Group RP Guardians of the Veil | Characters

Currently reading:
Group RP Guardians of the Veil | Characters

MikaelsonDarling

โIt's immortality, darling. Have a little fun.โž
Local time
Today 5:33 PM
Messages
43
Age
26
Location
New Orleans in the TVDU
Pronouns
She/Her

โœฟ ๐‚๐ก๐š๐ซ๐š๐œ๐ญ๐ž๐ซ ๐ˆ๐ง๐๐ž๐ฑ โœฟ​

โ€” ๐†๐ฎ๐š๐ซ๐๐ข๐š๐ง๐ฌ
Zora Xaelon | Quintessence Guardian | Luminan
Laquarr Nasir | Water Guardian | Orc
Irouni Quiss | Air Guardian | Zevereen
Name Name | Fire Guardian | ???
Name Name | Earth Guardian | ???


โ€” ๐Ž๐ญ๐ก๐ž๐ซ
Placeholder

โ€” ๐ˆ๐ฆ๐ฉ๐จ๐ซ๐ญ๐š๐ง๐ญ ๐‹๐ข๐ง๐ค๐ฌ
Request Thread
 
Last edited:


* * *

---- RIGHT COLUMN START ----

โ €


---- NAME START ----


zora


xaelon


---- NAME END ----

* * *

---- QUOTE START ----


โBe every color that you are. Into the rush now, you don't have to know how, know it all before you try.โž


โœถ


---- QUOTE END ----

---- RIGHT COLUMN END ----

* * *

---- LEFT COLUMN START ----



โ €



* * *

---- MUSIC PLAYER START ----
โ–ถ๏ธŽโ €โšโš



Rush


Aly & AJ


โ €

---- MUSIC PLAYER END ----

* * *

---- ROW 1 START ----

Zora 'Zo' Xaelon
full name
Luminan
species

---- ROW 1 END ----

* * *

---- ROW 2 START ----

Cis Female (She/Her)
gender & pronouns
Quintessence Guardian
role

---- ROW 2 END ----

* * *

---- ROW 3 START ----

'April 3rd' (Age 24)
birthday & age


5'3" (160 cm)
height

---- ROW 3 END ----

* * *

---- ROW 4 START ----

Homoromantic
sexuality


Freelancer
occupation

---- ROW 4 END ----

* * *

---- ROW 5 START ----

Lumina ; Earth
home planet


Seychelle Gabriel
face claim

---- ROW 5 END ----

* * *

---- ACCORDION START ----

CLICK
Appearance

Her hair is long, semi-wavy occasionally, and is naturally dark brown; she rarely wears anything outside it being down or in rare dutch braids to keep it out of her face. Her hair is thick, much like others of her kind. Her eyes are normally a hazel, mistaken as brown sometimes, but they take a golden hue when nervous. She appears slender and athletic, a healthy weight in both Luminan and human terms, which is not vastly different. She stands at 160 cm or 5'3". As a Luminan, she has no beauty marks or freckles. However, she does have a scar on her right arm from when Lumina was under attack; it never properly healed due to how stressful traveling to Earth was. She also has the hexagonal markings down her arms and legs that all Luminans do; these markings do not show in sunlight though, making her come off as human, but in total darkness she literally shines bright. She has no 'tattoos' or piercings, at least in the human way.

Personality

Seems Fearless | Adaptable | Not Afraid to Be Herself | Good Listener | Excitable | Energetic | Stubborn | Fierce | Daring | Loyal | Protective | Secretly Overthinks | Easily Distracted | Seems Optimistic When Pessimist

Powers

The Heart of Tavrian closes portals to the other planets, but it doesn't open them. It is silver with a glowing white gem, hanging on a silver chain. Despite being centuries old in Earth time, it doesn't look rusted or worn out, thanks to magic. The Quintessence, means spirit of the group in this case, Guardian is the carrier, and this person usually is leader of the group. Like the other guardians, the user has the same access to wings, and only the carrier of the heart can unite and bring all five members to full power. When united all five guardians are at their strongest, and when they're apart, they are only so strong. Additionally, a lot of the Quintessence magic bares similarity to Illusions: duplicating oneself, energy blasts, phantom pains, so on. Thanks to her Luminan heritage, her ability to control electrical currents strengthens her energy blasts.

History

Born on the Fourth Whole Moons back on Lumina to two loving parents Zyra and Kyrian, Zora was born an only child and spent her first ten years living on Lumina, exploring it's expansive currents and the many bright crystals that released a spectrum of color. She was homeschooled like many Luminan, something of a normalcy on the planet; parents were responsible for their own children and their learning. She grew up a normal life in one of Lumina's vastest cities; it even attracted tourism from other planets from time to time. However, not all the attention drawn in was positive. As a power grab, Lumina was overrun, and many of its denizens were forced to flee. Most weren't fighters, often living a relatively peaceful life for most of their lives. Her parents and her were among those who chose to escape to Earth, doing anything to ensure their daughter was safe.

