Both Needed [⚠️Under Construction⚠️] Celestial University - The Charm

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Both Needed [⚠️Under Construction⚠️] Celestial University - The Charm

Rules Check
  1. Confirmed
Pairings
  1. Any (Groups)
Content Warning
  1. Sexual Assault
  2. Self Harm
  3. Substance Abuse
  4. Narrative Bigotry
  5. Sensitive Topics
Preferred Genres
  1. Romance
  2. High Fantasy
  3. Slice of Life
  4. Historical
  5. X-Punk (cyber, steam, aether, etc)
  6. Supernatural
  7. Modern
  8. Other
Oh yeah, was it decided on what their living areas look like? Or how much personal space does each student have? Or is it common for students to bring their own pocket dymention type room?
 
Oh yeah, was it decided on what their living areas look like? Or how much personal space does each student have? Or is it common for students to bring their own pocket dymention type room?
"Hey Carl, where's your room at? There like nothing here-"
"Oh, It's in my pocket give me a second"
"I'm sorry, it's in your what-"
Gets out a room minifigure and tosses it "THE INSTA-ROOM-A-NATOR 2000!!!"
 
A question occurred to me. Are we bringing stats into this? Dice rolls? Are we going a little DnD? (Never played it, unless Baldurs Gate 3 counts). I'm pretty sure every character could work out a stat line to ground their actions in realism. As far as realism goes in an interdeminsional plane connected to countless worlds anyway.

I'm not calling for it, just asking if that was a possibility.
 
I don't mind, as long as it doesn't get too complicated as to when and what to roll for. Actually I'm not very familiar with DND style rules either.

Maybe for challenges and fights we can talk ooc ahead of time to decide who will win and who will get the plot armor. Like I don't mind a gm or even a player telling me like "hey, I think it'll make things more interesting if YC fails this"
 
With this many people, likely not, though we would have to wait for responses when interacting when multiple people or with anybody at all actually, since we could tag whoever we are doing with action to, with, or for in order to make it clear that we are currently inteacring with them. That being said, there is still a decent change that patch might get an order out, so perhaps.
 
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Profile - Finally done! I think.
Name: Neri, or Neridia when shit gets serious.
Age: Appears 24 mentally and physically, but was born (or created) around 1100-1200 years ago. Her exact age is unknown even to her, and no longer celebrates her birthdays. That's because her memory tends to fade and distort the past beyond about one generation's worth of time, in much the same way history fades and distorts itself. She is constantly learning about the present, evolving and changing along with the world.
Gender: Female, for as long as she can remember.

Race / Species: Appears human, however instead of aging, her body slowly changes over time to fit better in the current time period, much the same way a blood line can change over the generations.
Realm of Origin: Neridia has been traveling between several worlds recently, but for most of her life she'd been stuck on the forgotten world of Aritha. If you've never heard of Aritha, it's because it is isolated from the rest, locked in a stable equilibrium made up of several competing races. For thousands of years no one had been able to build a portal, a ship, or any other means of traveling to and from Aritha. It seems Neridia is proof that this has changed in recent years.

Role: Second year student. After wondering the Million Worlds for about 10 years, someone must have noticed her unique form of magic. Her curiosity and sense of opportunity made her instantly accept the Celestial University as her new home.

Pets / Familiars: They aren't really pets. They aren't really alive, not quite. They are experiments and failed prototypes which Neridia keeps hidden from most. They are reminders of her failed attempts to create a living being.

Physicality

Appearance:

Her outfits are meant for practicality and ease of movement, often a light shirt and leggings, and comfortable short boots. She'd often wear jewelry made silver chains or turquoise gems. During most of the day her hair is tied in one or two long braids. With above average height for a human woman, she may have some elven features.
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Non-Magical Skills:
She's proficient in combat, but doesn't normally carry a weapon. Has a talent of improvising anything she can get her hands on as a weapon, but often she prefers to simply ask someone else assistance.
Most of her skills focus on survival and path finding, and she loves to explore. There aren't many roads back in her home world.

Special Belongings:
A collection of turquoise gems which she sometimes wears as various forms of jewelry. They have a faint glow, which may intensify or be 'drained' when she uses her magic.

