Character(s) Zeta's Characters

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Character(s) Zeta's Characters

ZetaInfection

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Here are my characters.

Maverick is probably by far my favorite to play as, haha.

If you somehow think one of these boys is usable in an RP, let me know? Some things about them can be changed depending on the story, but not too much.

All artwork in this thread is my own unless stated otherwise.



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    Name: Maverick (One of the Fragments of Astaire, the Fragment of Hatred)
    Sex: Male
    Race: Human
    Age: Plot Dependent. From 19 to 23.
    Ability: Imitation (The power to copy other people's power permanently, though it comes at a steep price)
    (Bottom-Leaning Switch/Mostly Bottom)

    Is quiet and distrusting of others. Maverick has no memory of who he used to be due to the results of certain experiments that were preformed on him when he was younger. A previous experiment of Delta Union, Maverick switched sides and now seeks to crush those who used him. Initially he didn't appear to have a power at all, but over time it slowly manifested into one of the most double-edged abilities in existence.

    His preferred scent is French Vanilla but he isn't picky about anything. Interestingly enough, despite being right handed he uses his gun in his left. This is because his right hand was broken when Delta Union taught him how to fight so he had to use his left. Since then he hasn't changed that as he prefers not to have to relearn it with his right.

    He is a bit oblivious when it comes to most ordinary things since he hasn't lived like most people. This makes his social interactions short and to the point, if not awkward at times. Also considered a tsundere of sorts.

    Maverick tries to keep up the tough guy charade, an independent man who doesn't need help or assistance, but he is a walking set of contradictions. He has kept people away from him for so long that he is starved for any kind of compassion or touch, and while he acts like he doesn't want it or it doesn't mean anything to him, it can really effect him deep down.

    Maverick has a very deep-seated fear of doctors and needles due to trauma from his past as an experiment.

    Maverick is an experiment of the organization Delta Union. Although a failed one, he now lives solely for revenge. Is hateful and uninterested in anything but his goals. He is one of three fragments that make up Astaire Emericson. The experiment caused the split in his personalities and feelings resulting in three separate unique individuals. Maverick has no memories of his past and doesn't know his own name. He is the fragment of hated and negativity, but over time each fragment has the potential to grow into their own individual with a full range of feelings and personality.

    He lost his memories in this experiment and was trained in combat when he was young for use on the battlefield against the rebellious factions that opposed the Star Signs. This is where he met Maru, who spared his life under the pretext that he was far to young to be wielding a gun to begin with. Although Maru had encouraged a peaceful path for him, Maverick was unable to follow it due to his deep seated hatred for Sagittarius.


  • Name: Einsoff Minfild
    Age: 25
    Race: Elven Dwarf
    Element: Fire
    (Switch Leaning Bottom)

    The Grand Fire Elemental reborn as a mortal. He has mastery over the element of fire. Einsoff is good natured if not slightly eccentric at times. He hides his true identity from those around him. As someone with Dwarven blood, Einsoff is very proficient in blacksmithing, and that is bolstered by his mastery of the fire element itself. Being the grand fire elemental's reincarnation, Einsoff possesses knowledge of ages past. He is more elf than dwarf as seen by his stature having inherited more from his elven mother. He was raised by the forge under his father's guidance but eventually left his home behind.

    A reincarnation of a Divine Elemental Spirit that was severed from its normal role in the world and forced to be born into flesh. With his existence and power regained, the fire element was restored to the world, but should he somehow die it will be reversed until a new reincarnation is born.


  • Name: Orion
    Age: Undecided
    Race: Demon
    Element: Earth
    Plot: World of Imbalance
    Top-Leaning Switch

    Orion was chosen by the grand elemental of earth in a different way from Einsoff. Orion possesses a sword imbued with the earth elemental's power. Unlike his father Asmodae, Orion does not serve the royal family. He likes to drink and is quite the fighter having learned most of his technique from his father. His mother is no longer around unfortunately.

    The Divine Spirit of Earth's current master, who was chosen after the previous master took his own life in the wake of the elemental apocalypse in a desperate attempt to keep the earth elemental Ragnarok out of Umbra's reach by forcing it to pass on to a new host. Orion is a demon, and Asmodae's only son. Currently he defends the fallen demon capital of Hordine, though occasionally travels when he hears of interesting occurrences that might relate to the missing elementals. He is the one who discovered Einsoff and helped him awaken. Through Ragnarok's power, Orion can wield the earth element at will and through that can perform limited terraforming by shifting the earth, although it is difficult to do. Using this, Orion was able to fortify several settlements to be better suited for defense against the Blighted. He tries not to stay in one place for too long as he doesn't want to attract Umbra's attention.

    Orion is a playboy of sorts. He will have a go at anything that walks and is humanoid. These desires come from his lineage, having inherited minor Succubus/Incubus traits from his mother's side of the family, much to his father's dismay.

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    Name: Asmodae
    Age: Undecided (gotta think real hard on this one lmao)
    Race: Demon
    Element: Earth
    Plot: World of Imbalance
    Top-Leaning Switch

    A part of my World of Imbalance idea. Asmodae has existed for a long time, having first served the Demon King Abbadon. During Lucifuge's ascension to the throne, Asmodae took on the role of protecting Lucifuge instead, but it is his greatest regret that he could not save him. Now he defends Lucifuge's son Lucifer, who now rules over what is left of the demon capital Hordine. He is aligned to the earth element much like his son. What truly wears at him even now is the memory of having to kill the very man he swore to serve, to preserve Lucifuge's soul and prevent it from corrupting with the Blighted infection that they could not cure at the time.

    Name: Lucifer Lacrosse
    Age: Undecided
    Race: Demon
    Element: Dark
    Plot: World of Imbalance
    Switch

    Lucifer is the only remaining descendant of the demonic royal family. He can freely wield the dark element thanks to Umbra's influence in the world and the fact that he was born affiliated to the dark element. He dislikes Einsoff and is dismissive of him because of how aloof and carefree he seems to be at times. He also childishly blames the earth spirit for being unable to save his father, while also feeling discontented with the fact that it chose Orion instead of him. Lucifer was only a boy when the elemental apocalypse happened, so Asmodae had to guide him through his royal duties. One could say he was forced to grow up to fit his role faster than he should have. He wears the very clothes his father wore as a way to honor his memory, although Lucifuge's spear was given to Asmodae since Lucifer isn't very good at wielding it. He also has a fierce hatred for the Blighted due to the fact that his father was killed by one, but he is unaware that Asmodae had a hand in granting his father's soul mercy.

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    Name: Valfor
    Age: 39?
    Race: Dragonian
    Element: Dark
    Plot: World of Imbalance
    Dominant Top (Do bad guys even need this?)

    Valfor, a Dragonian attuned to the dark element and chosen to be the Divine Spirit of Darkness's host. He no longer knows who he used to be due to Umbra's influence upon him and seeks only to sow the seeds of chaos. Due to the apocalyptic consequences of the elemental imbalance, Dragonians have been unable to participate in their ritual trials to attain their power as a dragonic species. Because of this, Valfor cannot transform. The Elder Dragons have gone dormant because of the imbalance and it is uncertain whether they will ever come back. Elder Dragons require a lot of elemental energy to live and chose to go dormant to starve themselves of it in hopes of prolonging the world's existence.

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    Name: Milisar
    Age: 27?
    Race: Fae
    Element: Wind
    Plot: World of Imbalance
    Probably a traditional bottom

    Milisar is soft spoken and kind, often avoiding confrontation. He enjoys playing music in solitude but is hesitant to perform for an audience. He looks after a young Dryad named Lifen, having taken her under his wing after finding that her parents succumbed to petrification. He brought her to a place that has better elemental energy to ensure she could grow up without fear of ending up like her parents. (Lifen is not central to this character or any plot, I only describe her because she happens to be in the picture I drew and can possibly be a brief side mention. Lifen can ONLY be a minor side character. She was drawn before I actually finalized my creative design for the dryad race, so her waist cloth would technically be replaced with a short skirt of leaves or something kinda like my character Lotus and she would probably have actual feet and a lot more brown and flowers.)

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    Name: Lotus
    Age: ???
    Race: Dryad
    Element: Wind
    Plot: World of Imbalance
    Switch?

    Planned to possibly be the Wind Elemental. Recently made this one up, not sure what to do with him.

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    Name: Kosuke
    Age: 23
    Race: Sephorian
    Native Elemental Alignment: Fire
    Grand Elemental Alignment: Fire
    (His native alignment is fire, and it is amplified by his newfound connection with the Grand Elemental of Fire. This also means that he is unfortunately twice as weak to the water element.)

    An odd young man who grew up in the Human Realm but was not born there. He was only a little boy when he first crossed worlds during the tragic destruction of his hometown and doesn't recall his life before the cross-over due to the trauma of the situation. Found by a human named Falman, he was raised on the outskirts of the quaint village Lumine.

    He is afraid of using magic because of the destruction he can cause and his difficulty controlling it. Since humans cannot use magic natively there was no one who could teach him properly. Most humans don't even touch magic, and the select few who do have to use Variant Magic through catalysts due to their inability to manipulate their element. Kosuke is considered an oddball given his appearance, but otherwise fit in. Sephroians are hard to distinguish from humans aside from vivid traits like eyes and hair due to having lived in a far more elementally saturated world.

