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designation. The Night's Sepulcher is an organized syndicate of enigmatic assassins headed by an entity known as, "Crow", who sits in the Court of Bones, surrounded by his 19 fellow practitioners, all of whom have adopted animalistic monikers and masks. Crow dedicates the work to his chosen deity, of which he is the champion of, chosen to defend the name of, and settle divine disputes for—Nokhebt, the Ancient of Malice and Bloodlust. Unbeknownst to those who know and fear the Sepulchral sect, the mountain island that they reside upon is host to a wealth of artifacts, peoples and unique creatures created by or in service of Nokhebt. Hidden within the mountain, and what the sect's true purpose is to protect, is a Sanctuary- a place of beauty where some of Nokhebt's most passive and gorgeous creations are free to thrive, free of man's corruption and greed. hierarchy. Sitting in the Throne of Bones, fashioned from old bird corpses, is Crow—the terrifying monarch of murder himself, known throughout the world by a number of monikers, each one highly resented and feared. There is no member of the sect, including his son, Ulysses, who truly knows Crow's origin—not his true name, how he came to be what he is, nor where his power is derived from. Any contract personally taken by Crow himself ends swiftly, and surprisingly without bloodshed—the victim is simply never heard from again, and not even the members of the sect are aware of what happens to them. — Ulysses | Crow's son and heir apparent. Currently a runaway, and a member of the coveted pirate title, 'Sin of the Sea'. He is known both as the Sin of Sloth, and the Night Sepulcher's Sloth. He works with Captain Vox of the Bloodlust in his quest to free those of Kin (opportunistically human, as well) lives from slavery. He is a master of weaponry, feared among the members of the sect as second only to his father, and was once seated in the second throne—this throne has been taken over, but his father believes that Ulysses will one day abandon his fantastical ideals, and return to the sect. — Members Numbers two through twenty of the Night's Sepulcher, in order of overall lethality, but not necessarily power. Referred to as Night's Sepulchral Second, Night's Sepulchral Third, Night's Sepulchral Fourth, and so on. organization. Crow's companions are ranked by their killing prowess, and by which their abilities should be feared—number one, being Crow himself, down to number twenty. Every member has been trained by Crow and is given a Crowblade of their choosing—Crowblades being forged by Crow himself. These blades are a slick, black color with a crimson hue, derived from the blood that they're infused with—Crow's own—and the ebony metal with which they are based. locations. — Ebony Isle Goes by many names: Ebony Mountain, Ebonmount, Black Mountain, etc. Most monikers can be easily recognized as pertaining to this particular mountain. Deep within the ocean's embrace, far below Ineru and the Afherian Empire rests the large island with its massive mountain. There is one harbor lacking treacherous rocks, from which a path and staircase flanked by pillars lead up the mountain, to the sect's main base. The doors to enter are enormously heavy; deceivingly so, not appearing nearly large enough to warrant as much strength to open as they do. Visitors are escorted through the mountain's labyrinthine passages by the native residents of the mountain. Atop the mountain sits Crow's Forge, from whence ebony and Crow's blood meld into the ever feared Crowblades. affiliations.Looking Glass — friendly business rival. ⠀⠀< / > |
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