Personality

Character:

She can be quite sarcastic and sassy, but generally friendly toward all things. Neri prioritizes decisions over rules. That means she'd break a rule if it seems like a good idea to do so at the time. To her what is a 'good idea' depends largely on what her goal is at the time, more so than moral values. More often than not, what people consider to be morally right also seems like a good idea to her, so she isn't really evil. But the only laws Neri truly respects are those set by the wild nature and cosmos itself.

Quirks:
Neri likes to live dangerously, often taking risks which most humans wouldn't. That may hint at some ability to heal herself or suppress pain if it becomes too much. She'd sometimes reference her sister or her mother, and seems to confuse the two.

Flaws:
Due to living in a somewhat isolated world until recently, Neri is inexperienced in many things. She may find some fields of magic intimidating or confusing, especially necromancy.
Her magic relies on her own skill, patience, and focus. So she may mess it all up if she's flustered or overwhelmed.

Practice of Magic

Magical Domain(s):
Technically it can be called Mandate, but in practice it works more like Mana.
Magical Abilities: Neri calls it Living Light, and she calls on it by summoning clusters of living energy, which if asked, she may refer to as Live Sparks, or Knots. These Sparks create networks by linking to each other using channels, or Strings, of that same energy. Such a network she can use to manipulate objects around her, as if they were an extension of her body. Generally, larger and brighter Knots provide more strength, as for lifting a large boulder, while a large network of many small Knots are useful for more complex tasks. It takes some time to build up either a large Knot or a large number of them, so Neri would often carry a few Knots with her just to be ready. Due to their living nature, networks can accomplish complex things without Neri having to consciously manipulate each Knot. They somehow 'know' to obey her intentions.

In practice, most often she uses LL magic to move things as a form of telekinesis, to levitate, or to soften a fall. LL nodes have mild healing abilities, such as to stop bleeding, remove poison, or soften pain. They can also be used to scratch an itchy spot you can't reach. Due to how LL energy channels between nodes, it synergises well with fluid things like water, fire, wind, and even sand. She has a crazy dream to one day capture a lighting from a storm (without dyeing).

Academic Interests:
She wants to study anything to do with Method types of magic, as her home world does not have spells or rituals. But her true passion is still in exploring the many worlds and their creatures, magical or otherwise.
Major: Elemental Spellcasting
Minor: Beastmastery

House: Hmm, what houses or groups are there? I don't want to come up with my own and be alone in it.

Current Magnum Opus status:
White or Yellow Badge:
Perhaps too ambitious, Neridia's mission is to create a living, breathing, thinking, and feeling being. More specifically, she wants to create a sentient being like herself. And due to the nature of her magic and how complex a human is, Neri has found that her best bet is to use her own body as a template, creating a twin sister in her image. However it is possible that in this school she will discover another way.

She has made many attempts by using her own Living Light magic, but they were all very unsuccessful. Yet with each attempt she is learning something new, and each attempt is very slightly better than the last. Perhaps other forms of magic can offer shortcuts which she has yet to learn.

Plot Hooks:
-Always willing to join in on adventures and expeditions, or simply to do someone's chores (or homework).
-She uses magic for fun and entertainment, even if it may be dangerous. What better way to practice something than by having fun with it? If you ever want to ride a waterfall, jump off a cliff, play hot potato with fireballs, or build giant sand castles just to blow them up, she's your girl.
-May have lots of silly questions, so be prepared to answer, or to shoo her away.
-Always romantically available, but beware, that also means that she knows no loyalty.
 
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Professor Lich (Their Chosen Identity)

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Profile:
Name:
Professor Lich (Their Chosen Identity).
Age: 547
Gender: Not Applicable
Race / Species: Undead / Lich
Realm of Origin: Yrth.
Role: Professor of the Summoning Arts.
Pets / Familiars: None at this time.

Physicality.
Appearance:
A Lich in Amaranth Colored Professorial Gown with a Silver Mask.
Non-Magical Skills: Animal (bird) Handling, Area Knowledge of the Celestial University, Occultism (specializing in thanatology), Research, Savoir-Faire, Speed Reading, Writing.
Special Belongings: Skulls of five former friends

Personality: Confident, Curious, Empathetic, Friendly, Mild.
Character: Charismatic, Dedicated, Honorable.
Quirks: Charitable.
Flaws: Often Overconfident.

Practice of Magic.
Magical Domain(s):
Mana based
Magical Abilities: Alchemy, Spell-craft, Thaumaturgy.

