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~~~~Academy of Human Relation RP~~~~
The Academy of Human Relations is proud to welcome a new group of Elemental Generation, to learn how to master their powers, to blind into the human world and above all else, to uphold traditional values of facing what others could never understand. We pride ourselves in selecting Elemental youth that are wise enough to understand what our place is in this world and the purpose we have been born to live with. With the teachings we provide, the mastery of ones element is not only guaranteeing, but the goal of why we must stay hidden and the passion of keeping ourselves on this traditional path will bring a new understanding of the world. All students are given the tools that allow them to bring forth the Element they are meant to be and the power that comes alone with that realization. There are four categories of Element that we are traditionally training. Since the beginning of time, we have trained; Air, Fire, Water and Earth. We are opening up three new Elements, starting this year. The Elemental abilities that have branched out; Light, Shadow, and Sound. It is clear that these three Elemental powers are not clarified as Elemental and may be a challenge to teach, but this is why we will be tackling these teachings and doing our part to insure that they are under some guide and control. We welcome all, we value all and more importantly, we proper all that come to our school. Following are the group levels and Elements:
Air
Fire
Earth
Water
Sound
Light
Shadow
Rules
~~~~Academy of Human Relation RP~~~~
The Academy of Human Relations is proud to welcome a new group of Elemental Generation, to learn how to master their powers, to blind into the human world and above all else, to uphold traditional values of facing what others could never understand. We pride ourselves in selecting Elemental youth that are wise enough to understand what our place is in this world and the purpose we have been born to live with. With the teachings we provide, the mastery of ones element is not only guaranteeing, but the goal of why we must stay hidden and the passion of keeping ourselves on this traditional path will bring a new understanding of the world. All students are given the tools that allow them to bring forth the Element they are meant to be and the power that comes alone with that realization. There are four categories of Element that we are traditionally training. Since the beginning of time, we have trained; Air, Fire, Water and Earth. We are opening up three new Elements, starting this year. The Elemental abilities that have branched out; Light, Shadow, and Sound. It is clear that these three Elemental powers are not clarified as Elemental and may be a challenge to teach, but this is why we will be tackling these teachings and doing our part to insure that they are under some guide and control. We welcome all, we value all and more importantly, we proper all that come to our school. Following are the group levels and Elements:
Air
Aerokinesis- control and manipulate Air/Wind
Air Walking- walking or gliding on air
Hypnokinesis- induce sleep
Air Walking- walking or gliding on air
Hypnokinesis- induce sleep
Wind Generatic – way to levitate or even isolate sound
Purification – remove hazardous molecules
Rust Inducement – oxidize a target causing rust or rot
Enhance Senses- use air wave to read or feel disturbances and enhance hearing
Caelumkinesis – manipulate sky
Celerakinesis – manipulate speed
Clauditikinesis – manipulate locks
Purification – remove hazardous molecules
Rust Inducement – oxidize a target causing rust or rot
Enhance Senses- use air wave to read or feel disturbances and enhance hearing
Caelumkinesis – manipulate sky
Celerakinesis – manipulate speed
Clauditikinesis – manipulate locks
Air Mimicry – turn into cloud of gas, fog or mist
Deoxygenation – suck out all forms of air
Lung Adaption – breath anywhere and through anything
Combustion Inducement – cause ignition by creating friction in volatile element
Explosion Inducement – using air pressure to cause cove ins
Aero-Telekinesis – control or move air around people or objects and move them
Aestatekinesis – manipulate summer
Atmokinesis – manipulate weather
Autumnuskinesis – manipulate autumn
Hygrokinesis – manipulate vapor
Flyrokinesis – generat or manipulate force field
Deoxygenation – suck out all forms of air
Lung Adaption – breath anywhere and through anything
Combustion Inducement – cause ignition by creating friction in volatile element
Explosion Inducement – using air pressure to cause cove ins
Aero-Telekinesis – control or move air around people or objects and move them
Aestatekinesis – manipulate summer
Atmokinesis – manipulate weather
Autumnuskinesis – manipulate autumn
Hygrokinesis – manipulate vapor
Flyrokinesis – generat or manipulate force field
Aeroportion – teleport through air
