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Flock to Infinity | the Putrified
This world is sick and cruel. Here, every monster is real. They radiate danger, leak poison, and spread disease. It's post-apocalyptic America, where the North, Central, and Southern states are scarred. One hundred and twenty years after a nuclear disaster, humans and creatures are captured for testing. Oligarchs and militias chase a cure for radiation sickness, but they seek control instead.
Outside the domes, the world is broken but alive. Survivors build new lives. They form hidden tree colonies, underground bunkers, and naval yards consumed by the sea. Military ruins lie in ancient mountains. Radiation affects all. The immune hide in fear, while the non-immune endure treatment trials. Here, folklore has become practical. Vampires and werewolves are known, but demons and fae are secrets of the elite. This secrecy is deliberate. Knowledge of fae magic or infernal pacts could spark rebellion. Myths are buried under bureaucracy and media spin.
Capitalism survives, twisted but thriving, feeding on desperation. Humans with a rare dormant gene—universal recipients—are harvested for their unique ability to accept traits from other species. This led to the Mutate Program, a series of gene-modification initiatives for hybrid offspring. Some are raised as weapons, while others are farmed for organ donations on the black market. Gene editing is now common for survival and vanity. In the domes, children undergo procedures to grow taller, stronger, walk silently, or enhance their features.. Government-funded corporations conduct blood drives every two years to catalog living beings and find candidates for experiments. Participation is mandatory. Refusal leads to reeducation.
Infinity City embodies this madness. Its curved walls reach up into a dome filled with technology, its surface reflecting light like glassy wounds between artificial clouds under the smog sky outside. The city thrives on corruption and suffering. The triple-layered dome is made of synthetic crystal and anti-radiation materials, and filters artificial sunlight. Decay Suppression Systems keep walls pristine, while the city's soul decays.
Inside, the elite live in luxury, glittering like jewels in the night. The upper ring glows with holo-lit galas, neurothread implant parties, and immersive reality chambers mimicking pre-apocalypse Earth. Elites use artificial companions to serve and secure their legacy, each programmed to never betray. Cosmetic gene-editors, sold like vitamins, are passed around at brunch. Youth can alter their bone structure in a weekend. Yet, no enhancement washes off the blood.
Beneath the surface, public mood monitors scan every street, analyzing pheromones and microexpressions to catch unrest. Genetic ID chips, implanted at birth or during blood drives, pulse under the skin, tracking location, DNA, and behavior, while also containing their financial credits like a digital wallet. The city's voice comes from hovering sky drones, shouting reminders of curfew as part surveillance, part psychological warfare.
Those who speak too boldly or stray from assigned zones risk being labeled radicals. They are "quarantined" in Reeducation Pods, machines that rewrite memory under the guise of mental health treatment. Sometimes they return. Often, they don't.
The elite trade gossip, as if trading currency, sip cocktails that never spoil, and debate "civil disobedience" and "radiation ethics" on propaganda streams. No one dares mention corporate corruption or food scarcity. These distractions hide the decay at society's roots. The mag-rail rings transport citizens between social tiers, running in loops. While the outer rings are slow and cramped, the inner loops flash with speed and comfort enjoyed only by the elite and off limits to most lower class.
Decay Zones, filled with failing infrastructure, fester in silence, used by smugglers, rebels, or those desperate to exchange limbs or organs for privilege. Meanwhile, military mechs, clad in chrome and pain tech, patrol borders with rad-scanners, checking for mutations or high-value genes. Dissent is crushed. Resistance is processed. Every new "miracle medicine" brings public hysteria and private horror: tumor suppressors, limb inhibitors, blood-stabilizing injections. The side effects are brutal, and the disappearances are worse.
Hatred bleeds through the soil. Vampires suffer cognitive decay; their venom has become corrosive. Lycans mutate into grotesque forms. Fae children are born deformed. Demonkind—if they walk the land, do so in secrecy or via corporate power. Most agree: it was either divine punishment or mankind's fatal mistake.
Class remains rigid: upper, middle, working, and broken. Each upward step costs flesh. Each downward step is irreversible. The dome shines like a promise. But inside? It rots like everything else.
Technology:
- Radiation shielding: Triple-layered dome made from reinforced synthetic crystal infused with anti-radiation compounds. Sections shimmer with refracted light or display false sky projections
- Climate Engineering: The dome maintains artificial weather, including UV-filtered daylight cycles, misting systems, and wind simulation for comfort zones.
- Decay Suppression Systems: Walls and streets have embedded nanocoatings to prevent rot, bacterial spread, and rust.
- Genetic ID Chips: Implanted at birth or blood drive participation, these track DNA, movement, vitals/medical records, and behavior patterns. They auto-alert if you enter "unauthorized zones" or go out past curfew, and in addition, they serve a financial functionality by holding credits.
- Reeducation Pods: Egg-like machines with neural stimulators used for memory rewriting, sedation, or punishment. Disguised as "mental health treatment."
- Public Mood Monitors: emotional-scan towers use facial microexpression tracking and pheromone analysis to predict uprising moods in real time.
- Gene-Mod take-home editor: popular among the youngest elites. Used for cosmetic enhancements and performance upgrades.
- Mutate Harvesting Vats: Industrial tanks used for growing organs, limbs, and modified humanoid tissue from mutate-blood donors
- Holo-Reality Rooms: Fully immersive chambers for gala rehearsals, entertainment, propaganda, and therapy. Can simulate outdoor, pre-apocalypse life.