Academic Interests: Cultural Anthropology and Thanatology.
House: The Null Seminary — the House devoted to unbinding, forbidden knowledge, and the study of magical contracts.

Current Magnum Opus status: Completed and awarded The Charm.

Plot Hooks:
Brilliant but Troublesome Student.
Fawning Student.
Getting a Familiar.
Nosing About Past Identity.
Rise of the Rivals.

200 point character with 100 points in Disadvantages.

+105.0 Lich Template Package: ST -1 [-10], DX +2 [+40], HT +2 [+20], Size Modifier = -0, Basic Speed +1 [+20], Damage Resistance 2 [+10], Doesn’t Breathe [+20], Doesn’t Eat or Drink [+10], Doesn’t Sleep [+20], High Pain Threshold [+10], Injury Tolerance (no blood, no brains, no eyes, no vitals, unliving)[+40] Immunity to Metabolic Hazards [+30], Temperature Tolerance 10 [+10], Unaging [+15], Unfazeable [+15], Vacuum Support [+05], Appearance (monstrous, universal) [-25], Dependancy (mana, common constantly) [-50], Fragile (brittle) [-15], Fragile (unnatural, mitigated by potion, monthly)[-15], No sense of smell/taste [-05], Skinny [-05], Social Stigma (Dead) [-20], Vulnerbility (crushing attacks x 2)[-30], Cannot Float [-01], Sexless [-01], Affected by Pentagram, Can be Turned using True Faith, Skull Has Only 2 total DR, +2 to Thanatology Skill [+02].

Characteristics (+40 points).
+000.0 ST: 09
+000.0 DX: 12
+100.0 IQ: 15
+000.0 HT: 12
+000.0 HP: 09
+000.0 Will: 15
+000.0 Per: 15
+000.0 FP: 12
-060.0 BSpd: 03
+000.0 Bmov: 03

Disadvantages (-100 points).
-015.0 Charitable.
-005.0 Chummy.
-010.0 Code of Honor, “Gentleman’s”.
-005.0 Curious.
-005.0 Dependents, ward, 1, 25% of P.C., appears on 9 or less.
-010.0 Enemies, watchers (group of 6 to 20 equally powerful NPCs) appears on 9 or less.
-010.0 Motion Sickness.
-005.0 Overconfidence.
-010.0 Paficism, cannot harm innocents.
-005.0 Post-Combat Shakes.
-010.0 Sense of Duty, to the Celestial University.
-010.0 Timesickness.

Advantages (+55 points).
+005.0 Animal Empathy (an animal college spell prerequisite).
+010.0 Charisma 2 levels
+005.0 Empathy (a healing college spell prerequisite).
+005.0 Magery, level 0.
+030.0 Magery, +3 levels.

Skills (+30 points). Level / Target Roll or Less on 3 D6.
+020.0 Alchemy (IQ/VH). 18
+001.0 Animal Handling, birds (IQ/A). 14
+001.0 Area Knowledge, Celestial University (IQ/E). 15
+001.0 Occultism, thanatology* (IQ/A). 15*
+001.0 Research (IQ/A). 14
+001.0 Savoir-Faire (IQ/E). 15
+001.0 Speed Reading (IQ/A). 14
+002.0 Thaumatology (IQ/VH). 13
+002.0 Writing (IQ/A). 15

