer to that of water, but still holds the heat of Fire Magic. I want Attributes to determine the shape and form of a Spell but not what the spell itself is, if that makes any sense. The Element of the spell determines what that spell is going to be, but the attribute determines what ways that spell can be manipulated.
I have other ideas for Attributes that can exist such as Holy, Cosmic, Soul, Blood, etc. But I don't want to start listing any until I have a pretty decent list of attributes. Including a system like this basically allows me to be as creative as I want with Magic rather than keeping it as a limited thing that most other stories do. Especially mine until just recently.
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And there you have it, my first ever complex Magic System. It might have been a lot to take in at first, but I think it's a really great system. Or maybe I'm just too excited over the fact that I've finally managed to create a Magic System that I find fun and interesting without it being my usual simple system. Because of how detailed it is, I'm sure I've missed details here and there, but I tried to compact everything I could remember/think of in the moment. I'm using this final tab to offer any last minute details I forgot. Because the Magic System is brand new and still in development, there are plenty of changes that'll be added as we come up with them. Or if you want, I'll continue to develop it on my own. As I said earlier, I'll be using this Magic System for my own stories later down the road, so if you don't feel comfortable helping me develop something I plan on basically monetizing, I don't mind doing it on my own.
For our story in specific, some things will only exist in the story for the system. This includes the existence of Valkyries. Because they hail from a different world, their powers should work independently from the Magic System of Eden. I'm doing it that way so you don't have to change anything major about Aze, but it also gives the other Valkyrie a true sense of other-worldly. Ah, I suppose I also forgot to detail what the Magic Tiers are. Magic Tiers is a magic system of its own I use in pretty much every roleplay with Magic I've ever done. It's incredibly simple and kind of boring, which is why I'm spending the time to learn how to make unique and complex Magic Systems.
To explain it in very brief terms, the Magic Tier system simply places spells into a hierarchy based on a few factors: Potency and Mana Consumption. Mana, which is the fuel that allows Magic to function as a whole, is used with every spell casted. The Potency of a spell is simply how effective it is in terms of how it's being utilized. A Tier 1 Fire Spell for instead, with the lowest Potency and Mana Consumption, can be cast many times due to low costs but will do very little damage. Compare that to a Tier 12 Fire Spell which would cost an immense amount of Mana, but also deal an extremely large amount of damage. I'm incorporating that system into this simply because it's easy to give spells rankings that way.
Hmm...I think that's everything I can think of at the moment. I know it's a lot, but honestly, once you absorb everything it's actually pretty easy to understand. I think? Maybe I'm just crazy lol. I haven't sent this to anyone else but you, so you're the first person I'm ever telling this Magic System about. I'm personally proud of it, so I hope you end up liking it! As always, let me know how you feel, send questions, etc. I'll be adding to this as much as I can, but I think for now it's done. Aside from the Attribute section...I really need to sit down and start coming up with Attributes.
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