Profile
Name: Fyonza
Alias: Flint, The Fixer
Age: Unknown
Gender: Male
Race: Panentheist Human
Origin: Yumban (Alternate Dimension. Planar co-ordinates: AS,7.6,8.51)
Profession: Inter-galactic arms-dealer, Gun-Mage
Dominant Hand: Ambidextrous
Side job: Mercenary
Physical Description
Height: A little over 6 feet.
Weight: 180 lbs.
Hair: Typically platinum white or black. He has a habit of dyeing them
Eyes: Neon-blue
Skin: Pale.
Distinguishing characteristics: None apart from his attire.
Affiliation
Alignment: Chaotic Neutral
Deity: Though he never revealed the true name, it is believed by his peers and those who had the fortune(or the lack thereof) of coming in close proximity to Fyonza, that he solely believes and worships a nameless deity who resides in a Plane not known apparently to anyone but him. This deity allegedly holds the power of reversing the existence of any object or event from its current state to the point of its creation and beyond. He can bring forth drastic changes in the History of any race. He is termed as the Uncreator by some enthusiastic scholars, but there's not a single record of any telltale evidence which might lead to the proof of this Deity's existence. Considering the alleged powers this Deity hold, the very hope of the existence of such proof, however, is but a pipe-dream.
Allies: Koijin Dvanshek.
Enemies: Anyone who breaks his contract. He is a stickler for those.
The Lore
Panentheist – racial explanation:
Panentheism stems from two other forms of planar existence -
Transcendence and
Immanence. A Transcendent being, by the dictionary, is considered to be such a being who is absolutely independent and has severed all kinds of ties from the material universe. Transcendence contrasts with immanence where the being is a physical part of the world upon consideration and is accessible/perceivable to all other beings of that world in a manner that reflects the racial properties of beings of the same realm. A Panentheist closes the gap between these two conditions (Transcendence and Immanence). He is 'in the world' but not 'of the world'.
True Transcendence is the sole characteristic of a Planar Deity. Immanence, in the same manner, is the birthright of every Planar being within their own Plane. A Panentheist can reside in multiple Planes of Existence and is simultaneously affected by the characteristics of that Plane as it will affect an Immanent being of the plane. The powers granted to the Panentheist by the Deity he holds his belief in, is also subject to change depending on the Plane he's currently residing in. In some Planes they can be enhanced beyond his normal limits (Normal with reference to his Plane of origin or the Plane he was present when he was granted the powers) while in others, they can be completely suppressed. However, these Planes are rare and as such, a Panentheist of a strong Deity will on normal conditions, retain a significant proportion of his powers on most common Planes around the Universe.
Fyonza is a Panentheist human. Racially, he doesn't possess any trait that makes him overly different from most humans on other planes of existence. However, being a Panentheist grants him certain powers to reflect this unique condition. More is explained in
Racial Traits.
Racial traits
Enhanced condition: The physical condition of a Panentheist are superior over most human/humanoid races. This is merely a genetic trait that ensures a Panentheist's survival in planes that are excessively hostile. Fyonza is stronger, faster and more durable when compared with a normal human with no otherwise enhanced trait. They also age significantly slow. However, he will be outdone in each of those departments by races that are specialized to shine in specific traits. (Vampires in speed for example.)
Enhanced Immunity: Also a byproduct of his body having to evolve in order to survive hostile conditions effectively, Fyonza's immune system is several times more robust than that of a human. His body has the capability of rejecting poisons, toxins and pathological agents that are not excessively potent.
Enhanced Regeneration: Fyonza's cellular regeneration is higher than that of humans. Paltry scratches and cuts can heal within hours. Severe forms of wounds also take a day or two to heal. Broken bones and torn ligaments take a few more days. Fyonza cannot regenerate lost limbs (without external magical/otherwise help).
Spatial Immunity: One of the biggest advantages of his species is that Fyonza is nearly immune to almost all powers/abilities/effects that can cause him to be displaced, banished, warped, duplicated or sucked into any spatial tear/rift. Whether this is an ability he was born with or developed through countless inter and intra-dimensional travels, he doesn't know.
