World Baby it's cold outside.Big Chill OOC

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World Baby it's cold outside.Big Chill OOC

Incidentally...anyone wanting to add a bad guy to their rosta, let me know. @Keillen you write a good antagonist. Hit me up.
 
Lol okay fair is fair (I'm actually kind of glad because I had no idea how I was going g to write anything about an attack lmao) XD
More time for character building ~~
 
Keen to write one in if the thread maker approves
 
How about it @Cheshire Cat can me an Keillan make some bad dudes and trouble for the story arc?
 
@Nyx @Keillen
Oh yeah, feel free, bad guys need to get somewhere warm before nightfall, which is soon (beginning of my first post), or they'll all need breathing rigs to keep their lungs from freezing in -90 Celsius :P Remember, though, that Beacon is a fortress, hence the sentries and guards and the one rickety ramp up to the actual ship-deck. If there's going to be an attempt to raid it, it's going to be a large affair; they're going to need auxiliary ways of getting up the sides of the ship, and forces enough or skill enough to take out or sneak around the heavily armed sentries and guards.

The other option would be infiltrators skilled in martial combat or armed with weapons that wouldn't have set off the metal detectors attacking guards and taking their weapons to then let the others in.

I'm sure there are more ways, but those are the two I can think of.

@1Drisa Yay character building!
 
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Best way to really get into a fortress is time, trickle in, know the lay out and target the most valuable area that is the most precious.
- First it would be idle observers, watchers to stay a few nights maybe even volunteer for things like guard duty, working in areas to use existing skill sets. That way they learn the people, the layout and key vulnerabilities. Every fortress has an achillies heel, even ones that are insurmountable.

- Second, the cold, its indescriminate and dangerous. What happens when a self crafted detonation occurs crippling the heating system - ie pouring sand into the generator oil lines, or glue, or rigging them to go runaway engine which means eventually they blow / burn out. While in the ensuing chaos of the power / heating going down along with the discovery of sabotage. Panic is sure to set in.

- Third, with the attention diverted inwards and panic gripping them the spare / supplies go missing only as a large force arrives in the brisk cold morning knowing full well that the night was hard on everyone there. One to make a demand, to hand over the shelter to their rule and lastly wait and watch as desperation tears the community apart.

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Villain - Caster Mann.
Short dark hair, with burns to the right of his face. A black military issue heating rig which pales in comparison to the others. His eyes are a dark hazel colour and although he looks handsome, its clear he has motivations. Intelligent, ruthless and charismatic Casters motivations are about unity, either by forceful co-ersion, desperation and outright example making. Two settlements he has control over and its not through tyranny either. Caster was a man who once believed in the good of people until desperation caused those he trusted to betray him, leave him for dead after failing to set him alight. He hunted down those who betrayed him, making examples out of their suffering that never again would people be divided and if they worked as a whole.

After murdering the leader of his second settlement and appointing himself a leader, the once slum shanty town changed to one of more fixed efficiency and design. Yes there was opposition to his methods and they were either sent into the cold, reasoned with or eventually joined his cause. Caster Mann is motivated by ensuring all surviving settlements are under his control, the main reason being that individual ownership never works. Out in the field, his own scavvers are equipped to handle the danger zones, rigged vehicles are used as an armoured train. One for the payment like a tariff of earnings, the other to resupply with just enough for the next train to top them up. This in turn means that any settlement thinking of leaving, or rebelling can deal with the cold and like wise the cold is merciless just like him.

His signature way of making an example of someone is to take them out into the cold and use a sprinkler system of water which is hot enough to avoid freezing, but on contact with the human skin cools and starts to freeze. Most end up freezing to death, others end up encased in ice and left as a grim example of why never to cross him. Its common that along the routes leading to his settments are the frozen oblisks and faces in ice staring at those who pass with lipless smiles of death. A warning to those and a deterrant to others.
 
