I am thinking a barbarian knight type who ate a heart that gave them regeneration/immortality and another as of yet undecided organ that enhances their senses.
Got another idea just haven't figured out what body part could give the desired power.
I think you could go with just a Heart, and the powers it gives would be partly two-fold:
Effective immortality through unlimited regeneration
The more YC bleeds while in combat, the greater their physical abilities become. Including senses, speed, strength, agility, etc. It hits a limit where their body is physically incapable of delivering more power without breaking their own bones or organs, but due to regeneration, this is just a skill-cap, not an actual double-edge to the sword.
As you already know, I've got some interest in this. I've actually had a concept really similar to this before (at least when it comes to getting powers through eating magical organs of sorts). There's a lot of really neat powers you could come up with here. Before I even begin to conceptualize a potential power and all that fun stuff, is there going to be a central hub that all our characters will go to? I.E a castle or palace kinda like Isekai stories and the likes. That way our characters are able to interact with one another (since I'm assuming this'll be a group rp)
There isn't a central hub I had in mind. It is mostly going to be a series of individual storylines that I am shepherding towards various characters meeting, whether on peaceful terms, or if both parties are interested, a potentially hostile encounter. I would have a slew of NPCs and such guiding the interactions in that direction, as a sort of decentralized GM role. I would come up with a unified idea of where everyone is on the hypothetical map, though it wouldn't be hyper-formal enough besides knowing who is close, and what the relationships are like between the factions each Organ-Bearer OC is representing.
There isn't a central hub I had in mind. It is mostly going to be a series of individual storylines that I am shepherding towards various characters meeting, whether on peaceful terms, or if both parties are interested, a potentially hostile encounter. I would have a slew of NPCs and such guiding the interactions in that direction, as a sort of decentralized GM role. I would come up with a unified idea of where everyone is on the hypothetical map, though it wouldn't be hyper-formal enough besides knowing who is close, and what the relationships are like between the factions each Organ-Bearer OC is representing.
Hmm, that sounds good to me though I feel like rping it in a full group would make things like that a bit confusing, unless we have one central thread when our characters are meeting up but then we also have 1x1's for the separate stories? I've not done a group rp in over a decade so I have no idea how these things work really lol
I don't think there is any particular rule about how it has to be done. Though I will admit that it might make a certain amount of sense to keep things slightly separate, I think it's not impossible to have it be one thread and I'll just quote-reply to whoever's post I am particularly addressing. Unless the group collectively decides to organize it differently, of course.
Well, I'll follow whatever it is the group decides to go with! I'm still in the middle of my writing study and catching up on replies + brainstorming my books while drafting up a character for this one so between all that I'm pretty busy. I do think though that we should, at one point, have moments or arcs where our characters all meet up DnD style and have a grand ol' adventure lol.
There could definitely be a BBEG in the form of a Theocracy-controlled Organ Bearer who becomes too powerful/chaotic and basically tips the scales so far that everyone bands together to stop them. Which would explain why even though the factions each OB character is part of are nominally rivals, they would allow their wards to work together to stop them.
The Theocracy is something I only mentioned in OOC with @dispatch99 , but I don't mind sharing the context for the RT as well:
I have a headcanon of a theocracy that basically is trying to treat the god-parts as sacred objects that should be enshrined as relics and not eaten by mortals at the risk of angering the gods/blasphemy, but is really just stockpiling them to hoard their potential power if they need to rapidly escalate their power. Sort of like buying up all the uranium in the world so you can make missiles faster than anyone else. They wouldn't openly use them, to maintain the plausibility of their superficial dogma, but would slowly drip-feed more Organ-Bearers into the world to keep the balance slightly tipped in their favor, and maintain the power of the open disincentive against opposing them.
Had my OC on the mind today and decided to go full-send. Let me know if anything needs adjusting to fit the lore! @notlydialovelace
Name: Jasper of Claybrook Age: 20 Gender: Male
Appearance:
Personality & Character Traits: Remarkably intelligent—scientifically and empirically minded, not one for superstition of any sort, believes everything can be worked out rationally given enough thought and investigation. Usually clean and well-organized. A good worker, no stranger to hard labor despite his bookish disposition. Very kind and generous, with a particular soft spot for widows, widowers, and orphans. Anxious around people and shy, self-effacing and often oblivious to others' interest in him. Tactile with those he trusts and likes. Of uncertain sexuality—seems to prefer talking with women, but has caught himself staring admiringly at certain men before. Enjoys snow, food and drink, gardening, learning of all sorts, painting, cats, reading and writing. Hates windstorms, urban life, bullies, the clergy, having to speak. Is wary of non-cat animals and rushing rivers and creeks.
