- Faction Personality: Futurists- The Futurists are a highly advanced society that has invented things like televisions and computers during the setting of the “Medieval” era that most fantasy stories and my fantasy story take Place. The Futurists are a society of people with highly advanced technology given to them by an Extra-Dimensional Government that checks on them every couple of decades to teach them more about medicines as well as technology. They are surrounded by a great wall that separates them from the outside world, with robotic sniper nests around the edge of the top of the wall. The people on the inside are happy and well-mannered, but drugged with their food and water by the Futurist Scientists, not out of evil or any kind of malevolent reason, just to keep them suggestible and to alter their perception of reality to make them think that they live in what we would recognize as an early-modern-american(?) reality.
- Faction Personality: The Futurist Soldiers- 60 Volunteers, 30 People who enlisted and volunteered, and 30 who were born into being soldiers for their entire lives (until they were adults, and both were halved in gender). When they were properly trained for the battles that they would encounter against the other more ruthless factions or people out in the world, More than just their brains were put into a Robot soldier. Most of their organs were carefully placed in the machines.
- Faction Personality: The Rangers (SPOILER ALERT!!!)- After the “success” of the futurist soldiers and the deaths of Hundgorf and Captain C, the Futurists released “The Rangers”. Entirely human scouts and gunmen who have gone through a much less rigorous test and training to be excellent trackers. The rangers work alongside some members of the Frater and Soror Fidelis on ships to the new continents.
- Species Personality: The Cave Elves- Once a long race of ancient and strong beings, the Elves were much different compared to what people think of elves. They had no hair, their skin was much more fleshy and delicate, their ears were in the shape of a bowl instead of a point, and their eyes were much darker and smaller. Their biology was made to make them incredibly adaptable for extreme environments. They were even peaceful with the mystical dragons, some of the most powerful among them able to climb the Frost Fang Ascension to commune with the Dragons. However, there was a great parasitic plague that swept through the dragon population and, unfortunately, some of the Holy Elves that were in the Ascension. The news got to the rest of the Elves when a Parasite exploded through the body of one of the informants. During the Chaos, most of the Elves escaped into the World Intestines as the Dragons came to burn and destroy the parasites. Since then, they have lived in the World Intestines and hunted and adapted to live deep in the interconnected cave system. The Elves have been deep in the caves for so long that they have actively begun to evolve for the darker and deeper environments. Eventually, they developed weaker eyes and thinner grey skin, but longer arms and better sight in dark environments. Perhaps the most dramatic change was the fact that they adapted to eating the cave-dwelling creatures and could even eat them raw, with no harmful effect on their bodies. Larger teeth and sharper canines, stronger jaws, and the ability to unhinge them. They became so calorie and nutrient deficient to the point where the elves needed to eat the blood and meat of the other sight-impared creatures and beasts that had inhabited the world intestines. Giant centipedes, weak-skinned lizards, some fish, and birds. They can't eat anything from the outside, in case of infection from the parasites or have any buildings or other kinds of civilization they used to have, and they all live in a scared state of mind that at any moment the parasites could come back and destroy them all.
- Species Personality: The Wicked Elves (Vampires)- Cave Elves that left their hollow grounds. The Wicked Elves are what we would call Vampires. They have a more incredible bloodlust and are much more physically capable than most other Cave Elves. The Wicked Elves left their solitary life in the Elves, finding powerful people before the Empire and eating them, taking their place and their homes. It was not easy; only the ones most feared were accepted in their new positions as powerful people.
- Faction Personality: The Conglomerātus Empire- Not made up of a traditional King or Queen, but instead a council of the most important leaders of other kingdoms and rising powerful factions that they took into their empire. This Council had a strict regime based on the most profit and benefit for the Empire’s citizens and cities, while also benefiting the higher ruling class. The kingdom was, before, headed by a Traditional King, Queen, and their Son, but after several of their religious scribes plotted to overthrow their stubborn, greedy ways by murder. The council had inflicted the Son with a great curse, unknowingly to the boy’s parents…when they had come to the Council members for aid, they ambushed them and killed them all. A new council of eight was made to take the reins. Now being the new rulers of the Empire, they renamed it the Conglomeratus, an old elvish word for “Connection”. They considered taking all other, lesser kingdoms and merging them into the Empire for more gain and overall resources. There are several Cities and Magical Schools that all follow a strict code of both moral and societal standards that they have a firm belief in. In the current time of the Story, the original Council has been dead for a very long time, but their influence is still remembered and passed down through legendary stories and laws and rules made by the Council. A new council of the “Kings” and “Queens” who have lived and fought for the Empire has been entrusted with the responsibility of ruling over their respective cities and working together to keep the laws and thoughts of equality and equity for all (except crocodiles).
