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Age: | 22 |
Race: | Witch |
Sexual position: | Bottom |
Family: | Anne Axelsdatter Kruckow, (mother); Margrethe Aagesdatter, Charlotte, Angelica, Claudia, Debora, Katrine, Lisbet, Stella, Marie, Freya Kruckow, (sisters); |
Appearance: | Frey shares many of the same characteristics as his mother and sisters: prominent, greenish-brown eyes and dark eyebrows and full eyebrows. There is a natural paleness in his skin so archetypical of his Scandinavian roots and a natural pinkness to his lips and cheeks. His build is short and elegant, standing only 5'6''. Though he is too short to pursue a career as a ballerino, he still carries himself with the grace of his earlier classes. The most dangerous thing about him is his disarming smile. |
Background: | Frey is what is known amongst witches as shadowborne, conceived without a father. He is the youngest out of all his sisters, barely having passed his Trial by Flame. In the world of mortals, he is taking a master's degree in history and biochem at Columbia University. In his younger years, Anne would frequently disappear off on her own adventures; thusly, Frey has been raised by his various sisters, depending on who was in New York at the time. As he grew into his teens, he mostly raised himself. As a male witch, he is often looked down upon as inferior by the witch community. This has formed his personality as an overachiever, favoring academic and magickal prowess over personal relations. His natural stance is that of elegant coolness, rarely letting anyone see beneath the surface. |
Witchcraft: | Having taken his Trial by Flame a few years ago, Frey is a full-fledged sorcerer. Rather than sticking to one category, he uses all his knowledge of the arcane and otherwise to further his understanding of the universe. Using blood from different nocturnals, he's looking into how science might be able to advance in the nocturnal communities, though his mortal colleagues know nothing of this. He is especially powerful in the arts of alchemy and telekinesis, which, paired with his knowledge of the body, becomes a kind of biokinesis. |
Name: | Dr. Alysson Rosenberg, MD. |
Born: | September 21st, 1980 |
Age: | 41 |
Race: | Witch |
Family: | Alan Rosenberg (father, deceased); Amelia Rosenberg (mother, deceased); |
Appearance: | With red hair and green eyes, Alysson invokes the image of the ideal Scottish witch, as beautiful as she is brilliant. Her skin is a blemish-free pale shade. She stands at 5'6" feet and medium weight. Her work within the field of nemorensis has taught her how to use pheromones to alter the feelings of those around her; as such, she has a very calming effect on people. |
Background: | The daughter of high-ranking Magister Alan Rosenberg and his wife, Alysson, was born in 1980. Four years later, Alysson's mother was killed by a vampire when she was still a toddler. According to her own words, Alysson grew up with computers as babysitters and had a lonely childhood as Rosenberg didn't permit his daughter to bond with "ordinary" children. After achieving brilliant studies in her adolescence, Alysson consequently decided to follow in her father's footsteps and joined the Magistry and the Irving Center Nykterinology Department. In 2006, while in Columbia, Alysson met Alara Zahir and was so impressed by her that Alysson recruited her into The Irving Center's Young Innovators program. Promising her a place on the Nykterinology Department, the two became close acquaintances but cut ties from each other some years later. By 2014, Alysson was put in charge of The Irving Center Nykterinology Center in New York City, where she studied viruses and tried to find a cure for vampirism through science. In February 2014, Alysson sent the cure schematics to Alara, asking for advice on improving the new strand. During the following two years, Alara kept sending emails to Alysson asking her to join her team in New York and work on the new cure, but the latter didn't answer back. On August 31, 2016, Alysson Rosenberg finally sent an email to Alara, asking her former protegee to stop trying to contact her. Alysson told Alara that even if she was brilliant, her Magistry record showed that she was too unpredictable and transgressive to join the Anti-Vampirism project because she couldn't be trusted to follow the rules. |
Name: | Cesare Valenciano |
A.k.a: | Cesare Borgia, Cèsar Borja |
Born: | September 13th, 1475 |
Died: | March 12th, 1507 |
Age: | 31 (546) |
Race: | Vampire |
Family: | Roderic Llançol i de Borja (father, deceased); Vannozza dei Cattanei (mother, deceased); Juan, Jofré Borgia (brothers, deceased); Lucrezia Valenciano (sister, vampirized); Francis Borgia (nephew, deceased); Giovanni Borgia, Rodrigo Borgia de Aragon, Ercole II d'Este, Ippolito II d'Este, Alessandro d'Este, Francesco d'Este (nephews, deceased); Leonora d'Este, Isabella d'Este (nieces, deceased); |
Dark Gift: | Telepathy: He can read the thoughts of those around him, including memories. |
Appearance: | Standing at 6'2", Cesare cuts an intimidating presence. Not by his build, but by the mere look in his eyes, as dark as his very soul – the kind that looks into one's very soul. His dark hair is kept short these days. He wars casual but expensive clothing, favoring pieces that allow him to move freely, constantly on the lookout for attackers. Though only the suicidal tries to battle this powerhouse of a vampire. |
