Character(s) Crankcase Factory

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Character(s) Crankcase Factory

Name of new Dragon girl

  • Noronci

    Votes: 11 52.4%
  • Conros

    Votes: 6 28.6%
  • Lebaran

    Votes: 2 9.5%
  • Portokal

    Votes: 5 23.8%

  • Total voters
    21
  • Poll closed .
AI Art febd32ebe57b36179421fac1fe762a14.jpg

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Art by khazari
Name: Cynthia False
Age:32
Height: 5'6"
Weight: 112lbs
Occupation: Investigator

Cynthia is an Investigator in the City of Targill. The higher in the city buildings individuals live, the more well off they are. A societal life that everyone attempts to exploit. For investigators, they have their offices in the dredges of society, along the ground, sometimes tucked back into hallways and alleyways. Like the criminal underbelly, they also know every trick and route to get anywhere quickly.

Her service comes at a previous as she investigates everywhere from basements and underground facilities, all the way up to the highest echeloens of Society. Everyone knows that even the rich don't have clean hands away from the dredges of society. So they will all be brought to a form of justice, in one way or another. But be mindful, when outdoors below the cloud cover, the air is filled with toxins, and any long exposure can be detrimental to one's health.
 
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Name: Kiger
Species: Centaur (Kiger Mustang)
Age: 32
Weight: 782 lbs
Gender: Female
Height: 6 feet
Occupation: Scout

A member of the High Plans Desert Clan, Kiger was given the role of scout at an early age, where she was taught how to track and know what she would be following. From deer, and other centaurs to humans. She assisted the hunters most of the time, and only once in a while with the warriors. Her perferred weapon of choice was a Lance.
 
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There is a stark difference between those Dullahans that were born as such and those that became one after death. Those who were born as one, had large pools of magic to rely on, where those who became one post death, while still able to use magic, was vastly inferior.
Knozar and Nimra
Profile
Name:
Knozar (Alias: Headless Coachman)
Age: Unknown
Spouse: Nimra
Appearance: 29
Gender: Male
Race / Species: Dullahan
Origin: Knozar was a former human who found his end on the battlefields England during the era of the Viking invasions. After his death, his body was beheaded, and given a shallow grave. That following night was that of All Hallow's Eve. As the sun sat on the horizon, he was given a new lease on life or in this case, death. After leaving the ground and finding his head again, he wandered through villages and towns in the night. But come sunrise, he vanished to another dimension entirely. In this dimension, it was full of entities that could no longer be seen as human.
Familiar: All black horse.
Physicality
Appearance:
Stands 5'9" at the shoulders. Bald with a short brown beard, Orange colored eyes. In the human realm, they are adorned in plate armor with a sword. His physique is toned muscular.
Non-Magical Skills: Swordsman and chef


Profile
Name:
Nimra (Alias: Dueling Blades)
Age: Unknown
Spouse: Knozar
Appearance: 27
Gender: Female
Race / Species: Dullahan
Origin: Nimra was born as a Dullahan in the inter-dimensional world of monsters. T
Familiar: Flaming horse
Physicality
Appearance:
Stands 5'6" at the shoulders. Mid back length read hair, typically in a French Braid. The French Braid becoming popular when several Dullahans appeared in French towns through the years0. Pink colored eyes. In the human realm, they are adorned in red plate armor with a dueling sword. Her physique is muscular.
Non-Magical Skills: Dueling Blades and cook
Carrion and Decay
Profile
Name:
Carrion
Age: Unknown
Appearance: 25
Gender: Female
Race / Species: Dullahan
Origin: Carrion was beheaded during the early 1500's in the Kingdom of Naples, when the Spanish and French were at war over the Kingdom. As part of the defensive army when the Castello Argonese fell and all armed personnel were massacred. The dead were dumped into the sea or were strung up as a warning to any that dared think of rebelling or continuing the battle. It took several days for her to reanimate as a Dullahan, for her she woke up in the monster world in a destroyed castle.
Familiar: Skeleton horse
Physicality
Appearance:
Stands 5'4" at the shoulders. Short Blonde hair with bright blue eyes. In the human realm, they are with a small amount of plate armor with long bladed whip. Her physique is muscular.
Non-Magical Skills: Whip control and hand to hand combat

Profile
Name:
Decay
Age: Unknown
Appearance: 30
Gender: Male
Race / Species: Dullahan
Origin: Decay is a former body guard to the Duke of Urbino. His death is shrouded in mystery, as one day he simply vanished. There was a sighting of his bodyless head on the road side, but when local authorities investigated, all they located was the blood soaked ground, no body, no head to speak of. Having very little memory to work off of when he awoke in a forest, he took on the moniker of 'decay' on how his armor looked as well as the structures and monsters around him.
Familiar: Zombie horse
Physicality
Appearance:
Stands 5'10" at the shoulders. Short Blonde hair with Red eyes. In the human realm, they are covered in tarnished plate armor with a large scythe. His physique is muscular framed
Non-Magical Skills: Balance and hunting
 
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Steel boots crunched over the mud as the berserker couple entered the village. Clad in scarred armor and carrying axes, they looked like nightmares given flesh. Whispers followed them—mercenaries for hire, said to leave only ruin in their wake.
 
The Crimson King and Queen Got Betrayed

The city they had sworn to protect now turned against them. The Crimson King and Queen stood atop the grand balcony of their palace, their crimson cloaks billowing in the wind as the torches of the angry mob burned below. Once revered as rulers of strength and wisdom, they were now branded as tyrants.