The Risen Delegation: The council of Kings and Queens that are now in charge of bringing order and laws to the Conglomeratus Cities as well as the Bastion. Directly empowered by the Fallen Council, these leaders live longer lives and grow to be much larger than any other person on New Dreytonia. They are not required to risk their lives fighting in battles, However, A King or Queen that does not take the risk to save their lessers are viewed as cowardly.
TITLES OF THE FRATER FIDELIS
Pawn: The Lowest and most common level in the Frater Fidelis, the Pawns are entry-level Men, sworn in by the Risen Council. Their duties typically include being Guards for an assigned City, “middlemen” for things like Imports/Exports, janitorial duties, helping with harvesting, and planting.
Bishop: The Second level of the Frater Fidelis, the Bishops are Pawns that have earned the title and rank of Bishop through hard work and time (around a few months). The Bishops are in charge of the Pawns, and are also usually sent to cities to be responsible for judicial tasks for the Empire’s cities.
Rook: The Rooks are Brothers of the Frater Fidelis who have given at least a few years to the Empire and have also fought with them in battles. The Rooks are the guards on top of the towers surrounding the Bastion and Stronghold, and are usually the second highest authority in the Cities under the Kings and Queens. Rooks typically stand alongside Knights and Spades in larger altercations, usually taking vantage points and flanks before the Knights are sent. All rooks are given the “Wings of Venerable” Helmet with an attachable visor (for humans, doesn’t fit snouts). This helmet is made by experts with wings flanked on both sides in honor of not just Augustus Adelhaid, but all of the Knights that fought and died in the “Great War for Conglomeratus” (the civil war). They are also trained with Conglomeratus Magic and learn how to use a Crossbow (the newest weaponry they’ll accept from the Futurists/Casarr)
Knight: The Knights of the Frater Fidelis are very experienced with combat, and their time spent in the Frater Fidelis. The soldiers of the Empire need to have given years of their service and have fought several battles as well as sworn an oath to the Risen Delegation. Knights are also usually sworn in with a large group of others, all men to become Knights in a Bastion-wide Celebration.
King: The highest and most respected title in the Frater Fidelis. Kings are given to Knights who have given the Conglomeratus Empire at least 30 years of service in the Frater Fidelis, have fought against an enemy and either won or have sacrificed something of themselves (resulting in a victory, loss, or pyrrhic), and have sworn an oath under the Fallen Council. Only a very few number of Kings are elected each generation(?), taking up the mantle of the previous King in their position, overlooking the cities and duties that were established by the Council. The Kings of the Frater Fidelis are allowed to have two Pawns that do whatever they are told, Special Bishops that grow and cook special foods for the King, Rooks that help make the Armor and Enchantments for their custom-made equipment, and choose high-ranking Knights that the King protects. These knights are known as “Gambit Knights” that are typically chosen for kingship.
TITLES OF THE SOROR FIDELIS
Heart: Women who work in the Cities. Sometimes, as City Guards or even merchants who sell rare items and expensive temporary magical spells/potions. This title is usually chosen by the Soror
Club: These are Sisters who are Spies or work in other kinds of secretive jobs. They can also help with Hearts or Spades for fighting, especially with magic.
Spade: Sisters who are most similar to the Knights of the Frater Fidelis are very experienced in fighting and are used for altercations that Hearts cannot handle. The Spades get their own personal Shield, made by experts from Newwick.
Diamond: The Diamonds are a very intelligent group that works either under the Queen or other higher-ranking individuals for the Empire’s Government. Very experienced fighters, well-versed in magic, and are masters of thinking on their feet. They need to have spent time (around years) and have fought in any other rank other than Heart to earn the title of Diamond.
Queen: The Highest and most Revered title for the Soror Fidelis, A Queen must be chosen by a group of Diamonds for Bravery, Time, and Loyalty in the Empire. Queens are chosen and then begin the process of speaking to the Fallen Delegation. They are sent to the Delegation in their armor and with their weapons, dressed in holy cloth, and are painted with powders that are traditional for Queens. They are then sent to the Fallen Delegation to become Queen and are given the same privileges as the Kings. They have two special groups; Flush Diamonds and Bona Fide Spades. The Flush Diamonds are most similar to the Gambit Knights in that they are usually the Queen candidates. Bona Fide Spades are the best of the Spades and command both the Frater and Soror groups in times of combat. The Bona Fide Spades were most likely women that served in every other title (including heart).
Conglot coins (all in american money)-
Twig (Steepforest inspired): about 10 cents, small round pieces of bronze-looking metal with a feather on one side and a tree on the other.
Fang (Nadmale Inspired, and serpents): a quarter, silver in the shape of a square with a snake on one side and a rune of wealth on the other side.
