Character(s) Demi's characters

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Character(s) Demi's characters

Demitris

"A Demi walks into a bar..."
Inner Sanctum Nobility
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(Modern/Medieval Fantasy low or high - FxF or MxF Modern Lily would fit a hitchhiker plotline with some backstory edits, and Fantasy she'd either be in the Bards Guild or Circus shenanigans. All fit the character!)

(Open to Group/1x1 RP)

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The Bard

Personal Details:

Name: Lily Morgan
Height: 5'2
Weight: 120lbs
Age: 18
Eye Colour: Hazel
Skin Tone: Ivory
Build: Slender
Hair: Brunette, curled at the ends that flow down to her middle back

Haile Steinfield - Voice FC

Lily's Mood


Low/High Fantasy backstory:

The Bard's Guild took anyone with the talent to play an instrument, sing a song, or resit a poem. Lily had picked up the lute from her adolescence stirring away from the sheepherders her mother and father were, with their ten children. Nine girls and one boy, she was glad to be away from such a huge family that cared little for her newfound talent, after spending many hours listening to the local minstrel at the tavern, and spending what little coin she had for lessons on his lute. When the man spoke of the Bard's Guild accepting new members, Lily vowed to attend no matter the journey. For miles and miles, she walked through dangerous terrain and found herself beside traveling nobles who gleefully listened to her novice-crafted songs.

On arrival to the guild she was expected to go through a series of tests, each requiring her to pass before she could enter and spaces were limited so competition was high. The first was to show her talent with an instrument, the second her ability to tell a riveting tale of heroics and romance, and the last to write a small play for the theater where the Bard's Guild held all their performances for the public. Lily passed two and failed the last, her written play had been stolen by one of the other Bards, someone that she had come to consider a friend. She had nothing come the day of the test to show the tutors of the Guild.

Her supposed friend's betrayal was felt deeply by the budding Bard. She knew without evidence and only her word as proof. There was no chance to win, especially against someone from a long line of Bards and connections in the Guild. When she was just a simple sheep-herders daughter. Instead, she decided to wait for the next opening in two years, and travel the world to enrich her stories to tell the Guild should she return as the world might have a different fate laid out in front of her.

Instead, she oddly finds herself joining up with the Wonderful World of Mr. Popper, a showman who built a circus from nothing and now travels the lands with his strange companions...


Modern Backstory:

Back in California Lily worked night and day busking on the streets for a few dollars. Her voice carried throughout the dark alleyways and into the hearts of even the darkest of souls who waited each day to see the woman return to her spot. By a little bench, on a little street, next to a little hot dog stand. She asked for nothing in return for seeing the joy on people's faces as they listened to her songs. And when asked she performed covers of popular pieces, from classical all the way down to pop artists.

Lily did not come from a wealthy background, her parents were blue-collar and good people. But their views were different, they were heavily religious, catholic beliefs that drove her away once they discovered she was gay. She couldn't bear the look in her mother's eyes at the disappointment and the silence from her father, until their enflamed reactions pushed her out of the house. So she left home at the age of 17 and began to hitchhike across America. Meeting all kinds of wonderful people, and less savory individuals, all of which fueled her songs for the future.

Until she settled in California enjoying the nightlife and all the people she would meet during the day, either from her music sessions on the streets, helping food banks, shelters at dinner time, or any charity that needed a hand she was happy to help through the agency that contacted volunteers.

With her love for music so strong she sent in pieces to studios, but she was constantly rejected based on blandness or not trendy enough songs. Instead, they tried to push genres and lyrics they determined were better for her talent. Lily didn't care for money, she was interested in the passion of her creations. So, she dreamed of owning her studio one day setting the terms of what music she could play, and having that creative freedom she longed for with music.
 
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The Safe-Cracker

Personal Details:

Name: Aleksandra Mikhailov
Country of Origin: Russia
Height: 5'8
Weight: 160lbs
Age: 26
Eye Colour: Brown
Skin Tone: Warm Ivory
Build: Lightly Muscular
Hair: Brunette, hairstyle hangs straight to her middle back


Aleksandra's Mood



Backstory:

The daughter of a Steel plant worker who was laid off after an accident with the machinery that took his left leg. After that the family struggled, forcing them to move in with an Aunt and Uncle near the city of Perm where her Father Nikolai worked in a small garage. Aleksandra was born sometime after the accident and only knew a life of low income, skirting the lines of poverty as they struggled to get by. The cabin they lived in grew more empty after their Uncle Lev went to America. They didn't hear from him for a few years, it was when she was fourteen that the family heard back from him. Her father and uncle planned for them to move to America but they did not have the means to do so legally.

Instead, they made a deal with her Uncle Lev, which put them in debt with the Russian Mob, as they were smuggled into the country, forced to work in a chop-shop for stolen, expensive cars and bikes to be sold for parts. Or plates to be cleaned for the vehicle to be resold or used for criminal activity. The family had very little interaction with the Mafia, as they used their Uncle Lev as a go-between. A small blessing, but they saw the violence and brutality from the outside like everyone else. Aleksandra became desensitized to the bloodshed when she would mop up blood from the backroom floor and not ask questions.

