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Group RP Nemesis OOC

Semi-Sweet

PRETTYBOY, SUPPOSEDLY
Inner Sanctum Nobility
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Welcome to the world of Nemesis, a modern fantasy RP centered around Greek Mythology. The setting is the modern-day world, but with the difference that the Greek Gods were real and they've been ruling the earth since antiquity. With gods come demi-gods and so forth, and thus this RP will have both mortals and gods. Anyone is more than welcome to join, we have some veteran-players signed up, but don't let that discourage you, anyone can play. Before joining, however, I will require you to send your character sheet to me in a PM for approval. Not that anyone will be turned away, but certain characters are bound to the main plot, and thus there might be things you need to take into consideration. Let's play!

Specifications and rules:

  • General Site rules apply. (Of course!)
  • I realize this is a lot of reading to do, just to play in an RP. If you're not up to the task, don't apply. The players I've collected here are multi-paragraph roleplayers, and there will be a lot of reading involved.
  • You are expected to keep your character relevant. I am providing the main plot, but it is up to you to make your own side plots.
  • Each post has a 500-word minimum. If you can't come up with 500 words, you don't have enough to say actually to provide to the story. If you're having a conversation with someone, and thus can't find the minimum, make it a dual-post with the person you're talking with. Dual-posts are posts made together by several players. You can work on them in PMs or in Google Docs before posting them here.
  • If you put anything OOC in the IC thread, I will smite you.
  • Images are allowed.
  • Don't be a dick. We're all here to write together, so work together on plots rather than against each other. We are dealing with a world where gods and mortals coexist. That doesn't mean I will allow god-modding. So, Gods, don't go kill off someone's character just because you are severely more powerful than them. But, mortals, also try to keep in mind that you live in a world where hubris is very much a part of everyday life. If you talk shit about Zeus, you are going to get a thunderbolt to your face. If there are any disputes, I will take action, and it might end in someone getting banned from the thread.
  • If there's something you want to play that's not on the list, hit me up. I'm more than open to ideas!
  • Please note that this is NOT a smut-centric RP. Sexual situations are bound to happen, but I do ask that you refrain from any severely graphic depictions of sex. If a sexual scene comes up, please use the fade-to-black method. You're here to write a story, not to get off.
General World Setting:
  • Countries of today exist, however, the only religion that exists are the cults of the various Greek Gods. Especially with today's technology, the proof of these beings is not even debatable. Thus, there are temples for the Twelve Olympians in every major city.
  • Mythical places such as islands from Greek myth also exist.
  • Terrible sea monsters like Charybdis also exist, beware.
  • With technology evolving, monsters have grown more and more extinct to the point where monster rights groups have begun forming.
  • Hermes has a hilarious Twitter feed.

Magic:
  • Magic is a part of the world, but mostly in the form of the Gods' power. You can earn the favor of a god through sacrifice, which works very easily; whatever you sacrifice, they get. Depending on your sacrifice, the God will get you something in return. If you sacrifice a particularly dashing shade of pink lipstick to Hera, she might help you get married to that cute girl at the bagel shop. If you sacrifice your fairest daughter to Zeus, he might make you the king of your own country. The Gods don't have unlimited magical power either, so picking the right sacrifice to the right god is essential. Don't go sacrificing lipstick to Ares; he's not going to be happy about it.
  • While the Gods control most of the world, specific rules apply to them as well. The strongest of these is the Oath. If a God swears on something, they are bound to that promise. If they do not follow through, they die.
  • Most humans' only access to any kind of magic comes from the favor of the gods.

The Titanomachy and the Ordering of the Universe:
In the beginning, there was only Chaos. And from Chaos came forth Gaia, the mother to all; Tartarus, The Pit Below; Nyx, the Night Above, and Erebus, the Darkness. From Gaia, the Earth sprung life – the divine races of the skies from her mating with Uranus, the sea-gods from her union with Pontus, the Giants, and the mortal races.

After a prophecy was made, Uranus, the Sky, imprisoned his children, the Hecatonchires and the Cyclopes in Tartarus enraging his mate, Gaia, the mother of life. Borrowing her sister's sword, she charged her son, Cronus, the King of the Titans, to castrate his father. And so it came to be that Chronos, the Lord of Time took the Blade of Light and ended his father's rule. From Uranus' blood that fell on the earth, three sets of children were born; the Gigantes, the Erinyes, and the Meliae; before Cronus cast the member into the sea.

Cronus took the throne from his father, but not before Uranus made the prophecy that his son, too, would be overthrown by his own sons. Afraid that he would lose his reign, Cronus turned into the same tyrant god that his father was; he put his brothers back into Tartarus, and also ate his own children, to prevent the prophecy from becoming real. However, his wife, Rhea, tricked him and saved her youngest child, Zeus, from his father's paranoia.

When Zeus grew up, he became his father's cupbearer, without revealing his true identity. Helped by Metis, the Titaness who later became Zeus' first wife, he gave Cronus a mixture of wine and mustard, causing him to vomit one by one the children he had swallowed. When all of his brothers and sisters were freed, Zeus gathered them and convinced them to start a rebellion against their father.

Thus started the Titanomachy. Zeus released the Hecatonchires and the Cyclopes from Tartarus and asked their help against their brother. They all agreed; the Hecatonchires started hurling rocks against the Titans, while the Cyclopes created the famous thunderbolts for their leader.

With the Titans defeated and locked in Tartarus, the Olympians turned their sights to the North and began a war with the Asgardians, the deadly Æsir. Victorious, but not sated, Zeus moved on to the South and waged war against Ra and the Heliopolitans. But the Gods of the Desert had a powerful weapon. The Crown of Egypt was used to control the minds of the Olympians, enslaving them under the rule of the Pharaoh. Only Hera, through her devotion to Zeus, broke from the crown's power, and with her guide, the Olympians were victorious.

Thus it came to be that the Twelve Olympians ruled Earth and all in it. Zeus, along with his brothers Poseidon and Hades, divided the universe by drawing straws; Zeus won and became the king of the sky, as well as the ruler of mortals and gods; Poseidon became the ruler of the seas; while Hades, who drew the shortest straw became the ruler of the Underworld.

Races:

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Pseudonyms: Gods; Elder Gods; Titans; Nymphs; Muses
Background: Most powerful of the children of Gaia are the children that came from Uranus. The most powerful being in the universe is the primeval Chaos. A person's power can roughly be prophesied from their proximity to Chaos. Thus, we will be using a generation system, where the protogenoi (Elder Gods) would be the first generation. Chronos would be 3rd, Zeus would be 4th, and Ares would be 5th. It is, therefore, safe to assume that Zeus is more powerful than Ares. However, this system does not always count, as some races are stronger than others. Even if a daimon is 3rd generation, he is still not as powerful as a god.
Notable myths: The Twelve Olympians
Ambrosia: The way gods maintain their immortality is by eating ambrosia. Ambrosia comes from fountains of power, and each god has their own depending on their area of influence. That means that the more war there is in the world, the more ambrosia is in the fountain of war, which belongs to Ares. The more ambrosia Ares drinks, the more powerful he is. This is the reason the Olympians went to war with the Asgardians and the Heliopolitans. Because if they did not, they would have to share the ambrosia with the other gods that shared their fountain. This effectively means that the gods feed off their respective areas of power. Ambrosia can be consumed by any race but is obviously highly guarded by the gods. This also means that gods don't crave regular food; they can, however, enjoy it.
Powers: Powers are often individual to each god. Depending on where their strength lies, their abilities are reflected. Gods are not all-powerful magicians; they do, however, have a few powers in common:

