Interest Check; Werewolf RP, maybe other supernatural as well?

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Interest Check; Werewolf RP, maybe other supernatural as well?

Avens

Weird little thing
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Werewolf RP
OOC | Information | Characters | Request Thread | The RP

Hi everyone!

I love werewolf Roleplays and am looking for a group werewolf rp after my last one got shut down.
I'm still going to work it out a little bit but this is the base idea:
Deep in the forests of a remote little town, there is a pack of werewolves living together peacefully. They keep it a secret that they are werewolves but protect the little town as best as they can. What they don't know is that in this town there are more supernaturals living...

I was thinking maybe to shake their peaceful life up with other supernaturals. Vampires maybe? Or demons? Maybe hunters instead of other supernaturals. We can have multiple plot points.

What can you play?
- Townfolk
- Werewolf (Alpha / Beta / Omega)
- Vampire
- Other supernaturals
- Hunters

I want to keep this roleplay very free, you can play what you want.

Participants

Werewolves:

Alpha: Conrad Hurst | RedemptionforaHotdog
Beta: Liam 'Doc' Montagne | gigainova
Wolf:
Wolf:
Wolf:
Omega: Mika Laine | Avens

Vampires:
Alexander (Alex) Hagen | Alchemy

Other supernaturals:
-

Townfolk:
-

Hunters:
-
 
Last edited:
~ Mika Laine ~

9907ecf9a45bdd05730736885f614905.jpg

Name: Mika Laine
Age: 18
Gender: Male
Sexuality: Gay
Species: Werewolf
Rank: Omega


Theme:

Personality:
If 'getting into trouble' was a personality trait, then Mika Laine would possess this. With an inability to keep his mouth shut, he has gotten himself into trouble more than once. He is stubborn and fierce, trying to make up for his smaller physique and clumsiness with big words. To the ones he trusts he can be gentle and kind, as underneath the big words actually lays a more caring personality. Patience, however, isn't Mika's virtue. Opening up is something challenging for the young werewolf, as he rather keep his secrets for himself. He can get lost in his enthusiasm about something, which can be either something positive or something negative. Sometimes he can spur people on to try it with him while other times he gets so lost into his own world that he forgets what he is actually supposed to do. He might be a little too foolish at times, but he mostly truly means well.

Appearance:

Mika has bright blue eyes in a slightly rectangular face. His copper hair is almost always styled, as Mika takes great pride in his appearance. His face is covered in a whole lot of tiny little freckles, that are just a few shades darker than his skin tone. His freckles actually cover his whole body, but not enough to 'take over' the sight. His body is slender and doesn't has a whole lot of muscle. The boy is smaller than average, only standing 1.69m / 5'5 tall. He is a bit of a lightweight too, no matter how much he eats. He simply doesn't seem to gain weight at all.

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Just as in his human form, the form of his wolf is rather slender and more on the petite side. His fur is a combination of copper-red and white. The bright blue of his eyes comes back in his wolf form just as fiercely as in his human form.

History:
At a very young age, Mika had already lost his parents and was brought up in an orphanage. He never truly knew what is was like to have a loving family, as he was never adopted from the orphanage. Mostly because he kept walking away and ended up in the woods, exploring its secrets and just getting lost in the wonderful world of the trees. He had always felt more at home in the forests and the woods than he ever felt in the orphanage that he grew up in.

In school, he didn't get along nicely either. He kept getting into fights because he couldn't keep his mouth shut. Turned out he was gay, which didn't sit well with some of his schoolmates, as they started to taunt him for his sexual orientation. The friends he was keeping weren't very good for his well-being either. He began using drugs, alcohol, and just generally went the 'bad-boy route'. Until one day his friends went too far and Mika could no longer approve of their actions. Harassing a girl in a drunken and drug-driven slurr was never good in his books. He helped the girl away from his friends, with all the backlash to deal with. His friends shunned him, ignored him, began to bully him in any way possible; his freckles, his body, his personality, his sexual orientation. Once again, Mika was alone.