Spells (+70 points). Level / Target Roll or Less on 3 D6.
+001.0 Seek Air (Air) (IQ/H + Magery). 18
+001.0 Purify Air (Air) (IQ/H + Magery). 18
+001.0 No Smell (Air) (IQ/H + Magery). 18
+001.0 Create Air (Air) (IQ/H + Magery). 18
+001.0 Shape Air (Air) (IQ/H + Magery). 18
+001.0 Wall of Wind (Air) (IQ/H + Magery). 18
+001.0 Lightning (Air) (IQ/H + Magery). 18
+001.0 Resist Lightning (Air) (IQ/H + Magery). 18
+001.0 Summon Air Elemental (Air)(IQ/H + Magery). 18
+001.0 Control Air Elemental (Air)(IQ/H + Magery). 18
+001.0 Beast Soother (Animal)(IQ/H + Magery). 18
+001.0 Beast (species) Summoning (Animal)(IQ/H + Magery). 18
+001.0 Seek Earth (Earth) (IQ/H + Magery). 18
+001.0 Shape Earth (Earth) (IQ/H + Magery). 18
+001.0 Earth to Stone (Earth) (IQ/H + Magery). 18
+001.0 Create Earth (Earth) (IQ/H + Magery). 18
+001.0 Sand Jet (Earth) (IQ/H + Magery). 18
+001.0 Stone Missile (Earth) (IQ/H + Magery). 18
+001.0 Essential Earth (Earth) (IQ/H + Magery). 18
+001.0 Rain of Stones (Earth) (IQ/H + Magery). 18
+001.0 Summon Earth Elemental (Earth)(IQ/H + Magery). 18
+001.0 Control Earth Elemental (Earth)(IQ/H + Magery). 18
+002.0 Enchant (Enchantment)(IQ/VH). 18
+001.0 Ignite Fire (Fire)(IQ/H + Magery). 18
+001.0 Extinguish Fire (Fire)(IQ/H + Magery). 18
+001.0 Shape Fire (Fire)(IQ/H + Magery). 18
+001.0 Create Fire (Fire)(IQ/H + Magery). 18
+001.0 Fireball (Fire)(IQ/H + Magery). 18
+001.0 Exploding Fireball (Fire)(IQ/H + Magery). 18
+001.0 Rain of Fire (Fire)(IQ/H + Magery). 18
+001.0 Flame Jet (Fire)(IQ/H + Magery). 18
+001.0 Summon Fire Elemental (Fire)(IQ/H + Magery). 18
+001.0 Control Fire Elemental (Fire)(IQ/H + Magery). 18
+001.0 Planar Summons (Gate)(IQ/H + Magery). 18
+001.0 Lend Energy (Healing)(IQ/H). 18
+001.0 Recover Energy (Healing) (IQ/H). 18
+001.0 Minor Healing (Healing)(IQ/H). 18
+001.0 Simple Illusion (Illusion & Creation)(IQ/H). 18
+001.0 Illusion Disguise (Illusion & Creation)(IQ/H). 18
+001.0 Detect Magic (Knowledge)(IQ/H). 18
+001.0 Light (Light & Darkness)(IQ/H). 18
+001.0 Continual Light (Light & Darkness)(IQ/H). 18
+001.0 Darkness (Light & Darkness)(IQ/H). 18
+001.0 Death Vision (Necromancy)(IQ/H). 18
+001.0 Sense Spirit (Necromancy)(IQ/H). 18
+001.0 Summon Spirit (Necromancy)(IQ/H). 18
+001.0 Animation (Necromancy)(IQ/H). 18
+001.0 Zombie (Necromancy)(IQ/H). 18
+001.0 Summon Zombie (Necromancy)(IQ/H). 18
+001.0 Control Zombie (Necromancy)(IQ/H). 18
+001.0 Turn Zombie (Necromancy)(IQ/H). 18
+002.0 Mass Zombie (Necromancy)(IQ/VH). 18
+001.0 Steal Energy (Necromancy)(IQ/H). 18
+001.0 Steal Vitality (Necromancy)(IQ/H). 18
+002.0 Soul Jar (Necromancy)(IQ/H). 18
+002.0 Lich (Necromancy)(IQ/VH). 18
+001.0 Seek Water (Water)(IQ/H). 18
+001.0 Purify Water (Water)(IQ/H). 18
+001.0 Create Water (Water)(IQ/H). 18
+001.0 Destroy Water (Water)(IQ/H). 18
+001.0 Shape Water (Water)(IQ/H). 18
+001.0 Icy Weapon (Water)(IQ/H). 18
+001.0 Icy Missiles (Water)(IQ/H). 18
+001.0 Water Jet (Water)(IQ/H). 18
+001.0 Summon Water Elemental (Water)(IQ/H + Magery). 18
+001.0 Control Water Elemental (Water)(IQ/H + Magery). 18
---------
+200.0 TOTAL.
 
Name: Washington (no really, that's his name, no last name)
Nicknames: Washingboard (not liked), Crossbones (Likes this one), Project Carnis-0241
Age: 38
Gender: Male (He/Him)

Race / Species: Dragonborn-Orc Hybrid
Realm of Origin: Alakazar, a realm of much magic and fantastical creatures, it is pretty much your regular fantasy realm, however it is know for having sub-realms and universes of it's own, and it has a much larger scale of fantasy and magic than most other worlds.