Organ:Divine Larynx - An almost unidentifiable lump of cartridge and flesh. Landing point and means of acquisition are unknown before they came into the possession of the disguised nobleman.
Demigod Ability:Godsvoice - The sounds which escape Jasper's throat are modified from the god-part that is now a part of him, giving him "the voice of a god". Shouts are clarified and amplified, allowing for distant calls while also able to produce an explosive blast with the sonic force—being already deaf he is largely insulated from this. Whispers are sharp, piercing, and can only be heard by those who they are meant for. Panting and sobs produce a sort of thrumming, sonic shield, capable of stopping or reducing the power of incoming blows and projectiles. Singing and other noises have an unknown effect, as Jasper doesn't sing and tries not to vocalize.
Background: Jasper was born in Claybrook, a small farming and hunting village on the outskirts of the river trading town of Esseton, sitting at the edge of the Wyrwald Forest. His mother was an apothecary, his father a middling ex-guardsman looking to settle down and farm.
A accident in early childhood nearly drowned Jasper and left him permanently and completely deaf (he can speak, but only with a severe impediment: he seriously wants not to, and being forced to use his speech can leave him upset and humiliated for days). Despite this disability, his family and the local folks around him helped Jasper adjust—especially his mother, who taught him literacy, sign language, and the apothecary's trade… as well as a few of the tantalizing secrets of alchemy, in which he secretly dabbles during his free time.
Now a semi-independent journeyman, he runs his own small apothecary's workshop in partnership with his family, providing potions and poisons alike for the needs local populace. He has a few regular customers: farmers with perennial pest problems, healers battling plague and privations, and even a dashing woodswoman his age who uses Jasper's concoctions to aid her hunts. All in all, Jasper leads a fairly normal, decent life—a good one, even, for the standards of the rural peasantry. He is able to live safely and comfortably, with a warm rustic cabin and a usually satisfied belly.
Until a few nights ago, that is.
Traveling back alone from a short trip to town—meant to be a mere overnight journey, to drop off a pallet of medicine for a client—Jasper was suddenly accosted by a trio of swordsmen. The men were armored, yet hooded to hide their identities. Pressing blades at his back and throat, they hustled Jasper into an abandoned townhouse, bound him, and waited. No talk of ransom or reason for the attack was given: the shadowy knights treated him only with silence. After what seemed like days, a mysterious man of aristocratic bearing arrived with a box. A brief written exchange ensued, where the nobleman bade him to eat. Jasper, recognizing what this mysterious lump of flesh must be and wanting no part in any of this, adamantly refused.
Dispensing with niceties, the young aristocrat pried open his mouth by the creative, cruel use of a silver dagger, and forced the god-part down Jasper's throat.
Evidently, they had wanted to imbue Jasper with demi-godhood, for their own reasons which they did not deign to explain to this peasant. Their plan succeeded all too well, as it turned out: after being violently forced to choke down the nauseating, iron wetness of the god-part, Jasper's subsequent broken crying and desperate screaming for help was somehow amplified into a tremendous force—the abandoned townhouse blew up, as though a barrel of powder had been lit inside! In the ensuing chaos and fire—as the blast had knocked over some open flames which caught the dust and debris—Jasper managed to wriggle free and escape both his captors and the city, running headlong and dazed into the woods.
Hungry and thirsty, injured and scared almost witless, Jasper now wanders the forest paths. Miles away from the battered town, his home village, or any familiar area, and with his hands still bound tightly, Jasper now hopes he can find a friend or a safe place before any other predator—whether man or beast—can find him…
this sounds like so much funnnn!! I like the organ aspect as I havent really seen much of lore with vore before (heh that rhymes) in plot lines as some people tend to be Squimish about that sort of stuff. Plus from the group rp's ive been in they really like the mutant/ one piece esque power development. Its refreshing (in a non weird way) The eldrich aspect is a must too omg I love the whole premise, hopefully it works out!
this sounds like so much funnnn!! I like the organ aspect as I havent really seen much of lore with vore before (heh that rhymes) in plot lines as some people tend to be Squimish about that sort of stuff. Plus from the group rp's ive been in they really like the mutant/ one piece esque power development. Its refreshing (in a non weird way) The eldrich aspect is a must too omg I love the whole premise, hopefully it works out!