    He is pacifistic and doesn't like to cause conflicts, an unfortunate trait for an adventurer but he had never fancied that sort if life to begin with. Plain and ordinary was perfectly fine until his life was turned upside down. He enjoys nature and walks through the local woodlands and is quite fond of gardening.

    His pure heart and kindness was what drew the Grand Elemental of Fire to choose him, something the Elemental comes to regret if only because of the timing and the ensuing misery and misfortune that followed. While normally averse to ordinary intervention, this guilt has caused the elemental to grow quite protective.

    Funny enough, ever since he gained that sword he has found himself rather sensitive to temperature. He prefers the heat and can't stand the cold.

  • Name: Richter
    Sex: Male
    Race: Human
    Occupation: ?
    Age: 27
    No real description yet, but the textured patches on his body are hardened skin that began growing on him as he grew up.
 
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Apoc Universe Details

This is just information about a world that certain plots of mine are based in. There is lot of detail because I tend to go overboard, but the most important parts are the details about Supernatural Powers in this world.

This world is modern, yet has fantasy elements. Not fantasy races, but fantastical phenomena. There are people with Supernatural Powers, but not many compared to normal people. During the war this is fairly unknown, but near the end and after the war it is common knowledge.

It was discovered that some individuals have slightly mutated cells that respond well to specific radiation types. These people can gain a Supernatural Power. They are called Ability Users, and are quite formidable. The power they can gain is seemingly random, but In fact there are certain things that determine it scientifically.

A group called Delta Union performs experiments on live humans as a means to deduce what determines these powers, as well as ways to manipulate the outcome. Aside from that, they also study ways to mitigate the eventual side effects of utilizing such unnatural power.

For the most part these powers can be anything as long as it makes sense. Most Ability Users have one power, but there are those with two. Those who have more than one power typically die earlier than those with one, but many other factors also go into this.

This is all the information I have compiled about the world itself. None of it needs to be followed if we RP in this world of course, but it's there for lack of anything more substantial. We can use whatever we want from this.


  • Such unnatural power comes at a price, and that price can be steep depending on how powerful the Ability is. In most cases this price is mild unless the Ability is used excessively over the years. The most common price to pay is a condition known as Bio Rejection. This is where the body eventually rejects this unnatural power as if it were foreign. The body attacks itself internally. There are varying severities to the condition, and it is dependent on varying factors and isn't the same for everyone. Delta Union has found ways to delay the onset of this condition, but they can't quite outright prevent it.

    There are other possible problems that come with Abilities. If an Ability manifests within a body part, that body part may eventually suffer. In the eyes they could become necrotized and eventually go blind for example. That is only one example of course.

    These side effects are a sort of measure to prevent a character from becoming overpowered. And since radiation is a typical catalyst for the onset of Powers, this sort of also makes sense. Radiation doesn't have to be the only way, as those in Delta Union have found ways to alter the genes in a favorable way. They can't turn just anyone into an Ability User, but it's a work in progress for them.

    Examples of different powers could be manipulating the humidity in the environment to form ice, using the iron in the environment to cling to the body and harden the skin, magnetism, telekinetic power, ect. The sky is the limit as long as it makes sense.

  • During the war an organization known as the Star Signs comes to be. They are powerful beyond measure, and not just because of their powers. They have many subsections that have their hands in many aspects of society. They are a secret group, but they have a heavy hand in politics among other things. They pretty much control things behind the scenes.

    This is a group of Ability Users lead by a man known as Gemini. The Star Signs themselves are the highest positions within the organization, hand picked by Gemini himself. This organization has many subsections within it as well.

    • Brother's Ability: Pyroclastic Touch
      Ability to heat and burn whatever they touch with their hands, even as far as melting metals and starting fires, anong with general fire manitpulation.
      Sister's Ability: Cryonic Touch
      Ability to cool and freeze whatever they touch with their hands, even as far as freezing things solid, along with general ice manipulation.

      Gemini is the absolute boss. He is two people in one body, his original goal was to find a way to separate his sister from him. Over time they grew more invested in their role and I guess you can say they were corrupted. They had a good goal, they just ran off the rails. Personality wise, his sister is cold and cruel, but he himself is the more composed of the two.

    • Real Name: Siegfried Kaiser
      Ability: Magnesis
      The power to act as a magnet to metals. The ability to assign polarity to the body, such as positive to a hand, and to choose the strength of that polarity. This can be utilized to send metal objects like pipes flying at insane speeds that can impale with ease.

      Taurus runs the division called Lambda Union, which is a secret military division. He's very close to Gemini and is highly trusted so he has access to a lot of things he shouldn't as far as information goes.

      He has a son named Adalric who is also within his ranks. Adalric's ability is Kinetic Touch.

    • Ability: Scales of Judgement
      VERY WIP
      She has the power to see which of the seven sins one is most guilty of at a glance, and her power punishes them accordingly.

      Wrath - Purgatory - The target suffers severe burns and a slow agonizing death.
      Lust -
      Gluttony - Last Supper - The target of this rapidly gains weight until they die.
      Sloth - A Life wasted or Indolent Gaze - The target of this becomes extremely slow and lethargic. (Could also cause rapid aging until death?)
      Pride -
      Envy -
      Greed - Mida's Touch - Only...They turn to gold as soon as they touch something dear.
      Libra runs Zeta Union, which is also referred to as the punishment division. She helps judge those among the Unions who are traitors or are in trouble for some reason or another. They police the Unions so to speak. She is extremely serious about her job and does not joke around.

    • Ability: Voltaic Embrace
      Can manipulate and control electricity, be it from static in the air around him or from sources of electricity around him. The more electricity around even passively via power outlets, the more he has to work with. He can redirect it as well, allowing him to completely fry electrical components at will. The body has the smallest trace amount of electricity that signals through the brain. His body acts as a conductor for his power, and had he not found ways around his rejection he could have suffered greatly from tense and sore muscles. His uniform was crafted to nullify this as much as possible.

      Sagittarius runs Delta Union, which runs experiments on people regarding the manifestation of supernatural power. He is well known as a sadistic madman whose bad side you don't want to be on. He is also secretly seditious, but no one knows this. You could say he's a bit pi-polar in that he can switch moods very fast and is more than willing to punish his own colleagues/researchers.

    • Ability: Undecided

      Aries runs Sigma Union, a technological division dealing in weapons and high tech stuff. She has a fierce rivalry with Sagittarius as both hate one another. Aries sees her technological advances as superior to Sagittarius's human experimentation, and vise versa.

    • Real Name: Fei Long
      Ability: Sanguine Conversion
      The ability to use his blood as a catalyst for chemical and medical applications base on will. If he wants a certain poison to act a specific way, he adds his blood with that intention.

      Scorpio is a part of Delta but not in charge of it. He runs the chemical/medical side of things, though he and Sagittarius do not get along due to moral differences, especially in regards to how experimental subjects are treated. In that sense, he's more of a good guy with his own agenda and is more than willing to secretly play both sides to his advantage. This mostly entails using outsiders to mess with Delta's business to keep his hands clean.

    • Ability: Transformation
      Can fully tranform into a lion at will.

      Leo runs Theta Union, a different ability research group that studies transformation abilities specifically. I haven't expanded on her a lot but she's short and had animalistic characteristics reminiscent to a lion, such as paws, ears, and a tail. While she embodies both human and lion, she is more than capable of full transformation at will.

    • Real Name: Mikhail
      Ability: Aural Cacophony
      For lack of a better name. He can produce sound waves that resonate within the minds of those around him or specific people. Cacophony causes screeching static that is painful to hear even though no sound is actually being heard. It can be crippling to those on the receiving end of this power, and if the power is strong enough it can even cause aural bleeding and even ruptured eardrums.

      Pisces is part of Theta Union as a researcher, though he can't be there full time as his unique ability created two sides of him which must spend equal time in control. One side is an aquatic man who doesn't speak and knows nothing of the human world, Pisces just lets him play around in the ocean until it's his turn. He wants to nullify this other side of him to transform at will without this off complication.

    • Name: Siren
      Ability: Aural Symphony
      For lack of a better name. He can produce sound waves that resonate within the minds of those around him or specific people. Symphony causes a soothing sound that feels like a melody even though no sound is actually being heard. The effect of this can be relaxing and even hypnotizing.

    • Real Name: Masao
      Ability: Undecided

      Capricorn runs Gamma Union, a division that influences politics behind the scenes. In fact, he is a politician so he is in the public eye a lot yet no one knows who he really is. Masao is his real name, and the name he goes by politically.

    • Ability: Undecided

      I haven't developed her enough to have a set role.

    • Ability: Undecided

      I haven't developed her enough to have a set role.

    • Ability: Undecided

      Cancer has no relevance, I have not developed him enough and he's just a child who lives with Aquarius. His ability is supposedly powerful enough to earn him his rank, though he needs to be trained for it.


    • Lead by Capricorn. This group handles the political side of things, with Capricorn himself being an influential politician. Of course in politics he uses his real name.