Background: | Born to Rodrigo Borgia's mistress, Vanozza, Cesare studied law then became a cardinal when he was only eighteen. Meanwhile, his older brother, Juan, Rodrigo's favorite, became the Captain-General of the Papal forces. Cesare realized that his life as a cardinal would lead to a dead-end; his brother was going to get everything. He knew exactly what he had to do. Juan had to go. By 1499, Juan was dead, and Cesare had become Captain-General. He married a French royal bride, securing her title and an alliance with King Louis. With the aid of the King's forces, Cesare marched on Romagna. His ruthless drive for power was unprecedented. When Cesare conquered Faenza, he invited the much-beloved Lord of the city, the gallant seventeen-year-old Astorre III Manfredi, into his army. Astorre and Cesar hit it off, but Astorre posed a threat to Cesare: he was Lord of Faenza due to his bloodline. So, when Cesare got back to Rome, he had both Astorre and his younger brother drowned by tying rocks to their feet and throwing them into the Tiber. Cesare also proved to be a brilliant general. He seized the city of Urbino without a fight, through the help of the Pope. The plan was simple: the Pope requested a loan of artillery from the Duke, his supposed ally. Once the Duke had sent the artillery, Urbino was defenseless, and Cesare invaded. A cipher to all around him, Cesare's motivations were unreadable by his enemies and his actions notoriously brutal. By 1500, Cesare had Rome under his iron fist as the commander of the Papal army, though he and his father occasionally disagreed on his choices. He used Borgia towers and their captains to keep control over the five districts of Rome, as he was often away for extended periods to oversee the advancement of his army in a bid to unite all of Italy under his rule. Although he was an immensely capable general and statesman, Cesare had trouble maintaining his domain without continued Papal patronage. Niccolò Machiavelli cites Cesare's dependence on the goodwill of the Papacy, under the control of his father, as being the principal disadvantage of his rule. Machiavelli argued that, had Cesare been able to win the favor of the new Pope, he would have been a very successful ruler. The news of his father's death in 1503 arrived when Cesare was planning the conquest of Tuscany. While he was convalescing in Castel Sant'Angelo, his troops controlled the conclave. The new Pope, Pope Pius III, supported Cesare Borgia and reconfirmed him as Gonfaloniere, but after a brief pontificate of twenty-six days, he died. Borgia's deadly enemy, Giuliano Della Rovere, then succeeded by dexterous diplomacy in tricking the weakened Cesare Borgia into supporting him by offering him money and continued papal backing for Borgia policies in the Romagna; promises which he disregarded upon his election as Pope Julius II by the near-unanimous vote of the cardinals. Realizing his mistake by then, Cesare tried to correct the situation in his favor, but Pope Julius II made sure of its failure at every turn. Julius, for example, forced Cesare to give up San Marino after occupying the republic for six months. Cesare, who was facing the hostility of Ferdinand II of Aragon, was betrayed while in Naples by Gonzalo Fernández de Córdoba, a man he had considered his ally and imprisoned there. At the same time, his lands were retaken by the Papacy. In 1504 he was transferred to Spain and imprisoned first in the Castle of Chinchilla de Montearagón in La Mancha. Still, after an attempted escape, he was moved north to the Castle of La Mota, Medina del Campo, near Segovia. He did manage to escape from the Castle of La Mota with assistance. After running across Santander, Durango, and Gipuzkoa, he arrived in Pamplona on December 3rd, 1506. He was much welcomed by King John III of Navarre, who was missing an experienced military commander ahead of the feared Castilian invasion. Borgia recaptured Viana, Navarre, then in the hands of forces loyal to Louis de Beaumont, the count of Lerín and Ferdinand II of Aragon's conspiratorial ally in Navarre, but not the castle, which he then besieged. In the early morning of March 11th, 1507, an enemy party of knights fled from the castle during a heavy storm. Outraged at the ineffectiveness of the siege, Borgia chased them, only to find himself on his own. The party of knights, discovering that he was alone, trapped him in an ambush, where he received a fatal injury from a spear. He was then stripped of all his luxurious garments and valuables. Only then did his sister, Lucrezia, appear before him and shared with him the Embrace. Eventually, every member of the House was made into vampires, save the children as they needed to grow up first. Francisco de Borgia (later Saint Francis) denied the gift and hunted most of the members down, forcing Lucrezia and Cesare into hiding and taking up their new identities as the Valencianos. He is now a high-ranking member of the Vampire Queen's court. |
Superhuman Endurance: | Vampires can take a tremendous amount of physical damage without being slowed down. Even vampires who have been shot with wooden bullets, which have a weakening effect on vampires, have been seen to continue fighting so long as they were not shot in the heart or the head. Vampires still humanly react to physical force, particularly young vampires, who will occasionally be affected even by human-strength-level force. Vampires can also still be stunned and dazed by strikes and trauma, though their tolerance for it will increase as they get older. |
Superhuman Health: | They exhibit exceptional weight, height, and fitness. |
Superhuman Intelligence: | The power to learn new information quickly and efficiently and remember with absolute clarity. |
Superhuman Reflexes: | The power to react much faster and with more precision than what is considered normal. |
Superhuman Strength: | Vampires possess the strength of an average human who engages in intensive regular exercise and can press lift at least their own body weight. |