Aeroforce – create whirlwinds, hurricanes, gusts, breezes, squalls, zephyrs, tempests or tornadoes
Aerokinetic Constructs – create weapons, walls, armor, and allies
Crushing – using air pressure to crush
Aeroforce – create whirlwinds, hurricanes, gusts, breezes, squalls, zephyrs, tempests or tornadoes
Aerokinetic Constructs – create weapons, walls, armor, and allies
Crushing – using air pressure to crush
Fire
Pyrokinesis- control and manipulate Fire
Pyrotechnics- use fire like fireworks
Albopyrokinesis- manipulate white fire
Azurpyrokinesis- manipulate blue fire
Pyrotechnics- use fire like fireworks
Albopyrokinesis- manipulate white fire
Azurpyrokinesis- manipulate blue fire
Heliokinesis – control and manipulate sun's ray
Electrical Resistance – super heat the air into an air lens to block electricity
Fire Ward – absorb fire
Fire Ball – create a ball of fire
Scorch – burn
Blast Wave – create fire wave
Cthonikinesis – manipulate nether
Electrical Resistance – super heat the air into an air lens to block electricity
Fire Ward – absorb fire
Fire Ball – create a ball of fire
Scorch – burn
Blast Wave – create fire wave
Cthonikinesis – manipulate nether
Dragon Breath – inhale or exhale flames
Geo-Thermokinesis – control lava, magma, or volcanoes
Thermiokinesis – control heat in temperature
Fire Empowerment – use Fire Ward to enhance power
Fire Shield – protect yourself and others with fire
Fire Blast – create fire blast
Crgokinesis – manipulate and generate energy
Seismokinesis – manipulate seismic blast
Geo-Thermokinesis – control lava, magma, or volcanoes
Thermiokinesis – control heat in temperature
Fire Empowerment – use Fire Ward to enhance power
Fire Shield – protect yourself and others with fire
Fire Blast – create fire blast
Crgokinesis – manipulate and generate energy
Seismokinesis – manipulate seismic blast
Self-Detonation – become fire and move as it
Fire Transmutation – create fire out of matter
Solarkinesis – manipulate sun and create mini-sun
Fire Transmutation – create fire out of matter
Solarkinesis – manipulate sun and create mini-sun
Earth
Gaiakinesis- control and manipulate Earth
Crystallokinesis- manipulate crystal and minerals
Koniokinesis – controlling dust particles
Psammokinesis – manipulate sand
Mycokinesis – create and manipulate fungi
Agrokinesis – manipulate agriculture
Anthokinesis – manipulate flowers
Botanokinesis – manipulate and generate plants
Vegekinesis- manipulate vegetable
Crystallokinesis- manipulate crystal and minerals
Koniokinesis – controlling dust particles
Psammokinesis – manipulate sand
Mycokinesis – create and manipulate fungi
Agrokinesis – manipulate agriculture
Anthokinesis – manipulate flowers
Botanokinesis – manipulate and generate plants
Vegekinesis- manipulate vegetable
Dehydration – repel and absorb water
Hyalokinesis – control and create glass
Ecological Empathy – feel the state of nature
Seisonic sense – sense vibrations in earth
Cthonikinesis – manipulate nether
Dendrokinesis- manipulate wood
Entokinesis – manipulate insects
Halokinesis – manipulate salt
Hyalokinesis – control and create glass
Ecological Empathy – feel the state of nature
Seisonic sense – sense vibrations in earth
Cthonikinesis – manipulate nether
Dendrokinesis- manipulate wood
Entokinesis – manipulate insects
Halokinesis – manipulate salt
Golem Creation – make golems from all earth materials
Nature Enhancement – heal nature
Desertokinesis – manipulate the desert
Geo-Thermakinesis – manipulate lava, magma, and volcanoes
Nixukinesis – manipulate pressure
Nature Enhancement – heal nature
Desertokinesis – manipulate the desert
Geo-Thermakinesis – manipulate lava, magma, and volcanoes
Nixukinesis – manipulate pressure
Terrakinesis – move the terrain and landscape at will
Terraportation – move through landscapes, long distances and terrains
Terrakinesis Construction – create weapons, walls, armor and allies
Unearth – push anything buried under ground, above it
Basic Empathic Force – cause avalanches, earthquakes, mudslides; cause quicksand
Gyrokinesis – manipulate gravity
Naturakinesis – manipulate nature
Urbanakinesis manipulate urban areas
Paludemkinesis – manipulate wetlands
Terraportation – move through landscapes, long distances and terrains
Terrakinesis Construction – create weapons, walls, armor and allies
Unearth – push anything buried under ground, above it
Basic Empathic Force – cause avalanches, earthquakes, mudslides; cause quicksand
Gyrokinesis – manipulate gravity
Naturakinesis – manipulate nature
Urbanakinesis manipulate urban areas
Paludemkinesis – manipulate wetlands
Water
Hydrokinesis- manipulate and control Water
Aquatic Respiration – breath underwater
Dehydration – absorb water
Hydrokinesis Surfing – surf water without board
Alcokinesis- manipulate alcohol
Aquatic Respiration – breath underwater
Dehydration – absorb water
Hydrokinesis Surfing – surf water without board
Alcokinesis- manipulate alcohol
Water Purification – purify liquid