  • Immortality: As long as a god drinks ambrosia, they don't age or get diseases (excluding specific poisons.) They cannot be killed by conventional means. This also means that if their influence in the world grows weak, they might lose their immortality and perish ultimately. Hephaestus has grown immensely in power of the last century as the god of technology. Oppositely, as hunting has become archaic and the wilderness has been tamed, Artemis' fountains of ambrosia have significantly decreased.
  • Superhuman attributes: It is not just in magic that gods out-power mortals. Their physical bodies are well beyond what would be considered normal in aspects such as speed, strength, and stamina. A regular god can lift about 25 tons, but the more athletic gods may be stronger.
  • Magic: While few gods have much knowledge in the realm of magic, they do have such power over mortals, that they can do various curses to them, such as inciting madness, or turning them into plants or animals.
  • Avatars: While gods cannot teleport, they can appear in whatever artwork they have been depicted in, may it be statues, paintings, photographs, even murals. It works by them possessing a piece of art. They have diminished strengths as an avatar, but it does provide for them to appear all over the world in an instant.
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Pseudonyms: Sorcerers, enchanters, necromancers, druids, children of the stars
Background: Witches are the chosen champions of the goddess Hecate. It is a codependent relationship as Hecate requires people to practice witchcraft for her to gain her ambrosia. She is, however, always the one in charge. To become a witch, one has to be initiated and chosen by the Dark Lady. While regular mortals can attempt to do magic, this will always rely on prayer and sacrifice to a specific god. Witches are connected to magic themselves, and so they can perform miracles on their own. However, no one will be shooting fireballs out of their hands. Witchcraft is a very ritual-based magic, and so they work mostly in creating charms and wands. Even the mighty witch Circe used a wand to perform her spells of theriomorphosis. There are about 100 witches in the world at one time. While it is often believed that witches draw their power from the moon and the night, they do, in fact, draw it from the stars.
Notable Myths: Hecate; Circe; Pasiphae
The Oath: Like gods, witches are bound to the rules of magic. This means that if they swear on something, they too have to keep their end of the bargain, or they will die.
Powers: Witchcraft is a broad subject, and there is no school to teach these individuals. Usually, witches learn from the person who initiated them; otherwise, they must rely on their own experimentation or dead witches' grimoires. There are a few books on magic that are known to be useful for anyone practicing magic, such as Cunningham's encyclopedias.



  • Transmogrification: The most regular kind of witchcraft is turning something into something else. Because this is the basis for all witchcraft, it is also the most common. They can't create something out of nothing, and thus all spells must take one thing and transform it into what it wanted.
  • Telekinesis: The ability to move things with the mind.
  • Creation of charms and wands: Using crystals and herbs, witches can create objects for magical purposes. This is by far the most powerful tool of a regular witch, as they can create the object during a ritual and keep the forces of such an event for later use.
  • Clairvoyance: Witches use various spells to predict the future. This is not the same as being an oracle. Oracles get clear visions of what the future entails, witches can only decipher signs to get an idea of what's to come.
  • Necromancy: Powerful witches learn how to summon the dead through seances. This is rarely a feat accomplished without calling on the help of Hecate or Persephone.
  • The Cross: The most powerful of spells a witch has at their arsenal is the cross. By putting one index finger over the other, the witch draws on the power of the crossroads, and a field of protection is raised around them.
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Pseudonyms: Daughters of Ares, warrior women, Army of the Gods
Background: Originating from a union between Ares and a mortal woman, these warriors are technically a form of demi-goddesses. Their prowess for war comes not only from their culture but also from their superhuman abilities. While there was once several tribes of amazons, they have now been banded together on the island fortress of Theymscera and are under the rule of the Olympian gods. When it comes to soldiers, these are the best of the best, and anyone going up against the gods should be afraid. Don't be fooled by the name; these women do not use swords or bullet-reflecting jewelry. As times have changed, so has the weaponry of the amazons, so expect guns blazing.
Notable Myths: Otrera; Belt of Hippolyte
Procreation: To bolster their numbers, but not allowing any males, the amazons do venture off to become pregnant with men from other countries. However, betraying the Amazon Queen by not returning is punishable by death.
Powers: Apart from living in a culture that breeds soldiers and having extensive knowledge of weaponry, the amazons also have a few gifts from their ancestral connection to the god of war.

  • Superhuman strength: Amazons were capable of lifting and throwing human-sized subjects sizable distances, propelling enemies into the air with a single blow, bending solid metal with their bare hands, and punching into concrete walls to no ill effect.
  • Superhuman reflexes: Amazons have cat-like reflexes and speed enough that they can potentially outmaneuver bullets.
  • Agility: With agility and strength, an amazon can climb walls without much hindrance.
  • Stamina: Being gifted with above-human endurance also helps the amazon being the ultimate fighting machine.
  • Blood Lust: A negative trait among the amazons is their tendency towards blood-lust, a state where all they can think about is killing. This trait is seen in their society as an utmost disgrace, and taming the blood-lust is a fundamental part of amazon discipline.
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Pseudonyms: Children of the Gods
Background: While it is by no means common, the gods do, from time to time, fall in love with mortals. Several of the virgin goddesses have lost their chastity over the last millennia and produced children. These half-gods have particular abilities and advantages, and thus grow up to be formidable or terrible influences on mortal society.
Notable Myths: Herakles; Perseus
Powers: The powers of each demigod depends highly on the divine parent. There are, however, a few common attributes among the demigods.

  • Accelerated healing: Even without the effects of ambrosia, demigods will take hours to heal what an average mortal would take days. They are, however, not immune to diseases like cancer.
  • Decelerated aging: Demigods stay young longer, to the point where even if their hair turns white, they retain their youthful appearance.
  • Superhuman attributes: Demigods will often have peak-human conditions for their strength, stamina, and agility. However, nothing above that of a well-trained human, depending on their parentage.
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Pseudonyms: Children of Poseidon; The Drowned
Background: In Ancient times, the most formidable and wealthiest of all nations was that of Atlantis. But due to their hubris, the island nation was swallowed up by Poseidon's might. Feeling guilt over the massive genocide her husband had wrought, the nereid Amphitrite called on the goddess Hecate to strike a bargain. The Drowned were resurrected with gills on their necks to make them able to breathe underwater. Now, several millennia later, Atlantis is the high-seat of the god Poseidon, the Atlanteans serving under him as his faithful chosen. Atlantis houses both the Drowned and the other sea-divinities.
Notable Myths: Atlantis; Triton; Nereides; Tritones;
Powers:

  • Amphibian: The Drowned, thanks to their magical modifications, can breathe and move underwater with the utmost ease as well as walk around on land. They can be immersed indefinitely in water without suffering any ill effects and without the need of oceanic traversal gear or breathing apparatus. This means they can breathe underwater, endure the pressures of the deep.
  • Superhuman Stamina: Atlanteans can function much longer than any human, without tiring or becoming weak.
  • Superhuman Strength: The ability to lift impossible amounts of weight, for instance, towing around fishing boats while tidal waves were crashing down upon them.
CS:
  • Name:
  • Pseudonyms: (If they go by other names, or is called something different in other cultures/Like Hecate is also known as The Morrigan in Celtic countries.)
  • Epithets and titles:
  • Family: (We don't need your entire family tree, but assuming you have a relation to a god, that would be important.)
  • Race: (Immortals: add-in generation)
  • Age: (For gods, just put down 'immortal')
  • Powers: (Include both racial powers as well as personal)
  • History: (For gods: I expect you to at least clear up origin myths (or what your origin is thought by the other gods to be) and put in something about what your god has been doing for the last millennia.)
  • Appearance:
  • Magical Objects: (if any)

Cast:
Aphrodite by @Semi-Sweet
Hera by @Semi-Sweet
Athena by @Pisces
Hades by @Storm Crow
Eros by @Morpheus
Apollo by @Morpheus
Artemis by @61ArgentFeathersSealEvil

Ares by @Lisanna
Callias Argyris by @Semi-Sweet
Callista Floros by @Pisces
Caliope Leta by @Ualah Braff

Non-playable characters:

  • The Fates
  • Chaos
  • Hecate
  • Erebus
  • Gaia
  • Nyx
  • Tartarus
  • Eris
  • Nemesis
Used NPCs
Peitho by @Semi-Sweet

Persephone by @Storm Crow
Hephaestus by @Pisces

Thread overview:
Nemesis: In Love and War
Arc I: Pantheon
Chapter I: The Beginning of the End

While an era of relative peace has been reigning on Olympus, life goes by in the mortal realm. After the end of the yearly Olympic Games, the summer nears its end. However, strife stirs in the human community as an unknown group of women have ransacked and desecrated three temples: The Temple of Athena in Boston, the Temple of Aphrodite in Los Angeles, and the Temple of Zeus in New York. As the world watches the temples burn, the Olympians are summoned to a war council by Zeus to discuss how to deal with the threat. In the mortal realm, the people scatter to make sure they are not caught in the crossfire between the gods and the uprisings.