Accelerated Healing: | Arguably their most prominent advantage, their wounds are shown to be completely gone within hours, depending on the severity of the injury. A vampire who is drinking human blood can heal even faster than a vampire who is drinking animal blood. Vampires cannot heal from werewolf venom. Depending on the werewolf that bites them, a vampire will hallucinate and die anywhere from a day to multiple days. They can heal from any non-fatal injury. Vampires cannot recover from decapitation, heart extraction, being set on fire (unless the fire is put out), and being staked in the heart. |
Immortality: | A vampire stops aging once turned. Upon their transformation, vampires become immune to all conventional illnesses, diseases, viruses, and infections. While vampires who were cancer-free as humans will be immune to cancer after they are turned, those humans who were turned while they had cancer will not only still have it as a vampire, but their newly-enhanced healing factor will accelerate the progression of the cancer cells over two-fold, nearly always causing the cancer-stricken vampire to kill themselves to end their suffering. |
Astral Projection: | The power to separate one's spirit from one's body. |
Aura Reading: | The power to perceive and read auras. |
Empathy: | The power to fully interpret and replicate the emotions, moods, and temperaments of others. |
Psychic Intelligence: | The power to heighten the user's intelligence using psionic energy/focusing. |
Psychocompetence: | The power to gain skills via psychic means. |
Telepathy: | The power to receive and/or transmit information mentally or through other non-sensory means. |
Mental Hallucination: | The power to create high-level mental hallucinations. |
Omnilingualism: | The power to speak, understand and decipher any languages. |
Memory Erasure: | The power to erase memories. |
Dream Walking: | The power to manipulate dreams. |
Mind Compulsion: | The ability to influence thoughts, emotions, and behavior. |
Animal Blood: | Animal blood, while somewhat satisfying a vampire's hunger and sustaining their undead life, will make the vampire considerably weaker than they would be if they had drunk human blood, causing their physical abilities to be inferior to a human-blood-consuming vampire, making them heal much more slowly, and making their compulsion less effective. |
Broken Neck: | Breaking a vampire's neck will not kill them, but it will render them in a death-like state for varying amounts of time, depending on the diet and age of the person in question. |
Decapitation: | Dismembering or manually removing the head of a vampire will result in an instant and permanent death |
Desiccation: | Vampires who abstain from blood for extended amounts of time will eventually desiccate and mummify. |
Fire: | Vampires are highly flammable and sensitive to fire and will quickly burn and die from it if the flames are not extinguished in time. |
Heart Extraction: | Removing the heart of a vampire will result in permanent death. |
Invitation: | Vampires cannot enter a home without an invitation by the owner. |
Physical Trauma: | Minor physical injuries such as gunshots, stab wounds, and broken bones will cause pain and slow them down. However, this is momentary as they will heal completely in a few hours so long as they haven't been weakened by other means such as werewolf bites. |
Sunlight: | UV rays burn vampires on contact, and prolonged exposure will cause them to burst into flames and die. There is no cure to this; however, windows can be enhanced to omit the UV rays of the sun, allowing the vampire to remain above ground during the day. |
Werewolf Venom: | The bite of a werewolf, which involves injecting toxic venom into the wound, is highly lethal to vampires. It will cause them to hallucinate, grow severely weak, and go rabid until it kills them. The venom is also present in the werewolf's blood, even in its human form. |
Wood: | Wounding a vampire with a wooden weapon such as wooden bullets will hinder them, and it will take longer for them to heal their injuries than if any other substance caused the wounds. Stabbing a vampire through the heart with a wooden stake will result in instantaneous and permanent death. |
Arcanist: | The supreme of the supreme, the rank of arcanist is bestowed upon witches of great feats, like being knighted. |
Netherwind Witch: | The myth of witches flying on broomsticks is not so far from reality. Though they do not need brooms, witches create invisible wind, called netherwind, in order to carry themselves across great distances. |
Weather Witch: | A witch with so much control of nature magick that she can control the weather by mere thought. |
Mage: | A witch who knows the techniques of Frostfire, this arcane art brings the elements together into one cold, yet equally destructive flame. This is a difficult feat and shows a great talent for the Craft. |
Phoenix Witch: | Descended from the Witch Trials with a vengeance in their hearts, the Phoenix are a family of assassin witches who are very elite, mighty and who are born with the distinctive birthmark of the Phoenix, symbolizing their rise from Salem's ashes. They have no allegiances other than to their vengeance, and they will seek out and kill any bounty they are hired to hunt down. |
Witch Queen: | Now and again, there will be an uprising against the Blocksberg regime. A witch will lay claim to being the descendant of an unknown original witch queen, and gain enough followers that there will be civil war amongst the witches. There are no official documents to support that there was ever a different reign than Blocksberg. The Guardians have always conquered these threats. |
Blood Mage: | Blood magick is a very secretive form of magick, and very few books cover even parts of it. Therefore, those that become blood mages are witches so advanced that they understand the laws of magick to a point where they can experiment themselves. Thus a blood mage's spell can be extremely dangerous because no one but the blood mage knows how it works. |