At age 18 it was time for Mika to leave the orphanage behind. It didn't take long for the young wolf to decide to move as far away from the orphanage, the school, and his ex-friends as possible; Mika decided to move to a small village. There it was the first time that the young boy had his first transformation. The odd thing was that he didn't lose control like he had heard in so many stories. But it was still scary to be something he was not. He couldn't even remember what had caused this. Was he bitten but he didn't know, was he born like this? Mika didn't have a clue, because he didn't know his birth parents.

Confused and scared, he is looking for someone who can help him after his first night of transformation, not knowing what had happened or how he should deal with this.

In the future, the pack dynamics is going to be something that he will have to get used to. As a stubborn and rather impulsive individuals, he isn't used to taking orders.
 
~ Liam 'Doc' Montagne ~
Name: Liam 'Doc' Montagne
Age: 28
Gender: Male
Sexuality: Bi
Species: Werewolf
Rank: Beta

canziani_alexandre_robicquet_0226.jpg

Personality:
Liam likes where he is in life right now. He couldn't see himself anywhere else but in this town, helping the people that live there. Though he is the town's doctor it is known he can be called on to help out with whatever people need as he is quite handy. He is soft-spoken most of the time but the pack knows he is a fierce protector when it comes down to it.

Appearance:
Liam has been told he is attractive but he believes himself to be fairly normal with his blue gaze and brown hair. At five foot ten inches and a decent lean build he isn't the biggest of pack members but he tries to blend in as much as he can and not draw too much attention to himself with how he dresses or his demeanor. When in town or at work, although he doesn't really care much about appearances, he does make an effort to look semi-professional. When the rare occasion comes that he isn't working, he is usually off hiking or doing things around his house in the woods giving him a disheveled unkempt look that most people don't expect from him.

Rare-Siberian-Husky-1-700x420.jpg

His wolf isn't the largest of the pack, but what he lacks in size he makes up for in quick wits and speed.

History:
Liam grew up in pack life with his parents and older sister. Though their little family was as happy as they could be, pack life was not as loving. Their Alpha was a brutal man, forcing his temper and strength onto the others and running the pack with fear. Liams sister and parents tried to shield him from things as much as possible but he had always been a very smart kid and easily put things together. When he was old enough to start training the alpha came down on him hard in particular because both of his parents were Betas and much was expected of their only son. The only problem was that Liam wasn't the biggest of boys and was easily taken down during training. Though physically he was outmatched he never gave up and learned how to fight dirty just to survive. Seeing the path he was starting to go down and his parents wanting more for him, they decided to leave the pack and run.

The decision to leave turned out to be a deadly one, as his family was hunted down one by one by the Alpha and his lackies. Somehow his sister managed to hide them well enough to get out of the territory before being found, but not before losing both their parents and her being wounded. A broken boy watched as his whole family died because of him and he carried that guilt with him for a long time as he managed to survive, barely, on his own.

Liam doesn't talk much about losing his parents and sister or the time before he managed to stumble to this little town and find others like himself.

At the time the current doctor of the town, though human, took him under his wing seeing the young man having a talent and the brains for medicine. He sent him to school where he excelled way above his peers and had a bright future set for him in the big city. However, the doctors health began to grow worse and Liam made the decision to finish what schooling he could and instead of living his own life outside of the town, came home to take over the current doctors office.

Liam became a beta of the pack because he brings a calmness and sensibility that some wolves can lack at times. His position as a doctor helps the pack out along with the humans that live in their small little town. He wouldn't want to be anywhere else.
 
We're still looking for people! Alpha, normal wolves, townnfolk, vampires, other supernaturals & hunters are still open.
 
do you accept other were's I am thinking something along a were crow a helper of the wolves and others supernaturals a neutral entity
 
Hay Avens it's been a while, you still taking characters?
 
Same question as above! I'd be happy to play a vampire if you're needing one.
 
Keen to play a group of hunters with a tenuous agreement with "some" supernatural groups. Ie: cause no trouble, n there wont be any.
 
Just some ideas - @Avens if you like it lemme know.

The Hunter families.