A traitor among their court had poisoned the minds of the people, whispering deceit, spinning tales of greed and cruelty. The citizens, blind with fury, stormed the palace gates, demanding exile. The royal guards, sworn to protect, hesitated—loyalty wavering in the face of overwhelming numbers.

Swords clashed as the last loyal warriors fell. The city had betrayed them, but the Crimson King and Queen would not fall so easily. With one final glance at their burning kingdom, they turned and vanished into the night—plotting their return.

After years of exile in the far reaches of the forest. The Crimson King and Queen are ready to return and claim their fallen kingdom, execute the traitors.
 
The Priestess
Height: 8'
The Priestess is a Demons who are charged with converting the humans and other races within the Demonic lands. She spends most of the time in the Capital at the Main Basilica. When a major population center is conquered by the front line forces she moves out to that location.

Upon arrival to the population center, she goes to the various religious buildings within the defensive walls. From there it is her duty to change the architecture and general layout of the building. This is to be more accommodating to the large frame the cultists all have. It is quite common for the Religious officials to be still be attending to their 'flocks' keeping them calm in the face of the unknown. After the building is transformed the Priestess will walk down the main aisle of the building flanked by both Voiceless and Faceless Ones.

An ultimatum is levied once the Priestess arrives at the pedestal. Convert or die, a simple choice. Most of the civilians to save their own lives willingly convert. Most of the Religious Personnel are less willing to Convert. Thus they are given a last rite to for one final sermon before the light of their life is extinguished.

The Voiceless Ones
Height: 7'6"
The Voiceless Ones dawn half masks that have typically have air canisters attached. Just from the looks of the eyes, they do not like having to be around lower forms of life. There are typically 2 of them assigned to the religious buildings. They maintain the interior and exterior of the buildings while keeping careful watch of those in their communities. They work closely with the Faceless Ones while on the grounds of Cathedrals and Churches. None of the general populace has ever heard them speak.

While the 'Voiceless Ones' name is the name of their position, they do speak, its just that they only speak around each other. The rest of the time, they generally remain silent.

The Faceless Ones
Height: 7'8"
The Faceless ones typically dawn a full face mask or something similar keeping their real identities. There is one assigned to each Church alongside the Voiceless Ones. They will generally depart the church when not conducting a sermon. They communicate with the Voiceless Ones about who the non-believers are with those who attend each week.

Each week someone seems to disappear in the city or surrounding communities. No signs of struggle, no footprints left leaving their last known location. Doors left unlocked or open, food still in the pots, beds unmade, groceries not put up, or dropped on the ground. There is no known reason of why these people disappear or where they end up. Neither the Faceless nor Voiceless are keen to share the reasons.

The Rooks
Height: 7'10"
The Rooks are more combat focused, they stand as the bulwark to invasion from the outside. Most noticeably found at the entrances to Fortifications or Castle Walls. These Hulking Ladies seem to stand disturbingly still, watching all who pass and interact with the actual guards who check paperwork. They have a talent of seeing who has ill intents while among the populace and exercise as needed. In one documented case, a Brigand who was intent on causing havoc in the Demon Lord City of Karabash. When they passed the normal guards with correct paperwork, one of the Rooks holding a Long handled Mace, absolutely crushed the man into the ground. Practically leaving him a paste in the cobbles.

The Untamed
Height: 7'
The Untamed are combat specialists. They travel the front lines of the war in groups of 2 or 3. Due to their nature, they are nearly perfect fighters, adapt at physical prowess with their muscles showing through their clothes and being with adapt at Magic. However, like the Faceless Ones, they are small in number, so they cannot be used solely on the frontlines. So they are dedicated to small infiltrations to take out High Ranking Targets or to cause chaos in the backlines of enemy formations.

The Dead Eyes
Height: 7'4"
The Dead Eyes are close to City Administrators, while being subservient to the Priestesses. Primary function is to maintain order in each of the conquered territories, working closely with the Faceless Ones. Dead Eyes use Faceless to snuff out resistance as well build defenses of the major population centers. Their ultimate control of each city has been paramount to keeping order in the Demon Lords domain.

The Immortals
Height: 7'6"
The Immortals are extremely few in number, even compared to The Untamed. Only a handful of The Immortals exist at any given time and they are tasked with leading the Demonic Forces against all other races. Due to the number limitations, the battlefields they are not present on, see the Demonic Forces regularly pushed back. Thus they are regularly targeted by high strength and Yield Magic strikes. But too the enemy, they were never successful, thus they earned the moniker of Immortals.

The Hunters
Height: 7'4"
The Hunters are a large group of Demons who exceed on cornering their prey outside of the cities, towns and fortresses. From there they hunt, taking down all manner of enemies. They are as cold just as much as the next one. Ruthless in their tactics, the weapon of choice are hellhounds to move the prey as wanted. At that point they will pounce and the result is usually a life extinguished. If their numbers have been culled, they'll create more of The Forsaken to round their numbers. If the Forsaken lives long enough they'll be able to transform into Hunters themselves.

The Forsaken
Height: 6'6"
The Forsaken are former nuns of the Human Faith. After the fall of the towns, most nuns who were not in the churches were within the walls of different Monasteries. But this proved to be disastrous. As the Demons came across the buildings, The Hunters had their first picks after surrounding the facilities. First blockading all of the entrances, before opening up the main entrance and sacking the facilities. Most perished, due to unspeakable horror that both plastered the sacred grounds as well as the newly transformed buildings. Those humans that survived, became The Forsaken. Demonic blood and energy flowing through their bodies, minds broken and rebuilt, now doing the bidding of the Demon Faith.
 
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