    • Lead by Sagittarius. This group specializes in human experimentation and research into Abilities and the negative conditions involved with them. They have many goals but are overall a sadistic and unpleasant group.

    • Lead by Leo. This group specializes in the research of transformation based Abilities, which are extremely different from typical Abilities.

    • Lead by Aries. This group specializes in the research and development of technology and weapons.

    • Lead by Libra. This group is known as the Punishment Force. They police the Ability Users within the Unions as well as those outside. They also take care of those that Gemini wants to disappear. Libra makes it a point to hunt and punish rebels whenever they can.

    • Lead by Taurus. This group is a secretive military organization. The soldiers are Ability Users, something that would surely change the way war works if they ever end up in play.


    There are also other groups out there, one being a resistance group who oppose the Star Signs. These people are varied. Some have power and some don't. They all share a singular goal however.

  • This resistance group fights to stop the Star Signs. One of their subsections specifically combats Delta Union due to their strong opposition to human trafficking and experimentation. Overall they wish to overthrow the whole organization and restore true order to the region. They work behind the scenes as well since the Star Signs isn't something that ordinary people know about.

    They also have a subsection that protects those being hunted by Delta Union for their potential as Ability Users. They wish to prevent innocent people from being forced to manifest unnatural power. They also take in those being hunted by Zeta Union if possible, and making allies out of them instead.

  • The locations in this world are made up as this world does not resemble the real world in any way. We can make up locations as needed, but I do have some locations made up already as well.

    Alkid
    A small mining town. This place is a source of many valuable ores that are traded throughout the region, and is the place where a very special ore was located.

    Alta
    A fairly sized town on the coast made up of rather nice houses. It is known as a resort town where people vacation, and they have many attractions. One of these attractions is a boat ride to a mysterious isle of ruins.

    Lombrym
    A fantastical village deep within the Lombrym Forest. It is a small and closed off society. The village itself is comprised of many ancient trees large enough to have homes within them. The homes are up high and the trees connected by many sturdy platforms. There is no electricity in this town as it is a more natural place to live, and currency isn't accepted here. The townsfolk each have their own role to play in supporting this society and everything they need is freely given. They work hard to keep things running smoothly. This place is located in a warmer region that never sees winter.

    Myre
    A town layered in smog and pollution. It exists on a rather expansive continent nearby and is known for its many factories and cheap labor. Many things are manufactured here and shipped to wherever they are needed.

    Oranthe
    A town in the warmer areas on the outskirts of a desert. It is not quite the size of a city, but it isn't small either. This place is known for its expansive Black Market, which is secret and changes location quite often. Many rare and dangerous things can be procured here provided you have the money.

    Terrindale
    Another city. This one has a place within known as Terrindale Tower, which is a central base of operations for the Star Signs. Not that anyone knows this of course. The tower itself is thought of as a political sort of thing. This city has a wall surrounding it with several check points in place to make sure the wrong people don't enter. This is advertised as a way to keep the peace, but that isn't the whole truth.

    Trent
    A central sort of city that has many things. It is also the base location for Delta Union's secret laboratories.

    Verde
    A port town on the coast known for its fishing. It is the source of most seafood that is imported across the region. It is made up of many families of dedicated fishermen.

  • This is all the powers created so far, including ideas from some of my partners.

    A list of known powers so far and roughly how they work. There are even the names of certain characters that in this world cannonically have such a power.

    Absolute Zero
    The power to freeze an 20cm area around the user.

    Aural Cacophony (Mikhail)
    For lack of a better name. He can produce sound waves that resonate within the minds of those around him or specific people. Cacophony causes screeching static that is painful to hear even though no sound is actually being heard. It can be crippling to those on the receiving end of this power, and if the power is strong enough it can even cause aural bleeding and even ruptured eardrums.

    Aural Dissonance
    The power to cause disturbances in the hearing of others. This can muddle the sense of hearing and even cause dizziness.

    Aural Symphony (Siren)
    For lack of a better name. He can produce sound waves that resonate within the minds of those around him or specific people. Symphony causes a soothing sound that feels like a melody even though no sound is actually being heard. The effect of this can be relaxing and even hypnotizing.

    Cryonic Touch (Cryo)
    The power to cool whatever object she touches, even to such a point that it freezes. This power does not hurt her to use, but eventual side effects could include desensitized skin or permanent frostburn as a part of the Rejection.

    Dreamer's Hellscape
    A power that forces the opponent to sleep where they are assailed with by many memories and dreams, although they are far more realistic. These dreams can be painful, and if the victim dies in the dream they die in real life. Should the user enter the dream world in an attempt to kill them, the user will also die in the real world if they are killed within the dreamscape. The death for either participant is a mysterious comma they cannot awaken from. Other uses for this power could be discrete interrogation.

    Electrical Manipulation (Sagittarius)
    Can manipulate and control electricity, be it from static in the air around him or from sources of electricity around him. The more electricity around even passively via power outlets, the more he has to work with. He can redirect it as well, allowing him to completely fry electrical components at will. The body has the smallest trace amount of electricity that signals through the brain. His body acts as a conductor for his power, and had he not found ways around his rejection he could have suffered greatly from tense and sore muscles. His uniform was crafted to nullify this as much as possible.

    Galvanized Skin
    The power to absorb minerals the body comes into contact with and the cells copy the properties of these minerals within the skin. It is a power that allows you to harden your skin and is extremely versatile, allowing you to even camouflage your skin.

    Gravity Manipulation (Divine)
    (I have no fucking idea how this would scientifically work)
    That said, he can alter the gravitational force in set areas, even if its an isolated space in the immediate vicinity of an object or person, or a whole area. Manipulation on a larger scale is far more strenuous. Often subconsciously, he has an increased field around his body but not effecting his body. The purpose is defense, as any bullets that might enter this area will go crashing straight to the ground and won't even reach him.

    Gilded Hair
    The ability to harden and extend the strands of your hair into sharpened steel. Like extendable blades that sprout from your head that you could bend and manipulate in any which way at will.

    Ice Manipulation
    Can take the humidity in the air and freeze it. The more humidity there is, the stronger this power can become. (Maybe the downside is possible dehydration if not careful about it since if you try to create more ice than the humidity allows, the power compensates through the water within your own body?)

    Imitation (Maverick)
    An extremely powerful ability. Maverick is subconsciously and passively effected by Ability Users around him, and if in their presence long enough will copy that particular mutation onto himself. He cannot control what he copies, and the more power he accumulates the more dangerous it is for him. Due to the nature of this defect, it cannot easily be stripped from him as it isn't exactly an ability. Since this power isn't a proper ability, he faces a far higher rate of rejection for even using the power he gains, and that is multiplied by how much power he has. Even if he doesn't use them, he still suffers from even having them at all but at a far slower rate. The presence of so many mutations within his body makes it unstable. Because this is an extremely unique power, Gemini's Transference cannot steal it, but it CAN steal the powers he has accumulated due to his Imitation power.

    Incandescent ???
    No explanation, but it sounds pretty maybe.

    Iridescent Shimmer
    No explanation yet. But it sounds pretty.

    Jeweled Ascension? (I dunno what to call this)
    The power to use gemstones as a catalyst for their ability. The effect depends on the gemstone used, and the gemstone is consumed in the process, becoming a foggy gem lacking of color and utterly worthless. This makes it an expensive Ability to make use of. Some gems have similar effects, the the rare the gem the more potent the effect.

    This skill is a WIP since I'd want there to be an effect for every possible gem, and there are a lot.

    Kinetic Touch (Adalric)
    The power to alter kinetic energy in an object. This can be a powerful ability depending on how it is used. Touching an object can add kinetic energy, but that energy is chosen at will. In that sense, merely flicking a coin at someone could in theory penetrate the skin if enough kinetic force is willed into the object. On the flip side, anything coming at them can be stopped by the hand alone by lowering the kinetic energy of the object upon impact.

    Magnesis (Siegfried)
    The power to act as a magnet to metals. The body acts as a magnet to all forms of metal at will. This power can be a scary one due to the fact that there is iron in the blood. Acting as a magnet can go both ways, positive and negative. This can be utilized to send metal objects like pipes flying at insane speeds that can impale with ease.

    Phosphorescent Haze
    Dunno the effect yet, but sounds cool as fuck. I this Phosphorescence is glowy.

    Pyroclastic Touch (Pyro)
    The power to heat whatever object he touches, even to such a point that it melts. This power does not hurt him to use, but eventual side effects could include desenitized skin or permanent burns as a part of the Rejection.

    Ocular Ray
    Similar to Optical Pulse, but think maybe laser? Maybe?

    Optical Paralysis
    Can paralyze an opponent (Sentient Living Creatures Only) by merely looking at them, although the effected eye must be covered to prevent this power from effecting unintended targets. Paralysis lasts up to an hour.

    Optical Pulse
    Can send pulses of condensed energy into other objects. The pulses are live miniature bombs and can destroy almost anything, even people. These pulses are created from the light that is absorbed by the eyes and travels via that same source. The more light around you the stronger these pulses can become. This is one of few powers with a unique side effect due to it being based within the eyes. If used too much, this power can damage the eyes and make them extremely sensitive if not even cause eventual blindness.