But like her father she worked, stealing cars was her specialty at first, then a driver for robberies, and when she showed an aptitude for machinery, being able to comprehend complex locks, and having a mind for engineering. He showed her how to open a mobile safe, and how vaults were made in banks from blueprints they stole. She got a taste for the money that could be made, but at the start, she never liked to work with others. Her Uncle Lev always liked to leave a mess, forcing Aleksandra's hand that soon became a habit as she took after his brutal nature. That and sometimes people wanted a message to be left with the owner, a lasting impression.

After she gained enough capital Aleksandra bought her way out of the business but not enough for her family...
 
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(Open to changing the character for any FxF plot involving swashbuckling pirates, a mysterious island, or surviving Poseidon's wrath at sea. Either High/low fantasy would fit the character.)


Shara-Tel Character - Bard/Rogue

Alias [Little Magpie, Cele]

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Real Name: Celeste Blackburne
Age: 19
Gender: Female
Race: Human
Class: Bard/Rogue
Background: Traveling Minstrel/Pirate
Social Status: Commoner
Hair: Crimson
Eyes: Murky Green
Skin: Snow white
Height: 5'9
Weight: 155lbs
Body Type: Slender




Appearance: The wild curls of crimson are prominently tamed within a single ponytail made from simple leather. Despite wrestling with it every day, much to Celeste's frustrations. She keeps it clean and tidy, like the rest of her body. She baths regularly so her snowy skin holds a glow to it from all the honey she adds to the warm waters. Her body is mostly blemish-free but across her left thigh is a remarkable scar, jagged and deep as if it had almost cut to the bone. Celeste is normally self-conscious of the mark and hides it behind a thick set of breeches. She holds a slender frame, with a narrow set of hips and a small waist, not curvy like most women making her look more like a tom-boy than most women of her age who look spectacular in a dress yet she would appear better in a tunic, and breeches for formal occassions.

Attire:

Much of Celeste's clothing was a gift. Leathers from all types of craftsmen, some were found in her travels or given to her for playing a piece of music. She wears an old leather shoulder piece on the left that is fastened over her chest. A blue gaily-coloured silk shirt and black breeches with a matching pair of boots, that gathered dirt often. She also wore a pair of brown gloves that went up the forearm. Often she carried her small bag that held the lute and vielle clunking behind her as she walked. And a pan for when she'd be out in the wild cooking her food. Her most unique piece was the green scarf made of fine linens and kept pristine from daily washing, it was her most prized possession besides Morgans Vielle.

Personality: Optimistic, Adventurous, Pragmatic, Daring

Celeste was known as a force of nature on the high seas and a charismatic whirlwind in any tavern. She thrives on the adventure of the moment as she prides herself on being a woman who lives for the now. But, no storm or enemy can dampen Celeste's spirits. Her unwavering optimism is a beacon in even the darkest of times. And even in the most harrowing of events she is always seen to take the first step no matter how dangerous or life-threatening.

Her biggest joy is finding new challenges to light the fire in her belly.

Flaws: The most prominent is her stubbornness, once the girl has her mind set on something it can be hard to dissuade her decision.

Celeste is a bit like a magpie and can't seem to help herself from taking something shiny. Like her days at sea, she learned to love treasure, in particular gemstones that she hides away. Without the X to mark the spot...

She is also a woman who lives in the moment. That can sometimes translate into impulsivity for Celeste.

Her spontaneous nature leads her to make hasty decisions without fully considering the consequences.

A black heart is hidden beneath the waves. Out at sea, she was a woman who thrived on the hunt for treasure and the dangers of the ocean. Many of her ballads are comprised of the daring adventures she undertook when she sailed under the black. She hides her dark desires for treasure well but they can sometimes get the better of her when offered a few baubles and emerald stones.


Skills: Pickpocket, she can take an item with only the slightest distraction (a brush on the shoulder, a slight bump into the person)

Performer, Celeste has frequently charmed a room with only her voice or vielle alone granting her quite a few coins for her entertainment.

A great sailor she can handle any storm or waters beneath the hull of a vessel.

Special Talents: Bardic Inspiration, Song of Rest, Charm Person, Message (Bard), Prestidigitation (Bard), Disguise Self, Heroism, Sleep

Equipment: Lute, Morgan's Vielle, Leather Armor, Short bow, Longsword, Backpack, Disguise Kit, Thieves Tools, Poetry Journal

Backstory:

Black Sails


Little Magpie's Story

It all began at the tender age of 8 years old dressed as a boy no doubt. Like many thieves and beggars, she watched the merchant ships roll into the harbor, full of food and riches. With an empty belly, the skinny Celeste hid in one of the barrels of fish to be loaded onto the ship. When night rolled in she found a spot on the vessel and slowly picked away at their stock of food. For two weeks she traveled with them unnoticed. But her luck ran out when the ship was attacked by pirates. The men plundered and took what was owed to the sea. Anything that remained was set ablaze.

Celeste found herself in the Captain's quarters after they had discovered her unconscious and with pockets full of jewelry. Soon after she became their cabin boy introduced to the harsh life of a pirate. The Captain knew of her secret. But the crew remained oblivious, as she kept her hair short and dressed like the men.