I'm tempted to cap things off here for now, just so this doesn't stay too open-ended and end up running out of steam. So far I am counting @Denanstus , @dispatch99 , @Weis , @OrganicIntelligence , and @Vasara Glyndark
as the peeps who have passed the interest check (D&D pun there :P ) and are guaranteed a role in the story if still interested. And of course, it's not like it will start up immediately after 'calling' it, so anyone who wants to filter in can join. It won't be an Open Tale (or whatever the actual term is), just a Group RP, but if people want to DM me to join even after it (hopefully) starts, I wouldn't turn down such requests a priori, as long as the vibe is right.
Personality & Character Traits: Having grown up in a small isolated village in the woods Freyja can be extremely ignorant of the ways of the civilized world, resulting in her being both rudely blunt and also naively trusting. She can come across as stoic and serious, although this is largely the result of her still processing the loss of her home and family. She is reluctant to form close relationships with others but around those who earn her trust she is willing to let her walls down and let herself be more warm, open and friendly. Puts her quest for vengeance above all else.
Organ:Adamant Phalange - a fingerbone about twice the size of a human equivalent made of supernaturally tough bone.
Demigod Ability:Osteogenesis - Freyja can generate from her body divine bone in a semi-liquid state that rapidly forms into the desired structure and hardens stronger than steel. These structures can include blades, spikes clubs, shields, or a full-body carapace of armour. With more advanced training and honing of her abilities, she can make larger and more complex structures such as barriers and walls. After her bone structures are no longer required she can quickly break them back down and re-absorb them using the same process. This process is painful and uncomfortable as the bone has to erupt from her skeleton out through her flesh and skin, leaving bloody gashes and although she does not seem to have a limit to how much bone she can generate she can quickly tire out if she generates too much in a short period of time.
Her skeleton is much denser than a normal humans and nearly unbreakable, and perhaps out of necessity it has also influenced the attached muscles making them eight times denser and stronger. Her bone marrow produces special blood cells that augment her healing, allowing her to quickly recover from the damage using her powers does to her body. As a result of her density she is not buoyant and trying to swim can tire her out quickly. Also she has to be careful not to sit on fragile furniture or it might break underneath her weight; she also can only ride the largest and strongest horses without risking breaking their backs.
If Freyja was to lose control of her powers for whatever reason the results could range from accidentally trapping herself inside a bone-cocoon to a tidal wave of bony material spreading out from her and enveloping and crushing everything in sight, be they friend or foe. Also of course generating armour all over her body shreds whatever she's wearing at the time, although this is less of a problem for her as she's not easily flustered by nakedness. She still prefers to go bare-armed so she can use her powers without causing a wardrobe malfunction and only summons her armour when things get serious.
Background: Freyja comes from the far north of the world, where aurora are common sights in the night sky and white bears stalk the land. Her family lived as part of a small village community deep in a pine forest where their remoteness kept them safe from the Theocracy and raiders, however they did also have to deal with the local wildlife, the occasional organ-created monster and of course ferocious winters. They practiced worship of an ancient pantheon nearly forgotten in much of the rest of the world, with their society being led by a seer who concocted various hallucinogenic brews to commune with their gods.
Freyja was cast into this harsh life already near death, being born prematurely and only surviving thanks to round the clock care by her grandmother after her mother died shortly after. Even after she was nursed to full health with some help from the seer she continued to be small, weak, and sickly compared to other children, and every winter she became extremely sick. Still, her entire village rallied around to take care of her every time, until on her twelfth winter when whilst out gathering firewood she was attacked by a strange creature, a wolf that had eaten a piece of god-flesh from a plague deity and now resembled a walking carcass. It bit her on the arm and tried to drag her away until some men from the village came to scare it off; however by that point it was too late, she was already infected with the virus it was carrying.
Dying from the sickness, Freyja was taken home where her grandmother and the other villagers tried to take care of her but it quickly became clear that this time she would not survive. Just as they despaired another god-organ fell from the sky, a piece of bone from a god's finger. The village seer communed with the gods and declared that it had been sent as a gift to save Freyja, and if she consumed it she would live; in her weakened state she couldn't safely swallow it without choking, so it was decided to grind it down into bonemeal to add to a healing brew. This proved much more difficult than it seemed, as the fingerbone was stronger than steel and it took all of the village's strongest men working day and night to grind it down into a fine enough powder for the healing draft. Freyja was so weak by this point it was a struggle even to get her to swallow the draught, but as soon as she did her health changed instantly.