Dimensional Travel: A Panentheist being is granted the power to travel to almost any Plane of existence that they are aware of. Some Planes may be out of bounds (As ordered by the Deity) and others inaccessible, but their numbers are thin and their frequency, minimal. This ability is also termed as 'Plane-walking' and neither the ability nor the technique is exclusive to a Panentheist. Dimension Travel can be done in several ways. They can be
a) Inter-planar: In between different Planes.
b) Intra-planar or Spatio-dimensional: Within the same Plane.
For Plane-walking, a Plane-Walker opens up a portal. A portal is a conduit or a 'doorway' between two distant points in the same plane (intra-planar) or different ones (inter-planar). Portals use a lot of energy to create and ever more for its sustenance. To open a portal that will remain active for a long period of time (a Dimensional 'Gate') an intricate and time-consuming ritual is needed to allow its formation and subsequent undisturbed existence in the Plane concerned. This method is not generally required or used by a Panentheist or other kinds of Plane-walkers. They go for a more temporary solution where a portal is opened by 'squeezing' energy into a tremendous concentration, thus creating a
zmock, which when directed towards any object (even air), causes a rift in space-time and opens up a portal. This rift can only be caused by a
Dimensional Steele.
Once inside the Portal, the rift triggers the Panentheist's transcendent powers and he is able to direct the portal to the place of his wish simply by gripping the end of the Steele tightly and visualizing the planar coordinates in his mind. The Steele is able to read the bearer's thoughts and it absorbs the first coordinates it encounters in the bearer's mind. It opens up another rift to the required destination dimension.
Dimension Mapping: A Panentheist has the ability to instinctively 'know' any Geographical Co-ordinate on the Plane he's currently residing on. He has to just see the place with his eyes. This is probably another one of his Transcendent traits. He can also retain co-ordinates on a previously known location on his mind (The most useful trait when it comes to Dimension Travel as the Steele will only respond to legitimate co-ordinates)
Astral Communication: One of the chief members of the Astral Planes (Not to be confused with the Astral Sea) is the Spirit Plane which is a plane where spirits go after their body has died their physical death on the mortal realm. This plane is a special plane (similar to the Plane of Dreams) which is only accessible in certain conditions (In this case that is physical death).
A Panentheist has automatic access to the astral realms and hence, he, for all essence and purpose can see as well as interact with any kinds of Spirits. Although he holds no sway on them, Fyonza has befriended a lot of Spirits over time, and they have helped him with information and occasionally, equipment as well. Furthermore, a Panentheist can also enter the Plane of Dreams and seek out the subconscious of a sleeping person. When a person is in a much-weakened state, about to pass out any moment, the link between the Plane of Dreams and his subconscious grows stronger. A Panentheist can under certain circumstances, hasten the complete formation of this link and thus force the said person into a stupor.
Cosmic Awareness: Although not to the extent of a true Transcendent being, Fyonza is able to perceive drastic changes in his immediate vicinity that would affect him to a great extent. Fyonza can sense immediate and fatal threats, sources of healing (if mortally wounded) and even to a certain extent keep track of any object or people who are focusing on him, mostly with hostile intent. This ability is heightened in some planes while severely muted in others, thus not making it a very reliable one.
Dimensional pocket creation: Fyonza's mastery over dimensional planes eventually allowed him enough skill to create small, trans-dimensional pockets of space. These pockets can reach a maximum size of hundred square feet and are perfect for storing crates of weaponry, gear and other useful commodities. Fyonza can maintain a maximum of two such dimensions. He can enter or exit them at-will, but it requires intense focus and a calm, meditative state, so it's highly impractical to be used as an escape mechanism in situations of intense combat. He can only summon small objects from the pocket – anything too big or bulky will require a lot of intense concentration which if broken can lead to permanent spatial distortion of the object. He can however physically enter and bring out any object from inside – this is how he stores and delivers his merchandise after all.