Hydro-Thermokinesis – heat or boil water
Hygrokinesis – manipulate vapor
Melanokinesis – manipulate ink
Hydro-Thermokinesis – heat or boil water
Hygrokinesis – manipulate vapor
Melanokinesis – manipulate ink
Freezing – lower the temperature of kinetic energy
Hydokinetic Constructs – create weapons, walls, armor or allies
Water Walking – walk on water
Water Empowerment – gain energy through water
Empathic Aqua Force – create Whirlpools, Waterspouts, Tidal wave and Vapor
Hydokinetic Constructs – create weapons, walls, armor or allies
Water Walking – walk on water
Water Empowerment – gain energy through water
Empathic Aqua Force – create Whirlpools, Waterspouts, Tidal wave and Vapor
Hydrportation – teleport through liquid
Cryokinesis – control ice, snow, and other frozen liquid
Water Mimicry – turn into liquid
Water Transmutation – use molecules to create water
Drowning – drown using liquid pressure
Internal Rupturing – control liquid inside the body
Haemokinesis – manipulate blood
Ionikinesis – manipulate plasma
Portal Creation – create portals through liquid
Chionokinesis – manipulate and generate ice
Cryokinesis – control ice, snow, and other frozen liquid
Water Mimicry – turn into liquid
Water Transmutation – use molecules to create water
Drowning – drown using liquid pressure
Internal Rupturing – control liquid inside the body
Haemokinesis – manipulate blood
Ionikinesis – manipulate plasma
Portal Creation – create portals through liquid
Chionokinesis – manipulate and generate ice
Sound
Acoustikinesis- use and create and control Sound and Sound Waves
Distortion Field- create field that does not have sound or to manipulate sound waves away from
Sonar- sound detect what is not seen
Selective Acoustic- selective hearing and enhance it to be heard miles away and/or block out sound
Vertigo Inducement- sound waves to control balance
Sleep Inducement- induce sleep
Vibrokinesis- generate vibration
Distortion Field- create field that does not have sound or to manipulate sound waves away from
Sonar- sound detect what is not seen
Selective Acoustic- selective hearing and enhance it to be heard miles away and/or block out sound
Vertigo Inducement- sound waves to control balance
Sleep Inducement- induce sleep
Vibrokinesis- generate vibration
Vocal Amplification- high volume screech
Disorientation – disorient, make nauseated, send in hypnotic trace or simple to cause unconsciousness
Sonic Shield – sound shield
Sound Enhancement – regain or gain power through sound
Disorientation – disorient, make nauseated, send in hypnotic trace or simple to cause unconsciousness
Sonic Shield – sound shield
Sound Enhancement – regain or gain power through sound
Sonic Blast – compact sound to blast form of invisible energy
Energy Medicine – use sound to heal wounds rapidly
Acceleration – ride sound waves
Sonokinetic Constructs – create weapons and wall from sound
Electromagnetokinesis – manipulate electromagnetism
Magnetokinesis – manipulate magnetic items
Molydbkinesis – manipulate magnetism
Energy Medicine – use sound to heal wounds rapidly
Acceleration – ride sound waves
Sonokinetic Constructs – create weapons and wall from sound
Electromagnetokinesis – manipulate electromagnetism
Magnetokinesis – manipulate magnetic items
Molydbkinesis – manipulate magnetism
Sonomorphis – become sound or sound waves
Sonoportion – teleport through sound
Vibration Emission – use sound to cause Tidal waves and Earthquakes
Death Song – sound wave that can be silent and deadly or painfully silent that all result to death
Molekinesis – manipulate molecules
Nixukinesis – manipulate pressure
Sonoportion – teleport through sound
Vibration Emission – use sound to cause Tidal waves and Earthquakes
Death Song – sound wave that can be silent and deadly or painfully silent that all result to death
Molekinesis – manipulate molecules
Nixukinesis – manipulate pressure
Light
Photokinesis- control and manipulate Light
Light Generation-glow or omit light in the dark
Hydro-Thermokinesis – heat or boil water
Lumnikinesis- generate and manipulate Light
Light Generation-glow or omit light in the dark
Hydro-Thermokinesis – heat or boil water
Lumnikinesis- generate and manipulate Light
Invisibility – bend light to be unseen
Force-Filed Generation – create light force field
Laser Emission – light wave like a laser
Illusional – create holographic projection or mirage
Photokinesis Construction – create weapons, walls, armor, and allies
Nitrokinesis – explode and recover afterwards
Radiokinesis – generate and manipulate radiation
Laser Emission – light wave like a laser
Illusional – create holographic projection or mirage
Photokinesis Construction – create weapons, walls, armor, and allies
Nitrokinesis – explode and recover afterwards
Radiokinesis – generate and manipulate radiation
Light Absorption – absorb light
Photoportation – teleport through light
Projective Invisibility – make other things or people invisible