- Artificial Companions: Android humanoids who serve, guard, or are used as lovers- coded for loyalty and docility.
- Neurothreads- short-life luxury implants that stimulate pleasure, calm, or confidence with thought. Addictive and expensive
- Dome Guard Mechs: Semi-autonomous exosuits equipped with crowd suppression tech- shock batons, scent-based disorientation gas, and grapplers.
- Sky Drones: Hover surveillance units with voice amplification, dart tranquilizers, and facial recognition.
- Rad-Scanners: portable devices used at checkpoints or blood drives to detect radiation mutations and flag potential "genetic donors"
- Mag-rail Rings: High-speed transit, in concentric loops through social class tiers- lowest classes restricted to the outermost and slowest.
- Sky tubes: Vacuum-tube elevators between levels of the dome- used mainly by VIPs and guards.
- Decay Zones: Parts of the infrastructure sealed off or rotting-used secretly by rebels or black-market traffickers.
CLASS HIERARCHY
Upper class, Middle class, working class, and lower class.
Playable Characters: although you are free to make your own
Upper class, Middle class, working class, and lower class.
Playable Characters: although you are free to make your own
-
Humans / Human Mutants / Human Mutates
Upper Class
Esperanza De La Rosa-Castano - Human, socialite, lives in the upper ring of the Dome
Maria Garcia-De la Rosa - Human, socialite, lives in the upper ring of the Dome
Manuel De La Rosa - Meta human, Head of Infinity City Security, lives in the upper ring
Rafel De La Rosa - Human, Weapons and Defense Technology Director, lives in the upper ring of the Dome
Ernesto Vay-Castano - Mutate human, socialite, lives in the upper ring of the Dome
Ramus Vestergaard - Human, Food Supply Director, lives in the upper ring of the Dome
Elizabeth Vestergaard - Human, academic archeologist, lives in the middle ring of the Dome
Jennifer Garcia-Reyna - Human, socialite, lives in the upper ring of the Dome
Middle Class
Aiden Heartridge - Meta human, recruiter, middle ring of the DomeFinley Grimmer - Human mutant, orderly/nurse, lives in the middle ring of the Dome
Moses Bly - Human mutant, lives in the middle ring of the Dome
Emilia Plume - Human, mechanic, lives in the middle class ring of the Dome
Ashley Regalgrove - Human, lives in the middle ring of the Dome
Lower Class
Addison Cloudfall - Human mutant, works as an rat catcher, lives in the lower ringSamy Lightflow - Human mutant, sanitation, lives in the lower ring of the Dome
Dia Mortali Patient 4419 - Human, born in the lower ring, transferred to the Hydra Center in the middle ring of the Dome
Abigail Freeless Patient 9210 - Human mutate, patient, lives in a Hydra Center outpost on the lower ring boarder of the Dome
Holly Penance Patient 439 - Human mutate, doctors assistant turned patient, lives in the Hydra Center in the middle ring of the Dome -
Lycan / Lycan Mutates / Lycan Mutants
Dariah Lanski - Pure blood, rebel transport manager for the local pack, lives inside the Dome
Pepa Pax - Pure blood, body guard, lives inside the Dome
Cesema Fielding Patient 596 - Mutate blood, navigator, lives outside the Dome
Melo Begs - Lycan phage 1 Mutant, Scout, lives outside the Dome
Dominik Blue - Phage 2 primitive Stage 1, rouge bodyguard, lives outside the Dome -
Vampires / Vampire Mutates / Vampire Mutants
Temperance Gwen - Pure blood, clan leader, lives outside the Dome
Erin Wiseless Patient 457 - Mutate vampire, patient, lives outside the Dome
Isek Norman - Human turned, mutant blood, lives in the lower ring outpost of the the Dome
Imori Blaine Patient 5734 - Pure blood, patient, lives in the Hydra Center
Izzy Blae Inmate 89128 - Pure blood, Phage 1, inmate, lives in the lower ring outpost of the the Dome
Logan Elderflower - Human turned mutant Phage 2 stage 1, lives outside the Dome
Jillian Ordelia - Mutate human turned vampire, lives lower ring of the Dome -
Fairy / Fairy Half bloods / Fairy Mutants & Mutates
Frankie Fairsing - Fairy mutant, lives outside the Dome
Firo Bramble -Fairy, lives outside the Dome
Rebecca Plume - Fairy mutant, lives in the Hydra Center
Quinn Bucks -Fairy, lives outside the Dome
Lake Eshy -Fairy mutate, lives outside the Dome
Thelma Moss - Mutant, lives in the Hydra Center
Pris Thauer - Half blood, lives in the middle ring -
Demons / Half Demons / Demon Mutates
Upper Class
Damien Somber - Demon, lives in the upper ring of the Dome
Juniper Roe - Demon, lives in the upper ring of the Dome
Eric Yating - Demon, mutate, head of medicine and health services, lives in the upper ring of the Dome
Sarah Yating - Demon, mutate, surgeon, lives in the upper ring of the Dome
Middle Class
Leonard Regalgrove - Demon mutate, lives in the middle ring of the Dome
Jake Sylum - Meta half-demon, lives in the middle ring of the Dome
Gori Enrich - Demon, mutate, lives in the middle ring of the Dome
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