@Keillen is obviously a genius as he has more or less gone where i was going, slow infiltration. Paying off guards/others already working there. Sabotage then siege until they surrender. Only he put it more eloquently than i did. And as usual awesome antagonist Keillen.
<3
 
Newp. I wrote Beacon to be the hub of the walk-in, that's why it's first ^_^ You wanna tear it down, you're going to have to try harder than that.

-The guards are live-ins like Roger, loyal, trustworthy, invested in the colony's well-being. You'd have to qualify to move in before you'd be trusted guarding anything. You could smuggle a few people into the colony, but they wouldn't be any more armed than anyone else inside the common areas.

-Like I mentioned during setup, there isn't centralized infrastructure; one big generator, one big heater, one big electrical panel, one big anything. You'd have to simultaneously sabotage a bunch of different generators in different places, all being kept inside so they don't freeze, all being looked after because they're terribly important. Even if you did manage it, there are mechanics and parts and supplies everywhere, and the walls of the freezer warehouses that the colony is built into are made of thermos, designed to maintain the inside temperature. Add body heat, individual heaters, and residual heat, you'd be able to wait it out for days while the less well-equipped raiders froze overnight in -90 Celsius.

-As for convincing anyone to do anything by bribe; what are you going to bride them with? Safety is the most valuable commodity, and they have it in spades in Beacon. They have supplies, weapons, warmth, relative comfort, etc. They don't need anything, least of all something they have to go out into the frost to get.


There are ways to take Beacon out, but I'm not going to hand it over on a silver platter :p LEAST of all on the first page. There is such a thing as jumping the shark too soon. If you want to do something other than destroying Beacon all-together, that also works ^_^
 
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That's why I said slow infiltration plus everybody has a weak spot..there is always someone unhappy with their lot, always someone wanting more, that's just humanity... Plus cabin fever being locked up inside for long periods of time does things to people. Here you have people walking on a razors edge all the time, unable to get away from each other. That's always gonna make for disagreements. Christ if you think boundary arguments are bad in the suburbs imagine a bunch of people shoved inside a tin can.
But I don't think anyone suggested it would role over in a page or even in the first 20pgs.
 
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....But I have lots of plans *giggles gleefully* unfortunately it's 0315 so they will have to wait.
 
STOPIT T-T YOUGONNABREAKMAHCOLONY!

Alright, if you people are bound and determine to destroy the place, yes, the thing it is vulnerable to is in-fighting, civil war, etc. If you had a few people sneak in regularly, hang out, lie about colonies they've seen that have it so much better, about some kind of collective, you get the populace to turn on the government and just walk in, telling them your real intentions once you're already inside.

Just ... just tear my dream down. I AM sorry that I won't be able to get a post out tonight, but I promise I'll have one up tomorrow! I just had some things to deal with that came up very last minute. Woohoo life!

@Keillen Instead of going in loud and laying siege, what if you went in quietly, use their sense of security against them, go up the sides with a few people, take out the sentries and work your way in. The constant blizzard gives you cover on approach, they wouldn't even be able to see you walking right up to the far side.
 
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Im confused...
 
@Cheshire Cat noooooo, i/we definitely do not want to break it, i think there is a misunderstanding.
The idea was to make the defense/ liberation of the place a focus for the characters...or at least that was where I was coming from. I definitely do not want to destroy in anyway. It was simply an idea to help move the characters into a group by giving them something to work together on. and it certainly wasn't going to happen in heart beat, there was ALOT of things to figure out first which we didn't want to do without running it by you first, NOT least of which is,establishing another arc for the antagonist and plot line there. It's still away off. We were just trying to establish an idea ..But No one is blowing anything up. Promise.
 
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I was also pretty tired when I got online, and I was feeling a little high-strung, and I'm sorry if anyone got the brunt of that, heh.

I'm ALSO sorry I've been offline for a few days, just hectic life, but I'm back, and happy to move forward with the takeover if people want some action.
 
Ugh, okay, I'm alive, I promise, even if it's just barely (I'm exaggerating, but I have been vury busy, and then vury sick.) I'munna have a post up tomorrow, and I'm sorry to everyone for the wait!
 
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