Light Empowerment – absorb light and use it to gain energy
Light Wrap – teleport were there is light
Photoportation – teleport through light
Projective Invisibility – make other things or people invisible
Light Empowerment – absorb light and use it to gain energy
Light Wrap – teleport were there is light
Shadow
Umbrakinesis- control and manipulate Shadow and Darkness
Animated Shadow- animate shadow
Night Vision- see in the dark
Fyrosokinesis- generate and manipulate
Animated Shadow- animate shadow
Night Vision- see in the dark
Fyrosokinesis- generate and manipulate
Light Absorption – block out light
Umbrakinesis Construction – create weapons, walls, and allies
Darkness Empowerment – regain or gain power through darkness
Umbrakinesis Construction – create weapons, walls, and allies
Darkness Empowerment – regain or gain power through darkness
Shadow Camouflage – be unseen in the shadow
Umbrageous Teleportation – teleport through shadow or darkness
Mist – create mist-like darkness
Umbrageous Teleportation – teleport through shadow or darkness
Mist – create mist-like darkness
Shadow Mimicry – become shadow or darkness
Shadow Marionette – control another using their shadow
Shadow Magic – create real life illusions
Necrokinesis – manipulate the dead
Nihilikinesis – manipulate nothingness
Essekinesis – manipulate reality
Shadow Marionette – control another using their shadow
Shadow Magic – create real life illusions
Necrokinesis – manipulate the dead
Nihilikinesis – manipulate nothingness
Essekinesis – manipulate reality
Rules
- Follow site rules
- No god modding
- Be kind to each other OOC
- Respect IC posts
- If you are not sure about something message me
- Be prepared for new characters, do not ignore them
- Only one Element per character; up to 3 character per player (Teachers do not count towards the 3 character rule, but only 2 teachers per player)
- Characters can know one advance, master or Intermediate ability, but can not have mastered said ability
- Lately, we are always open for new players
Image (can be any image)
Name:
Age:
Element:
Position:
Know Abilities:
Mastered Abilities:
History:
Trouble:
Weakness:
Strength:
Strongest Personality Trait(s):
Name:
Age:
Element:
Position:
Know Abilities:
Mastered Abilities:
History:
Trouble:
Weakness:
Strength:
Strongest Personality Trait(s):
Fire | Water | Shadow | Light | Earth | Air | Sound |
Name: Daimadey "Dame" Noche
Origin of Name: Word play on the plant named Dama De Noche Age: 23 Element: Fire Position: Student / Senior Know Abilities: Solarkinesis, Fire Transmutation, and Fire Shield [could only be up for three seconds] Mastered Abilities: Basics to Advance except Fire Shield History: Ironically, Dame grew up in a place where darkness cloaks the area more than the days of sunlight. The place, where the cold atmosphere battled out with the raging fires of the earth, had awakened the boy's curiosity about contradicting characteristics. His fascination with the macabre was rooted by the stories by the village elders to keep the children fearful of the unknown. It was further With the village still practicing some of the old ways, Dame was trained to become one of the warriors of their generation. He enjoyed the training, filling his lanky body with muscles and gaining the ability to react quicker. His favorite time growing up was the annual Lang-ay [get together]. He and another young warrior would enter the stage and would perform an impromptu theatrical fight where both power and grace was shown. At age 19, he was invited to the academy. He agreed. First year came and he was overwhelmed by everything. There was somehow a status quo and elemental groups were formed just to spite other groups. Hierarchy among the students were created and Dame wanted to just pack his bags and go back. His brother, a graduate from the same academy, an earth elemental, laughed and mocked Dame. "You are from a warrior tribe, you little wuss." "Grew up there, I may be. A poet's heart is what you see. It is overwhelming, the mockery. Do you think I could stomach that? You did call me a pussy." "Stop it with the rhymes," his older brother groaned out. "One, you are to stay there and graduate with flying colors. Two, show them that a geek like you could wipe the floor with them without using your abilities. Three, show them how blood thirsty you really are. I saw you during the Lang-ay, wuss. Four, I am going to kill you if word comes out you ran away." His fear from his affectionate brother weighed more than what he was currently feeling about the school. So he stayed and made a name for himself; the Approachable Recluse. Currently, he tutors any elemental student who comes and asks for help. He knows the anxiety some of his fellow students have when talking to teachers so he volunteers to become a bridge for them. Trouble: When forced to wake up, he could not function properly. One would see why he fits being a fire elemental. He is like a