Tairns.
Tairns. An older family - one that most tend to prefer to rarely bring up in conversation. The bitterest of grudges, predjudices and the longest of hatreds. For the Tairns, a good supernatural was a dead one. Buried ten feet underground, shot full of silver and under enough concrete. Had the Tairns strength was leadership, planning and cunning. With them being the eldest of houses, when peace came - the Tairns were the first to doubt that anything like peace was meant to last. Still, they committed to the other work and carefully ensured that they kept to the agreement by the letter - as written with an almost malicious compliance. Tairns bitterness to the Dalmens is lasting, truth being that it was the MacKlins that ensured that the peace pact went ahead as for why they were unsure. Tairns also had the hardest training, spetznaz, SaS, the works and what usually came out was not what usually went in. As some would say, Tairns were as much monsters as the ones they hunted.

A single rumor lingers that one Tairn heir fell for a supernatural and his father ensured his misbegotten son was going to kill them. Whether he did, or didn't. None, not even the old man Nicholas Tairn dares answer it despite being estranged from all of the house. The family comes from a mixed military background, mostly those brought up are also sent to training, expected to do better, be better and weakness or hesitation. A Tairn is an almost polar opposite of the Dalmens. All have some deep buried trauma, a twisting of the knife. In their later years, Tairns end up either dead or institionalised due to their mental wearings. This later became known simply as the Tairns folly.

MacKlins.
Drivers, gear heads, gun nuts right through to the tinkerers and technology enthusiasts, where you wanted a toaster that didn't burn the toast right through to a ironman suit, though don't expect the lazers or the ability to fly. MacKlins could in short get a car running on a greasy rag or create multiple redundant networks that would make your own IT guru's headspin. The catch? A hefty price tag mostly due to their enthusiasm and mindset. Historically - most have been the inventors on their next big thing. When it came to hunting, creating crafty ways to hide the unwanted attention of being a hunter. Concealed weapons lockers, better communications which - also got them involved under various other dubious military contracts which contributed to their wealth. While large, KacKlins love of drink social gatherings and family first attitude is one of their greatest strengths but also their weakness. Many a Macklin met their death trying to save those of their family or friends and was sorely missed. In some cases, mental illness can become present in those in later years and most if not all. Should the one they've married pass, or end up dead usually ended with their spouse finding it incredibly hard to exist in their absence.

Rumours are that some of the MacKlins unknowingly have had some of their next generation unknowingly grow up alongside those of supernatural origin - though this is kept in their family and not known by the others. Worst being is that those who relationships have grown.

Breaks.
The Breaks, the firebrands, the go getters and the fearless or fearlessly reckless. Irrespective under pressure they themselves are within their element. The fighters, the ones who lived for the thrill of battle, despite being the youngest house it still is old and its roots go back to that of those who encountered the monsters first hand. Instead of fleeing grabbed the nearest weapon and sought to fight, rather than flee. While having the knowledge, the arts and documented techniques in combat - the limitations of the humanbody. The Breaks like the Dalmens also have a lingering curse, later diagnosed as a maddness or a chemical imbalance that prevented them from sleeping. Later diagnosed as fatal insomnia. So the Breaks burned brightly but like a flash of lightning were doomed in the later years. But still, living longer than the Dalmens, unlike the Dalmens - the Breaks were never for the peace. Ever eager to remove the threat they percieved than what really was there. One ended up a vampire which ended their fatal insomnia, however before the treaty was signed they were supposedly removed in order to save face.

Sol.
Knowledgable about the occult, knowledge keepers along with the social tact and records. The house of Sol, documented and ensured a well known level of knowledge upon the supernatural and despite its size there is still not much many known. In this case detailed medical journals studying both the biomechanical aspects, weaknesses from autopsies, vivisections continue. Sol in the modern age, also ensured to manage a wide number of actual beneficial connection networks both for civilian and on the rare side military use. Those in Sol also were the engineers, those of the medical profession and scientists both to scrutinize the information they obtained but understand and exploit the weaknesses of a quarry that they hunted. When the truce came, it had been discovered that two of their own house had began relationships with supernaturals and had been cut from the family regardless for their own reasons or emotional connections.

Dalmens.