From the moment they arrived, things weren't easy. Humans didn't understand; some tried to and some didn't bother at all. In order to blend in better, many Luminans calculated their own birthdays and settled down near where their ships crash landed. Many even became legal residents, but humans who actually believed in aliens were weary of them, making decent jobs hard for them to land initially. Part of her parents' attempts to blend in was sending Zora to a human school and giving her a last name earlier than typically done. Many other families followed suit, doing anything to prove they simply wanted coexistence somewhere safe. From then on out many of Lumina's young were integrated into human society; the earlier they did, the easier it was to adapt. Zora, being only eleven upon their arrival to Earth, had it easier than older teenagers and adults who were forced to settle there.

Zora made human friends, attended a human middle school, high school, even college. By the time she had her 21st birthday, the tensions were the best they'd ever been with humans. Some were skeptical or didn't believe, while many finally adjusted to being around Luminans. Her mother attended school to become a nurse, as a way of understanding humans better, while her father became an engineer for a popular cell phone company. Zora, who'd developed an interest in human visual arts, ended up getting a degree in Graphic Design; at first it was simply to help her dad when he tried to make his own company, but it became a passion for her. Unfortunately, landing a job as a Luminan is much harder than it seems still, so she's held different part time jobs while acting as a freelance Graphic Designer. She never expected to be chosen as a Guardian, let alone heard of them. Even her exposure to magic was limited to when she was not in the double digits.

Planet: Lumina

โ€” Lumina was a planet central to technological development and full of electric currents. All Luminans were forced to find refuge on other planets when their planet was seized from right under them. Many relocated to the nearby planet of Earth, but some went to other nearby planets.
โ€” Before it was taken over, Lumina was a democratic monarchy. Those days are long gone now.
โ€” Plants didn't exactly thrive on it, and there was no water, but it was a beautiful planet full of light everywhere.
โ€” It was known for it's advancements in designing portal entries and made the furthest progress on spaceships. Many Luminans who chose to relocate to Earth actually work towards a career with NASA.
โ€” Lumina had two moons; one was blue and the other gold. These moons were used to track a date of birth for many Luminans.
โ€” Alcohol was not sold or even transported there, so most Luminans never experienced it before arriving to Earth.

Species: Luminan

โ€” Luminan culture has no middle name system, meaning the Luminans who moved to Earth do not make one either.
โ€” Luminans do not have last names in the human sense that passes down a bloodline or familial line; they are given one when they hit puberty by their parents. It marks them as coming of age around their fourteenth birthday. Also culturally they don't ever call their parents by their last names; it's a sign of respect not to.
โ€” Due to the natural electrical current always running through her body, she can charge Earth-bound technology. She just has to be cautious on how much energy she let's out or she'd cause a surge and power outage.
โ€” Luminans can feel electrical currents in objects.
โ€” When microwaves on Earth are on, they react oddly to Luminans, making their electrical abilities act out of control.
โ€” Instead of sleeping in a bed the way Earthlings do, Luminans 'recharge' using small electrical cards. It's recommended for a low-energy Luminan to take four hours to recharge properly. Recharging is important and when their bodies repair themselves. However, Luminans need to be cautious where they do so, as it can cause a major power outage on Earth if not careful. These small electrical cards are made from Zyrite, a material that can only be found on Lumina. Gold works as a replacement, but it's not quite as strong; recharging takes two more hours when using gold-made rechargers.
โ€” Electricity, or recharging, acts similar to how a shower does for humans. It's recommended for most Luminans to do so once a day. Their hair is the most shiny after a complete recharge.
โ€” While many Luminans were reluctantly welcome to Earth, some humans still have concerns about sharing the planet with them. Things are tense to say the least. Some humans still refuse to believe in aliens or that they need external help with their technological advancements.
โ€” Luminans can swim, but if they are stressed when doing so they will accidentally shock the whole pool of people. They need total control of their emotions.
โ€” Luminans age similarly to humans, but when they reach their mid twenties their aging slows greatly; they can live up to two centuries.
โ€” Luminans choose their life partners by matching currents; if someone's current is similar enough, the two are compatible. While relationships with other kinds, humans included, are possible, it's a fairly new way to consider a romantic relationship. Some Luminans adapted easier than others.

Trivia

โ€” Her last name is Xaelon, because for a Luminan, it translates to "boundless energy."
โ€” She got her driver's license when she was seventeen, mainly because humans tried to bar Luminans from getting one.

Cool Extras

โ€” Pinterest Board (Request Access)