Characters:

aphrodite.gif
Pseudonyms: Venus; Mylitta; Mitra; Alilat
Epithets and titles: The Heavenly; The Deviser; Common to all People; of Shapely Form; of the Sea; Risen from the Sea; The Laughter-loving;
Family: Uranus (father); Hephaestus (Husband); Eros (son);
Race: 3rd generation Goddess
Age: Immortal

Powers:

  • Immortality: As promiscuity and free love has become increasingly typical in the world, Aphrodite's dominion has grown. Today's world is obsessed with beauty and sex, precisely to the benefit of Aphrodite.
  • Superhuman attributes: While she leaves athletic ability to others, there's one thing that's certain about Aphrodite. She's got stamina.
  • Love: in her position as the Goddess of Love, she can make another fall in love, either with herself or others. Myth tells about how she would use this power to make the gods fall in love with mortals. This power is, however, useless against someone who has given their heart to someone else.
  • Perfume: Even without intently using her powers, merely being in her presence makes a person drawn to her. A natural pheromone secretes from her skin, much like a queen bee.
History: Born from the sea-foam after Uranus' member was cast into the sea, Aphrodite rose and joined the Olympians as the goddess of love & beauty. Her beauty inspired such rivalry among the gods that Zeus, at the behest of Hera, married her off to the ugliest god of them all, Hephaestus. Never one for cages, Aphrodite has had several affairs over the years and birthed several children to many other men, most notably her children with Hephaestus' brother, Ares.

In the act of revenge, she used her powers to make the gods fall in love with mortals. However, this act of defiance was quickly put to rest by Zeus when he forced her to bear a child with a mortal man.

The palace of Aphrodite is large enough that she never has to lay eyes on her deformed husband. And when she does, it always ends in a violent dispute. Rather than stay at Olympus, she has spent most of the passing millennia on earth, spreading love and promiscuity all around, with visible effects. Gone are the days when a girl had to marry before she fell in love. As such, she is thriving in ambrosia and power, which only makes her influence on the world even more significant.

Appearance: She is described by poets as having shining eyes with dark lashes. Her skin is so fair it looks like there's a small glow to it. She is a woman who likes her jewelry, and it is rare to find her without any kind of gemstone on her. There is one necklace with an eight-pointed star in it that she never leaves alone for long. Her clothing is described as wearing dresses made of pure white gold and shining diamonds, often with a crown of gold in her hair. Her hair color changes so often, few can actually attest to her real one.

Magical Objects:

  • Dove-drawn chariot: Aphrodite's jewel-encrusted, golden chariot is drawn through the sky by a team of doves.
  • Triton-drawn chariot: Aphrodite was a goddess of the sea as well as the heavens, and she possesses a sea-going chariot drawn by fish-tailed Tritones.
  • Magical girdle: The magical girdle (or cestus) of Aphrodite was woven with the irresistible powers of love and desire. This will make anyone who sees the person wearing fill with longing for them.


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Pseudonyms: Juno; Uni; Regina; Curitis; Lucina
Epithets and titles: Queen of the Gods; Goddess of Marriage; Goddess of the Sky; The Unbulled; The Yoked; Of Marriage; Whose Hand is Above; Of the Heights; The Protector of Man;
Family: Cronos (father); Rhea (Mother); Zeus (Husband); Hephaestus (Son); Eros (grand-son); Hebe (Daughter); Ilithyia (Daughter); Athena (Adopted daughter);
Race: 4th generation Goddess
Age: Immortal

Powers:

  • Immortality: As marriage and fidelity are dwindling throughout the past 50 years, so is the fountain of ambrosia Hera had so proudly been drinking from. However, even the rising percentage of divorce alone does not explain the dryness of her fountain.
  • Superhuman attributes: Hera is known as the protector of man, and she is not afraid of getting her hands dirty. While she doesn't possess the athleticism of goddesses like Artemis, the woman knows how to leave a mark.
  • Sky: Hera has control of the heavens. More specifically, clouds and the hydrological cycle. As such, she can command storms, often accompanied by the lightning of Zeus. Hera can see anywhere under the skies.
  • Shape-shifting: Like her husband, Hera can morph her body; however, where Zeus takes on the form of animals, she puts on a mask, changing her appearance to whoever in the world.
History: Saved from being eaten by her own father, Hera, the eldest of her siblings, devoted herself entirely to her savior. It was through her that the gods learned the secrets of ambrosia, and through her vision that the other pantheons were found and felled. It was through her spies that the Mirror of the Vala was stolen from the Asgardians, taking their biggest weapon from them. When the gods fell under the spell of the Egyptian Crown, it was her devotion to Zeus that broke the mind-control. After the Titanomachy was won, the two were wed, and Hera became queen of the gods, taking the title from Metis.

But married life wasn't as she had expected. Zeus' countless infidelities have caused Hera to become a jealous and spiteful woman. While she is powerless against her husband, she is anything but when it comes to the women baring his children. While she will generally yield to the wrath of her husband, she will stop at nothing to make sure his bastards are dealt with. In this, she is ruthless.

While she was for many years, one of the most revered goddesses in the world, as the divorce rate continues to soar, the focus on her has been shifted more towards her role as the goddess of the sky. In desperation to keep up her fountain of power, she thus creates more and more hurricanes, alienating more and more mortals. She now must rely more on her position with Zeus than her own power to keep herself alive.

Appearance: Hera is the ideal classical woman. She carries herself with royal stature and a queenly grace. She is usually represented as a majestic woman at a mature age, with a beautiful forehead, large and widely opened eyes, and with a grave expression commanding reverence. She will always be wearing a crown or diadem to remind those around her of her position as queen of the gods and men.

Magical Objects:

  • Horse-drawn chariot: When descending from Olympus, she has a chariot drawn by two white horses, often followed by her entourage of hand-maidens and her daughter Hebe.
  • The Garden of Hesperides: Hera's orchard is the only place to get the mythical Golden Apples. While some heroes in the past have found a way to steal from her, most that try to end up in Hades. The Golden Apples come in various sorts, each with different effects ranging from the vivifying to the fatal.
  • The Mirror of the Vala: Hera will go to her orchard often, not to pick apples, but for the mystical mirror hidden in a tower there. She will ask questions to this dark glass and gain knowledge that would otherwise be hidden from her.



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Pseudonyms: Callie; Cal;
Epithets and titles: Witch boi;
Family: Jason Argyris (father); Agatha Argyris (Mother); Alexander Argyris (Brother); Nicholas Argyris (Brother);
Race: Witch
Age: 22

Powers:

  • Transmogrification: While he's not at the level where he can turn men into pigs yet, he has mastery of the basics like turning water into fire, and copper into gold.
  • Creation of charms and wands: Callias sells his charms at a local bookstore. Depending on their use, they are either made from crystals on a metal string or a leather pouch of herbs. While he can't outright make anyone pregnant, he can increase a person's fertility.
  • Clairvoyance: The first bit of magic he learned was the tarot. As such, this is his most reliable ability; however, he knows the results are highly interpretational and cannot be used as an exact science. He seems to have a sixth sense about whether or not a person can be trusted and is good at seeing through a person's bad sides.
  • The Cross: He has lived a reasonably safe life, and only once had to use the Cross to protect himself. But it worked.
  • Alchemy: Even with his knowledge of herbs, Callias' mastery of alchemical solutions is unparalleled, to the point it seems her has a sixth sense for the art. He has a natural understanding of how various ingredients play together, something that also carries over to his cooking skills.
History: The eldest of three brothers, Callias, grew up in a typical family. His parents were nomads at heart and moved around Oregon and northern California a lot when he was younger. After Callias' eleventh home, they settled in Beaverton. As happens with many marriages, Jason and Agatha got divorced, and the brothers moved with their mother to an apartment complex.

