The life on Varin is as simple as it is complex. The local human population once ruled the planet from Ocean to the highest mountain. However, that all ended during the era of Expansion. The Human Kingdoms of Sotify and Catrina barked their fleets upon a land that was constantly shrouded in dense fog. The land was always wrapped in legends and myths about cities built in Mithril, streets lined with Gold and other fanciful rumors people wrote and spread throughout history. But that was the gravest of mistakes to invade the land.
During that invasion, the humans were simply outmatched, by an ancient race, the dragons, or in this case half dragons. All the ships that were sent were destroyed on the beaches, followed by those still exiting the fog, getting stuck on the other sunken vessels. Prisoners taken from the survivors. From there, the Dragons left the island and razed kingdoms and cities to the ground. All of the dragons though now running the planet and keeping all the humans in check, were part of everyday life. Doing simple day to day jobs.
Age: 28
Height: 5'8"
Weight: 128lbs (W/O gear)
Body Type: Muscular/Slim
Race: Human
Occupation: Sniper
Occupation: Sniper
Weapon Loadouts:
Primary: Custom Built Mosin Nagant 1891/31
Backup: AMD-65 w/side fold skeleton stock
Sidearm: Springfield XDS-9
Sarin was born in the early 1990s as the European continent continued to burn from war. She was born to a regular middle class family in the mid-west. She was a bit of a loner growing up having few friends. Most days she spent outdoors in the woods and quickly learned survival skills. As she grew up she became more and more proficient with firearms namely a bolt action Mosin Nagant 1891/31. When she finally moved out of the house her dad gifted her the Mosin Nagant as a parting gift to help keep her safe.
She joined the US Military name the Army so she could become a sniper. Her tenacity and marksmanship stood her out among her peers. She was subsequently nominated for sniper school and the rigorous training that went with it. Quickly rumors started swirling about her in that she was not the greatest when it came to spotters and that one of the spotters who was assigned to her, ended up having a broken arm within the first two training days.
The days that followed that incident ended with instructors being partnered with her and the problems had mostly subsided. She fought with the instructor spotters from time to namely in how she is better then they are and what not. After training had finished they shipped her off to Europe and the front lines as a sort of revenge move.
She was assigned to the 924th Airborne infantry regiment Sniper team 4. This group primarily parachuted into their AORs, if the target was deep in enemy territory they would be dropped off as close as possible and would have to find their own way to the target. Since arriving in Europe and throughout the mission she has had a revolving door of spotters assigned to her and after every mission they requested someone else.
Sarin completed joined the NATO military to fight against the Warsaw Pact Nations if the Cold War ever really did start to go hot. She completed training on the newest MBT which had only 2 crew members as a way to reduce casualties, that normal tanks were sustaining by losing their whole crew of 4 or 5 depending on the tank. She was a qualified Driver and Gunner/Radio since the system was an autoloader and where the two crew were in a armored capsule in the front of the tank.
The Capsule having a space between both crew members where they can communicate freely and in the case of egress can actually move between the spots to escape if need be.
Kris was born into a military family and from an early age was hell bent on joining the services. After coming of age she signed up for the Mechanized units, but was turned away due to her stature and lesser extent attitude toward those who would be her superiors in rank. Thus she created a Mercenary outfit, that operated in the mount ranges. She regularly stole equipment from the Regular Armies and added to her band. With help from mechanics and others who went along with her plan they had built several MECHs of their own from bits and pieces of others as well as added tanks and other vehicles to their inventory.
Year 4530: Born in Sarvith Army Hospital, Kovitch Armored Base in the Veron Empire.
Year 4545-49: Attends King's Army Military Academy. Finishes in the top 25% of the school
Year 4549: Attempt to Join the Empires Regular Army, but is denied due to her stature and attitude
Year 4550: Is back home with parents, begins the building of the Reapers Mercenary Outfit
Year 4551: Reapers are recognized by the nations
Year 4553: Acquired and rebuilt several armored vehicles for use
Year 4554: Outbreak of war
Year 4554 - 4557: Captures and rebuilds several Mechs from battlefields
Year 4558: Veron Empire contracts Reapers for combat actions
Kris Latch is the Group Leader for the Security on Board the Barracuda specifically for the Exploration teams, while the Security of the ship was run by another Officer. She is also responsible for the scientists and any volunteers amongst the crew who go down planet side. Before the Barracuda was set to depart with her compliment crew and colonists, she requested hundreds of rifles and Armor Piercing rounds to combat whatever the Planets will throw at the teams.