---- ACCORDION END ----

---- LEFT COLUMN END ----

* * *

/* ๐’๐ˆ๐†๐๐€๐“๐”๐‘๐„ ; ๐ƒ๐Ž ๐๐Ž๐“ ๐‘๐„๐Œ๐Ž๐•๐„ ๐Ž๐‘ ๐€๐‹๐“๐„๐‘ */


---- โ™ก ๐“๐‡๐€๐๐Š๐’ ๐…๐Ž๐‘ ๐”๐’๐ˆ๐๐† ๐“๐‡๐ˆ๐’ ๐‚๐Ž๐ƒ๐„ โ™ก ----
 
Last edited:
Full Name: Laquarr Nasir
Age: 38
Gender: disinterested
Pronouns: they/them
Sexuality: disinterested
Occupation: War Chief
Role: Guardian of Water
Planet Origin: Boskoria
Powers: Laquarr has a deep connection to the water spirits on their planet, Boskoria. Through these connections they are able to move water at will, and freeze or evaporate it in intricate ways.
Notable Features: Laquarr has many ritual scars across their body that signify their connection to the sea.
Height: 6'8"
Face Claim: n/a
Personality: Laquarr has been fighting for their species for as long as they can remember. They were raised to fight, first the human empire, and then when forces of an alien empire invaded, against them too. Because this, they are often seen as difficult and uncompromising. However they are also praised for their quick thinking and decisive actions.
Biography: Laquarr has had little time in life to develop anything other than a thirst for combat. The orcish tribes that live in the Hrata Archipelego were always struggling to survive. With few resources other than those that can be found at sea, the Orcs began raiding ships as soon they began passing by their shores.

Unlike the humans, Orcs had a very deep connection to the forces of nature, especially those of the sea, sky, and the volcano that formed the very islands they inhabited. You could tell what element an orc was attuned with by the color of their skin. Laquarr was born with vibrant teal adorning her skin, signifying her connection to the spirits of the sea.

They were raised to harness this connection to further the efforts of the raiding parties, helping them navigate the treacherous waters near the archipelago as a youth, and graduating to raiding the decks as they got older.

Concepts like friendship or romance were replaced in their life for duty and loyalty. The tribe always came first, their own needs washed away in the violent waves that crashed ceaselessly against their island home, and the violent men that hunted her people.

Planet Information: The planet of Boskoria is dominated by a vast continent on the northern hemisphere, with another only a third its size to the south east, and an archipelago that was formed from an eruption that forever changed the southern continent long before anyone can remember.

The northern continent is controlled mostly by humans, or so they believe. They are a cunning race, but a volatile one. While numerous, they frequently come into conflict with forces far more powerful than they, and because of this their "empire" has largely been herded into the vast city/state of Darathuse. Darathuse is really multiple cities built up around the various lakes of the low plains in the center of the northern continent separated by miles of farmland that help support the urban population.

To the east of Darathuse lie great swamps where feral nature witches live. They come in various anthropomorphic forms of typical swamp creatures, like snakes and rodents, even platypi. They hate the humans for logging into their territory and use their nature magic to wreck havoc on their encroaching borders.

I'll include more about this planet if it becomes necessary. There's a lot.
Extras: Laquarr has a female body, but its very muscular, and they aren't really aware of the differences between genders that other races experience. While Orcs do have sex, female soldiers are rarely selected as mates, and are trained because of their heavy connections to the elements. Orcish society is heavily chauvinistic, and they believe (wrongly) that traits come from the father's. Women are used more for their utility. Since Laquarr is more useful as a warrior and less attractive by conventional orc standards, she is never raised to consider sex or her own desires. That's just how it is there. Luxuries are basically not existent in orc culture.

Laquarr uses a harpoon on a 50ft cord made from hemp, one of the only plants that grows on the islands. The orcs smoke the various strains of this plant to achieve different mental states.
 
960px-Hunter_Schafer-64144.jpg

Full Name: Irouni Quiss
Age: 23
Gender: Femme
Pronouns: She/Her
Sexuality: Pan & Poly
Occupation: Performance Artist
Role: Guardian of Air
Planet Origin: Zeverin
Powers: As the Guardian of Air, Irouni can assume a vaporous form in which she can mimic a variety of atmospheric phenomena and qualities. Also as a Zevereen she has a very keen sense of smell on par with any Earth animal.
Notable Features: Like all Zevereen, Irouni appears much like an attractive Earthling with pointed ears.
Height: 5โ€™ 8โ€
Face Claim: Hunter Schafer
Personality: While being described as flighty and airheaded might sound like a pun, it's also a fairly accurate description of Irouni. She is a hedonist who is quite open with her emotions. Thatโ€™s not to say she doesn't take her duty as a Guardian seriously as Irouni despises cruelty and narrow mindedness. She adores all manner of art as well as nature so she will do her best to defend what she holds dear. Irouni is a creative soul and while not a natural warrior she is quite cunning with the use of her abilities.
Biography: Even from a world of artists Irouni Quiss stood out as a prodigy. Her performances combined music, dance, and scent in a way that gained critical acclaim. Her work even became known on other planets. This brought Irouni to the attention of the elders who decided her creative spirit could make her a formidable Guardian. While not performing these duties Irouni continues her artistic career under the dubious management of Reign Kameron.
Planet Information: Zeverin is a pastoral world populated by a people whose lives center on pleasure, art, and community with nature. While they do have some contact with other planets, the Zevereen are largely disinterested in them and travel to or from Zeverin is very uncommon. Zevereen culture is quite open in regards to relationships, sexuality, and gender expression, plus they consider clothing to be a choice rather than necessity. This has given rise to some myths about Zeverin being a โ€œpleasure planetโ€ and some unsavory assumptions about its inhabitants.
Extras: Irouni was born with characteristics Earth society would consider male but Zevereen society is very fluid toward gender and as she grew into adulthood her body became more feminine, as Zevereen can subconsciously influence their biological development.
 
Back
Top Bottom