Agatha was a witch in her own right, being chosen by Hecate an early age. She was a strong clairvoyant, but never belonged to a coven. As such, she never had a lot of training, so when Callias was chosen at the age of 13, it was not due to an initiation ritual. For a long time, all he studied was the tarot, as his clairvoyance never seemed to reach his mother's level.

Like his mother, Callias is a solitary witch. Even when he went to Boston for school, a place with a fair amount of sorcerers, he still stayed away from covens. He is now starting his graduate degree while working at a local books and curiosities shop. He shares a flat with a childhood friend of his.

Appearance: Callias has inherited his mom's deep-blue eyes, but his father's hazelnut hair. He has a fondness of dark clothing and black nail polish. He doesn't like smiling in pictures, because smiling for that long makes him feel awkward. His emotions are usually found in his eyes, but not on his face. He carries the intimidating presence of a Leo and is rarely caught in a staring match.

Magical Objects:

  • Iridescent Necklace: He is most often wearing an enchanted necklace, that he uses for various magic, whenever something needs a little extra juice.
  • Tarot cards: Like many tools, the tarot cards only work with the magic that a witch puts in them. As such, they need to be cleansed after every use, or the reading might come out wrong.
  • Sigil tattoo: On the side of his arm, he has three symbols tattooed to help him with his spell-casting. The symbol of Hermes' staff, the Caduceus helps him when he is performing healing spells. The Eye helps him in telepathic endeavors, and the Pentagram helps him for power.
 
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HadesLordofthe_Underworld.gif

- Pseudonyms: Pluto; Dis; Aidoneus;

- Epithets and titles: Lord of the Underworld, Lord of the Dead, God of Wealth, The Rich One, Allembracer, All-Receiver, The Unseen One

- Family: Kronos (Father); Rhea (Mother); Persephone (Wife); Tisiphone, Megaera, and Alecto (Daughters aka Erinyes - The Three Furies)

- Race: 4th generation God

- Age: Immortal

- Powers: - Immortality: So long as women lust for precious stones to accent their beauty and men covet those same stones and precious metals to convert into riches, they will always be indebted to the God of the Underworld for allowing such things to be brought out of his domain.

- Superhuman attributes: Hades is by no means skin and bones, but compared to his muscular brothers Zeus and Poseidon, Hades is indeed slimmer. His will is nearly as hard as the iron he allows to be mined from his domain.

- Earthquakes: As the God of the Underworld, Hades made the underground his domain. He can conjure earthquakes whenever he desires.


- History: Born from the union between Kronos and Rhea, Hades along with his brothers and sisters were quickly swallowed up by their Titan father for fear that one would one day overthrow him. Hades' brother Zeus however escaped that fate and indeed overthrew their father and freed his brothers and sisters from Kronos' stomach. Hades, Poseidon, and Zeus cast lots to see who would control the 3 realms of earth. Zeus won the biggest with the sky as his domain. Poseidon won the sea, and Hades drew what is believed to be the weakest one - the underground. Hades joined the pantheon as the god of the dead and of all the earthly riches.

One day Hades was roaming the surface of the earth and came across Persephone, daughter of Demeter. Hades was immediately mesmerized by her beauty and abducted her into the underworld. Her mother Demeter, the goddess of plants and the harvest had feared losing her beloved daughter in such a way. So when she was unable to find her daughter she forgot her duties and allowed her plants to die during Autumn months and threatened Zeus with a permanent famine during Winter where nothing would grow. Zeus however relented and sent Hermes to find Persephone. The messenger god, also the god of thieves tried to steal her from the underworld but Persephone had already been wedded to Hades and could not leave permanently. So a bargain was struck that for half of the year she would be with her mother and the other half would be spent with Hades. Demeter, enraged at her being unable to break the marriage continues the cycle of the seasons. Persephone, being the daughter of the goddess of plants, and heiress to that same power made it so that all plants take root within his realm and receive nourishment from it. It is generally believed that Persephone is an unwilling participant to her marriage to Hades. It is curious then, that plants root into the ground, deeper towards him, during the months that she is away from her husband.


The palace of Hades is guarded by a three headed hound called Cerberus. This beast is loyal to Hades and ensures that all the dead souls in his realm stay where they are. Hades is the god of the dead but is not the judge. That role he leaves to his three daughters - Tisiphone (Avenger of Murder), Megaera (The Jealous), and Alecto (Constant Anger) who are known as the Three Furies. They judge the dead and decide if they pass to the Elysian Fields, a paradise beyond comprehension or Tartarus - the deep abyss that serves as a dungeon of torment and the prison for the Titans. Hades is a curiosity among his brethren and sistren in that his fountains of Ambrosia are the largest to be had by the gods. Of course, Hades is the god of wealth. All life is destined to die and so long as there is life, so too will there be death, and whenever a soul came into his realm his ambrosia fountain filled. Capitalist that Hades is, he found another way to hedge his bets with ambrosia - the wealth of the earth and the lust that every human has for it. The earth is used for everything and it is his domain. From the food that grows to the rare earth minerals that allow electronics to function. The living carry on because of the blessing of the god of the dead.
- Appearance: Black, black, and more black. Hades' impeccable fashion suggests mystery, danger, and sexiness. Hades wears his hair long and dark and his suits black as pitch. His style is expensive and always black. Of course, the god of the underworld has the best dead fashionistas, make up artists, craftsmen, and tailors to ensure he is never behind. And when you're the god of wealth you can afford the best. And when the best rely on your mercy for the sake of their souls, you get their best effort every time.



Hades does change his look when Zeus calls a mandatory meeting of the gods. He doesn't like them, but he keeps his hair short and while retaining his dark style, adopts a more appropriate look.


Hades also has the best councilors, politicians, and advisors to keep his affairs in order. As such, he has learned how to keep his fingers in everything. The dark deity also owns a successful nightclub chain called Underworld. It is one central location with doorways in every major city on earth. The doorways themselves lead underground and to the nightclub part of his realm. He has lucrative business deals with Dionysus to supply the alcohol, Apollo to supply the hottest bands, and the souls of the dead to staff them. If a nightclub is not to your taste and you prefer pleasures and pains of the flesh, try Club Acheron. Run by his three daughters The Furies. It is the best S&M club to be found anywhere.

- Magical Objects:

- Bident: Similar to the Trident owned by Poseidon, Hades has a pitchfork with two curved prongs. The earthquakes he unleashes are formed by his will, or by strikes from this weapon.

- Helmet of Invisibility: The Helmet of Invisibility was made for him by the Cyclopes for the Titanomachia aka the War of the Titans. It allows him to become invisible. When the fancy strikes him, he has been known to loan the helmet to others such as his niece Athena during the Titan War.

- Golden Chariot drawn by four immortal Black Horses: Because Hades rides in style.


- The White Poplar, Cypress, Narcissus, and Screech Owl are sacred to him. His symbols are the drinking horn, scepter, and key.
 
I was thinking of joining and writing Artemis. My idea is that as the wild diminished with the advance of the world, Artemis became more of a hunting goddess, and expanded her area of influence to a broader definition of "hunting." This would grow from her hunting and killing people who harmed those under her protection, to preemptively hunting down those who would hurt her wards, to hunting the wicked in general. As stories of her deeds spread, how humanity viewed hunting would change, as the goddess of hunting appeared to consider hunting humans as part of her domain. Still hunting in the sense of "tracking and killing," but this wider definition would let her gain strength from a wider source of Ambrosia as more and more people (police officers, detectives, assassins, soldiers, etc.) view parts of their lives as a hunt.