Dalmens were hardy, both in the work they did and the nightmares they faced that crawled in the dark. It was also was what made them the more human of the five, prone to not be as ruthless as others would expect. Despite being good in their trade was not afraid to actually pursue a less violent approach. Others grumbled that the Dalmens were the first to request peace and this hair thin truce. The Dalmens were also the weapon makers, techniques and strategists against foes. Sadly with all this came their darkest curse, simply known as the mark, in the future now known as a highly agressive cancer of which there were only two ways one could go. Either end up becoming that which they huntered or dying within a span of three or less years. On average a Dalmen due to this inherited disease has an average lifespan of forty to fifty years before the cancer takes hold, the eldest being fifty eight who succumbed to cancer. Dalmens always enjoyed to work with their work dogs, their tools and skills of the trade. Sadly none have found a way to remove the Dalmens mark.

All are large generational families that go back centuries - families and branches of which also through careful planning and investment have generated generational wealth that is both guarded but also earned.
Since the truce was brokered, those who made it - ensured it was kept but also any irrespective who broke it, caused trouble was met with the reason why Hunters despite being human were still a danger and an adversary regardless of who or what they were hunting. On those rare occasions - not many have come out unscathed and even with the less sentient but just as more dangerous - while the old hand over the baton to the next generation its clear. Some have began to fall out with their way of life - questioning the rules that they held to for so long.
 
Hay Avens it's been a while, you still taking characters?
It indeed has been a while! We're still taking characters.

Same question as above! I'd be happy to play a vampire if you're needing one.
Feel free to play a vampire if you want to :) We have no vampires yet!

Keen to play a group of hunters with a tenuous agreement with "some" supernatural groups. Ie: cause no trouble, n there wont be any.
You're free to play whatever you want! I will read your wall of text as soon as possible :) And then I will reply on it! <3
 
Just some ideas - @Avens if you like it lemme know.

The Hunter families.

Tairns.
Tairns. An older family - one that most tend to prefer to rarely bring up in conversation. The bitterest of grudges, predjudices and the longest of hatreds. For the Tairns, a good supernatural was a dead one. Buried ten feet underground, shot full of silver and under enough concrete. Had the Tairns strength was leadership, planning and cunning. With them being the eldest of houses, when peace came - the Tairns were the first to doubt that anything like peace was meant to last. Still, they committed to the other work and carefully ensured that they kept to the agreement by the letter - as written with an almost malicious compliance. Tairns bitterness to the Dalmens is lasting, truth being that it was the MacKlins that ensured that the peace pact went ahead as for why they were unsure. Tairns also had the hardest training, spetznaz, SaS, the works and what usually came out was not what usually went in. As some would say, Tairns were as much monsters as the ones they hunted.

A single rumor lingers that one Tairn heir fell for a supernatural and his father ensured his misbegotten son was going to kill them. Whether he did, or didn't. None, not even the old man Nicholas Tairn dares answer it despite being estranged from all of the house. The family comes from a mixed military background, mostly those brought up are also sent to training, expected to do better, be better and weakness or hesitation. A Tairn is an almost polar opposite of the Dalmens. All have some deep buried trauma, a twisting of the knife. In their later years, Tairns end up either dead or institionalised due to their mental wearings. This later became known simply as the Tairns folly.

MacKlins.
Drivers, gear heads, gun nuts right through to the tinkerers and technology enthusiasts, where you wanted a toaster that didn't burn the toast right through to a ironman suit, though don't expect the lazers or the ability to fly. MacKlins could in short get a car running on a greasy rag or create multiple redundant networks that would make your own IT guru's headspin. The catch? A hefty price tag mostly due to their enthusiasm and mindset. Historically - most have been the inventors on their next big thing. When it came to hunting, creating crafty ways to hide the unwanted attention of being a hunter. Concealed weapons lockers, better communications which - also got them involved under various other dubious military contracts which contributed to their wealth. While large, KacKlins love of drink social gatherings and family first attitude is one of their greatest strengths but also their weakness. Many a Macklin met their death trying to save those of their family or friends and was sorely missed. In some cases, mental illness can become present in those in later years and most if not all. Should the one they've married pass, or end up dead usually ended with their spouse finding it incredibly hard to exist in their absence.

Rumours are that some of the MacKlins unknowingly have had some of their next generation unknowingly grow up alongside those of supernatural origin - though this is kept in their family and not known by the others. Worst being is that those who relationships have grown.