Weapons
Pride and Prejudice
Fyonza's trade as an arms-dealer allows him to be quite selective about what weapons he would wield when a hostile situation arises. Venturing forth into unknown realms and planes of existence is part and parcel of his livelihood, and on several occasions, he has encountered magical or mechanical restrictions to weapons that hail from another dimension. Usually, this happened because of the weapon in question was dependent on a very specific trait to function and the trait was rendered useless in a new dimension, or the weapon was manufactured with several intricate parts, parts which were made non-functional in one way or another, therefore making the entire weapon in the process useless.
This of course, was an occupational as well as a safety hazard, so Fyonza had to both device ways to keep his shipment from getting reduced to scrap and to acquire personal weapons which would stay true in most if not all planes that he usually frequents. The former problem was solved by acquiring crates made of special material that would withstand the ravages of dimensional travel and at least protect the weapons long enough for him to complete his contract and inform the buyer to ensure they take sufficient measures to protect their merchandise. His personal weapons, however, were another story. Fyonza had to spend almost a decade under the tutelage of a special mage, in a realm which embraced magic and technology and held both in a symbiotic relationship. This mage was a renowned Gun-mage in that realm, going by the name of Agantos and he taught Fyonza how to craft, improve and form a bond with special fire-arms known as
Magelock pistols.
The Magelock pistols are created from extremely rare metals and subjected to a casting process only known to elite craftsmen. Gun mages who are nothing short of legendary in their magical abilities are adept at weaving spells into and through these weapons for an assortment of fantastic effects, and once a gun mage has bonded with a Magelock, the weapon for all essence and purpose becomes a physical extension of its master.
Gun mages are considered in general to be wild cards, their magic comes in fits-and-starts, and few truly understand the strange bond they form with their fire-arms. Like sorcerers, gun mages can be born with this talent, but unlike sorcerers, they are capable of acquiring a strong affinity to their Magelock pistols through intense training and of course, runes. Gun-mages utilize various runic symbols that are capable of generating myriad effects depending on the willpower and imagination of the user. True rune-scribing is instinctual and the theoretical aspect of it becomes largely redundant (after the fundamentals) when a rune-scribe becomes enlightened enough to let creativity dictate their progress.
Through hours of intense mental focus and training, not to mention countless hours spent in perfecting his own runic scripts, Fyonza formed a strong kinship with two pistols, incorporating both of them with unique properties of their own. He named these pistols
Pride and
Prejudice – no one knows the reason for such a nomenclature.
Owing to his decade-long training as a Gun-mage, Fyonza acquired some traits and abilities, which will be further detailed in the
Gun-Mage Traits section.
Both Pride and Prejudice consist of a cylindrical barrel, enchanted with runes that prevent metallic wear and tear, accidental damage and offers protection from elemental effects. The overall durability of both the weapons is also enhanced to provide adequate blocking strength against unavoidable melee attacks. Both the weapons also have unique runes on their grip to prevent most attempts of disarming.
The Magelock pistols of Fyonza have additional runes attached on it that allow it to magically enchant bullets leaving its barrel. While runic bullets are completely capable of achieving the same feat, they take long hours of preparation to craft. Also being exposed in an explosive environment, the runes on bullets can sometimes morph whilst leaving the barrel, thus rendering the magical properties fruitless. The bullets used in the Magelock pistols are made of a dense alloy that stays stable even in the direst elemental effects and is shaped aerodynamically for greater accuracy and more energy. The core material of these bullets consists of a hard, high-density metal to assist in penetrating mundane armours. There are only two 'magical' attributes of these bullets. One of them is present in the alloy, which only gives them a high degree of affinity to adhere to the mystical properties granted to them by the runes. The second one is present in the form of a highly volatile agent which makes the bullet instantly disintegrate through a rune and provides the energy of this rapid disintegration to the rune (read
Mergus).
Inculcus*
The runes for enchanting the bullets are inscribed on the inner side of the barrel, closer to the tip. They are collectively called
Inculcus and are arranged in individual sets of concentric circles, each one consisting of one type of rune and they are in turn reinforced* with runes that increase their potency, effect and/or duration.