Celeste soon found out the Captain was not just a man who held eyes filled with hunger for gold and fame. His soul was gentle in the way of music. Many nights she found herself sleeping outside his cabin listening to the melody of his Vielle. The passion that flowed from his hands drew the fire in her heart to find the same. She slowly proved herself and changed the way Captain Blackburne viewed her when she was caught playing his Vielle with some raw talent. The man took it upon himself to teach Celeste as he once was by a man who took a chance on an orphan.

The Captain treated her differently more as a pupil than a cabin boy. Slowly she became the ship's bard driving joy into their hearts, and a storm in their lungs before they plundered a helpless ship. Out of respect and seeing the man who commanded their vessel as a father she took his family name as her own. Captain Blackburne of the Martin. Her journey on the waves lasted 4 years until the vessel fell to a greater enemy. Celeste was alone once more as she found far-off shores, traveling for years as she performed in taverns and sometimes for nobility.
 
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The Dragon Crown RP

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Seraphina Larkspur

「 Basic Information 」

aliases
: Sera, Bastard Born, Princess
age: 20
sexuality: Straight
height: 5'2
weight: 55kg
skin: Pale
hair: Red
eyes: Blue



Character Personality

A gentle girl with a kind smile. As she grew up into a young woman her compassion for others outgrew her self-value. Always looking to help others despite her poor economic state of being a simple baker's assistant. She offered bread to orphaned children and helped the village leader whenever she could manage. But she worked too hard, caring little for herself and personal enjoyment as she placed others before herself. Hinting at low self-worth from her years of being treated as nothing but a servant to a loveless man who took her in with his several other children to feed. A woman always left behind and gave nothing for her efforts but the joy she saw in their smile. Some would call her whimsical, wishful in her imaginings always staring out the window as if waiting for something new to happen.

Backstory:

Childhood


Her childhood was simple for the most part. Her mother Lilian, once a daughter of a guard who served King Albert, she was a common servant for the King, she spent her years growing up among those walls and knew of the King from her maiden years. She came from across the waters when she was eight months pregnant, and found settlement underneath Lord Belmont's eye. He offered her a position of servitude among his walls, and she worked in the kitchens. The woman worked the dairy products, churning butter and making cheese.

At the tender age of two, Seraphina became an orphan when her mother succumbed to dysentery in the harsh conditions of exile. Seraphina was left alone and vulnerable. Fate intervened when she was discovered by a compassionate baker and his wife. Seeing the innocence in the child's eyes, the baker's family decided to take her in and raise her alongside their children.

Growing up in the humble surroundings of the bakery, Seraphina experienced a childhood vastly different from one of royalty. Her adoptive family provided her with love, warmth, and a sense of belonging. The fragrant smell of freshly baked bread and the laughter of her adoptive siblings became the backdrop of her early years.

Despite the simplicity of her upbringing, Seraphina's true identity became evident as she grew older. The unmistakable grace and regal bearing inherited from her royal lineage set her apart, even in the bustling marketplace where she helped her adoptive family sell their goods.

Adolescence

At the age of sixteen Seraphina had started to become a remarkable and capable young girl. She caught the eye of the Lord's sons Alaric and Brennan, they began visiting the bakery where she would often spend time outside tending to the delivered wheat and fruits. The boys quickly befriended her and instilled a rebellious nature into the girl who vanished for a couple of hours at a time to play in the woods or visit the market. Alaric was more prominent in his display of affection that soon bled into the Lord's household when their father learned of the boy's friendship with the girl that he knew to be a bastard royal from King Albert. Soon after the girl stopped seeing them and she fell back into a routine.

Adulthood

The years went by and Seraphina turned into a fine young woman. Her body developed well, and she warned off many suitors. She was at the point in her life where the baker could use a new hand to take over. Once the old man caught her baking a delicious meat pie that drew in new customers, even to the Lord's kitchens where she started to show off her skills and make dishes for the visiting nobility. She became well known for her pies and sweet rolls. The Lord offered her an education in exchange for simply working for him, she learned to read and write, allowing some of her more creative skills to flow.

No one mentioned how her mother once worked in that very same position. And the Lord Belmont was the one who made sure the girl was taken care of by the baker's family. They were paid handsomely to simply shelter her and care for the child as if she were theirs. Such knowledge did not reach her until the summoning from the usurper caught her ear, and news of the rebellion took away many young men to join them. One of Lord Belmont's sons disappeared, and Alaric joined the growing resistance. That was the last time she saw him, and the moment Seraphina learned of her bloodline as a bastard.
 
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The Unworthy Fighter

DnD Beyond Sheet

Real Name: Basilia of the Attilius Clan
Age: 20
Gender: Female
Race: Human
Class: Fighter/Sorcerer (Lightning)
Background: Soldier
Social Status: Commoner
Hair: Brunette
Eyes: Grey
Skin: Ivory
Height: 5'9
Weight: 175lbs
Body Type: Herculean

Helia's Mood


Backstory: WIP
 
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The Black Sheep

Alias: Black Sheep, Squire,
Forsaken Child, Bastard Born

Real Name: Esmeralda Bomont
Age: 18
Gender: Female
Race: Human
Class: Sorceress (Lightning) / Fighter
Background: Squire. Farmers Hand
Social Status: Commoner (Noble Bastard Born)
Hair: Jet Black
Eyes: Grey
Skin: Ivory
Height: 5'8
Weight: 165lbs
Body Type: Athletic

Esmeralda's Mood

Backstory: WIP


A potential knight of the realm. That is what Esmeralda wanted to be for the future. But with her mother known as a woman of the pleasure house, no knight would accept her as a squire. With a hope to one day be dubbed a knight by the King so that she could join the Knights of the Realm.