John Ostavish
Name: John Ostavich
Age: 28
Height: 5'9"
Weight: 210lbs
Born: Sarajevo, Bosnia and Herzegovina
Security Group Bravo (Kortac) Leader
Recruited from the Bosnian Military Special Forces Group
Fought multiple Skirmishes with the Serbians and Croatians. After several years grew tired with the fighting when he was approached with a deal to be part of the Barracudas Security Team, mostly designated for the Security of the Exploration teams
Rusty is from a run of the mill middle class family of the Satislav Federation in the Revlon Sea. His father managed to get in good with one of the politicians and secured Rusty his own trip to the Army Military Academy on the island of Holt. There he excelled in indirect support, of combat units. After 8 years as an officer he retired from the slow life in the Federation. Travelling to the main continent, he came across Kris Latch recruiting for a mercenary band prior to the outbreak of war. Being the first to sign up with her, he was able to teach her about the structure of fighting units, how to be proficient at single weapon systems and how to work on vehicles.
After the Breakout of war and with Mechs being destroyed, he convinced her to turn the battlefield mechs into new fighting units. The two of them first rebuilt his as a Command and Control platform from a partially destroyed mech. Repairing most of the mech and salvaging a few parts from others, they then worked on one for her. It ended up being a bit longer as they had to almost build it from scratch, and bribed multiple military units for weapons and ammunition.
Sarah Carson
205th Royal Tyran Infantry (Fox Squad)
Sarah Carson
Age: 26
Gender: Female
Primary weapons: Lancer Mk4, Boltok Pistol
An S-Rank Solo Adventurer at the Chimera's Fang Adventurer's Guild. In her early adventuring days she took a lot of damage specifically to her left side. Being predominantly right handed, she used her left side as the shield, which was always reinforced with her magic took the most damage, thus her arm, upper leg and sides were scared the worst. She saw them as simple trophies, for the fights she survived, but most suitors were turned off by them. Which was all well and good for her, since there was neigh a man worthy to be with her in modest. Though that attitude, did not stop her from having relations with anyone who was able to keep pas with her on the required group hunts, and they were predominantly other S-Rank Adventurers, with the lucky lower rank getting a piece of the action if they were good looking enough.
In the Guild there is separation of ranks with the S's having an entire floor to themselves with specific quests. All others were regulated to the first and second floor for socializing and taking up new quests.
Cynthia is an Investigator in the City of Targill. The higher in the city buildings individuals live, the more well off they are. A societal life that everyone attempts to exploit. For investigators, they have their offices in the dredges of society, along the ground, sometimes tucked back into hallways and alleyways. Like the criminal underbelly, they also know every trick and route to get anywhere quickly.
Her service comes at a previous as she investigates everywhere from basements and underground facilities, all the way up to the highest echeloens of Society. Everyone knows that even the rich don't have clean hands away from the dredges of society. So they will all be brought to a form of justice, in one way or another. But be mindful, when outdoors below the cloud cover, the air is filled with toxins, and any long exposure can be detrimental to one's health.
A member of the High Plans Desert Clan, Kiger was given the role of scout at an early age, where she was taught how to track and know what she would be following. From deer, and other centaurs to humans. She assisted the hunters most of the time, and only once in a while with the warriors. Her perferred weapon of choice was a Lance.
Name: Baylin Radnor
Primary Job: Knight
Secondary Job: Cavalier
Age: 32
Height: 6'2"
Background: Baylin hails from the Saakarian Forest along the Eastern Shore on the Torrents Ocean. The region was big on not only fishing but as a gateway for ships to transport people and goods to other lands. On top of that, it was a hotspot for monsters and bandits. Apart from the mages who travel along the roads between villages and the few fortresses. Thus most every local was trained in the blade or spear. Of course not everyone stayed the course and some turned to banditry so it became a fight between students of the blade style.
New styles were taught as other adventurers passed through the guilds. It allowed them to get a leg up on bandits and start pushing them away from the ports and even the smaller settlements. But, with an influx of people coming and going, it only stood to reason they would want a larger adventure to explore and meet other cultures. Baylin took his sword and armor and joined a rag tag bunch of adventurers and played escort for a merchant to the Fortress City of Talk in the Great Alconise Mountains. That is where he could figure out where he would go.
Fallen Paladin
Name: Andrea Moltabene
Gender: Male
Age: 32
Height: 5'10
Weight: 195lbs
Hair: Short Black
Eyes: Yellow
History (Before falling): Andrea was raised to be a Paladin in the Human Kingdom of Coris. From a young age he was trained in the long days to wield sword and shield before equipping armor. He was a stalwart on the front lines, against the forces of evil. Protecting all civilians that he could, even when the regular armies collapsed, he stood as a lone defense. As time passed, he grew in rank and commanded and taught many more would be paladins on the front lines.