Breaks.
The Breaks, the firebrands, the go getters and the fearless or fearlessly reckless. Irrespective under pressure they themselves are within their element. The fighters, the ones who lived for the thrill of battle, despite being the youngest house it still is old and its roots go back to that of those who encountered the monsters first hand. Instead of fleeing grabbed the nearest weapon and sought to fight, rather than flee. While having the knowledge, the arts and documented techniques in combat - the limitations of the humanbody. The Breaks like the Dalmens also have a lingering curse, later diagnosed as a maddness or a chemical imbalance that prevented them from sleeping. Later diagnosed as fatal insomnia. So the Breaks burned brightly but like a flash of lightning were doomed in the later years. But still, living longer than the Dalmens, unlike the Dalmens - the Breaks were never for the peace. Ever eager to remove the threat they percieved than what really was there. One ended up a vampire which ended their fatal insomnia, however before the treaty was signed they were supposedly removed in order to save face.

Sol.
Knowledgable about the occult, knowledge keepers along with the social tact and records. The house of Sol, documented and ensured a well known level of knowledge upon the supernatural and despite its size there is still not much many known. In this case detailed medical journals studying both the biomechanical aspects, weaknesses from autopsies, vivisections continue. Sol in the modern age, also ensured to manage a wide number of actual beneficial connection networks both for civilian and on the rare side military use. Those in Sol also were the engineers, those of the medical profession and scientists both to scrutinize the information they obtained but understand and exploit the weaknesses of a quarry that they hunted. When the truce came, it had been discovered that two of their own house had began relationships with supernaturals and had been cut from the family regardless for their own reasons or emotional connections.

Dalmens.
Dalmens were hardy, both in the work they did and the nightmares they faced that crawled in the dark. It was also was what made them the more human of the five, prone to not be as ruthless as others would expect. Despite being good in their trade was not afraid to actually pursue a less violent approach. Others grumbled that the Dalmens were the first to request peace and this hair thin truce. The Dalmens were also the weapon makers, techniques and strategists against foes. Sadly with all this came their darkest curse, simply known as the mark, in the future now known as a highly agressive cancer of which there were only two ways one could go. Either end up becoming that which they huntered or dying within a span of three or less years. On average a Dalmen due to this inherited disease has an average lifespan of forty to fifty years before the cancer takes hold, the eldest being fifty eight who succumbed to cancer. Dalmens always enjoyed to work with their work dogs, their tools and skills of the trade. Sadly none have found a way to remove the Dalmens mark.

All are large generational families that go back centuries - families and branches of which also through careful planning and investment have generated generational wealth that is both guarded but also earned.
Since the truce was brokered, those who made it - ensured it was kept but also any irrespective who broke it, caused trouble was met with the reason why Hunters despite being human were still a danger and an adversary regardless of who or what they were hunting. On those rare occasions - not many have come out unscathed and even with the less sentient but just as more dangerous - while the old hand over the baton to the next generation its clear. Some have began to fall out with their way of life - questioning the rules that they held to for so long.
Sounds like you gave it a really good thought and I am impressed with your story telling ability! As long as you don't mind other people potentially making their own families I am fine with these families being worked into the story. But I don't want to take the creative freedom away from other writers to come up with their own family.

What I am now imagining is this huge network of hunter families next to the supernaturals. And that the families you came up with have a peace treaty with the supernatural. But that doesn't mean all of them have this peace treaty. I want to keep that option open for others.

Other than that, it sounds absolutely fine to me!
 
Name: Conrad Hurst
Age: 30
Gender: Male
Sexuality: Straight
Species: Werewolf
Rank: Alpha

Personality:
Conrad is a proud werewolf and though he keeps the truth of what he is from humans as most other werewolves do, he cares little about arousing suspicion with his more supernatural activity. While he is usually kind to other werewolves, Conrad clearly looks down on humans and other supernatural beings to a small degree. This attitude does extend to werewolves in some respects, though. Conrad often treats werewolves from outside his original pack as though he is naturally their better and more experienced.
All of this comes in a somewhat reserved and, at times, overly serious package. Ever since all of Conrad's original pack either disappeared or were killed, he has felt somewhat lost. Having been raised from birth to be the alpha of a venerable pack with a long history Conrad is unsure of what to do with himself without being able to fill the position he spent his whole life preparing for. The solitude has only given him more time to stew on his loss and become more frustrated. As a result, he is sometimes impatient and abrasive with others in town if they get on his nerves.