ticking time-bomb when at this state; he would lash out scalding words and would come up with burning attacks. Talk to him after taking a sip of coffee. Gets very self-conscious and uncomfortable if he is not wearing long sleeves. Warmers would do just fine. If possible, a full-on body suit would be the most comfortable he will ever be. Weakness: Coffee. If he is crossed, just offer him some 'sweet black nectar of the gods' and he will drop whatever grudge he holds. Summers. Growing up with snow, ice, and the cold around him, the sunny season had him like a fish out of water. He is also easily sunburned. Strength: He is passionate on a project he is given. A good swimmer and surfer. He loved the ocean, affectionately calling it his lover. Strongest Personality Trait(s): Friendly to everyone who blinks at his direction though not as headstrong as one might think. How he befriends others would be to wave at them when he saw them and does take time to know them. Characteristics: Like his name suggests, Dame rises with the stars instead of the sun. He is more productive during the night time and would usually be so lazy during day. Speaks in rhymes just to challenge himself and to make sure he watches his words. If his statement comes out as not poetic, this means that he is really pissed. He has an ever growing contradictory characteristics. Starting from his love of water even if his element was weak against it. It had worked out for him; drying himself and regulating his temperature after a swim in the freezing water. It was a useful element for his survival. Depending on the day, his focus and productivity is affected. He is passionate on everything he does but also tends to suddenly drop everything and shift to another project. Usually seen as lazy by others since they only see him lounging around the academy. His grades, however, proved them otherwise. He is a good listener and would even help one in their troubles but would also tend to be highly sadistic. His sadistic tendencies would worsen if he actually sees blood but would suddenly go back to normal after satisfying his blood lust. |
Name: Hinata Yu
Age: 18 Element: Water Position: Student Know Abilities: Basics and Water Walking Mastered Abilities: Basics History: Hinata was born to a Japanese family that lived by the sea line. They kept to themselves and were fisherman. He has always known what and who he is and he is confident in knowing that he was going to always be this way. He was accepted at 17 years old to the Academy but only recently decided to join, because he was sure that his family could do without him. Hinata is used to being mistaken for a girl because of his name and the way his eye shine when he looks innocent. But he is comfortable with who he is and what he can do that he doesn't take offense. After all, his name is will known to most people as a female name, even if it's not only for females. Trouble: Hinata can be mischievous, but has never been in any big trouble. Weakness: He has a hard time being comfortable without water around Strength: He is open and trusting when around water and he is not afraid to learn about others and not judge them. Strongest Personality Trait(s): Confidence and knowing who he is. | Name:
Zaliki Ravyn Keller Age: 19 Element: Shadow Position: Student Know Abilities: Shadow Magic Mastered Abilities: Animated Shadow Night Vision History: Zaliki was born an orphan, she was adopted by a rich family that had no idea what was going on, when she started to make her own little friends, as a child. It was something they couldn't understand, the innocent child just happen to be able to do things with darkness and they were fearful. When she started to understand that she was different she ran away, but her family searched for her. She thought about it careful, being different but loved by a family that wanted her, even though they were a little afraid her, made her search out for someone like her. She meet a homeless man that could control fire, when he saved a child and mother from a burning building without getting burned. After a few days of chasing him around, she found out about the Academy and decided that if anywhere could help her, it was this school. She applied with help from the homeless man and returned home. She explained to her family what was going on and what she learned before they understood she was getting ready for school. They are not happy with the idea that they would lose their only child again, but now, they know she will come back and she knows she is loved. Trouble: History of stealing and running away Weakness: Socially awkward, Comes off as cold, loner Strength: Loner, Doesn't take things too personally Strongest Personality Trait(s): Loyalty | Name: Kiryl Christo