    Sanguine ???
    WIP Idea. Blood Manipulation. Only works on one's own blood, and once spilled can be manipulated at will and even solidified. The user can also bring the blood back into their body as well maybe. Possibly if the blood is used to penetrate the body of someone else, it can siphon it their blood as well?

    Scales of Judgement (Libra)
    She has the power to see which of the seven sins one is most guilty of at a glance, and her power punishes them accordingly.

    Wrath - Purgatory - The target suffers severe burns and a slow agonizing death.
    Lust -
    Gluttony - Last Supper - The target of this rapidly gains weight until they die.
    Sloth - A Life wasted or Indolent Gaze - The target of this becomes extremely slow and lethargic. (Could also cause rapid aging until death?)
    Pride -
    Envy -
    Greed - Mida's Touch - Only...They turn to gold as soon as they touch something dear.

    Silencer
    For lack of a better name. This power allows you to alter sound, even going as far as nullifying it completely.

    Sonic Blast
    The power to use sound waves to cause destructive explosions.

    Transference
    The power to transfer mutations from one person to another and even oneself. Unlike Maverick's power, this power actually steals the abilities completely.

    Water Manipulation
    The ability to control water, or even gather the humidity in the air to form puddles. Possibly even manipulate the makeup of water so as to be able to purify it?
    Since I decided there is a classification code to differentiate them I thought I'd make this so I'm not making shit up and being inconsistent. These codes would be used in scientific documents and are not super important.

    I'm too lazy to do more, so this also includes abilities other partners of mine have come up with as well. Copy Pasta.

    AMP - Amplification
    AMP1 - Ability Amplification
    - Power to amplify the abilities of those around the user. Known Users - ?????????? (Someone under Aries)

    ART - Artisan
    ART2 - Tailor's Miracle
    - The ability to freely manipulate fibers and threads, even so far as reinforcing them. This power can be used to create clothes or slay enemies. It is more strenuous to use in combat. Rejection involves shaky hands. Known Users - Vincent
    ART3 - Bloody Canvas - The ability to harm specific people. The user can draw or paint a specific target of intention, and using their blood as paint can trigger various things. Drawing a slash of bloody paint across the leg for example would cause a cut, similar to voodoo. The Rejection for this particular ability is the sensation of the damage caused, minus the actual damage. So in the example above, the user would also feel the cut, but would not take the damage that is inflicted upon the target. While this ability can cause damage, certain things are avoided for the user's safety such as using the ability to cut a target's head off. Known Users - Castro

    BAR - Barrier
    BAR3 - Stone Wall
    - The ability to create walls that match the texture of nearby walls. Known Users - Opium Den Guy

    BLD - Blood
    BLD1 - Sanguine Hell
    - The ability to manipulate one's own blood freely to use as a weapon, even solidifying it. Known Users - Rhys
    BLD2 - Sanguine Hell Variant - The ability to manipulate one's own blood freely to use as a weapon, even solidifying it. In addition to this, any dead body containing blood can be manipulated and brought back to some form of monstrous life. Known Users - The Serial Killer and his Ally
    BLD3 - Scorpion's Kiss - (Name Pending?) The ability to imbue one's blood with purpose. Fei uses this ability to create poisons or drugs with various effects, part of the recipe includes samples of his blood. Once the blood leaves him the intent of that sample cannot change. Known Users - Fei Long

    C - Conversion
    C25 - Conversion 25
    - Converts nutrients into strength to allow inhuman feats physically, though usage of this ability burns those nutrients at an alarming rate. Known Users - CP-29

    DF - Defense
    DF5 - Galvanized Skin
    - The power to absorb minerals the body comes into contact with and the cells copy the properties of these minerals within the skin. It is a power that allows you to harden your skin and is extremely versatile, allowing you to even camouflage your skin. Known Users - Griffon
    DF6 - Galvanized Skin - A Variant of Galvanized Skin. Utilizes iron in the blood to create a hard layer over parts of the body perceived to face harm. The layer flakes away after a while and the iron must be replenished. After effects are weakness.

    E - Electricity
    E9 - Voltaic Embrace
    - The ability to channel electricity within the body and discharge it. This power also allows manipulation of electrical sources and currents. Rejection consists of muscle stiffening when acting as a human conductor. Long term rejection involves fraying of the nervous system and possible eventual paralysis. Known Users - Sagittarius

    F - Fire
    F9 - Fire Manipulation
    - Ability to freely manipulate fire. Typically a hand ability despite being usable at distances.
    F10 - Explosive Fire - Ability to freely manipulate fire. Typically a hand ability despite being usable at distances. Unlike other fire abilities, the flames can cause explosions as well. Known Users - Troy
    F24 - Pyroclastic Touch - Ability to heat and burn whatever they touch with their hands, even as far as melting metals and starting fires. Known Users - CP-68, Pyro
    F24+ - Pyroclastic Touch - Ability to heat and burn whatever they touch with their hands, even as far as melting metals and starting fires, but additionally it's general fire manipulation like F9 at a very high degree. Known Users - Gemini

    G - Gravity
    G1 - Gravity Manipulation
    - The ability to manipulate gravitation force in select areas. This manipulation can cause enhanced mobility and slow falling as well as crushing. Known Users - Divine

    I - Ice
    I7 - Ice Manipulation
    - The ability to create ice out of water and humidity and freely control it even down to the shape. This version can be used with the entire body or even at distances, but the rejection is frostbite in localized areas depending on how the ability was used. Overusing this power can cause severe frostbite which can end up with needing the removal of limbs. Known Users - Randel
    I9 - Ice 9 - Ability to freely manipulate ice. Typically a hand ability despite being usable at distances. Known Users - Alek
    I17 - Cryonic Touch - Ability to cool and freeze whatever they touch with their hands, even as far as freezing things solid. Known Users - CP-68, Cryo
    I17+ - Cryonic Touch - Ability to cool and freeze whatever they touch with their hands, even as far as freezing things solid, but additionally it's general ice manipulation like I7 at a very high degree. Known Users - Gemini

    INV - Invisibility
    INV3 - Invisible Shield
    - Creates an area of which anything within this specific area of effect is invisible to all outside of this area. Known Users - Louis

    MET - Metal
    MET3 - Magnesis
    - The ability to assign polarity to the body, such as positive to a hand, and to choose the strength of that polarity. Known Users - ?????????? (Oranthe Casino guy)

    MIM - Mimicry
    MIM1 - Plagiarism
    - The ability to copy the powers of others. This comes at a massive expense as the more powers he copies, the worse the effects become. He inherits the rejection of most everything he gains, though he cannot copy everything entirely. While initially unknown, the long term side effect would be an early death if the ability isn't managed and accounted for. (For Balance Reasons) Known Users - Maverick

    NUL - Nullification
    NUL1 - Absolute Nullification
    - The ability to disable a victim from using abilities for a limited time. This even cancels out currently used abilities such as transformations. Up to 30 minutes for a single target, and 10 for more than one. Known Users - Jimmy Moorehead

    PHAN - Phantom
    PHAN 1 - Reaper
    - Ability to conjure a shinigami-like apparition that expands the shadows around the user. This power can rapidly decay whatever it touches as far as living things. In Nox's case it can also be used to feel the environment around him as a substitute for his lost vision. The rejection however is that with each use a tattoo upon his body grows larger and when the tattoo encompasses his entire body he will die. Known Users - Nox

    PHYS - Physical
    PSYS3 - Speed
    - The ability to move quickly. Known Users - Speedy Boi
    PHYS18 - Intangibility - The ability to become intangible and phase through solid objects at will. Known Users - Stellan

    POS - Possession
    POS1 - Somniant Possession
    - Forced possession of those who are asleep and dreaming as shown the the red hues in the possessed's eyes. Those possessed are unaware ofthe possession, sleeping peacefully. Unconscious bodies that are out cold cannot be possessed, and the one possessing the body leaves their old body behind in a sleeping state until they return to it. Known Users - Duri
    POS2 - Absolute Possession - Forced possession of anyone. The user requires eye contact and the eyes had a grey halo around them to show possession. The victim is unaware of the possession and the success of the possession depends on the mental fortitude of the target. The user can pilot a body regardless of external factors limiting the body such as tranquilizers or hallucinations, as those effect the soul of the body itself. This us usable of both people and animals. Known Users - Taviano Koval