But without her father's identity and her mother's reputation casting a shadow on the girl. That and many did not wish to train a common girl as there were no female knights.

She knew to some degree her father was not a common soldier or guard, from the coin spent and the quality of the armor. But, with no insignia or crest to give birth to his origin. And, her mother remembered nothing but his coin purse after he vanished from the brothel drunk. Never to be seen from or heard of again.

All she had of his memory was his armor. Her mother had tried to sell it but it was too old and worn for any further use, so it was forgotten. Esmeralda found it when she was tending to her mother's chamber, and decided to keep it. When she could pay for it to be adjusted and fixed from its age years Esmeralda would practice wearing it, and she trained alone with a wooden sword that she carved herself. She was nowhere near the level of any knight yet still she trained daily after she worked the fields and helped the farmer mend his fences.

She longed to kneel before the King and serve beneath him as a loyal Knight of the realm...
 
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Arcane Archer of Hellion

"My aim is true and my eyes are swift."

Personal Details:


Name: Gwendolyn
Height: 5'7
Weight: 140lbs
Age: 22
Eye Colour: Green
Skin Tone: Pale
Build: Slender
Hair: Bronze-reddish hair pulled back into a link of braids

Gwendolyne's Ballad


Backstory: WIP
 
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The Magistrates Sorceress
"In my hour of need, I look to the cards of fate to guide my hand."

Personal Details:

Name: Effy
Height: 5'8
Weight: 142lbs
Age: 23
Eye Colour: Brown
Skin Tone: Pale
Build: Slender
Hair:

Attire:
Powers:


Backstory: WIP
 
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Character Idea for Group RP - The New World
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Name
: Eleswyr
Age: 18
Race: Human
Vocation: Barbarian

Hair & Eyes: Auburn hair roughly combed each morning, hazel eyes with flecks of amber
Height & Body Type: 6'0, Athletic
Other Physical Feature (Optional): A few minor scars across her hands and arms
Typical Attire: She wears raggedy clothing and old thick boots, the shirt is tucked into her hide leggings that only reach the top of her thigh.

Background: Eleswyr's mother a peasant girl was found by a small halfling man, with a vial of poison in her hand next to the tree she'd left the baby wrapped in soft linens. With no other human in sight, the halfling took Eles back to his small clan in the thick forests of Kalidor. Her presence was much debated for a time. Some were frightened to return the baby, others wanted nothing to do with the human infant. But a couple stepped up after they'd recently lost their daughter to sickness. As none knew any human to trust with a baby she was raised by them, taught to read and write, and given the freedom to thrive in their small clan, which she quickly outgrew. By ten she could pick them up and put them on the highest shelf. But with all things, the time came when she had to go be with other humans. And the New World presented the opportunity for her to start afresh. Her mother cried and her father showed her the map to the boats, she was capable of helping protect the clan from animal threats and repairing their dwellings. So she started her journey to the New World, where on the way she met Skully...
Reason for coming to the New World (Brief, one word is perfectly acceptable): Adventure and a fresh start
Other Information (Optional):

Skills (basic stuff): Lumberjack, pottery, Axe skills,
Talents (extra-ordinary stuff): Danger Sense (She can detect a threat directed towards her person within a few feet, like a crinkle up her spine) Barbarian Efficiency (Since she was a child, Eleswyr has been able to use her strength in dangerous situations, as if she can tune the adrenaline coursing through her body)

Equipment/Gear/Important Possessions (Beyond the mundane stuff):
 
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House Built from Soul RP Character

Personal Details:


Name: Kimiko Snow
Height: 5'3
Weight: 120lbs
Age: 21
Eye Colour: Brown
Skin Tone: Ivory
Build: Slender
Hair: Light Brown

Backstory:

The forgotten daughter of a famous Rock'N'Roll guitarist, Kimiko never saw her father neither did her mother Yumi Snow. He was always travelling and they were left behind in one of his many mansions. Every day she would watch his concerts and see the man rocking out across the stage. In union, she would find her guitar copying his stance, dressed in only her boxers and tank top, sometimes her pink bunny onesie and attempt to play his solos.

Which only a couple of talented guitarists could accomplish due to the speed, and dexterity required to pull it off.

Kimiko was her father's number one fan. Despite all of this the man never acknowledged his daughter's talent that rivalled him during his youth. But tragedy struck when her father passed away suddenly on stage. He suffered a massive heart attack caused by all the drugs and alcohol he consumed regularly, which weakened his heart.