Mergus*
This is a special kind of rune that connects all the
Inculcus runes and provides a blend of powers of various combinations of three runes, primarily focusing on their individual aspects and providing a unique amalgamation as an end-result. Combination of more than three runes is not possible (at least at Fyonza's current level of capabilities). When the
Mergus rune is activated, the bullet is instantly disintegrated and the energy of this disintegration is utilized (and enhanced) by the rune to form a highly condensed ray or conical shaped energy beam. This beam can be continuous or split in discrete fragments by Fyonza, through the exertion of his will.
The various runic effects (individual & combinations) of the Magelock pistols are summarized below.
Kinus*
This is another rune that is etched on every
Inculcus rune and serves the purpose of applying an element of chaos to every bullet in the form of a kinetic force-field. The
Kinus rune is applied to every bullet but the rune itself does not get activated unless Fyonza wills it. A bullet (or a ray from
Mergus) can both retain the runic element of
Kinus. The rune acts differently depending on which
Inculcus rune it's activated with. The effects are varied and mostly involves a random, chaotic activation of the
Inculcus rune's effect, although variations can occur based on Fyonza's will.
*
(Requires prep)
Examples of effects of
Kinus
- It can add a sense of unpredictability to the movement of a bullet, be it of any rune. This will make dodging it (even if the opponent is hyper-fast) extremely unlikely because while there is no control of the Gun-mage over the bullet at this point, there is no way of knowing what direction it might go either. This unpredictability manifests itself through numerous small points of force around the bullet and thus making it a slave to the whim of probability.
- It can serve as a propellant, where the manifestation of the rune is in such a way that a force-field attaches itself to the back of the bullet and increases the speed of the bullet if the Gun-mage exerts his will on it. The bullet can be only hastened up to a maximum of two times. Any further attempt will stop its motion completely. The bullet will not deviate from its original path while the rune is activated in this way. It will only speed up (excessively so because this velocity is being added on top of the already speeding bullet), thus making dodging the bullet a tremendous effort.
- It can create electricity arcs to jump around randomly between bullets when used with a Fulmus rune.
- It can manifest itself internally and slowly project outwards until the bullet is at the point of exploding into multiple fragmented pieces. If the rune is manifested this way, the bullet will explode into multiple fragments within a fraction of time because the force expands inside the bullet exponentially. The trick is to make sure the target is close by when this happens.
Armour
Chest:
Fyonza wears a bodysuit underneath his usual black jacket that allows him to withstand myriad hostile conditions he is subjected to, during his dimension-hopping.
The bodysuit is filled with a gel-like substance that hardens on impact and spreads the force over a larger surface, thus reducing blunt-force trauma from high-speed projectiles or shrapnel from explosions. The outer layer of the bodysuit is comprised of a densely interwoven mesh of a special fiber that allows him protection against slashes and pieces made from melee weapons. This is by no means an absolute protection against attacks of a more serious nature but it allows Fyonza greater mobility in battle while still maintaining a rudimentary protection against stray attacks.
Gauntlets:
Fyonza wears a pair of gauntlets which extends up his forearms but falls short of his elbow-joints. They contain an articulated section which covers the backs of his hands, shrouded with soft leather. Beneath the leather, these gauntlets are made from layers of tightly woven laminated polymeric-fibers and can help absorb the impact from firearm-fired projectiles and shrapnel from explosions. The gauntlet is also magically enchanted to stave off the extreme force that is sometimes applied in the vicinity of his hands by his own Magelock pistols. Ceramic pieces are also part of the design which gives them additional protection from rifle rounds and soft armor resistance to stab and slash attacks from knives and similar close-quarter weapons. These gauntlets were originally a gift to Koijin by Ioden, and the former promptly took it to a master artificer and made copies, one of which found its way to Fyonza's inventory, probably as a result of a very favourable contract.
Boots:
A pair of good boots is a necessity for anyone whose profession involves confronting multitudes of hostile environments on a regular basis. Fyonza had his boots custom-made for this very reason. Reaching a few inches above the ankle, his boots are made from the leather of an exotic animal that gives it natural fluid-proofing, resistance to abrasions and low-impact wears and tear and it molds to his foot-shape, enhancing natural movement and flexibility. They are reinforced with steel toes and contains extra layers of protection near the Achilles tendon.