    PSY - Psychic
    PSY3 - Psychokinesis
    - The ability to move objects with the mind. Rejection involves headaches. The larger the object the more strenuous this ability becomes. Typically this only applied to objects that can be seen unless the user knows and understands the inner mechanisms of things they wish to manipulate. As a mental power there are various ways to empower it such as the motion of a hand to speed the movement coupled with imagining an invisible hand moving the object. Known Users - Maru, CP-70, Richard
    PSY4 - Prediction - The ability to predict outcomes before they happen but only for a few minutes ahead of time. Known Users - CP-70
    PSY5 - Psychometry - The ability to read the memories of others. There are various means to do so such as touching people or objects that said people touched or had contact with. This ability is powerful enough to read even Kodiak's memories, whom is a robot. Recent memories are easier to grasp. The user can determine whether or not they want the target to know they are being read. There is a destructive aspect to the power as well, such as grabbing a rather nasty memory and forcing it the target to view it as much as desired. Rejection involves loss of sensation. Known Users - Karsyn Sanders
    PSY5+ - Psychometry - A more powerful form of memory manipulation via touch. Allows reading memories as well as erasing and changing them. Known Users - Kurt Sanders
    PSY6 - Perfect Memory - Ability to remember things in perfect clarity while also being unable to forget. Known Users - Sofie Hartfilia
    PSY7 - Mind Control - The power to control the actions of another person through eye contact. The victim perceives everything happening despite being unable to speak out or stop it. Rejection involves massive headaches. Known Users - ???nani?
    PSY8 - Hypnosis - Ability to force commands upon people. For example, forcing someone not to breathe simply via command. Known Users - Rhys
    PSY12 - Mass Hallucination - The ability to force hallucinations upon many people at once as well as allowing free manipulation of those hallucinations. The fancier it is however, the more strenuous it becomes. Known Users - Marcus
    PSY17 - Deep Suggestion - The ability to inject thoughts into the minds of others while heavily pushing them to act on said thoughts. Known Users - CP-70

    S - Sight
    S75 - Ocular Pulse
    - Ocular ability which converts light taken in by the eye into a destructive pulse that can cause explosions. Rejection is sensitivity to the light and possible blindness. Known Users - CP-68

    SEN - Sensory
    SEN2 - Sensory 2
    - Passive aural ability that enhances sensitivity to sound. Known Users - CP-68
    SEN3 - Sensory 3 - Passive nasal ability that enhances smell. Known Users - CP-29
    SEN4 - Sensory 4 - Passive tongue ability that enhances taste. Known Users - CP-29

    SND - Sound
    SND6 - Sound Manipulation
    - The ability to manipulate sound in specific areas, such and canceling or amplifying sounds made in these areas. An isolated space can also be created to contain sounds. Known Users - Sorea
    SND 8 - Aural Dissonance - The power to cause disturbances in the hearing of others. This can muddle the sense of hearing and even cause dizziness.
    SND9 - Aural Cacophony - For lack of a better name. He can produce sound waves that resonate within the minds of those around him or specific people. Cacophony causes screeching static that is painful to hear even though no sound is actually being heard. It can be crippling to those on the receiving end of this power, and if the power is strong enough it can even cause aural bleeding and even ruptured eardrums. Known Users – Mikhail
    SND10 - Aural Symphony - For lack of a better name. He can produce sound waves that resonate within the minds of those around him or specific people. Symphony causes a soothing sound that feels like a melody even though no sound is actually being heard. The effect of this can be relaxing and even hypnotizing. Known Users - Siren

    ST - Strength
    ST5 - Strength 5
    - An ability usually based in the arm and fist which can make the muscles tougher and allow great strength. Known Users - CP-29
    ST6 - Strength 6 - An ability allowing temporary increase if strength to a massive extent. Rejection is typically the shortening of one's lifespan. Known Users - Frank

    TELE - Teleportation
    TELE1 - Teleportation
    - Ability to teleport to a chosen location, even being able to bring anyone currently being touched as well. The side effect of this ability is often dizziness after repeated uses. Known Users - Cat, Ian (Unless Ian has a specific subset of this ability) Known Users - Ian, Ritz
    TELE2 - Displacement - The ability to swap places with another person or object.
    TELE3 - Teleportation2? - The ability to teleport via portals. Known Users - Rhys, Serial Killer and Ally

    TIM - Time
    TIM6 - Time Freeze
    - The ability to freeze time for everyone around the user in a set radius. This power starts from the user and ripples outward to those around them rather than effecting everyone instantaneously. The more people effected the more strenuos it is and requires immense focus to maintain. Known Users - Hayes

    TRANS - Transformation
    TRANS5 - Wooden Touch
    - Ability to turn anything the user touches into wood, even people. Known Users - Hollis
    TRANS9 - Shape Shift - The ability to change into objects. Known Users - Fake Trevor/Anwir

    VAR - Variable
    VAR1 - Elemental Conversion
    - Will update this eventually. Ability to manipulate certain elemental things, like reshaping metal or electrocuting things. There is a delay when switching between powers. Known Users - Kodiak Hendrix

    W - Water
    W9 - Water Manipulation
    - Ability to freely manipulate water and humidity. Typically a hand ability despite being usable at distances. Known Users - I don't think we ever named that one guy from the Cysen incident

    WIN - Wind
    WIN3 - Wind 3
    - The ability to manipulate the wind. Has many uses even forcefully nullifying deviation in gun shots to allow perfect accuracy regardless of environmental factors. Known Users - Huang
 
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Sephoria Universe Details
(Can be changed if needed)

This is just information about the world that certain plots of mine are based in. There is lot of detail because I tend to go overboard, but the most important parts are the details about the Aura (Elements) and Realms.

This world is a world of magic and fantasy.

Long long ago the world was once whole. All races lived in harmony, from mere humans to the Elven, Dryads, and even Demons. This was near the beginning of time. One day the races learned of prejudice, and over time started racial squabbles that eventually turned into full-on wars. Saddened by this, the Grand Elementals which looked over this world finally made their Edict. Using their power, they cleaved the world into four, separating them each on different planes of existence and connecting them all by one single tower which was locked.

The Elven Realm was home to the Fae, Eleven, and Dryad races among others. The Sephorian Realm was home to the Sephorians primarily, along with a few other select races. The Demon Realm was home to Demons, Dragonians, and others. And finally, the Human Realm which was primarily home to humanity but also a few choice races such as Dwarves and the like.

This was the punishment for this world, to separate it so that such tragedy could be stemmed at the source. Along with this, the Grand Elementals each chose a world to protect. These Grand Elementals are what became known as the Divine Sword Spirits of legend. This tale is long since forgotten over time, as well as the existence of other Realms, save for a few individuals who know of it.

With the world split and the flow of Aura severed, the Grand Elementals had to find a new way to function within this world. Each Realm had a Divine Sword Spirit, sealed within a shrine away from mankind. This spirit would choose a master and form a link which would draw them to the shrine and compel them to open it. Only those who are chosen may open the shrines due to a nonsense language that they can interpret once chosen. These swords act as keys to the Tower of Realms and can open the doors and connect them only if two doors are open as they can only open their respective Realm's door. These Divine Sword Spirits act as the guardians of the world .


  • One exists for each of the base elements Fire, Water, Wind, and Earth. One exists somewhere in each Realm, and cannot be used by just anyone. Each sword grants greater control over its respective Aura, as well as amplifies it. These swords are powerful artifacts in that respect, as an Aura-less Human would be capable of gaining control over the Aura that their sword affiliates with. Unknown to most, the Divine Swords are sentient, and choose their masters at will. One could describe them as parasitic to their masters. The host gains the power and mastery of the Aura of their respective sword. The swords, being parasitic, will lose tangible form when bound. The wielder can summon it into existence at will, and just as easily dissipate it. Should the host drop the sword, it merely vanishes from existence until it is next summoned. In this respect, one cannot lose their sword or have it stolen. The sword is of raw Aura, and as such will hurt anyone who touches it, should they not be the one currently in possession of it.

    The swords also have influence over their host, and this influence increases with their bond of trust in one another. They are even capable of temporarily taking control of their master, but the extent of control is equivalent to the bond of trust. Should the host resist it, only certain aspects will carry over, making it dangerous. For example, resisting with the mind will keep the hosts mind in control, but in turn the sword will not be able to make rational decision while in control, as its mind will have been rejected. Even in this state, the sword can think rationally, it is just harder to carry the thought over into action.

    Should the host die, the sword will vanish and return to its designated resting place until it chooses its next master. Depending on the sword, the qualities needed in a master will differ. Sometimes it will take a long time to find a new master, and during this time the sword will be trapped in its resting place.

    The swords have two separate levels of control over their host: Elemental and Base. On the Elemental Level, the host is fully aware of everything around it despite being controlled. This is the easiest level of control to maintain, and the host still retains all of its senses. Manipulating the body on this level is easiest. As for the Base Level, control goes on a much deeper level. The sword can choose whether or not the host is aware of what goes on around it, or it can mask these things. The sword also becomes limited to the host's capabilities, physically and mentally. Even if the host is aware, the sword can pick and choose what carries over. In this sense, the sword can also take pain in its masters stead. Still, this is a very rare occurrence for a sword to exercise any level of control over its master. They typically choose not to intervene.

    The Divine Swords have the most influence in the Sephorian Realm, even putting them on level with Derrik himself. The cause of this is the over-abundance of Aura in this realm, giving the swords much more to manipulate and amplify. I dunno what the hell this mess is, and old idea perhaps?