After his funeral, Kimiko wanted to understand her father's world and feel closer to him by reliving his footsteps. Against all advice from her mother and friends, she takes on the journey of a lifetime. Travelling across America with nothing but a backpack and 20 dollars in her pocket as he did when leaving the home he was kicked out of by an abusive father.
 
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Main Player Character (Demitris)

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Emelie's Song

Emelie Singing Voice Reference

Lute Instrument

Name: Emelie Vespar
Age: 19
Race: Human
Vocation: Bard/Pirate

Hair & Eyes: Blonde curls that flow past her shoulders, and crystal blue eyes.
Height & Body Type: 5'9 & Slender
Other Physical Feature: A petal-shaped birthmark on her thigh
Typical Attire:


Much of Emelie's clothing was a gift. Leathers from all types of craftsmen, some were found in her travels or given to her for playing a piece of music. She wore an old leather shoulder piece on the left that was fastened over her chest. A blue gaily-coloured silk shirt and black breeches with a matching pair of boots, that gathered dirt often. She also wore a pair of brown gloves that went up the forearm. Often she carried her small bag that held the lute and vielle clunking behind her as she walked. And a pan for when she'd be out in the wild cooking her food. Her most unique piece was the green scarf made of fine linens and kept pristine from daily washing. She loves a good, firm corset that emphasizes the bosoms. (Picture is also a reference)


Background:

Emelie's life started off shaky at best. Her father was a traveling minstrel, he was never very good at poetry or singing but his charismatic nature and handsome face placed him in the beds of many fine young women. It was one such woman, a scandalous affair with a nobleman's daughter who shared his bed on her wedding day. Emelie was the result, an illegitimate child born of passion. But her father's life was soon changed with her birth. The man was hunted down and the child dropped (not literally) at his feet. They knew the child was his from the birthmark, same shape and in the exact location.

He was given coin to stay quiet and never to return to Kalidor. With his daughter in hand, the man agreed and left the Kingdom swiftly. An infant was difficult to take care of, and with so little money he tried desperately to pawn her off to one of his many women. Earning him a slap for his efforts.

After trial and error he gained the hang of childrearing, and finding she had a talent for being a cute addition to his acts when telling lavish stories of his adventures. Soon the pair became a double act, Emelie used puppets while he spun a tale of women, heroics and fortunes. He was only popular in the taverns with the drunks, since nobility had no need for his crude tales. Emelie on the other hand showed raw talent for the Vielle, and lute so he started to teach her, and soon she found her voice as well as her skill with the instrument.

They performed in festivals, on the streets, and most commonly in taverns where her father would end up in some nobles carriage only to leave with a mouthful of jewelry. Emelie never knew how he managed it. But their luck ran dry as they boarded a merhcnat ship with a wealthy patron buying passage. And the vessel was attacked by pirates. They were quite the opportunists, and Emelie found her hands grabbing a small box of rubies while her father picked the lock on the Captains desk. With their hands in the cookie jar, the pirates found them and their pockets were emptied aboard the other ship while the merchant was set ablaze.

Fortunately the Captain was a woman in disguise. Safer to dress and act like a man on the high seas. Emelie could tell a woman in any state of dress, so when they were put below deck. She and her father tried to convince the crew their Captain was a woman to stage a mutiny. It worked partially but only half the crew sided with them and the results were bloody, with Emelie and her father in shackles with threats to walking the plank. Emelie asked the Captain for a final request, and that was one night with her to change her mind about killing them both.

The events that night resulted in Emelie remaining onboard The Ruby Maiden for several months, becoming deeply involved in a love-triangle between the Captain and her husband, the ships quartermaster. and finding her tastes for treasure only to rise as she enjoyed the pirate lifestyle. Until she heard of the New World, and someone spoke of emeralds being found. Emelie just couldn't stay away once she knew...

Reason for coming to the New World: Seeking her fortune, someone mentioned emeralds and she couldn't resist the urge...

Skills: Bowyer, Archery, Musical Instruments, Singing/Poetry/Story-telling, Sailor, Whipcracking

Talents: (New World) Bardic Spells

Flaws:


Jewels, emeralds specifically are her weaknesses she would betray a friend for a bag of those green gems.

Emelie is a stubborn woman once she sets her mind on something its hard to disuade her. Especially in matters of the heart...

Competitive she doesn't like to be on the losing side. Always looking for a way to get a leg up on the competition. She's not the type of woman that likes to be on the bottom in ANY scenario.


Equipment/Gear/Important Possessions:
  • Light brown lute and Flute a gift from Arthars. Crafted by the renowned luthier, Gustus, a crafter specializing in Lutes and Flutes it has his crafter mark on the side of a dove.
  • Elm bow that Emelie made herself, its wood is pale with the natural light shimmers of age blending together. Poundage 65, right-handed bow.
  • Black whip roughly 8ft long
  • Caestus (leather gloves with iron reinforcements around the knuckles)
  • Her father he's baggage
 
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Character Idea for Group RP - The New World
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Name
: Skully McKrud
Age: 46
Race: Human
Vocation: Inventor/Entertainer

Hair & Eyes: Brown, light green
Height & Body Type: 5'4, Willowy
Other Physical Feature (Optional):
Typical Attire: A tightly pressed waistcoat and shorts, with his leather glove notepad on the left arm. He keeps a pair of goggles for better seeing items and it has a tint for the ability to see in the dark a little better than the human eye.
Background
: Skully McKrud, son of a Carpenter and scullery maid of an Earl. His life was boring and mundane for the average person but he saw the world in another way. In his small outbuilding, which he made himself he wanted to make products for his mother to help in her cleaning and to stop the other servants from berating her in all duties. His first invention was the Bilch, a hand pulley with a cloth at the end that could reach high places. It worked better than a stoll and he found it helped. So he started to build products to serve the common man, and in doing so beginning his journey as an inventor.