Age: 20 Element: Light Position: Student Know Abilities: All the basics (exept Hydro-Thermokinesis) and Force-Filed Generation Mastered Abilities: All of the basics but Hydro-Thermokinesis History: (the rare case of being born from two mortals and being elemental) Kiryls mother died when he was born and his father was killed in a car accident when he was 9. Alenas neighbor took him in and Kiryl became fast friends with Alena. Eventually he started to have a crush on her that turned into love but he has never told her how he feels. When he realized that he and Alena both are an element he poured himself into research on it and found out about this school. He also waited till Alena could attend the school till he applied. Trouble: Talking about how he feels in general and he stutters when hes nervous Weaknesses: Second guesses himself a lot, he's scared of heights and isn't a fan of being on a boat ether. Worries about Alena a lot Strength: His understanding of the world around him Strongest Personality Trait(s): careful, calculating, caring |
name:
Peter Allen Age: 20 Element: Earth Position: Student Know Abilities: Earth Mastered Abilities: Basic Earth History: He Is a late bloomer with his elemental power he has taken a while to learn the basic Earth element moves. So he's going to the school to learn from the best of the best. Trouble: Because he was bullyed in high school for being bisexual he has a hard time trusting new people Weakness: Shy aroundnew people strengths: Loyal to friends. Is kind once he gets to know someone. Strongest Personality Trait(s) Loyalty | | Name: Ren Karper Age: 19 Element: Sound Position: Student Know Abilities: Sound basics and Disorientation Mastered Abilities: basics History: Growing up in a troubled home Ren wasn't treated well by his parents, and so he miss behaved a lot and got in even more trouble. Even from a young age he liked to use his abilities to play tricks on people and eventually he became an expert at using sound to mess with others. Because he was so hard to handle his parents got rid of him around the age of 11, he was stuck on the streets and had no where to go. Unsatisfied with his life he didn't wait for someone to help him so he helped himself, making money however he could he eventually made his way to the academy and came in under the guise of a normal boy with a normal life. He likes to stay under the radar but he can't help but cause trouble every once in a while. Trouble: Bad habit of messing with others, enjoys pulling the stings of people to see what he can get them to do, somewhat two-faced Weakness: Is self conscious of his background, keeps people at a distance, keeps his true feelings hidden from others. Strength: Street smart, manipulative, deceptive, and pays close attention to every detail Strongest Personality Trait(s): Self reliant and dependent |
Name: Alena Tsarevna
Age: 18 Element: Fire Position: Student Know Abilities:Basics and Great Ball of Fire (when she was messing around with her abilities she mixed Pyrotechnics and Ball of Fire and well that's what she named it) Mastered Abilities: All the basics but pyrotechnics History: Her mother is always away on business trips and her dad is very protective. Met Kiryl when she was 7 and dragged him everywhere (willingly) she accidentally burnt a bit of her hair off when her anger triggered one of her abilities and kiryl was super depressed until it grew back to normal. When she was young her father always told her stories about great 'wizards' that could do great elemental 'spells'. When Kiryl told her about the element school she insisted on going but she wasn't of age so she tested her abilities with Kiryl whenever she could. Trouble: controlling her temper and staying out of fights Weakness: If she hears someone talk down about Kiryl any control on her temper disintegrates Strength: She is extremely strong for her size Strongest Personality Trait(s): Bold, Impulsive, Energetic | |
Name: Faolon fire eyes
pronunciation: fu-loan Species: Bio-mechanical Age: 20 Element: Shadow Position: Student Known Abilities: Umbrageous Teleportation || Basics Mastered Abilities: Basics History: He prefers not to speak of it. Trouble: (dont know what that means) Weakness: Can't handle those that he gets attached to to get hurt Strength: Hand to hand || Melee weapons (anything that doesn't fire projectiles) Strongest Personality Trait(s): His will to help others even if it hurts himself | | | | Name:
Iris Green Aventurine Age: 20 Element: Sound Position: Student Know Abilities: The Basics and Sonokinetic Constructs Mastered Abilities: The Basics except Selective Acoustic [He passed the subject by the skin of his teeth] History: Growing up with two male parents, Iris was already exposed to the wonders of everything. He was already open-minded at a young age. His love of learning had him take up music lessons and tutors for advance topics. At one time, during his early, he was confronted and bullied for having gay parents. Iris was very protective of his parents so he verbally abused them until the bullies felt like they were shit. The one leading the group almost committed suicide because of Iris' guilt tripping. He asked to transfer schools then. Being in a new environment, Iris could finally take on his interests without anyone judging. He joined the drama club and music club. In his spare time, he would be in the libraries reading through volumes about history and magic. During such time, he stumbled upon a book where it contains various spells and potions. He borrowed the book from the library and brought it home. One of his fathers noticed the book and encouraged him to actually try the spell where one could awaken the magic within. It was a simple spell. They went to the backyard and Iris started chanting. Unconsciously, he was actually gathering his magic. When he finished the incantation, he released his abilities. One of his fathers fainted while the other was massaging his ears. Iris, too, succumbed to darkness shortly after. His parents later explained to him about his abilities. He was shocked to know that both his parents also had abilities. With his fathers' urging, he was enrolled to the school. Trouble: Chooses not to talk. 'I better not speak what is in my mind' is his answer when asked why he does not talk. If he does talk, it's mostly to insult someone or degrade them. A bullshitter and a hypocrite. Also a Gaslighter. Has no shame in dragging others into activities. Weakness: Sudden loud sounds he is not prepared to. He is temporarily stunned if he is surprised. The only weapons he knows are those that could restrain someone ie chains and a pendulum. Lack of stamina. Could only use his abilities in a short amount of time. He gets a bit crossed if someone calls him a manipulative bastard or anything related to that name. Strength: Known to have a 'hundred faces'. He creates complex and convincing lies. Open-minded. Loyal. He knows random facts. Mostly morbid facts Strongest Personality Trait(s): Quick-witted. Eccentric. Makes sure everyone is included so that he is not the only 'idiot' to be humiliated. |
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CLASSES | Water | Shadow | Light | Earth | Air | Sound | Fire |
Combat |
Name:
Elizabeth "Z" Helen Oscor Age: Unknown Element: Shadow Position: Shadow Teacher/Assassin Know Abilities: Mastery of Shadow Element Mastered Abilities: All Shadow History: Z is known for a lot of abilities she has, in her element, but very little is known about her history or if Elizabeth is her real name. She appears to be only a few years old, and before that there is no record of her. Trouble: Assassin Weakness: Using people, Trusting others, disappears, Cold personality Strength: Protective, loyal, Honest Strongest Personality Trait(s): Brutally Honest |
Name: Anna Summers Age: 42 Element: Fire Position: Fire Combat Teacher Know Abilities: Mastery of Fire Mastered Abilities: All Fire History: Anna graduated the Academy over 20 years ago, playing her part in the human world for most of the time that she was out of the Academy. Protecting who she needed to and keeping her powers to herself. She started her married life with a human male and was happy for the ten years she had with him. They had a child, but the child and her husband were killed in a car accident. She returned to the school shortly with the idea that there was a quick fix to her pain. But without a outlet she found her new goal to teach those like her to master their powers and train them in Combat. Trouble: She killed the driver of the car that slammed into her family's car; killing her husband and son Weakness: Short tempered, violent, emotionally unstable Strength: Strong welled, dedicated, loyal, honest Strongest Personality Trait(s): Stubbornness | |||||
Development |
Name: Adrian White Age: 45 Element: Wind Position: Ability development Teacher Know Abilities: Wind Mastery Mastered Abilities: All Wind History: Adrian was a problem child for most of his life. Not listening to anyone and doing what he pleased he embodied the wind, in his late teens he just graduated from the academy by the skin of his teeth and set out to explore the world for himself. Leaving everything behind Adrian traveled and learned even more about his element then he had in the academy, and with his new passion he set out to completely master and build to his studies. Around the age of 30 he found himself living well alone and making great strides in his research, however one night while he was doing experiments on wind pressure, he accidentally caused a buildings collapse. Luckily there wasn't anyone inside so no one was hurt but his experience cause him to have a realization, in order to safely continue his advanced research he needed to come back to the academy. Now he teaches young and free students while doing research as an extra curricular club. Trouble: Can sometimes get off topic when talking about something he enjoys, still has a bit of his old rebellion and loves to start arguments Weakness: Can let his ego get the better of him, doesn't always listen to others suggestions Strength: Very experienced, caring, strong sense of humor Strongest Personality Trait(s): Independent and head strong | ||||||