Crest (Cambéliard inspired, and Adelhaids): Half a dollar, a thin, golden brown oval shape with a Wing on one side and Sea Serpent fang on the other.
Crown (The Stronghold): A dollar, large, circular coin with smaller circles coming out from the large middle circle. Skull on one side, and the Conglomerātus symbol on the other.
Conglot Bills (all the same size of real-world paper money)-
Adelhaid Sheet (usually just called sheets): 10 dollars-ish, with Venerable Helmet on one side and Cambeliard town square on the other side.
- Species Personality: The Dragons- Once an ancient species of heavenly order and intelligence, the Dragons are descendants of similar ancient beings that made the Elves. This the reality they all believe, when in reality, they were massive multi-winged filter-feeding delicate beasts from a close gas giant planet similar to Jupiter. The judges would discover these beasts and morph and play with them, making incredible different variations before leaving them to let them explore other planets. One of these dragons would get incredibly wounded and its head would land on an ancient New Dreytonia and would become the north pole. After several millennia of decomposing, dragons would flock to the skull in belief that it was a holy place and would evolve for New Dreytonia’s planet and atmosphere where they would encounter and work with the elves. They can be immortal.
- Species Personality: The Demi-Dragons- The two-legged dragon people. The dragons view them as lesser forms even though they all (referring to dragonkind) have about the same intelligence.
- Species Personality: The Leonin- The Lion people. Extinct. Would gather together and hunt for a few days before laying and lazing and resting. Would teach the Hyaenari people about their hunting which would cause their downfall as the Hyaenari would be much less lazy and tenacious than their teachers. This caused massive shifts to the movement of food, and combined with the dry, barren, and unplantable sahara made the Leonin left in the dust. They had little food and were too far away from any sources of water to move which forced them to eat themselves. After years of Cannibalization, they would get sick from a disease carried by certain asymptomatic individuals that would only hasten their extinction. The disease would normally go away on its own or with small treatment, but the Leonin eating their meat would contract a much more viral and aggressive type of the disease.
- Species Personality: The Cuni-Culi- The Rabbit people of Monulum. Not as devout as the Ghaido, but are still fascinated by the Empire. Similar to real-world rabbits, they can have big families and it’s one of their beliefs to have lots of children. Not really that important, but still cool. Some immigrants came to New Dreytonia and have had families there. Some men and women can be found in Cambeliard selling their bodies as a “rare experience.”
- Species Personality: The Ghaido- The Goat people of Monulum. Inspired with the Ideals of the Empire’s old Knights, They believe the Fallen Council to be an Angelic council that ascended to the land from the heavens within the earth. They view Augustus Adelhaid as a “Christ-like” figure of blessing. Have their own council of tall, magical, elder Natives who elect only the bravest and strongest of boys and girls to become knights. Plagued by an evil monster made of flesh and teeth hidden in the depths of the largest mountain, The Monocarnis, is viewed as the ultimate evil and the creator of the Feolas. They use their ancient traditions and rites to fight and kill all feolas. Several went with the People of the Empire, believing that they were going to the holiest of places on the planet. The Ghaido who were shipped to the Empire enlisted in the Frater or Soror Fidelis lived happy lives while praying to the Council in their own homes (but were disappointed to find that New Dreytonia didn’t live up to their expectations. They still believe that the heavenly empire council is resting in the earth, and that all worthy will go to the council but all unworthy will rot in the Monocarnis).
Venerated: However, no matter how mentally prepared a Ghaido can be, it won’t matter if a Feola catches them off guard and rips them to bloody shreds. The Venerated Ghaido is meant to circumvent such encounters, face the hordes of Feolas and return victorious. Instead of becoming Counselled, the Ghaido’s parents will have the baby become Venerated; Stronger, Bigger, and much more durable. Bigger than the average Ghaido man but smaller than the Venerable, these Ghaido can wield massive hammers and bows and use ordinary weapons like they were sticks. The tradeoff is, of course, They are no better prepared mentally for the Psychonatural abilities of the Feolas than the other normal Monulum people.
- Species Personality: The Chacari- The Jackal people of Sertum. Seen as wise and noble. A ruling family controls a large hollow hill that contains an underground Aquifer
- Species Personality: The Velorin- The Cheetah people of Sertum. Worked alongside the Hyaenari to hunt and run with prey. Just like real-world cheetahs, they are the fastest living sentient creature on the planet
- Species Personality: The Hyaenari- A large immigrant community, these are the anthro Hyena-esque people that have been assimilated into the continent of New Dreytonia. Just like real-world Hyenas, they have a ravenous appetite and can eat bones and other viscera with a lower chance of getting sick. Led by a female Delegate that is usually the daughter or in rare cases other members of the family. The Delegate for the Hyaenari people wears a mantle ripped right off the back of an Elder Blizzardbeast, given to the first Hyaenari delegate from Augustus Adelhaid in honor of how the Woman blinded and scarred the vicious beast before the Venerable saved her. Most Hyaenari are relentless hunters who gather food and prey for the groups or families they are in. Since all the Hyaenari are now on the CrocodilIan Archipelago, the hunters have to take long trips to the mainlands.