But his resources were finite and not everyone agreed with his vision, so when the New World asked for intellectual volunteers he offered to go and help the expansion of Driftwood. On his way to the boats, he met Eleswyr, a strange woman who kept to herself, quiet and unusually strong. He decided after the introduction they would make a good match to travel together, she would be his protection for the time as he had a few run-ins with those he owed money to help fulfill his dream. He was first and foremost an entertainer, that also helped the little guy.
Reason for coming to the New World (Brief, one word is perfectly acceptable): Merchandise and Entrepreneurial prospects
Other Information (Optional):

Skills (basic stuff): Invention, Silvertongued, Diplomacy, Illumination Expert, Beetle Collecting, Carpentry
Talents (extra-ordinary stuff): High level of intelligence that outweighs his height.
Equipment/Gear/Important Possessions (Beyond the mundane stuff): All manner of gadgets, too many to list here...the ones that work at least.
 
Dr Marselu Music
Character Sheet
Name: Cora Marselu (Original name Cora Beatrice Escors)
Appearance:
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Pronouns: She/Her
Species: Homo Sapien Astra
Age: 50
Height: 5'10
Bio:
Born from a wealthy family that paved their way decades ago into politics by providing medicine and advanced cloning facilities for other worlds in settled space, at an exuberant price as they slowly became one of the richest families across the solar system. The Escors family had originally created their empire by perfecting the ability to clone not only humans but also animals, and other biological matter for scientific purposes, consumption of food or personal pleasures.

Through strategic marriage and careful associations, the Escors family entered into a small group of elite families dedicated to enriching their simple planet to new heights (Dion) with all their holdings they gained a majority share in the Eternity Corp, where they appointed a new Director through backdoor dealings and assassinating the founding members of the Corp. The medical giant is one of the largest manufacturers of medicine across the solar system. The corporation began to create a monopoly on the medical field, all of which included equipment, medicine (stimulants, vaccines), nanobots, implants etc.

The local government of Dion was nothing but a puppet establishment run by corrupt politicians and rich families dedicated to establishing their homeworld as a symbol of power through alliances and funding wars. As a means to protect themselves by any means necessary, they began developing biological warfare and planetary defences (they sold off some of their bio-weapons through the black market for their allies in exchange for ships and treaties)...but all those who questioned the government's motives, and their methods or Eternity Corp's ethical practices soon disappeared from their homes.

Unlike her family Cora, she had always taken on the altruistic elements of her extended and estranged family on her mother's side, where they were simple doctors working in little clinics across settled space. Her grandmother's warmth and willingness to go above and beyond for others with nothing settled in the child's mind. Since she was little the girl wanted to be a doctor and help people like her grandmother, and that dream never changed as she grew into a woman.

Cora entered the school of medicine on her homeworld, and after ten years she obtained her medical degree and then went on to specialise in general surgery for five years and after that virology for three. To be able for her to be a doctor on a ship, Cora had to be a qualified environmental inspector to manage the dangerous levels of potential hazards from engines and other leakages that could occur on a vessel. Over twenty years, she finally qualified to venture out into settled space where she accepted a role on a poor planet with her grandmother in a small clinic with only a handful of doctors.

The daughter of Willaim Escors never fit perfectly into the mould they had made for her since birth, despite missing some of the luxuries afforded to her name the young lady was permitted to leave so long as she remained under supervision, and with privately appointed guards during her travels.




Personality: Cora considers herself a woman of action when it comes to medicine and combatting illnesses of all kinds (Viruses, diseases, infections etc). But in the face of adversity, she holds herself with class, a calm attitude and a methodical mind, with a touch of humour that reflects the dryness of her work when tending to admin, but it can be inappropriate given the timing as her humour becomes more prominent when she grows nervous or frightened.

Yet, in her work, she always prided herself on being approachable and a woman of knowledge, when asked about biology or viruses that affect different species. She will speak for hours on end with a top-shelf wine in hand, and discuss all manners of medicine and virology as that is her life-long passion.

But her years spent working for Eternity Corp and discovering the data only to be betrayed, resulted in her vendetta against politicians and her renegade behaviour. As a result, she is no longer afraid to question authority or decisions she considers immoral. But, Cora is by no means a saint as she has done questionable things to survive and hide from her previous employers as she holds their secrets.

Although she has always been obsessed with diseases and medicine. It has worsened in terms of how she will go to great lengths to see a cure made or to heal others as Cora now believes that as a doctor she has failed, partially stemming from Cora's shame. She could not help the 300 passengers who were infected with the A-56 virus and sent to their deaths at the hands of the same company she trusted with her work. She is haunted by their faces at night and the knowledge she played a hand in creating the mutated virus in one of her father's laboratories.