Equipment
Dimensional Steele:
A Dimensional Steele is a device that looks like a hiltless dagger with numerous runic etchings upon in. The Steele concentrates energy into a high density into its tip. A sphere of extremely dense energy ('zmock') is created which when coupled with the Steele's runic signature, creates the rift which leads to the creation of the Portal. To sustain the Portal, energy from the surroundings is absorbed as soon as the rift is created. This energy absorption can manifest in the form of a dense black mist or black flames, elemental constructs which revolves around the portal. Steele's can be Fire-type, Air-type, Water-type or Earth-type. A Steele can have a combination of two of these four types but at a cost of efficiency. The types determine which kind of energy they need to sustain the portal (The Steele only creates it. Without the types, the portal will collapse as soon as it is formed). Furthermore, a Water-type Steele can only act when used upon a water-body (Also works on Ice), Fire-type can only act when cast in naked flames...and so on. If a Steele is hybrid, negating elements cannot be conjoined. Thus a Fire-type Steele cannot be coupled with a Water-type one. Fyonza keeps his Steele on his person at all times.
Grimoire:
Fyonza stores all of his contact information, arms contracts, runes that he'd learned from his training as a Gun-mage and everything else he deems important to have a record, in a magically enchanted book. He stores the book in a pocket dimension that he's created, and he can summon it at-will, whenever he needs it.
Appearance
Fyonza's garment consists of dark-coloured jackets or trench-coats made from top-quality fabric, which he pairs off with matching lower garments with a skin-tight innerwear to provide as padding for the armour which he keeps underneath his clothes.
His neck and lower portion of his mouth is usually hooded. The material of the hood that covers his lips is designed in a way to allow speech without showing lip movement. A simple but effective enchantment allows for clear speech through the barrier.
Gun-mage Traits
Weapon Alertness:
The touch of cold, Magelock steel serves to sharpen the Mage's senses. A Gun-mage is capable of bonding with the strange metal used to create Magelock pistols. The bonded weapon becomes an extension of the gun mage, an almost sentient entity. The Gun-Mage can feel the presence of his weapons no matter what state they are in, as long as the core structure remains intact.
Summon Magelock:
The Gun-mage has the ability to summon his Magelock pistols to his hand with the sheer force of will. Being a Panentheist, this also means Fyonza's summoning capabilities is a bit varied when it comes to his personal weapons. If and/or when separated from his firearms, Fyonza can cause his pistols to appear in his hands by creating the smallest spatial rift, which serves the sole purpose of creating a direct link between him and his weapons. It negates all attempts of physically restraining his weapons.
Dimension Chained:
The Magelock pistols are
dimension-chained, meaning a unique chain exists which seals the essence of the weapons in the dimension where the Gun-mage is residing. This means that the weapon cannot be apported (spatially or dimensionally called) against the gun mage's will.
Sighting Link:
Due to the nature of the strong, nigh-unbreakable bond formed between the mage and his Magelock pistols, the Gun-mage can hone onto an object with his own eyes and create a link of sight between the Gun and the object without having to take careful aim like mundane firearm-wielders. This enables the Gun-mage to aim instinctively and fire, knowing that his bullet will stay true to the target. This can result in some spectacular trick-shots.
Personality
Fyonza lives his life outside of any established order. He's a free-spirit, doesn't care much for arbitrary restrictions and rules imposed by an organization of any magnitude. His code of conduct and ethics are his own and he'd stick to them as much as possible. While he prefers a peaceful outcome over a hostile one, it doesn't come from a place of cowardice, but merely apathy and a tendency to avoid unnecessary conflict. He doesn't care about the 'right thing to do' but he has a definitive list of things that he will or will not do. Again, they are not set in stone. He is a living endorsement of the
laissez faire approach. His actions are dictated by the needs of the situation rather than a generalized moral guideline.
He likes amassing material wealth and influential contacts but trusts very few and not easily at that. Those he does trust, however, he does so with his life, because in the life of a person such as him, trust is a commodity which is rarer than the rarest of gems.