After many years, there was always something that he didn't like, that was human nature. When they took territory from the Tyrant or any of the other leaders depending on his Area of Responsibility, the Coris soldiers and even the trainees, would turn into a mere raider, taking goods, items, even women and men, regardless of their species. Slaves, sex slaves, torture sport, in the end it didn't matter. He slowly grew despondent with each campaign he took on.
One day, one of the Heroes came a knocking. The Paladin in the party had suffered a near mortal would that had caused him to retire. Andrea was more then happy to join the Party, after all, the Heroes were well loved generally and were the pinnacle of morals.
Originally part of the UNSC Marines during the war, Volek volunteered to be a part of the Spartan-IV program to extend his own life and usefulness. Even though the Covenant was officially gone, there were still many pockets of resistance across the Galaxy. It was up to his squad to stuff out both the Human and Covenant pockets of resistance to bring the worlds back in line. His other primary mission was to track down old shipwrecks and any Spartan gear from the war period.
FEMALE SPARTAN-IV
Name: Sarah S253
Height: 6'3"
Weight: 180lbs
Primary Firearm: Assault Rifle
Secondary Rifle: Magnum
Originally part of the UNSC Marines during the war, Sarah volunteered to be a part of the Spartan-IV program to expand her role as part of a potential Peacekeeping force. She is mainly tasked with locating shipwrecks and finding fallen Spartan soldiers and their equipment. Her specialty is going to the Hazardous areas to look where others are unable too.
Name: None Given
Nickname: The Smiler
Limited Speech
Height: 7'4"
Weight: 205lbs
Age: Unknown
Skill: Shadow Movement (Lives in the dark, disappears in overwhelming light)
Aurora Wolf
Name: Aurora Wolf
Age: 26
Height: 6'1"
Weight: 120lbs
Species: Anthro Wolf
Aurora is a lifeguard at Newhaven Beach on the Cotopol Peninsula, where she owns her own house as well as several acres of land. It is close enough in proximity to the beach she need only walk to it. When going to the City of Spring Grove, she simply hops onto one of the busses that service the beach.
AI ART
Art by YTARO_10
Name: Cass DuPont
Species: Shape-Shifter
Looks: 31
Height: 5' 7"
Weight: 120 lbs
AI ART
Name: Vincent Duster
Species: Demon
Looks: 32
Height: 5' 11"
Weight: 185 lbs
AI ART
ART BY YTARO_10
Name: Alice Brannon
Species: Vampire
Looks: 25
Height: 5' 5"
Weight: 112 lbs
Kink: Being tied up
AI ART
ART BY YTARO_10
Name: Sasha Koval
Species: Phantom
Looks: 28
Height: 5' 8"
Weight: 130 lbs
The Monster Familia, is a host of unrelated monsters who have carved out their own little life in the new world. There is the Demon Vincent Duster, who's real name has been lost too the sands of time. Having first appeared in the times of Babylon, he watched the world turn, participating in every war, learning many different languages, all the skills to carve out a small life for himself through the ages. Every few decades he renewed his existence and identity. In the late 1600's he landed on the North American continent with other pilgrims and once again carved out a life on the frontier. He moved between the towns and villages of the new world. After surviving so many civilizations, he opted not to figure out the Native American cultures, outside the basics of food. Carving out a ranch and setting up a western themed town in the Midwest of the United States. This is where he runs his eternal business along side the Shapeshifter Cass DuPont and Vampire Alice Brannon.
Cass DuPont is a Shapeshifter from the Provincia Nostra. In her 20's he family had been killed by the Romans and thus set her on a path of defeating the Romans responsible. She couldn't do it on her own though and one day, whilst walking between Gaul fortifications, she was set upon by a Shapeshifter. Having sunk its teeth into her, she somehow survived. It took several decades to get ahold of her newfound power, at which point she also realized that she was no longer aging. She went on a fight against the Roman Legions until Rome fell and where she lived turned into Francia and then the Kingdom of France. She was integrated well with the society, of the French and learning all of the nuance accents of the country. She made sure not to stand out through the ages, but that didn't stop the stories of an immortal woman walking the countryside from popping up from century to century. In the early 1700's she was transported to the French Colonies in the America's. After the selling of the Louisiana Purchase, she found herself as a citizen of the young United States. Knowing some English got her past most conversations before being able to have full control of the language. Moving to the Midwest she came across Vincent and joined his business. She enjoyed the western themed and wear. She thought it suited it her more then the old pieces of armor from her days in France.