Appearance:
Conrad has facial features common among men of the Hurst family: a wide, square jaw, strong brow, and sharp nose. Along with his deeply-set hazel eyes and large frame, his features might be considered "rugged" by some and mildly brutish by others. Standing at 6'2" with wide shoulders and strong musculature, Conrad could certainly seem imposing at a glance. His movements and mannerisms convey more of a "gentle-giant" quality than any threat or aggression. His hair is raven black and falls in slight waves just past his shoulders, though he usually keeps it tied back.


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Conrad's wolf form is that of an abnormally large black wolf with fringes of gray throughout his coat.

History:
The Hurst family were the alphas of a pack that had lived in this region for generations. Even before the town had been settled, Conrad's ancestors were hunting in these woods and living apart from normal human society.
As the humans came and built their town, the Hurst family made concessions to avoid attention. They built a home and lived a life that shared more in common with that of the humans. They became a respected name to even the more natural denizens of the town.
Conrad was born into the Hurst family with a great responsibility as the only child of his pack's then-alpha. Though the pack had lessened in size over time, Conrad would still have to lead a people that expected him to uphold their legacy. Conrad trained hard and did his best to prepare for when he became the alpha, but his father came down hard on any slacking or misbehaving. The pack was shrinking and Conrad's father would not allow the alpha that replaced him to be anything but the best. Conrad fell in line quickly and put his full effort towards fulfilling his father's wishes.
Ultimately it didn't matter. The pack shrunk more and more as werewolves disappeared or were hunted down. Eventually, all that was left of the pack was Conrad's family. Now, to his knowledge, Conrad is the last Hurst and the only remaining member of his original pack. He still lives in his family home outside of town, though it has fallen somewhat into disrepair. He continues to live the traditionalist werewolf life that he was raised in and appears to the human inhabitants of the town as somewhat of a recluse.
However, his newfound pack is more accepting of humans than Conrad is himself. Their affinity for their purely human neighbors often leads Conrad to find himself in the company of his pack's human friends, whether he likes it or not.
 
Name: Alexander (Alex) Hagen
Age: 173 (Perpetual age: 24)
Gender: Male
Sexuality: Pansexual
Species: Vampire


Personality: Alex has gentle soul, and at his core is a very kind person, however his many years as a vampire have made him a bit more skeptical and wary of new people. He's grown slightly detached from the world around him, viewing humans more like pets than fellow people. He tries to keep his predatory nature under control, and avoids killing his prey when he can, choosing instead to leave them unconscious with no memory of his attack, but he's lost control a handful of times in his past, for which he feels shame.

Appearance: At 6'2/1.88m with long, blond hair, Alex has always stood out a bit, even as a human. Fortunately for him, his Scandinavian roots have made his unnaturally pale skin less obvious to the casual observer. His lean frame combined with his height give him a somewhat lanky appearance, and his hesitant, skeptical demeanor adds a bit of awkwardness to his posture, but he moves with the unnatural, predatory grace common to his kind. Alex's hair is usually kept down, and often a bit messy, as though he couldn't be bothered with styling it.

History: Alex was born in 1848 as the son of a moderately successful spice importer. He worked under his father, learning the family business until a fateful meeting with a vampire named Anette brought his peaceful life to an end. After a business meeting with Alexander's father where Anette met the young man, she decided she had to have him, so she drained his family dry, then turned Alex. She offered to guide him as a newborn vampire, and thought his gratitude for being made immortal would far outweigh his grief for his lost family. She was wrong. Alex played along for a time, learning all he could from her, until a few short years later, when he drove a stake through her heart as she slept. He took what money he could and used it to start a new life for himself.

For almost a century and a half, Alex has moved from one place to the next, spending a few years in each until his agelessness can no longer be hidden. Despite meeting other vampires over the years and striking up friendships here and there, Alex has lived a fairly lonely life as an immortal. Although he's amassed a fair amount of money over the years, Alex prefers to work wherever he goes so that he doesn't get too bored, or draw attention to himself. When he made this most recent move, he decided to get a job as a bartender, as it was one of a handful of night jobs in the town. The last thing he was expecting in his new town was a pack of wolves.
 
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