The Saint of Ruin - The Blood of a God
"Drink of me, and be healed. But beware—for my miracles do not come without cost."
Organ Consumed
•The Bone Marrow of a Slain Goddess, taken from the pelvic bone, the seat of creation and life.
•It was forced upon her in a moment of crisis—whether as an act of salvation or desecration depends on who tells the story.
•Now, her very bones produce a never-ending flow of divine blood, making her a living font of power and miracles.
Power – The Saint Who Bleeds Creation
•Her blood is a divine catalyst—it heals wounds and purifies sickness to those who consume it.
•It can restore fertility, cure the incurable, and bless warriors with divine resilience.
•Even her touch carries power—a hand pressed to the forehead can ease pain, lift exhaustion, or restore vitality.
The Theocracy's Lie – The Saint's Divine Burden
"She is not an Organ-Bearer. She is no mere mortal. She is a miracle—proof of the gods' will made flesh."
•The Theocracy claims she is a holy miracle, not an Organ-Bearer. Her existence is framed as a divine mystery, an anointed vessel of the gods' mercy.
•To acknowledge the truth—that she was made, not chosen—would be heresy, an open contradiction of doctrine.
•As a result, her nature is hidden, her power rationed, and her blood treated as a sacred resource that only the Theocracy may bestow upon the "worthy."
•Her survival is not her own—she is kept secluded, veiled, and surrounded by guards who enforce the illusion of her divinity and purity.
The Drawback – The Saint's Curse
"Blessed are those who drink of the Saint's blood, for they will know the touch of the divine. But beware—for no rebirth comes without transformation."
Her blood does not simply heal—it remakes. Those who drink of her gift are changed, whether they desire it or not.
1. The Mark of Divinity – No One Remains The Same
•The marrow she consumed was from a goddess of fertility, creation, and transformation—and so her blood reshapes what it touches.
•Those who drink too much may develop inhuman traits—their bodies trying to mold themselves into something more divine, more monstrous, or something in between.
•monstrous mutations, sprouting wings, extra eyes, or glowing veins as their bodies struggle to contain divinity.
•A few experience divine madness, speaking in tongues, hearing voices, or becoming lost in visions of gods long dead.
2. The Binding of a Living Relic
•Because of her power, she is never truly free—she is seen as a resource, not a person.
•The Theocracy controls access to her, rationing her miracles to ensure their authority remains absolute.
•She is guarded at all times, her very bones considered too valuable to risk falling into enemy hands.
3. The Gilded Cage of the Divine
•To the faithful, she is a holy figure, a living font of mercy.
•To the powerful, she is a living artifact, a tool to enforce obedience and keep rivals in check.
•She does not know what she is anymore—a saint, a prisoner, or simply an abomination wrapped in silk and prayer.
Appearance & Presence
•Her bones are sacred—when glimpsed beneath her flesh, they shimmer like pearl and gold, as if sculpted from divine light.
•When wounded, she does not bleed normally—her blood flows luminously, shimmering like liquid starlight.
•Her presence is overwhelming—standing near her feels like being in the eye of a storm, both soothing and unsettling.
Character Struggles
•She was a priestess, not a warrior. She was meant to pray, guide, and serve—but now she is a commodity to be bled, a miracle to be harvested.
•She is both revered and feared. Some worship her, some seek to use her, and others whisper that she is not meant to exist at all.
•She wrestles with guilt—every time she grants her gift, she risks changing people in ways they never asked for.
•She is a prisoner in a temple of worship. The Theocracy keeps her in silken robes and gold-threaded veils, but the chains remain.
•She wonders if she should escape. But if she does, what happens to the faithful who believe in her? The sick who need her?
Hooks for the Game
•A faction may seek to free her—but is it for her sake, or do they simply wish to own her power for themselves?
•A Theocracy official starts questioning the truth—if she is not truly divine, then what else is the Church hiding?
•Someone drinks too much of her blood and transforms into something unnatural, sparking rumors that her gift may be more of a curse.
•She meets another Organ-Bearer who offers her a choice: What if you didn't have to serve anyone? What if you could be free?