Alice Brannon is the youngest of the trio. While out walking the fields outside of Jamestown, she was attacked by a vampire and left for dead. Unlike the old regularly accepted version of vampires burning in sunlight, she did not have this issue. She still thrived in the sunlight, and new stories came about because of it. She managed to escape dealing with the Salem Witch Trials other witch hunts that happened. Not exactly welcome in any community based entirely on her red eyes. How she survived was based entirely on wildlife, bandits and other criminals who were on the run from the law. She could be sustained for 3 months with a pint of blood before she has to hunt again. This went on for many decades before finding herself amongst Vincent and Cass at their business. Of course they knew how to curb her bloodlust and welcomed her into the family.
Sasha Koval is a Phantom from the Kievan Rus. Born in 1025, she lost her life in 1058. After her former land and home were Razed. Without anything tying her to the land anymore, she started to wander. She watched a great many forces fight for land and everything on it. But she even saw the better side of humanity, caring for families, the selfless sacrifices, people made for one another and the kingdoms, that were sprouted. Even all of the other ghosts and Phantoms she came across were unique in their own right. Plenty of them, seemed to just hide in the buildings that they died in, others, like roaming and acted like tourists. After taking a 'Ghost Ship' across the Atlantic with many other spiritual beings, she found out that Phantoms were getting no kidding jobs. Taking up residence running 'Haunted Houses' and just participating in Ghost Tours at infamous locations, this opened up numerous new paths for her. Continuing heading Deeper in the American West, she came across a Western Tourist Attraction. It looked just like any other attraction, however, this was run by supernatural creatures. Creatures who took no time noticing her. They weren't aggressive, but they did bring her into the fold without giving her a chance for a rebuttal. During festivities, she makes a physical manifestation, and enjoys all the times with everyone. She is especially active, during Halloween, where she runs the Haunted House and Arena.
There is a stark difference between those Dullahans that were born as such and those that became one after death. Those who were born as one, had large pools of magic to rely on, where those who became one post death, while still able to use magic, was vastly inferior.
Knozar and Nimra
Profile
Name: Knozar (Alias: Headless Coachman) Age: Unknown Spouse: Nimra Appearance: 29 Gender: Male Race / Species: Dullahan Origin: Knozar was a former human who found his end on the battlefields England during the era of the Viking invasions. After his death, his body was beheaded, and given a shallow grave. That following night was that of All Hallow's Eve. As the sun sat on the horizon, he was given a new lease on life or in this case, death. After leaving the ground and finding his head again, he wandered through villages and towns in the night. But come sunrise, he vanished to another dimension entirely. In this dimension, it was full of entities that could no longer be seen as human. Familiar: All black horse. Physicality
Appearance: Stands 5'9" at the shoulders. Bald with a short brown beard, Orange colored eyes. In the human realm, they are adorned in plate armor with a sword. His physique is toned muscular. Non-Magical Skills: Swordsman and chef
Profile
Name: Nimra (Alias: Dueling Blades) Age: Unknown Spouse: Knozar Appearance: 27 Gender: Female Race / Species: Dullahan Origin: Nimra was born as a Dullahan in the inter-dimensional world of monsters. T Familiar: Flaming horse Physicality
Appearance: Stands 5'6" at the shoulders. Mid back length read hair, typically in a French Braid. The French Braid becoming popular when several Dullahans appeared in French towns through the years0. Pink colored eyes. In the human realm, they are adorned in red plate armor with a dueling sword. Her physique is muscular. Non-Magical Skills: Dueling Blades and cook
Carrion and Decay
Profile
Name: Carrion Age: Unknown Appearance: 25 Gender: Female Race / Species: Dullahan Origin: Carrion was beheaded during the early 1500's in the Kingdom of Naples, when the Spanish and French were at war over the Kingdom. As part of the defensive army when the Castello Argonese fell and all armed personnel were massacred. The dead were dumped into the sea or were strung up as a warning to any that dared think of rebelling or continuing the battle. It took several days for her to reanimate as a Dullahan, for her she woke up in the monster world in a destroyed castle. Familiar: Skeleton horse Physicality
Appearance: Stands 5'4" at the shoulders. Short Blonde hair with bright blue eyes. In the human realm, they are with a small amount of plate armor with long bladed whip. Her physique is muscular. Non-Magical Skills: Whip control and hand to hand combat
Profile
Name: Decay Age: Unknown Appearance: 30 Gender: Male Race / Species: Dullahan Origin: Decay is a former body guard to the Duke of Urbino. His death is shrouded in mystery, as one day he simply vanished. There was a sighting of his bodyless head on the road side, but when local authorities investigated, all they located was the blood soaked ground, no body, no head to speak of. Having very little memory to work off of when he awoke in a forest, he took on the moniker of 'decay' on how his armor looked as well as the structures and monsters around him. Familiar: Zombie horse Physicality
Appearance: Stands 5'10" at the shoulders. Short Blonde hair with Red eyes. In the human realm, they are covered in tarnished plate armor with a large scythe. His physique is muscular framed Non-Magical Skills: Balance and hunting
Steel boots crunched over the mud as the berserker couple entered the village. Clad in scarred armor and carrying axes twice their size, they looked like nightmares given flesh. Whispers followed them—mercenaries for hire, said to leave only ruin in their wake. Yet, when a young woman stumbled near, the woman bent down, brushing mud from her cheek with surprising gentleness. The man offered a smile that softened the fury etched across his face. Their contract was clear: a corrupt baron and his guards were the target. As long as no one’s name lay on their list, the villagers had nothing to fear. For behind the savage eyes burned loyal hearts—kind to the innocent, merciless only to the damned.