Imperial: A lighter color palette and smaller spot patterns.
Dreytonian: A dark brown and dark green-ish fur with patterns that resemble New Dreytonian foliage.
- Species Personality: The Kwotenari- The wolf people. Populus and basically everywhere in New Dreytonia.
- Species Personality: The Faelin- The feline people. Reread Kwotenari.
- Species Personality: The Vos-Pukatari- Fox People. Reread Kwotenari.
- Species Personality: The Frosch: Little Frog people. Get crazy drunk and high and shaboingle every day. ONLY race to be semi-immune to the effects of the Kar’oke flower (it gives them a major high).
- Species Personality: The Wavefolk- a similar race to cave elves, long before the parasite, living on the coasts of the world and taking frequent dives into the ocean to hunt for fish. Given the Elves' tendency to rapidly evolve and adapt to their environment, they had slowly developed enhanced sight, Better breath control, and even became much more agile swimmers. However, thousands of years of these upgrades soon became the norm, and given their diet of now raw fish, they had started to become what they ate.
- Species Personality: The Crocodiles- The race of crocodilian people that used to be enslaved by the Monarchy. They were trusted by the new Conglomeratus empire, but after several spies and attempts of backstabbing from several groups of Crocodilians allied with the Raiders, This led to the major stereotypes and hatred to the people. Despite being used as Slaves for the monarchy, the Crocodillians were promised freedom and equality from the Raiders if they fought against the Empire.
- Species Personality: The Dwarves- NGL, basically just what everyone thinks of standard fantasy Dwarves (Sometimes less is more).
- Species Personality: The Avians- Mostly consisting of wingless Crows and Ravens, (but other kinds of anthropomorphized birds are uncommon but still possible.) The Avians are scattered throughout the lands. Those who are not born into Avian camps or settlements could be found and brought in by the Empire. Most of the Avians idolize the Old Elvish ways, telling stories and singing songs from the ancient Elven texts. They sculpt and carve busts of elves, respecting the Elves' traditions of the natural world and pacifism. They sometimes make weapons, including bows, arrows, wooden spears, and wooden knives, but these are strictly for worship and never to be used for harm. What could be considered good skills for fighting and combat make them skilled at artistry and even worship. Even though they live shorter lives and are very fragile, they have exceptional eyesight, greater agility, endurance, and intelligence, and are great with small tasks that seem repetitive or too detailed for most people. Some unaligned Avians find themselves with a wonder and fascination for the Ocean and have inhabited small islands and archipelagos farther than the main continent.
- Species Personality: The Serpents- An incredibly rare species of anthropomorphic (no legs but arms and such) snakes and cobras, incredibly varied, and are highly coveted for being such a uniquely scarce species. When mother Serpents are impregnated, they can only give birth to ONE egg, almost their entire life. Most of the time, Serpents do not have the same feelings of maternity or protection like most intelligent species do, so they end up not caring about the child when they are hatched or just outright abandon the egg entirely. This has not been helped by the Empire, as they have been actively accepting eggs from irresponsible serpents to raise when they hatch. The Serpents are almost naturally gifted with the magical ability to be exceedingly proficient with the magical bases and arts.
- Faction Personality: The Abolishers- The “Pirates” living in the Crocidillian Archipelago. They have ideals of the Old Raiders but not the sadistic brutality of the New Raiders.
- Faction Personality: The Old Raiders- Split off from the newly made Conglomeratus Empire soon after the death of the Monarchy, The Old Raiders was a large society of people fighting against the Empire by any means necessary to honor the Monarchy. The knights were tactical, strong, and intimidating. They fought with ideals of being free from the oppression
- Faction Personality: The Raiders- Led by Hundgorf with promises similar to that of the Old Raiders, the multiple raider gangs are one of the biggest issues for not just the Empire, but for the average unaligned people living on their own. Made up of the most evil, sadistic, ruthless, and crazy individuals who have destructive desires that are fulfilled by the all-inclusive Raider gangs.
- Faction Personality: The Scrap-Scrapes (SPOILER ALERT!!!)- Groups of down-on-their-luck people and families shortly after the Bandit War who were inspired by the ways of Captain Seeta by getting rich quick off of the turning in of bounties and valuables all around New Dreytonia. They were very popular after the Lesser War for Conglomeratus