Would this conflict with how Ambrosia works in this setting? If I'm reading it right, Artemis would basically be altering the Fountain of Hunting to draw from more people. Is fountains changing like this possible? Would it have the effects I think they would?

Additionally, I noticed that she'd be pretty intertwined with at least three existing player characters, and likely multiple other Olympians. Apollo was the one i noticed first, due to the twins thing. Is there somewhere I can see his character sheet to make sure I'm not contradicting anything someone's already written?

Also, Artemis would almost certainly come into conflict with two other player characters; Hera, because Artemis is Zeus's daughter from another woman, and Aphrodite, due to how they tended to come into conflict in myth. Is basically guaranteeing that player characters will come into conflict alright? They'll probably be at each other's throats for the whole story.
 
Hi, @61ArgentFeathersSealEvil ! I'm so glad you're interested. Artemis is available to play. I like your idea, but just to clarify things, there are already daimons of murder and man-slaughter (The Phonoi and the Androktasai, respectively) in greek myth. However, I haven't come across a god for assassination, specifically. If you want you can have her have become that. Do note though, that since assassinations aren't common she still would be decreased in power as opposed to how powerful she was in antiquity. So she'll have to be smart and not a hot-head or she's going to get her ass handed to her. Does this work for what you had in mind?
 
@61ArgentFeathersSealEvil There are a LOT of hunters in the Midwestern US. I should know, I live in Michigan. So many redneck hunters up here... There are also Bounty Hunters that might look for her blessing. People still skip court and run with bail money. And people are charged with hunting those fugitives down.

So Artemis does still get supplemental ambrosia from game hunting in the US. She is also the goddess of vegetation, chastity, and childbirth. I'd encourage you to look into ways those can be expanded upon.
 
The only thing with that is that there are several goddesses of vegetation, chastity, and childbirth, so she'll have to share the ambrosia with the rest. She's also a moon goddess, but again, not exclusively. As far as the hunting goes, yes it still exists but it's now a hobby rather than a necessity of life. Most people in antiquity and the middle ages had to hunt for their food. Farmers would have animals, and maybe not have to ever hunt, but even nobility had to have hunters in their staff to hunt for them. That's drastically different from today.
 
However, I haven't come across a god for assassination, specifically. If you want you can have her have become that. Do note though, that since assassinations aren't common she still would be decreased in power as opposed to how powerful she was in antiquity. So she'll have to be smart and not a hot-head or she's going to get her ass handed to her. Does this work for what you had in mind?
As far as the hunting goes, yes it still exists but it's now a hobby rather than a necessity of life. Most people in antiquity and the middle ages had to hunt for their food. Farmers would have animals, and maybe not have to ever hunt, but even nobility had to have hunters in their staff to hunt for them. That's drastically different from today.
What I was thinking was that Artemis would still be a goddess of hunting, just that due to her actions more things would be considered hunting by the world, like how new stories about her framing humans as possible hunting targets would expand what is covered by the concept of hunting. Basically, the idea of hunting would grow from something like "tracking and killing a wild animal" to "tracking a target and subduing/killing them."

As a result of that, more things would feed the fountain of hunting and provide more power to her. Like, you know how "hunting somebody down" is a pretty common phrase now? A detective's attempt to track down a criminal would be considered a hunt and thus feed the Fountain of Hunting. This might overlap with with the domains of murder and similar things, but I was thinking that instead of Hunting replacing Murder or Man-Slaughter it would be present in addition to them. For example, assassination attempts would be treated like "in addition to murder such and such is also hunting and so feeds the Murder and Hunting Fountains" rather than being like "rather than murder assassination is hunting and so feeds only the Hunting Fountain."

Maybe this would end up with her having access to different fountains as new people start to worship her? I'm not really sure. I thought that the fountains the gods had access to would be fairly fixed, what with the wars fought over that.

I'm not sure how much sense I'm making right now; if I'm being confusing, tell me and I'll try to explain better.
 
No that does make sense, I like it. Go ahead with that, I'll add Artemis to the cast list
 

caliope.gif


Name:

Caliope Leta

Pseudonyms:
Cali or Cal

Epithets and titles:
Flower Girl

Family:
Orphaned and raised by an older witch before she passed

Race:
Cursed Witch

Age:
24

Powers:

  • Transmogrification: The most regular kind of witchcraft is turning something into something else. Because this is the basis for all witchcraft, it is also the most common. They can't create something out of nothing, and thus all spells must take one thing and transform it into what it wanted.

  • Creation of charms and wands: Using crystals and herbs, witches can create objects for magical purposes. This is by far the most powerful tool of a regular witch, as they can create the object during a ritual and keep the forces of such an event for later use.

  • Plant based magic: Can make plants grow at a much faster rate than normal and put charms on them that affect the mood of the one smelling it.

  • The Cross: Has only ever heard of it but never used it.
History:
Caliope was left at an orphanage when she was six after her parents got into an accident. Her father passed right away and her mother passed later that night in the hospital due to internal injuries. Only a few days later she was adopted by an old woman who had known her mother. The woman, who she referred to as her grandmother, raised her as her own and taught her all about herbology, hoping she would take after her and run her store once she too passed. Everything was great throughout her childhood after that. She never went hungry and felt loved every day, but that all changed when her Grandmother got sick.

Suddenly her biological children and grandchildren were coming out of nowhere and doting on her grandmother. They kept pushing Caliope away and referring to her as a snake who only wanted their mother/grandmother's money. This threw Caliope into a very dark place, she felt like she was losing her only family and no matter what spells she found or tried, nothing was working to help her grandmother.

The only time she had with her grandmother before her passing was to clean her and help her with the things her own family would not. During this her grandmother would tell her wonderful stories from her childhood and playfully joke with Caliope about when she had first adopted her and how she knew so little when it came to spells. She reassured her that everything would be alright and that she would be taken care of. That night her Grandmother passed away in her sleep and the funeral was held shortly after.

At the funeral Caliope was not allowed to speak or even sit with the rest of the family. None of them wanted anything to do with her and only referred to her as a snake like before. She was the last to say her final goodbyes and fought to hold back tears when she saw her Grandmother's face, it was so peaceful, if only she were still here. After everything was said and done a man called her and some of her Grandmother's family into a separate room to talk about the will. The family members whispered excitedly, hoping for something good to come of this.

The man started by addressing the room with polite hellos making sure that everyone was present. The family members were first, getting old clothing and costume jewelry that her Grandmother had saved over the years and some had received keys to old tractors and cars that no longer worked. The last thing to be addressed was the flower shop where she and Caliope had lived. A knot formed in her throat, would she be losing her home as well? She had stopped paying attention, just thinking of what she should do to find a living situation when an uproar interrupted her thoughts. One of the women who had only received a few trinkets was yelling at the man, saying that it wasn't fair that "She" should get anything since "She" was only a child and not related by blood. Caliope froze, she had been awarded the shop.

The man walked up to her and asked if what the woman said was true about her age and Caliope shook her head, she was already 19 at this point so the man told the woman that the decision was final and that f she wanted to discuss who gets what outside then she could but legally the shop was now under Caliope's name. The woman, still angry, huffed and left the room with the rest of her family following close behind.

The next few days were quiet, Caliope was not used to being home alone since her Grandmother was always by her side. The dark thoughts from before started to cloud her mind, 'if only she were more skilled she could have saved or at least prolonged her grandmother's life' and 'I should have been the one to pass, she had her whole family to live for'. Suddenly she heard a knock at the shop door that pulled her from her thoughts. She went to go tell whoever it was that the shop was closed but once she opened the door she was pushed aside by the mean woman from before and some men.

They started throwing anything they could get their hands on, laughing as they did as if it were all just fun and games. Caliope didn't know any spells that could help stop them so she ran up to them trying to stop them instead but was easily pushed away so she ran for the phone to call the police but was stopped by the woman grabbing her by the hair. The next thing she knew there was a dull pain in her skull and everything went black. When she woke she was surrounded by broken pots, dirt, and dying plants, some of the last things she had of her Grandmother.