  • Pyroclasm - The Divine Sword of Fire. It made its link when Kosuke visited the forest as a kid, and ever since then Kosuke has felt a strange pull to Lumine Forest. Opening the door and reaching the alter was the final step in finishing the binding. It was attracted to Kosuke's purity. Making the link at a young age was perhaps a mistake, but Pyroclasm was tired of waiting, having waited so long already. There was no way it could have predicted Derrik's arrival or the events thereafter. Pyroclasm exercises control over Kosuke's body often, sometimes small gestures like causing a relaxing heat, other times actually fighting in his stead. In a way, it felt bad that their connection resulted in the seemingly endless suffering Kosuke now endures in his quest for the other swords. Aside from this, Pyroclasm recognizes the threat Derrik's existence represents, as well as the potential oh his host, Kosuke. Typically it would have been wrong to choose Kosuke due to his origin in a different Realm, but at this point Pyroclasm no longer cares about traditions. It has a fiery sense of justice, and equally fiery strength. Kosuke is especially empowered by Pyroclasm due to the fact that he already had access to the fire Aura, so Pyroclasm only further strengthens and amplifies that potential. But this greater power comes with a drawback. This makes Kosuke twice as weak to the Aura of Water due to his own native element being fire as well as Pyroclasm's amplification of that power as well as the sword's power. Pyroclasm is a sword bathed in the fiery glow of metal fresh from the forge.

    Ragnarok - The Divine Sword of Earth. This sword originates in the Demon Realm. Currently it has a master, even if that master is dead. Its master feared its misuse, and upon death bound himself to this world for an eternity, or until he finally relinquishes his hold on the sword. Ragnarok is a sword with a jagged edge much like the Earth itself. It is capable of splitting the land and altering terrain.

    Squall - The Divine Sword of Wind. Originating from the Elven Realm, this sword is eventually chooses Artemis as its wielder.

    Dreamtide - The Divine Sword of Water. Originating in the Sephorian Realm, it is currently sleeping in the Dream Shrine. This sword is capable of manipulating both water and ice. The blade itself is a glossy sheen of blue and is cool to the touch. Those who aren't its master will have frozen hands should they touch it. It chooses its master through a trial within the shrine, a deep sleep in which it attempts to allude those who try to reach it. Many who are foolish enough to take this trial end up never waking up again, lulled into a peaceful dreamworld of perfection that they don't question as their real body wastes away. Kosuke nearly fails this trial, but thanks to Pyroclasm's intervention he is able to overcome the illusions and come out victorious.

    Umbra - The Divine Sword of Darkness. Much like Lumina, Umbra has no designated domain, and can be in connection to both the Elven Realm and the Demon Realm. It is eventually obtained by Derrik, whom it chooses as a master. Umbra is a traitorous blade which lost its divinity and chose to help drown the world in chaos alongside Derrik.

    Lumina - The Divine Sword of Light. Much like Umbra, Lumina has no designated domain, and can be in connection to both the Sephorian Realm and the Human Realm. Both Umbra and Lumina are obtained in the fifth Realm that is unknown to most: The Spirit Realm. The Spirit Realm is split in half yet is as big as the world itself. With the help of Spira, Kosuke is able to gain access to the Spirit Realm to attain Lumina, the counter to Umbra. Lumina is used to defeat and seal Umbra away, but in doing so Lumina herself needed to also be sealed away to maintain the elemental balance across the Realms, otherwise the world would be drowned in light with no shadow to counter and balance it.

  • Aura is what makes up everything, from the food you eat to the air you breath. It also comes in much subtler forms. There is an Aura for each element Fire, Water, Wind, Earth, Dark, and Light. Most humans can't tap into the Aura, but there are few who can. Anyone who can manipulate Aura is like that from birth, born with a specific alignment. Sephorians all have an Aura, as they exist in the Realm that is most plentiful in Aura. Most Demons have an Aura, the strongest ones being of noble blood in relation to the Demon Lord of the Demon Realm. In order of density among Realms, the Sephorian Realm is the most plentiful followed by the Elven and then Demon Realm. The Human Realm has the least concentration of Aura, making powerful Aura users unable to utilize their full potential. And for people like Kosuke, it can cause the loss of control over their Aura at random. Obtaining Pyroclasm fixes this issue for Kosuke as it is constantly radiating the Aura of Fire.

    Aural Cycle
    There are two sets of elements. The Main Elements, and the Peripheral Elements. The Main Elements are Fire, Earth, Wind, and Water. Fire burns Earth, Earth grounds Wind, Wind shocks Water, and Water douses Fire. Outside of the cycle are two Peripheral elements that directly counter one another. Light and Dark. They are supremely powerful against one another, yet extremely weak to one another.

    Fire is an offensive element.

    Earth is a defensive element.

    Water is a soothing element.

    Wind is a harsh element.

    Light is a healing element. This can encompass purification and such, which directly
    counters blights that might be caused by the Dark Element and incurable otherwise.

    Dark is a debilitating element of blight. This can encompass things such as curses or
    necromancy as well.

  • There are five Realms that exist, but only four of them are normally accessible. (The Void Realm is not accessiblen hence why it is not counted.) Crossing these four must be done through the Tower of Realms, but to do so one needs the Divine Sword of that Realm to act as the key.

    There is one other way to do this. If a region experiences elemental instability, further destabilizing it will cause a rift to open temporarily which can allow crossing, although doing so is dangerous. This is Derrik's preferred method of crossing because he has no Divine Swords in his possession. This method is not known by many, and for good reason.

    One way to look at the realms is that in their current state they essentially overlap one another, which is why rifts between them are possible. When the world was whole long long ago the main four existed as four quadrants of a whole with the Spirit Realm overlapping the entirety of it.

    Human Realm - Realm consisting primarily of Humans. There are other sub races, but they are largely in seclusion, like the Dwarves for example. It is said that Humans once had the ability to wield the Aura, but long ago they used it to subjugate the Dwarves and enslave them into making things for them. Pyroclasm was outraged by this at the time, and happened to have a Dwarven master. Out of his raw fury, he stripped Humankind of their ability to manipulate the elements as punishment. As such, very few humans are capable of using the Aura now.

    Demon Realm - Primarily inhabited by Demons, but also but other sub races, the biggest of which are the Dragonians. The Realm is ruled by the Demon King Lucifuge, who happens to be the current Satan. Unlike what most would have you believe, the Demons aren't total monsters. In fact, the Realm doesn't even resemble Hell. Lucifuge rules it with an iron fist and a heart of gold. There are some Humans in this Realm, and they are given equal rights to the rest of the Realm under Lucifuge's rule.

    Elven Realm - I really don't have a name for this one but I'm open to suggestions. Maybe I should just call it the Elven Realm. It is primarily inhabited by Elves, but also sub races such as the Dryads and the Fae.

    Sephorian Realm - Inhabited primarily by Sephorians, but also sub races such as the Selkies and other aquatic races. This Realm is slowly recovering from Derrik's trip of power, but he often terrorizes the Realm to assert his rule over it as a tyrant.

    Spirit Realm - The final Realm. It is as big as the world itself, but split in two. The left half which overlaps both the Elven Realm and the Demon Realm are where Umbra's shrine can be found. The right half which overlaps the Sephorian Realm and the Human Realm are where Lumina's shrine can be found. The purpose of the overlapping world is to house the souls of the departed so that they may be reincarnated and sent back into the cycle of life once more. Some souls never reach this world. Those who have perpetrated only the gravest of sins are sent to the Void where they remain for eternity. The souls in the Void become monsters over time having lost their light and their sanity. The Spirit Realm is where the Divine Sword Spirits originate from.

    Void Realm - Purgatory. As mentioned above, only the blackest of souls are reserved for this realm which prevents them from ever returning to the reincarnation cycle.

  • There are many races in this world of fantastical design, although I suppose I'm still adding to it.

    Humans
    Ordinary people who have long since lost the ability to wield magic, and instead advance through innovation and technology, however limited it may be.

    Dwarves
    They are the pioneers of craftsmanship, although after their forced subjugation and enslavement they went into hiding and are hard to find. Their craftsmanship is unmatched.

    Demons
    There are many types of Demon, but they are primarily humanoid in appearance. Most can wield the Aura, but those of royal lineage are most proficient in it.

    Dragonians
    Humanoid in appearance, yet peppered with scales and have claws. These people are what scholars consider a failed evolution of the Dragon, hence their need to undergo a trial to attain their ancestral power from the Elder Dragons of Zorak Volcano. They live in Dragonia, a territory in the Demon Realm that is what was once called Exodus when the worlds were one.

    Dragonians of a certain age undergo a ceremony to see if they are worthy of their ancestral power. Most Dragonians succeed, but there are a few who fail. Of those who fail, they are allowed to try each year until they succeed or give up. If they succeed, they are granted the power to transform into a complete dragon. (At birth, they are considered incomplete)

    Some Dragonians sport more dragonic features than others. Some have more scales, while others might have a tail. The biggest tell is if their eyes have black sclera instead of white. The type of dragon one can become depends on the Aura they are born with. If born attuned to the element of Fire for example, one will have the form of a fire dragon and will breath fire.

    Very few Dragonians have the power to speak and understand the language of Dragons, and is something that cannot be learned, but must be had at birth. Zenith is one of the few who can. Real dragons still exist, but are few in number and live on Zorak Volcano.

    Elves
    They are born attuned to the Aura and are proficient with it. They are known for their love of nature and longevity. A unique cultural fact is that each one has a unique earring specific to them that is created when they are born.

    Dryads
    Humanoid in appearance but are also plant-like, many with leaves growing from their green bodies or twigs growing alongside their hair.

    Fae
    Fairy folk. They are quite magical.