Cured of the plague Freyja began to change physically as well. No longer small and weak, she quickly grew into a tall and strapping lass stronger even than any of the men in her village. She learned to hunt, and fight, bringing home enough reindeer meat and hides to feed and clothe the entire community. Never again did the sickness take her during winter, as she was as fit and healthy as a champion athlete.
The only difficulty she faced was that she couldn't float in water, and people noted she was far heavier than she looked. This was because the god-organ had aside from greatly improving her health caused her bones to become stronger and heavier, and also increased the density of her muscles eightfold which enhanced her strength as well. Whilst she could still swim it required constant effort on her part not to sink.
It was on her nineteenth birthday however that disaster struck. Whilst Freyja was out on a fishing expedition a group of raiders from another tribe came upon her village, led by a powerful organ-bearer by the name of Bálor. Bálor was a giant of a man with flaming red hair, skin that smoldered with a fiery heat in his blood and a third eye that resembled the one he had eaten in the centre of his forehead from which he could cast beams of searing heat. Bálor and his raiders slaughtered burned and pillaged, and by the time that Freyja returned she found her home in flames.
It was in this moment that Freyja discovered the other side of her powers; she could manifest bone from her skin, forming claws, blades, clubs, armour and shields. In her rage at what the raiders had done she grew an entire carapace around her of nigh-impenetrable bone and struck at the raiders in revenge, killing a dozen of them before Bálor himself turned his attention to her.
Although Freyja's powers made her a fearsome combatant she was untested and fighting more with anger than tactics, allowing Bálor to get the best of her after a lengthy brawl in which he used his heat blasts to weaken her bone-armour before shattering it with his own great strength. Although he had won he let her live, judging Freyja a worthy foe; Bálor left her lying wounded on the ground as he and his raiders turned to leave, heading south. His last parting words before she lost consciousness was that when she was ready she should seek him out for a rematch, if she still desired vengeance.
Freyja woke up the next morning in the burnt out remains of her village, the entire adult population slain and the children taken to be raised as thralls. Her injuries had mostly healed but that was nothing compared to the despair she now felt as she forced herself up onto her knees and, naked and covered in a mix of dried blood and ash that had once been her friends and family, Freyja screamed bloody murder towards the heavens and she vowed revenge on the ones who had done this. She stood up and started walking south, following the trails of Bálor and his followers and walking until her legs gave out and she could go no further, collapsing on the road from exhaustion.
She was found by a passing merchant woman, who (with great difficulty) hauled the strange lass into her carriage rather than just leaving her there lying in the dirt. Where she was taking Freyja the northwoman would have no way of knowing.
Interesting question. I frankly didn't think that far into things to already have an answer for this prepared, but as a gut-check, it would depend on a couple of factors.
If the Organs in question are completely different (e.g. the liver and the eye of the same god), there probably wouldn't be any proper interaction aside from a subtle harmonic thrumming of their powers reacting to the presence of another organ of the same god. Sort of a light haptic magnetism that lightly impels them to rejoin into a greater accumulation of the original god's full being.
If, however, they are multiple instances of the same type of organ (like two eyes, same kind of limb), I think several special conditions might crop up:
- Compelled Stalemate/Compelled Duel: Either they are given feedback from their God-Organ that strongly compels them to stand down, or they are given the near-irresistable urge to fight each other. Depending on the nature of the god in question.
- Winner Takes All: If they end up fighting, the winner of the fight might be able to 'claim' the organ of the loser, forcibly stripping them of their God-Organ ability (possibly injuring or killing them in the process), and rather than gain a second ability, would increase the magnitude or potency of their own ability, possibly unlocking dormant aspects of their power.
- Psychic Feedback: The chaotic harmonies of the resonances of each of their linked God-Organs might give them psychic feedback, which would be disorienting, painful, or even inflicting mental damage, the closer they approach. This would depend more on the nature of the God and how quintessentially the God's powers rests in the particular organs. E.g. the eyes of an all-seeing god would be more quintessential than any other of their organs, and so the feedback would be greater.
I think there might be rare cases where God-Organs are grafted in place of or to replace a missing part of a human subject, but those would be more dubious experiments than the standard practice. My instinct for that is that both the risks and reward are lessened. In other words, the magnitude of power granted by the God-Limb (or God-Organ) would be far lessened compared to ingestion, but the power-madness would be much less likely to creep in.
On the other hand, that isn't to say that those who undergo such surgeries are always doing so willingly rather than as abducted or semi-coerced guinea pigs, and the process of grafting a God-Part might be far more traumatic than run-of-the-mill Organ-Bearers go through by just eating something unpleasant...