She burst into tears and the pain in her head started pounding, she felt utterly useless, she couldn't do anything to stop them from ruining her life. What good was her magic if it couldn't help her Grandmother or save her shop? Why was her life being tormented by death around every corner? Once her tears subsided she went to her altar to Hecate that her Grandmother had helped her build when she first started practicing magic.

In anger she began to break the altar, cursing Hecate's name, and blaming her for her Grandmother's death. Her tears began to flow once again and she screamed that she wanted nothing to do with magic anymore if it could not even save the person she cared about most. Little did she know, Hecate had heard her and was furious that she would even think to blame her for such a thing. It had nothing to do with her and even if it did how dare a mortal disrespect her this way.

Hecate decided this little mortal needed a punishment, to think on what she had said, and so she came to Caliope and asked her what she believed she was. Still angry, Caliope could only think of how her Grandmother's family had hurt her and what they had called her so without much thought of the repercussions she called Hecate a snake. A smile crossed Hecate's face, she could see the hurt behind the word for the girl and so she grabbed her face, forcing Caliope to look into her eyes before cursing her. Caliope squirmed, trying to get away from the goddess as pain spread throughout her body. Soon the pain was too much to bear and she passed out, being dropped by Hecate who returned to the Underworld.

She awoke in pain, feeling cold in the dark of her room. She remembered everything that had transpired and groaned in pain. Did Hecate really come here or was it all some crazy dream after a horrible night with her Grandmother's family? As she got up she felt strange, she couldn't feel her legs but instead something odd and powerful. She went to the full-sized mirror on the back of her door and looked at herself in shock. Her legs had been replaced by a long powerful tail, her skin had turned a pale mint green in color, and her hair had grown and gone white. It wasn't a horrible dream after all, and now she had to live with the consequences.

Since then she has learned how to do her makeup to make her look more human and set up the shop so she can easily get around without people seeing her tail. During the times that the shop is closed she prays and gives regular sacrifices to Hecate in the form of new plants she creates hoping that she will forgive her for what she has said.​

Appearance:
She has blue eyes and is fairly small in stature. She was only 5'2" when she was cursed and has kept her smaller features through the change. She typically wears clothing that hide more of her like sweaters and long skirts.

Magical Objects:
Her wands which she keeps in her hair like accessories.

Extra:
Her shop is also a common place for other witches to get herbs that they couldn't necessarily find themselves.​
 
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Eros.gif

Pseudonyms: Cupid, Amor
Epithets and titles: With golden wings, the Beloved, Loved by the lover, Object of attraction, he who strikes quickly, flies on a course of fire, mighty with a bow
Family: Aphrodite (mother); Ares (father), Hephaestus (step-father); Himeros (brother); Pothos (brother); Phobos (brother); Deimos (brother); Hedone (daughter); Psyche (ex-wife).
Race: 6th generation God
Age: Immortal
Powers:
  • Immortality - Much like his mother, as long as desire is alive in the world, so will Eros's fountain of ambrosia flow. What makes Eros's fountain different is not only does he receive ambrosia from human desire, but from the desires of the Gods themselves. As such, Eros's fountain has always been plentiful.
  • Superhuman attributes - Because of Eros's parentage, Eros is stronger than even some Gods much older than him. He also inherited his mother's stamina and has proven to be very quick and agile.
  • Flight - Eros, like the rest of the Erotes, was born with a pair of Golden wings that he uses to fly around in.
  • Pheromones - Much like his mother's perfume, being around Eros causes one's desires to be at a heightened state.
History: Eros, along with his brothers Himero and Pothos, is the product of the union of Aphrodite and Ares. Despite being one of the youngest gods in the pantheon, Eros's title of God of Desire proved to be quick dangerous since no one is immune to the arrows he wields. Eros is the reason why some mortals and Gods fall in love, and since he's loyal to his mother, some Gods are careful around him when they're at odds with Aphrodite.

Throughout the millennia of Eros's life, he has been the cause of much debate. When he was a young man, a self-inflicted wound caused him to fall in love with Psyche, but after marrying her and becoming a parent, Aphrodite was able to reverse the effects of Eros's arrow and Eros divorced Psyche (at the grievance of Hera) because according to him, it was not a love of the heart. They are still civil because of Hedone, but they no longer feel love for each other.

Since then, he has had an on-again, off-again affair with Apollo, who he often competes with for the title of "fairest of the Gods". This competition has caused them to be fierce rivals and fierce lovers, and though the affection they feel for each other has been often speculated, it's never been confirmed.

Eros still operates as the God of Desire, though he spends much of his time on Earth. With his step=father's help, he was able to release Tinder and Grindr and now uses these apps to spread desire globally even when he's off the clock. Despite being more independent than before, he is still very loyal to his mother and remains her favorite son, though he's been a bit more rebellious as of late. The reason why though, Eros thinks, is his business and no one else's.

Appearance: Many agree the Eros's title of God of Desire is well deserved after they've laid eyes on him for the first time. Eros inherited his mother's impressive eyes but grew up bearing dirty blond hair rather than his mom's fair locks. As Eros is also the son of the God of War, he also has an impressive physique, so much so that he deviates from any avatar that portrays him a chubby baby because according to him "I was never chubby". He also has a pair of Golden Wings that he uses to travel around with.

Throughout the last few millennia, Eros grew to love body art, and as a result has tattoos all over his body, except his face. When on earth, his golden wings become a full-scale wing tattoo on his back, and his bow and arrow are characterized by a tattoo on his forearm, allowing them to appear when he needs them. He often wears expensive designer brands, being somewhat materialistic, but he does like to show off.

Magical Objects:
  • Golden Arrows - These arrows are the ones that Eros uses the most. These arrows cause anyone who wounded by one to fall madly in love with whomever Eros chooses, or at least whomever they see first.
  • Lead Arrows - These arrows tend to be blunt and heavy, but have two purposes. They can either harm someone or cause someone to reject love from another.
  • Golden Quiver - Eros's golden quiver is enchanted to never run out of arrows. Whenever he pulls out his last one it fills once again, allowing him to continue working if he feels like it.
  • Lyre - Gifted to him by Hermes, Eros is quite gifted with the instrument. Some feel that Eros could easily use his lyre rather than his arrows to enchant others, but the lyre simply allows his pheromone powers to reach a wider audience.


Apollo.gif

Pseudonyms: Apollôn, Cy'nthius, Daphnaios, De'lius
Epithets and titles: Averter of evil; radiant god; the hunter; god with the golden arms; the helper; giver of light; god of marble; leader of fate; the shining, pure and bright.
Family: Zeus (father), Leto (mother); Hera (step-mother); Artemis (twin sister)
Race: 5th generation God
Age: Immortal
Powers:
  • Immortality - Music, and healing (sometimes characterized as light) are things that Apollo presides over, and as such his fountain of ambrosia flows quite well, especially with how prevalent music is in today's society and the advances of medicine throughout the last millennia.
  • Superhuman attributes - Apollo has always been quite athletic so holds his own in terms of strength and stamina. He is fast - though probably not as fast as Artemis - and is exceptional at the bow, never missing his mark.
  • Foresight - Long ago, and even to this day, Apollo sometimes awards some humans with his gift of foresight, seeing into the future. Although gifted in it, Apollo uses this power rarely, preferring to enjoy life as it happens.
  • Healing - Apollo can heal himself and others at an extremely fast rate, so fast that for mortals it's almost instantaneous.
History: Apollo and his twin sister Artemis were born from Zeus's union with the Titan Goddess Leto. Upset with Zeus's infidelity, Hera placed a curse on Leto so she couldn't give birth anywhere on Earth. However, Leto soon found the floating island of Delos, where she gave birth to twins - Apollo and Artemis.