    Sephorians
    Although similar in appearance to a Human, they are known for their vibrant eyes and hair as well as their longevity in comparison to Humans. They also are all born attuned to an element and capable of manipulating that element, unlike Humanity.

  • Just extra stuff I find interesting, but certainly not important.

    Grand Elementals Legend
    I imagine this coming out of some old text.

    Ragnarok, the end and the beginning. Ragnarok is the Grand Elemental of Earth, regulating the flow of the earthen energies that nurture this world and allow it to prosper. Without Ragnarok's blessing, the lands would be barren and infertile, incapable of sustaining the very life that depends upon it.

    Pyroclasm, the fierce flames of passion and judgement, the Grand Elemental of Fire. For with his passion, this world knows warmth. Flames are yet a double edged sword, for as fierce as his passion can be, so too can be his scorn. Yet with such a destructive force, there must be balance.

    Dream Tide, the Grand Elemental of Water. Illusive she may be, for water is but a reflection. Fierce flames of judgement may yet be extinguished by the tears of her sorrow, and with those tears the land prospers, for water gently nourishes that which lives upon the land with her purity. The calm waters however, may yet bring a storm.

    Squall, the Grand Elemental of Wind. As the seasons come and go one may feel his presence. From fierce wind to gentle breeze to rending storm, he discriminates not.

    Lumina, the Grand Elemental of Light. For that which ails there is a cure. Divine is her benevolence, pure is her soul. The light washes over the land, illuminating it with her love and banishing that which should not be. Light however cannot exist without Darkness, for the thicker the Darkness, the more sublime the Light.

    Umbra, the Grand Elemental of Darkness. Whereas Light cannot exist without Dark, so too can the Darkness not exist without Light to cast a shadow. A balancing force, his hatred runs deep. The source of illness and plague, jealousy and hate, yet he is pacified by the benevolent light.

    Satan
    A rank in the Demon Realm that is given to the Demon King. It is used as tradition to honor and remember the first Demon King, Satan. There have been many Satans over time, and Lucifuge is the current Satan although his son Lucifer is the only heir to the throne at the moment.

    Bible
    Many biblical writings are vague, but hold some truth. For example, the Tower of Babel is in truth a story about the separation of the Realms, although in time the interpretation became vague and is what it is now.

    The truth of this tale is that long ago when the world was whole everything was peaceful for a long time. Eventually the people of the world came to know of prejudice, and through this wars began to break out between the various races. The grand spirits were deeply grieved by this and cleaved the world into four, each part existing in a different dimension of sorts. These worlds are so very close to one another but cannot touch each other. They are connected by the Tower of Realms yet the doors are locked.

    Humans and Magic and the Dwarves
    Long ago humans once had the ability to wield magic much like the Sephorians can. They lived aside the Dwarves in peace, but Dwarves were very good with crafting and the Humans came to desire that. Using magic, many Humans enslaved Dwarves for their own purposes. This went on for a long time until the Divine Sword Pyroclasm had chosen a Dwarf as his master.

    Pyroclasm was enraged by the way Humans treated the Dwarves, and in his fury he severed their connection to the Aura. (Elements) Incapable of using magic, the Humans could no longer hold power over the Dwarves. The Dwarves escaped and made their home on a sizeable island using magical runes of their creation to shield it from view. It looks as if there is nothing but water where their lands are.

    This story is passed on among the Dwarves almost completely intact, but the tale the Humans have is very ambiguous and is regarded as a myth and mainly deals with the idea of the Divine Sword of Fire and has very little connection to the true slavery that went on.

    Dwarves live longer lives than humans after all, so it was only natural that Humans forget the truth, and the fact that Dwarves even exist and still exist today.

  • The locations in this world are made up as this world does not resemble the real world in any way. We can make up locations as needed, but I do have some locations made up already as well.

    Continents in this universe are small due to the fact that the world is split into four realms. Each realm is only a quarter of the world. I haven't thought of the continent names.

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    • Places that don't really have a place.

      This exists in the center of the world and is the one point in which all four realms connect. It is a tower with a single door and is present in each realm. The door is locked by design, but can be opened with the power of the Divine Sword of that particular realm. So for example, to open the tower in the Human Realm you would need the power of Pyroclasm. This sword will not open any other door, just the one in the Human Realm. The tower cannot be used to cross over unless at least two doors have been unlocked.

      In each world the tower is an oddity that no one really knows the purpose of. The door will not open after all, so no one knows what is inside. Many believe the tower to be a labyrinth filled with monsters and treasures, while others believe it a place the people of eld used to worship the gods.

      This tower is referenced in the Bible as the Tower of Babel, but no one realizes this although a few scholars have written about the theory. Like the Tower of Babel is OUR world which was made by people to feel closer to god, in this world it is a tower made to separate the worlds to stem racial conflict.

      Ours = God punished everyone by splitting them up via language barriers.

      This World's = The grand spirits split the world in four and used this tower as a point of connection.

      This is detailed in my Interesting Things Section.

      A large city with much diversity. Well, it was. A piece of it exists in each realm, although it goes by a different name. Exodus existed when the world was whole. In the center of it is where the Tower of Realms was erected.

    • A peaceful village off to the side. It is characterized by the many flowers that bloom here and is a pretty village at the edge of a forest.

      A deep forest that exists odd the side roads between Lumine and Providence. It is home to many creatures and deep with rests a mysterious ruin that no one knows the purpose of.

      These ruins are a bunch of pillars with foreign indecipherable words on them. In the center is a door nestled against a cliff. No one has been able to open this door no matter how hard they tried, and even destructive force was inefficient. It is the resting place for the Divine Sword Pyroclasm, and only one who is chosen by this sword may read the strange glyphs and even enter the place.

      A town that is central to the small continent. Unlike Lumine or Corvus, all manner of goods can be found here. Mostly. There is a market here with stall of all sorts catering to many things. Weapon, clothing, dolls, remedies, you name it.

      A small fishing village at the south-western coast of the continent. It exports all manner of seafood that it obtains.

      z

      z

      z

      z

      This continent is very small as it lies at the northern edge of the realm.
      A small village of superstition. Being close to the Temple of Spirits, many strange things happen around this village.

      A temple that the locals use to pray for the spirits of those who have passed.

      A town that is what was once known as Exodus long ago. The Tower of Realms is at the edge of this town.

      A small island which is like a small mountain filled with caverns and is accessible only through a small cove of the southern side. Some believe there to be treasure here, but deep within lies an aquatic monster that has been threatening the ecosystem of the local waters.

      This island is fairly close to Corvus.

      An island hidden by magic runes created by the Dwarves to remain hidden from the world.

      This land is to the east of Continent 2 and is next to the edge of the world.

      A mysterious island that no one has been to. There is a section of the ocean that no sailor dares touch as it is a calamitous place that is rumored to draw in those who enter it. Those who end up here never escape so the tale can be taken with a grain of salt.

      The truth is that a treasure of great power rests on this island, deep within an old castle. It is guarded by a mythical being who employs the help of a minion known as the Keeper of Time. This island and the waters around it are bathed in a strange phenomena that draws ships in and the stagnant air accelerates aging at al alarming rate. Reaching the island would take days, and over the course of those days the whole crew of a ship would age and grow sick and die due to the temporal power of the Keeper of Time. Many have reached the island, but they die before even reaching the castle.

    • The main continent. It is in the north east of the Realm and is at the edge of the world.

      A small town that is south of the Capital Hordine. It is a very wasted looking area as the land looks like a wasteland more than anything.

      This city is on a large area surrounded by a large crater and connected to the mainland by a bridge. This crater serves as protection almost like a mote would for a castle. The crater is massive and deep.

      The city is the Demon Capital and within it the Palace where the Demon King resides.

      There is a building in this city that is known as the Crystal Chamber. The crystals in this place connect to other parts of the realm as act as means of teleportation to distant places. Each Continent can be accessed through this Chamber with ease.

      One of them leads to the Brittle Road for example.

      Named after the very first Demon King that cameto be, this Palace is a royal place where the Demon King Lucifuge lives.

      This is a town that is part of what was once known as Exodus. The Tower of Realms is within this town. Dragonis is home to the Dragonian race.

      A canyon sort of place for lack of a better word. The paths here are trecherous and if one isn't careful the brittle landscape could be their downfall, hence the name.

      A large forest with brilliant flora. Many of the plants here are quite unlike those seen in other realms. Some the the flora is even alive, so one must exercise caution when traveling through it. The forest has paths to a few places, such as Epicenter to the west, and Falendor to the east.

      A small village to the south of Ikole Forest.

      A peaceful village to the east of Ikole Forest whose main attraction is the ??? Shrine. (I have not thought of a name. The old name is stupid so it need a new one...Someday.)

      This shrine is an elemental cornerstone, unknown to most. Many of the statues within are carefully places in relation to others throughout the shrine as a means of stabilizing the elemental energies here. Should any of these be move even a little out of place, the resulting instability could cause serious problems.

      The main chambers are like a tourist attraction, but the deeper chambers housing these elemental anchors are filled with many traps and puzzles meant to keep people from messing with them.

      These statues were creations of the ancients as a means to keep the elemental balance in the area. Some places in the world have very strange elemental properties that can make the land hostile and unlivable otherwise.