Skills: A qualified general surgeon (During at least a five-year educational period after obtaining a medical degree, the surgeon acquires knowledge and technical skills in managing medical conditions that relate to the head and neck, breast, skin, and soft tissues, abdominal wall, extremities, and the gastrointestinal, vascular, and endocrine systems), virologist and environmental specialist (Managing air quality on ships, radiation levels from reactors, oxygen and carbon level management), and she is a talented linguist of more than ten languages.

Cloning, Cora's family are one of the biggest distributors and creators behind the latest in cloning technology being able to make an almost identical replica of a lost loved one or a copy of themselves. All members of the family are given a unique education on the designs behind their facilities and the procedures of creating a clone, from DNA splicing, skin grafting, exo-skeleton creation, memory storage and implanting a created or replicated profile of a user. Cora was no different hence being able to create one of herself.

She never received her certificate as a therapist but she has been a confidant for many previous crewmates.

Her true speciality as a doctor is virology with two years in a laboratory before she moved out onto a mining ship to take on the role of their doctor, where she performed surgeries and was a general practitioner.

Cora has some skill with side arms and very little experience with hand-to-hand fighting.

Ship role: Doctor
 
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Kitty Soundtrack

Character Sheet
Name: Kitty Rockhopper
Appearance: [Picture on the right represents her tattoes]

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Pronouns: She/Her
Species: Homo Sapien Astra
Age: 42
Height: 5'8
Bio:
A regular chip off the old asteroid belt is what many would describe Kitty. The young belt dweller has no immediate family relations to speak of since her mother passed from being a DEVO addict [VR stimulant which is known to heighten senses and vivid memories but it slowly erodes the neuropathways in the brain creating a chemically induced brain rot. It leads to severe seizures, memory loss, disassociation with reality, mood swings, violent behaviour, and eventual death.] She died when Kitty was five years old, leaving the child to fend for herself in the streets of Neskre Prime. Many nights she went hungry, showing a gaunt, thin child who sometimes foraged for scraps in discarded waste on the heap outside the capital.

It was there, that she found Widget, no more than a couple of hours old and left wrapped in a dirty shirt inside an old Skycar's front seat.

With no mother in sight, the young thief and orphan took the baby under her wing as the abandoned infant reminded Kitty of her little sister who passed away not that long ago. The girl knew nothing anything about rearing a child, but Kitty did her best and the baby barely survived the harsh environment, making sure the infant was fed and clothed regardless of her own needs. She took greater risks, resulting in beatings, and nearly dying on several occasions to score big. For years the pair survived in the infamous mega city Duros that spanned across the surface of a moon, opposite a toxic planet considered to be uninhabitable for humanoid species. It was the nexus for illegal and black market activities. Pirates considered it a haven and mercenaries called it the pinnacle of humanity's debauchery.

But, like many who were abandoned or without parents who cared for them, they grew more street-smart. Kitty like others in her situation spent her years stealing and filtering off goods, all the while showing Widget her skills. But he was different, the boy showed promise as a tinkerer, especially with weapons his modifications made them sell for a better price. Many of the items were already torched, meaning they couldn't be sold at legitimate markets without a fence.

As they grew into young adults, the pair moved on to bigger game. Once they had moved on to larger stolen goods, she needed a fence. So, an old girlfriend of hers introduced Kitty to the Rasta gang, showing off her goods and making a deal to operate outside their territory, stealing from other docks but selling through them for a cut, and their contact with a good broker.

But, the fixer wanted to know if he could trust the girl and see her skills in action. So he trialled Kitty to move some DEVO with a package of Rhudian wine to show her competency. For a well-connected man, he saw her potential to be not just an excellent thief but a girl with a keen eye for smuggling goods. On the legitimate side of things, and with her new income, Kitty paid for them both to receive their engineering degree and to be qualified as a weapon engineer.

Kitty received her first real education on the subject yet Widget outclassed her in every way, top of his class while she was in the top ten. On the side, she fed her adrenaline junkie habits as a career Death Jocky. But she had help with the racing ships' designs, Widget created the blueprints of parts for speed and she the weapons. He never participated as Kitty was more the thrill seeker than Widget, and he was still too young to be a pilot but he loved to watch the races.

Her belt brawler/mech fighter career came after the woman discovered the unique find of an old mech [Mech history hidden for RP purposes] on a desert planet, which she was marooned on when her racing ship went down during a scuffle with another pilot. Kitty worked on repairing it to full functionality once she'd found a core and parts, but as she did a hologram appeared for a few seconds before vanishing, she never saw the image again and assumed it was just a glitch...

Within the criminal underworld, she was a smuggler working for a renowned broker. She dealt with mercenaries and pirates, sometimes wealthy politicians wanting something off-market. When one trade changed her life entirely, the broker had set up a new contract with a mercenary Captain called Morgan, in control of the Eclipse crew. She was violent and wild, took risks others refused to dare consider and her small crew grew into four ships over the years of her leadership.