The city they had sworn to protect now turned against them. The Crimson King and Queen stood atop the grand balcony of their palace, their crimson cloaks billowing in the wind as the torches of the angry mob burned below. Once revered as rulers of strength and wisdom, they were now branded as tyrants.
A traitor among their court had poisoned the minds of the people, whispering deceit, spinning tales of greed and cruelty. The citizens, blind with fury, stormed the palace gates, demanding exile. The royal guards, sworn to protect, hesitated—loyalty wavering in the face of overwhelming numbers.
Swords clashed as the last loyal warriors fell. The city had betrayed them, but the Crimson King and Queen would not fall so easily. With one final glance at their burning kingdom, they turned and vanished into the night—plotting their return.
After years of exile in the far reaches of the forest. The Crimson King and Queen are ready to return and claim their fallen kingdom, execute the traitors.
Name: Elara Constance
Primary Job: Sorceress
Secondary Job: Light Paladin
Age: 30
Height: 5'9"
Backrgound: Elara hails from the Northern Fortress of Lutz in the Adonian Mountain Range along with her sister Katherine. The Fortress is almost surrounded by snow, ice and frigid temperatures year round. So it became the perfect location to learn snow and ice magic, which unintentionally had the added benefit of learning the basic of becoming paladins. This was accomplished by covering oneself in light magic to stave off the cold of mountains. With that barrier in place, their defensive stats had major boosts, making them take much less damage then even the heaviest of armored knights.
After so many years in the North, Elara grew bored with the comings and goings of the isolated fortress as not many monsters dared attack and bandits were even more rare. Thus when a caravan arrived in the summer defrost, she took her chance to leave the fortress and explore a world she knew little of.
Katherine Constance
Name: Katherine Constance
Primary Job: Sorceress
Secondary Job: Barbarian
Height: 5'8"
Background: Katherine hails from the Northern Fortress of Lutz in the Adonian Mountain Range along with her sister Elara. The Fortress is almost surrounded by snow, ice and frigid temperatures year round. So it became the perfect location to learn snow and ice magic, most people get the basis of being a Paladin due to the use of light magic to stave off the temperature of the mountains, but Katherine differed. She worked out to stay warm instead of relying on magic. This not only built up her strength and even to an extent her dexterity, she became naturally immune to the temperatures.
Having had watched her sister leave 2 years earlier, Katherine soon followed in her footsteps. She was going to make a name for herself outside of the Mountains all on her own strength and magic.
Angela Roat
Name: Angela Roat
Primary Job: Sorceress
Secondary Job: Rogue
Age: 30
Height: 5'7"
Background: Angela hails from the Western Enderias Grasslands. With it being frontier territory, there was a need for residents to specialize in multiple classes. Not many who hail from the frontiers are proficient in Magic, but, Angela was one of the lucky few. She spent most evening learning from the mages at the guild or studying books, while the mornings and noon were filled with learning how to be fast on her feet. She wasnt able to match most the men in strength, so she used her wits and dexterity to get upper hands.
Early usage didnt mean much to those who were veterans of combat, but she learned from each defeat and new opponent she took on. As she grew her magical power, hit all started to get incorporated into attacks and became a force on the frontier dealing with monsters and bandits without reserve. After a while, she departed the land that was her home to broaden her horizons and skills on new adventures