      A small village to the west of Ikole Forest. It is the location of a peculiar cavern that many have not traversed fully due to the dangers lurking within.

      Needs a better name honestly, because the name is way too spoilery. Deep within this cavern is the resting place of the Divine Sword of Earth, Ragnarok.

      A trecherous volcano where the Elder Dragons reside. It acts as a trial to those of the Dragonian race who wish to earn their birthright of full dragonic transformation.

      Empty so Far.

      Empty so Far.

    • This Realm has very little in it so far as I haven't thought much of it story-wise. Why is there so many continents with no contents? Because I have drawn a map and there are empty continents. XD

      This continent is mainly the home of Dryads.
      A town that was once part of what was known as Exodus long ago. The Tower of Realms is in this town. It is a earthly town inhabited primarily of Dryads.

      WHOA, nothing here so far, but it is the land where most of the Elves live.
      z

      A very small continent that it may as well be an island. It has a very inhospitable climate with dangerously high winds.
      The resting place for the Divine Sword of Wind, Squall.

      Empty so Far.

      Empty so Far.

      Empty so Far.

      Empty so Far.

      Not sure what will be here exactly, but it will definitely be a place where elemental instability occors.

      A set of four islands that look like they may have been one whole island at one point.

    • This ruined village is part of what was once known as Exodus long ago. The Tower of Realms is in this village. The village is mainly tents and hilly holes made by the residents as a means of shelter, and those that live here are victims of Derrik's tyrannical outrage.

      A small village that in uninhabited as the residents now live in Amrose Ruins. Karolon is a small peninsila in the middle of a lake. This village was the first target of Derrik's outrage.

      A small village atthe edge of the Imari Wetlands.

      A large area of very wet land.

      A village at the western edge of the Imari Wetlands.

      z

      Has a village with no name yet.

      A magical path that goes over the water from Continent 4 to the Dream Shrine. Haven't decided how this magical path is cerated yet.

      A shrine on an isolated island. It is the resting place for the Divine Sword of Water, Dreamtide. The place is full of puzzle and is crafted in a beautiful manner, and within the deepest part of the shrine is the final trial for those seeking to obtain her. It is a trial on the mind and most who challenge it never wake up again, slowly wasting away.



World of Imbalance
(An Altenate Universe Plot)

Background info on how the world became the way it is:
The world requires Balance. The elemental balance sustains the world, and imbalance can destroy it. Normally the Divine Sword Spirits of each Realm would mitigate such catastrophe as that is their purpose. The Divine Sword of Darkness called Umbra turned on the world and decided to seek a master as sow the seeds of chaos throughout the Realms. Secretive at first, he grew bolder and by the time anyone realized it it was far too late.

Umbra sought to cause extreme imbalance and messed up the elemental balance of the world itself. With imbalance, natural disasters can occur on a grand scale, and this is exactly what happened. To achieve it, he sought out his counter balance, the Divine Sword Spirit of Light and found a way to destroy her. This was a grave issue as the elemental balance shifted toward dark. To further this, Umbra went about finding ways of severing the Sword Spirits from their swords and destroying some. The Wind Spirit was destroyed in this struggle, further tipping this careful balance.

The four Realms were chaotic, disaster after disaster ravaging the worlds relentlessly with nothing to counter balance this shift in alignment. The highest elementals did the only thing they could, and restored the world as a whole. This was a very drastic measure as the worlds was split in four intentionally after discrimination and wars broke out among the races.

For the first time in a very long time, the world was whole. Even this wasn't enough to completely mitigate the consequences. The land was barren. So much was wrong with the elemental balance that the world could hardly sustain itself on an elemental level. Earth element for example would make the lands fertile, but the world as a whole was too big now. Water element purifies the water and is the source to rain. All of these imbalances added up and left the world devastated.

The ensuing disasters wiped nearly everyone out. There are some of each race still remaining, who build societies and scavenge the land for whatever they can use to survive. Many settlements have been made to house the remaining populations, and are peppered throughout the land. The Elemental Spirits that remain are trying to provide for the world and what's left of it, but only so much can be done.

An alternate idea for those who want zombies and darker stuff:
Perhaps the imbalance wasn't as severe and many people lived. The world was joined as a whole still. Umbra couldn't stand against the remaining Sword Spirits and instead sought to put the final nail in the coffin. He found a way to open the Void. An alternate Realm typically unaccessable that held only the blackest of hearts, souls deemed irredeemable and unable to remain in the reincarnation process. This dark world brought them to further madness. Umbra unleashed them upon the world, monsters who no longer had a heart. The people called them Zombies. Their pure hatred and resentment led them to the singular purpose of ruining this world.

They didn't operate off pure thought. No, these creatures would infect people with their tainted souls and blackened hearts. Those effected would slowly go mad, and these were the real zombies as they appeared human. The power of the Void magic left them undead, an aimless soul animating a dead body.

Typical zombie stuff ensued, many of the population succumbing to it. There were only so many normal people left, and the ones that remained were terrified. Races that hated each other now worked together to survive. Some lived alone and fended for themselves. There were only few places that were truly safe, some via magic. The darkness of this outbreak further tipped the scales of balance, but there were still those who made a living off hunting these monstrosities, determined to slowly rid the world of their presence.

Ok, so with the Elements out of whack, many things are wrong with the world. I'll expand on this later.
 
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WORK IN PROGRESSI

Mechanis Universe Details

This is just information about a world that certain plots of mine are based in. This world hasn't seen much development despite it being one I thought of long ago and once in a while add to.

Since I have two scenarios here I should break it into two sections.

Dawn of the Mechanis

The main story. This concerns Fatasm's time fighting the Mechanis before the apocalyptic events of his failure. Well, those apocalyptic events aren't really finalized as they are the result of a bunch of new interesting what-ifs, lol.

So this world is modern/maybe some years from now? A group of scientists and engineers decided to make artificial people, some hoped that the artificial bodies could be used as replacements for people with chronic illness. Either way, these creations were a miracle however one of those engineers sabotaged things with the desire to create machines of destruction. While the term Mechanis was meant to refer to the artificial creations, it was now used to refer to the robots masquerading as people.

I'm trying not to be too convoluted because it's been a long time since I've thought of this concept.

Here's a dump of stuff I guess.

The 5 main scientists behind the Artificial Human plan Project Mechanis. Mechanis meant that they would be very partially mechanical due to certain human qualities that they were unable to emulate properly. I had Kaito and Theodore for a long time as they are huge parts of the story.

Theodore is the Antagonist who takes this concept and twists it to make weaponized machines disguised as humans who at first seem quite lifeless. Due to their nature, they have no free will whatsoever. These monstrosities are the Mechanis that Fatasm will eventually fight.

I decided Dr. Miles will be absent at the time Theodore kills everyone. Therefore, he can be met much MUCH later in the story and become a vital part to helping stop the madman.

Fatasm and Prometheus are the ones I had. I recently designed the rest. I figured they should all have their own sort of difference to emulate the many types of human.

Fatasm is an adult male created by Kaito Sagasa and is the main Protagonist.

Prometheus was made by Theodore. His story is complicated because he is much later modified to be insane so he no longer holds any sort of attachment to Fatasm. Since he was made by Theodore, he IS modifiable, unlike the others who are too human to be tampered with. Prometheus is the child out of them all.

Sam was built to be the teenager. Dr. Miles is his primary creator. Even though Sam dies, Dr. Miles creates a new Sam much later out of his love for their project.

Lileen is an adult female made by the scientist Mary Anne. She is snippy and has quite the tongue.

Franz was the old man that was made by Dr. Shilo. He is reserved and merely watches the others interact, much like an old man.

The mechanical monstrosities Theodore created come in many types depending on their usage and weaponry. Some of the descriptions here explain how Fatasm can use them as he's special. This is all copy pasted off my notes I have. There is likely more I will add later. I really have this stuff all over the place as I haven't done much with the ideas yet.

Type H is the power to rapidly Regenerate his artificial body. To make it fair, he will probably require a lot of energy to do this.

Type G was originally Gyrator, or some thing that allows flight. Since he's an Artificial Human that is mostly synthetic flesh, he cannot have too much mechanical anything so it now just means flight. I dunno how I'll logically incorporate it however. Probably will be a power he gets much later, and also requires quite a bit of energy to prolong it.

Type F is Fire Manipulation.

Type D is Defense, so he can project a Shield.

Type E is Electricity Manipulation. In Type E, he can absorb Electricity or even Generate it.

Type I is Ice manipulation. Or more technically, the power to control the temperature and humidity in the air to create Ice, or just the humidity itself for Water.

Type W is Wind Manipulation. He can change the direction of wind within a limited area or even find more creative uses of the ability. Type P is Plasma. For Mechanis, this power is limited due to over heating their systems. Fatasm can use it a bit more by deciding the concentration of Plasma he wants to use.

Type L for Laser Cannon. It has nothing to do with Plasma.

Dual Typing is a thing that Theodore later utilizes when he finds out how to add more than one type to them.

Type AP is a mix of types A and P. A is Assassin which is fast and uses blades, and P is Plasma. So AP is a Dual Ability to use a blade of Plasma.
 
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