In every way, Kitty found her to be exciting, and dangerous as she recognised Morgan as being a Death Jocky, whom she had raced against in the past but never met until now. Their first meeting only solidified her feelings when the woman was also charming. In her first moments with Morgan she was already falling for the woman but at the time she thought of it as nothing but lust...

Over the many months, Kitty began an affair with the mercenary Captain. At every meeting they would dine and enjoy each other's company, going so far as to meet at a nearby space station, so that Kitty could travel with the crew on the Banshee flagship with Widget getting to know all of the men and women aboard, almost like an extended family. The young man had a few male role models that he looked up to and started to call his brothers. Men who were past soldiers fighting for wars they never believed in. The men decided to move away from fighting for old men playing with young men's lives and chose the path of profit.

The missions they joined with were mostly escorts giving wealthy politicians peace of mind from pirates or rivals looking to remove them from the opposition. Or arms for hire to help protect a planet's borders. They rarely went to the planet's surface but when they did it was to reinforce troops, on one occasion her mech was used to withstand against an enemy pilot who was tearing through the infantry ranks. Her mech was nearly destroyed because of the fight which made her rethink the design to be more lightweight, faster and easier to maneuver instead of bulky and slow.

Although their adventures with the crew were short and sweet, giving them ideas for weapons onboard their racing ship. Kitty once again returned to her smuggling roots and Widget was offered by their broker, a place at an academy for gifted individuals for the intelligent young man, who had always expressed an interest in working onboard a dreadnought class ship or if Morgan permitted it for him to be a part of their crew full-time. The broker took a great deal of interest in the boy's genius when it came to weaponry. They were overjoyed and saw the man as almost like a father figure they never had, and accepted. The broker would be his sponsor, so Widget went off to the academy and Kitty returned to work...

But during one of their routine trades, someone tipped them off to their location and the Aramac military showed up in force. Kitty at the time was on board Morgan's ship as the mercenary lost nearly all of her small fleet just to escape. Days turned into weeks of being hunted by their ghost ships until they began to use the ammunition reserves on their ship, they procured military-grade HG-2 autocannon rounds, and during a scan, a unique trace was found inside. A tracker had been placed and sending a signal to unknown ships. The device was not one Kitty recognised but the shipment was from the broker, once they removed the encryptions from the tracker it had a two-way channel, one linked to the ship's ID and the other to a space station the broker used for storing cargo.

Kitty and Morgan were in disbelief at the realisation the broker had sold them out, but they didn't know the reason why...until they got an encrypted message from Widget who was taken by the broker for a special program as he was removed from the academy [True reason behind the program hidden for RP purposes]

Over the next five years, Kitty searched for him going through all of her channels and contacts, where she found only a couple of leads. Morgan followed one when she was told to wait for confirmation the location was safe, while Kitty looked into the other. But upon her lover arriving at the location of where the ship with Widget was supposed to be it was a trap. Hours later the broker sent her a message with the video of her partner being executed before it cut out with a warning to stop searching as Widget was being well-taken care of and his mind was being cultivated to its full potential.

Yet, the strangest thing of all in another video, in a new location Widget made an appearance and told her the same, she could see in his eyes the broker's influence. The same that swayed her when they were taken underneath his wing.

But she refused to give up the search, not only for her family but to put a bullet in the back of the broker's head for killing Morgan.

Her final lead took her to Pilgrim's Star where Kitty found the broker's agent had been killed in his unit. He had been dead for days...


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Rubion Series - X92 Engel 626

Mech Specifications:

Height:
25 Feet
Weight: 50 Tons
Left Arm: The weaker arm of the Engel mech, it can only hold 5 Tons in weight but its usefulness comes from defence. A shield spawns from the wrist to protect against projectiles. Shield concept
Right Arm: This limb has a grappling hook embedded inside the forearm, it can be used for movement across terrain and the pulley system assisted by the lower body to implant itself into the ground, allowing for the removal of vehicles, towing heavy objects or further support when firing the railgun at max power. Max strength weight 55 Ton, grapple system capable of moving its weight.
Designated Weapons: Engel dual blades which spawn from out of the arms and can be replaced twice until reserves are depleted. They are made of a metal called Osrinite capable of withstanding great force as it penetrates the plating of other mechs or armoured vehicles. Railguns upon the back for long-distance firepower, this is used when closing the gap and can be detached from the left side as a semi-machine gun when modes are switched to rapid fire, this gives it less firepower but quicker bursts that are good for lighter mechs who are too fast for the long-range railgun.



Personality: Bubbly, Energetic, Assertive, Unpredictable, Stubborn, Trusting, Passionate about Fighting Mechs, Daredevil, Optimistic, Violence Enthusiast, Cunning and Restless
Skills: Mechanic
(Mechs mostly, can be transferred to mechanical engineering and ship components) Weapon Engineering Degree/Experience (Calibration, boosting power, capacity output, ammo usage, ammo type etc.) Mech maintenance and repair, Rifle A25 training and Nauticblade training. Decent pilot skills. Chemical knowledge from her years running DEVO and banned stimulant packs. Good diplomacy and haggling ability for better prices, and talking her way out of situations.
Ship role: Mech Pilot/Weapons Engineer
 
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