Environmental Science |
Name:
Malva "Mallow" Agate Age: Unknown but looks like he is in his early thirties Element: Earth Position: Teacher in Environmental Subjects One of the staff that takes care of the gardens Known Abilities: Mastery over manipulation of plants Mastery over golem creation Wide knowledge of poisons and antidotes Mastered Abilities: All Earth History: Before joining the academy, Malva was an information broker. His expertise in creating untraceable poisons also gave him the nickname 'Bane'. He was safe from assassination because nobody knows the face of Bane. He had the money, he had the power, and he had everything one could desire for. Well, until the very poison he created crippled someone who was dear to him. Thinking back, it was his fault. He needed to redeem himself as a way to indirectly apologize to his dear one. He turned his life around then. He broke off from his networks, hid for a few years in a forest [he was known as a shaman in the nearby village], got back to society just to adjust into the modern world, and looked for a job. He was introduced to the head master and accepted the offered job. Trouble: Short sighted. Could clearly see things within an arm's span. Beyond that, everything is blurry. Heavily relies on his ability. Weakness: Scatter-brained Questionable way of healing the teachers Actually hates teaching in the classroom. More or less, classes under him would be in the nearby forest, the gardens, or an open field. Thinks of other's welfare before thinking about himself Strength: Gives advises in anything. He could also give advises on cheating ["For as long as you do not get caught."]. Tries to cheer the students. Or at least guide them to the right path. Thinks of other's welfare before thinking about himself Optimistic Strongest Personality Trait(s): Good listener. "Tell me what poisons your mind and let's try to find it's antidote." Better if you do not lie to him. He could sense any nervousness or hesitation through one's movements | ||||||
Human Relations (tolerance, accepting, and joining of humans and their ways) | |||||||
History of Elementals | |||||||
Emotional Control and Interaction | Name: Oulieviea 'Olive' Sweets
Age: 41 Element: Sound Position: Teacher Know Abilities: Mastery of Sound Mastered Abilities: All except Death Song History: Oulieviea 'Olive' Sweets, or better known as Mrs Sweets, was raised by two parents who were fire elementals whohad adopted he. She'd grown up in a long, long line of them, fire being what her family was known for. Of course, when she told them that she would be mastering her own element of sound, her parents weren't entirely pleased. Regardless of her families unfavorable tastes towards her element, Olive pushed on with her persuits, studying hard for yeras upon years, mastering as many of the pathways for sound as she could in the process. Once she had hit her forties, the woman thought to herself how she could use her knowledge and experiences to the best of her abilities. What better thing to do than to teach? So she threw herself into the endeavor, delighted to hear that a certain academy just so happened to open its doors to her own element for teaching. Trouble: She has a strong dislike of fire, in fact the hatred is so strong it can often create tensions with fire elementals. She is also very strict despite her bubbly personality. Weakness: The unexpected. She doesn't plan for things she deems as unlikely, so fights often catch her completely off guard. She can be sleepy, a lot. Will take naps in-between classes if she gets a chance. Strength: She knows how to control a classroom. She doesn't tolerate bad behavior, but it makes her a very effective teacher. Strongest Personality Trait(s): Bubbly, she's a happy woman with a strong aura, which can catch people unexpectedly since she has such a baby face despite her old age. She knows she is powerful and uses that to stop problems before they start. | ||||||
Work Study (how to work in human world) |
Element | Weak to |
Air | Earth; Fire |
Fire | Water; Earth |
Earth | Water; Sound; Light |
Water | Earth |
Sound | Water; Light; Shadow |
Light | Shadow; Water |
Shadow | Light; Fire |
Side note: if you want one of the teachers you play with to be head master PM me the character sheet. Give me a few days and I will let you know and add it in if accepted. I don't want to take the first one just because. I want to pick a good one, because the headmaster is a leading role that can take the school in many different directions. And no, I don't want to be headmaster or control it. So if you get the character you control it completely.
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