To others he may appear indifferent and aloof about most things. If he does care about something, he doesn't make a grand show out of it. He can be utterly unpredictable, brazenly independent, borderline anarchic if it'd suit his needs and throughout all that, blissfully unfettered. He is not a man of many words but knows how to hold a conversation (and steer it in a way that is favourable to him) in the right situation. His quite demenour belies a skilled and charismatic negotiator. Sarcasm and dark humour never stray too far away from his speeches, and he is known to use both liberally. His opinion and beliefs are his own and stay uninfluenced until he obtains concrete evidence in the contrary to either.
History
Fyonza was born in a well-to-do family. His parents were merchants and wanted their son to follow their footsteps when he grows up. Fyonza was always fascinated by his mother's ability to appear wherever and whenever she pleased and chalked it up to some magical trick until one day he learnt the truth from her. He also inherited her Dimensional Steele on that day.
Her mother was 'forcefully' retired by a noble family of Yumban when she refused their order to deliver disease-riddled food and clothes to a rival family using her position as a reputed trader. She lost her trade, her influence, social standing and a substantial amount of her wealth when she was levied unfair taxes for inane reasons. Fyonza's father was later killed in a supposed robbery in his store, and investigation on the crime was 'halted' due to lack of evidence. Her mother became withdrawn after the incident, urging her son to find another profession and seeking solace in alcohol.
Throughout his life, Fyonza has remained aloof and detached about most events that concerned him. However, his father's death and his mother's decline into an anti-social, reclusive life, spiraled him into one of the rare moments in his life where he actively pursued something that fuelled a primal emotion inside him – in this case, vengeance. Fyonza orchestrated a six-year-long coup that ultimately led to the utter devastation of the noble house that had wronged his parents. He never took a single life of that family with his own hands but he was quite certainly responsible for all of them.
The steps that he had to orchestrate in order to achieve his revenge inadvertently paved the way to his trade – that of an arms-dealer. A sharp and inquisitive mind, a keen business acumen nurtured from childhood thanks to his family, the air of indifference about everything and the guarantee of neutrality backed up by his past actions – all culminated and made him a true maestro of his trade.
Over the years, Fyonza struck up deals with various empires, kingdoms, factions, guilds, clans, warlords, even small-time gangs with deep enough pockets weren't turned down. Many of the times it turned out that he supplied arms to both sides of an opposing body. This led to countless threats and several attempts on his life. The fact that he'd never tried to hide his dealings coupled with his unparalleled expertise in acquiring arms and ammunition of every conceivable kind saw to his safety in those hairy situations, as he was voluntarily offered protection by his clients, purely in self-interest of course. The few times he couldn't get out of a situation using his influence and contacts, he did so with brute force and extreme prejudice. Soon, word reached the ears of those who were concerned that Fyonza was not a force to be trifled with and a cordial relationship with him was more profitable than a hostile one. The attempts lessened, and after a period of time, completely stopped.
Often when Fyonza delivered a shipment of arms in a hostile territory, he was left stranded for erratic periods of time (stretching from a week to over several months, even a year in some case) due to a plethora of reasons. Inevitably in those situations, his clients would often offer Fyonza extra payment to serve as a mercenary to their cause. Initially, he would decline, wanting to keep his neutrality sealed by the iron-clad fact that he did not participate in conflicts other than self-defense. However, each time, the offered payment would increase in amount, eventually reaching a point where he actually started giving a second thought to their offers. The whole situation took a new turn when he was attacked by a rival force when he was delivering arms to their opposition in an area that was under a non-hostile treaty. His shipments were destroyed by enemy attacks and his clients were also killed. He barely made it out of there alive and had to mourn the loss of one of his trusted middle-man in the process as well. This incident acted as the catalyst in the subsequent transformation of Fyonza into a mercenary. Instead of completely changing his trade, Fyonza treated his willingness to fight for money as a secondary and extremely selective service that he would offer to only the highest paying and trusted clients.
At present, Fyonza roams various planes of existences, offering arms and if they're lucky, his services as a mercenary to the highest bidders.