In order to keep them safe from Hera, upon their birth, Apollo and Artemis were fed nectar and ambrosia, allowing them to grow to full-size gods in one day. A few days later Apollo slew the dragon Python at Delphi, sent by Hera to kill Leto and her children, with magical arrows gifted to him by Hephaestus, the god of blacksmiths and technology.

After he slew Python Apollo became the patron god of Delphi and gifted a worshipper of his with the gift of foresight, this being his first oracle. Apollo would give a worshipper of his this gift every time the previous oracle died, somewhat selective in his process. He also soon became the leader of the Muses, goddesses of art, science, and literature.

For the last few millennia, Apollo has had several relationships, as well as an ongoing affair with Eros that at times he stops due to his rivalry with the young God. Music is often a big contributor to his fountain of ambrosia, though it often flows quicker when advances in medicine happen. Apollo spends most of his time in Olympus but does travel down to Earth from time to time to be a spectator or judge at musical events.

Appearance: Apollo had often been called fairest of the Gods and some find that this moniker fits him quite well. Gifted with a bronze skin complexion, dirty blond hair that's lighter in the warmer months, and a very impressive physique, Apollo draws admirers wherever he goes. Finding that most clothes fit tight on him, he often parades around shirtless, though most others don't seem to mind. When he needs to be dressed it's often quite stylish, often pairing his attire with an elegant blazer or jacket.

Magical Objects:
  • Bow and arrows - Gifted to him by Hephaestus, Apollo is an expert marksman. Apollo can often be distinguished by the arrows he wields during combat.
  • Lyre - Another gift from the Gods, this time from Hermes, Apollo's lyre had the ability to turn into different instruments, all which Apollo mastered, making him more musically gifted than any other God or Goddess. This is what ultimately led him to lead the Muses.
  • Swan-drawn Chariot - When Apollo needs to travel somewhere he boards a grand chariot pulled by seven majestic swans,
 
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proto.gif


Name:
Calista Floros

Pseudonyms: Callie or Cal

Epithets and titles: Daughter of Hephaestus

Family: Hephaestus (Father), Commander Randall Cayse (stepfather), Miriam Floros - Cayse (mother), Tristain Cayse (halfbrother- 14), Rebecca Cayse (stepsister - 22) and Minnie Floros (grandmother).

Race: Demigod

Age: 23

Powers: She has the normal attributes thanks to her demigod status, and that allows Callie to heal more quickly than others, and she can run a pretty fast mile.
  • Technology guru: Being the daughter of the god of fire and metalworking does come with its perks. Thanks to the technology gene embedded in her, Callie has a talent for anything that falls within that field. Computers, cars, or even little trinkets she can fix or make depending on if she's in the mood for it.

  • Resistance to fire: Due to her father's reputation when it comes to this element, Callie has a natural barrier when it comes to fire. It doesn't mean that she can walk through flames, but she is able to tolerate it for a longer period of time than most.

  • Spontaneous combustion: Not one of her favorite parts, but this power gives Callie the chance to psychically cause oneself or any item to burst into flames. Unfortunately, Callie hasn't gotten the best handle on this power, and sometimes it will happen uncontrollably when her emotions are at a high point.

History: For Callie, life has never really been boring, but sometimes she wished that it would just put on the breaks for once so she could catch her breath. Born in Savannah, her mother's hometown, Callie's world always seemed to be on overdrive. There was somewhere to go, or something to see or a person to talk with, and that's because her mother never seemed to be able to sit still. Miriam did not have a nomad-type persona, but it was more of a very determined woman. Being a single mother was not stopping her from starting her own company and making sure that both she and Callie had everything they needed. Miriam would spend weeks on the road, trying to find investors. She would travel to places across the globe to live out the entrepreneur dream that Callie never wanted, but she did love spending all those days with her grandmother.

Yet, ironically, it would not be Miriam that would launch the little start-up company. From the very start, Callie had had a knack for any technology she could get her hands on, and there wasn't anything she couldn't fix. Cars, computers and household appliances seemed to have schematics filed away in her brain and she could access them whenever she needed to. When she was in 3rd grade, that natural talent had won her a trip to the eCYBERMISSION in New York City where she would be able to showcase her latest design. Callie walked home with two things after that week: a national championship and a new man in Miriam's life. Turns out military children also like science competitions, and her soon-to-be stepsister, Rebecca, took second place.

In a whirlwind of events, Callie's talents exploded (literally and figuratively) and she found herself entering more contests; with Rebecca tagging along. By middle school, the two managed to earn scholarships to college and contracts with companies if they would help them in the design process. Miriam and the Commander married two years after their New York encounter, and Callie found herself moving to Fort Benning in Columbus, Georgia where her stepfather was stationed.

That's when Callista's life decided to drop-kick her right in the chest. Every summer, Callie and her mother would travel back to Savannah to spend a month with her grandmother. When she turned 16, it was Callie's grandmother who revealed the truth about who her true father was. Confused, Callie asked her mother later that night for the truth and if she truly was the daughter of god. The conversation didn't exactly go as smoothly as either of them wanted, but in the end, Callie heard all that she needed to hear. The shocking realization caused a rift between the mother and daughter, one that would never really heal.

Her grandmother was the one who presented Callie with the two gifts her father left for her when she turned 16. The iPad and the North Star necklace. There was a note that went with the presents, the handwriting in this sketchy font that looked something like a doctor's scribble on a prescription, explaining what had happened between Miriam and him. Callie did not want to believe half the things she read, and suddenly her automatic connection with technology was explained.

From then on, Callie had become quiet toward the rest of her family; the anger toward her mother almost palpable. She wanted to talk to her father in person; she needed him to answer all the questions that floated around her head like bees. Yet, she never really built up the courage to say the words. She felt guilty that her natural talent was because of a god, and that nothing she won was actually hers to begin with. She felt angry about the events that transpired between him and her mother. She felt lost because it all weighed so much on her.

Her father was able to connect with his daughter via the iPad that he presented her with on her 16th birthday; though their conversations were short and almost menial, it was something. She had invited him to a few competitions, but she never did see him attend one. Eventually, thanks to all the networking and winning at competitions, Callie attended Columbia University for her undergraduate degree in computer science, where she was the captain of their robotics team. After graduation, Callie moved to Boston to attend Boston University to earn her graduate degree in engineering.

Currently, Callie is living in Boston and shares an apartment with a childhood friend who is attending Harvard.

Appearance: Callista stands at only 5'7", which is roughly the same height as her mother, and has a very thin build which does come in handy when you're trying to attach wiring to a piece of machinery with only three inches of room. Her hair is a deep mahogany red with a slight natural wave to it, although she tends to bundle it up in a high bun most of the time when she's working. The bright blue eyes are assumed to be a gift from her father since no one in her bloodline has the color, and her skin is fair with a sun-kissed peachy color on her cheeks thanks to her southern roots. Thankfully, she inherited her grandmother's light pink lips and sweet smile, and a taste for simple and comfortable clothing.


Magical Objects:

  • Rose gold iPad pro - it was a gift from her father that she received when she was 16. It allows her to access the inner workings of any machinery and change any functions about the object. It also allows her access to any schematics that she needs to build any mechanical piece she needs. It will naturally update itself to the newest version, a trick indubitably from her father. He is also able to communicate with her on the device, but she doesn't hear from him often.

  • A silver pendant necklace: another 16th birthday present from her father - the charm that is attached to the silver chain is that of the North Star. It has a small blue stone in the middle and it hangs loosely over her neck. The charm itself will become cold when it senses danger.
 
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athena.gif


Name:
Athena

Pseudonyms: Pallas; Tritogeneia; Minerva; Athina; Athene

Epithets and titles: Goddess of Wisdom; The Unwearying One; The One of the City; The One with gleaming eyes; The One who fights in front

Family: Zeus (father), Hephestaus (sibling), Apollo and Artemis (siblings), Persephone (sibling)

Race: 4th generation goddess

Age: Immortal

Powers:
  • Immortality: The search for wisdom never seems to cease, and as mankind has evolved so has their expedition for understanding. Since this trail can lead to dead-ends and confusion to the mortal creatures, Athena has become a lighthouse in the fog as their search continues.

  • Superhuman attributes: Even though it might be less spoken of title, the goddess also has a taste for war that even Ares fears. Athena is strong compared to some of the other gods, and her quick wits of battle also shine in the art of combat. One thing's for certain, she does not need to be the strongest or fastest on the field to be the victor.

  • Exceptional intelligence: There are not many that rival the goddess' intelligence, and, in fact, there are some that even fear it.

History: Athena was born in most miraculous circumstances. On learning that Metis' next child may overthrow him, Zeus swallowed his first wife who was already pregnant with Athena. When the time came, Zeus started feeling tremendous headaches. As even he couldn't bear them, Hephaestus struck him with his ax and Athena leaped out of Zeus' head, fully armed and with a cry so mighty and fearsome that Uranus and Gaea were shaken to their bones with terror. Zeus was delighted and full of pride.

As a child, Athena had a friend she loved above all. Her name was Pallas and she was all but her equal in the art of war. However, one day, as they were practicing some martial exercises, Athena accidentally killed her friend. Grief-stricken and in an attempt to preserve her memory, she added her friend's name to her own. That's why many people know Athena as Athena Pallas.

Most of Athena's life has been spoken about in history books and told through art in all the finest museums. However, Athena has taken a particular interest in academia, focusing on sharing her wisdom as she had done for the heroes of her time. She has earned a Ph.D. in philosophy and is a very sought after keynote speaker in all of the largest universities as well as on television shows. She has been offered to become a Chancellor at most of the Ivy League schools, but she has respectively declined.

In addition, Athena has begun her own company, Oligarchic Warrior Laboratory, that has become a platform for new up-and-coming minds to research and develop their latest works. Thanks to O.W.L., Athena is able to find, aid and mentor those who possibly had the trait of a hero. As an incentive to those who want to join the company, Athena holds a yearly contest that is called the "Prize of Pallas" which she gives the winner one year of training, funding, and usage of the company's facilities, as well as the title holding high prestige in the modern world.

Appearance: In art and literature, Athena is usually depicted as a majestic lady, with a beautiful, but stern face, unsmiling full lips, grey eyes, and a graceful build, emanating power and authority. So, why argue with history? Athena's statue can be intimidating to some, and she presents herself as a woman of confidence. She will often wear outfits that reflect that personality, often in lighter-colored suits, taking pride in her appearance.

Magical Objects:
  • Aegis: Originally a shield carried primarily by Zeus in Greek mythology, which he sometimes lent to Athena. Contrary to what some believe, it was not a shield but rather an animal skin worn over the garments of the gods as extra protection. Athena has chosen to wear the protective token on as a charm bracelet on her wrist, the symbol of the Gorgon head as a charm. The head was a symbol of the gift she got from Perseus the head of Medusa. Just like Medusa's eyes, Athena's shield can also turn her enemies to stone.
 
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All right guys, we're almost ready to begin, I am currently working on the introposts. If you want to start doing the same, the gods will be receiving word from iris that an emergency counsel is to be held, called by Zeus. As far as government among the gods, the 12 are the counsel, but Zeus is king. As for mortal characters (I'm going to call all the races that aren't divine, even if they're demi-divine mortals from now on) Maybe react to the news of the three temples being burned to the ground. This is big news with possibly catastrophic consequences should the gods decide to punish your cities. You might be the next Atlantis, so you have to decide whether you want to flee your city or stay and hope for mercy.

Also, side-note, I changed Aphrodite's face-claim and updated her appearance to match.

Also also, I will be posting an NPC beneath this. If you want to claim NPC characters you will need to run it by me before claiming them. This means that if someone needs said NPC, they will have to go through you (like Persephone is likely going to be an NPC of Acheron's as he's playing Hades). I know we all make plans for different stories with our characters so this way we keep it simple. I will compile a list with links for the NPC profiles in the primary post of this thread. Basically you should be able to navigate anywhere from the opening post.

Also also also, once the IC thread is posted up I will give three days for anyone to get in touch about taking on any characters, then I will close down recruitment and won't open it up again until chapter II. So if there are any characters you want, but aren't sure of, now is the time to let me know.

peitho.gif

Pseudonyms: Sauda; Saudela
Epithets and titles: Daimona of seduction, persuasion, and charming speech; Aphrodite's shadow
Family: Prometheus (father); Ate (mother); Jinx (daughter);
Race: 4th generation daimon
Age: Immortal
Powers:

  • Persuasion: The daimona can compel people by speaking, the victims are unable to disobey; the seemingly cogent commandment is far too compelling. The power of this obviously depends on the willpower of her victim, though regular mortals are practically powerless against it.
  • Imperceptabiliy: When hidden in the shadows, Peitho has the ability to be completely undetectable and imperceptible.

History: As the Gods dissolved of the titans, Peitho didn't think twice about bending the knee to the age's victors. Aphrodite was the one to take the diamona in, the woman becoming her handmaiden and closest confidant. Peitho now spends her time always close to her mistress, either seen or unseen, though she will use her powers on request from other gods when permitted. When not tending to her mistress, she is often found in Hermes' bed.

Appearance: Like her mistress, Pleitho seems to naturally catch one's eyes; when she wants them to. Every step, every movement, every sliver of a turn in the corner of her lips seems calculated and perfected. With dark hair and fair skin, she seems the very epitome of classical beauty, some might say her looks even give Aphrodite a run for her money. She wears tight-waisted, figure-formed clothing, often in black, and always, always a red shade of lipstick.

Magical Objects:

  • Ball of twine: With her, she carries a ball of twine. When she weaves it between her fingers, anything she says will be believed, even if it's a web of lies.
 
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@Morpheus, do you have anything planned for Helios? I'm wondering whether to make Selene a pseudonym of Artemis or see if she should be an NPC as another moon-goddess or write her as killed in the Titanomachy with Artemis given her role later on or something.
 
Selene and Helios are not just gods of the moon and sun, they are the moon and sun. Besides that, there are many goddesses associated with the moon, so she'll have to share that fountain
 
I've always regarded Helios and Apollo as separate deities, and I'm not thinking of playing Helios. I do know that Apollo is sometimes regarded as a Sun Goddess, but since he's also a God of Music and Healing, I said he gets most of his Ambrosia from innovations in and the creation of music and medicine.

Also, Artemis was more than just the Goddess of the Hunt and Moon. She was also the Goddess of the Wilderness, wild animals, and of chastity, so maybe she can get extra Ambrosia from things associated with that. Do take in the mind that a lot of the pseudonyms I found for Apollo mentioned two different names, one for Apollo and the other for Artemis (the one for Artemis being Cynthia, Daphne, and Delia),
 
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And we're live people! I will leave applications for new characters open for the next 3 days. Lisanna and 61Argent, you're already grandfathered in, so just get me your character sheets when you can. Everyone else are free to post their intros!

As far as posting order goes, there isn't one, just let two people post before you post with the same character again. You can absolutely post separate posts for separate characters.
 
Recruitment is officially closed! We have our final cast. This also means you guys can't ask for any more characters until chapter II begins. You can still claim NPCs though as you need them. I've also had the thread moved out of recruitment and into discussions so that we're not bothering anyone. Let's play!
 
Hi guys, me again! @61ArgentFeathersSealEvil and @Lisanna are still working on their CSs. Argent told me they'll be available to start working on it on Wednesday. In the meantime Morpheus, Pisces and I are working on a joined post to kinda get the mortals moving. Those of you playing gods, get your asses to the Parliament.

In other news, Acheron has decided to let go of his claim to Zeus to focus more on Hades. So, if any one of you guys want to take him on, I will let you have that option. If no one takes him I'll make him an NPC of mine.
 
Hello! Good morn/eve, I have finally gotten my laptop on board with the living so bare with and I'll be ready to go!
 
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