Role: Staff Member (Groundskeeper and a Graduate of the University)

Pets / Familiars: Washington has a friendly Trimming named Rollypolly, who is basically a flesh turtle that can communicate with Washington via a sort of bond between them. Rollypolly loves to eat sweet fruits, which he gets along with a mixture of nuts of other plant matter. He also has a small Meat Snake named Ralph, who can be a but grumpy at times, but will tolerate other people than Washington, though Ralph is very attached to Washington and can be found curled loosely around his neck like a scarf, and he eats meat and bones.
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Physicality
Appearance: Washington is 8'4 and with a large bulky build, his skin is scaly and is of a black color, he also has white hair with red streaks, along with deep blue eyes, like the tide of a ocean. His beard is also white with red streaks. He will usually dress in a leather shirt with leather pants, with the leather shirt being sleeveless to allow easier arm modification. Like most Orc and Orc hybrids, Washington has tusks that come out from his mouth, and he also has small dragon-like horns, and his hair and beard form around his head in a mane-like fashion. Washington gives the vibes of "Well that is a very scary man-", though those who know him well know this is not true, at least not when he is calm.

Non-Magical Skills: Washington is quite physically strong and can handle large creatures quite well. In general, he is an expert at handling both nonmagical and fantastical beasts through multiple years of working with these creatures, and he is able to retain knowledge of almost every single creature, monster, and beast within the millions of realms in the multiverse, having a good memory.

Special Belongings: Washington always wears a hidden necklace that has a Thunderbird Talon on it, it was given to him by his mother, as a symbol of him soaring to greater heights, which happened to be very true when he got accepted when he was 18.

Personality
Character: Despite Washington looking so imposing, he is a very chill guy and would rather talk things out when a problem arises, knowing there is always at least 2 sides to a story. Washington is a kind and caring person who is always willing to protect those he considers dear friends. Washington has a very high set of morals, and if s student or staff member has some wrongdoing against them or hurt, he will always want to seek out justice for them in the best fashion possible. Washington's Primal Bloodfuel (in Alakazar, pretty much their symbolic purpose) is the Protectors Shield, this makes him be very protective of the students and always willing to lend a hand when in need, and even just talk with them on a day a student is feeling down. He even has a sign on his groundkeepers...hut? (house, shack, classroom? Honestly just his main place where he is when not on the grounds themselves), anyway the sign says "If you need help with anything, I'll make time for you, just leave a note and I'll get back to you".

Quirks: At random points of time, mostly during feelings of wanting to see home, he can sometimes start speaking his native Orcish instead of the Common language that the university uses, and this often happens right smack in the middle of a conversation.

Flaws: Due to his love of beasts, he has been known to keep some pets that weren't quite safe for others to be around, though said pets were friendly enough to Washington. He is likely to also sometimes be obvious to indirect hints that something is up, and he can be a little overbearing with his caring as times.

Practice of Magic

Magical Domain: Method Magic, particularly the very rare art of Flesh Transformation.
Magical Abilities: Flesh Transformation is a particularly finicky art of magic, as one wrong move can end up with your head getting popped off your body like a cork. Thankfully Washington has advance knowledge of how the humanoid body worked, due to sometimes examining freshly dead corpses of those he found as a youngling and adolescent. Here I will include of things Washington can do with his flesh magic. All of his limbs can be used for these, and multiple at once, but he prefers to use his arms. There is always some blood leaking out from where the main point of where Washington's transformed limbs extend from there, and it can be quiet scary to see the transformation, that is if he chooses to let you see it. Washington has enough experience to where he can transform those limbs almost instantly.

List of Flesh Transformation Spells:
Mantis Bone Arm
Spiked Flesh Whip (Can be used as a rope)
Crushing Bone Hammer
Extended Claws
Boneplate Shield Arm.
Iron Cannonarm (shoots balls of iron from his own body, can only be used about 3-4 times since he does not want to deplete his iron within the body)
Bone Sickle
Flesh Armblade
Piercing Flesh Spear
Flesh Tentacles (often from his back)
Flesh Regeneration (this is a given since he needs to actually detach the limb from his arm to turn it back into a normal arm. It can switch from a transformed form to a transformed form, but not back to normal unless he chooses to detach the limb, at which point the entire limb will be regenerated in about 10-15 seconds)

Academic Interests: Washington's favorite subjects was with working with the beasts and combat training. His least favorite was with physics and chemistry, he could never seem to remember what any of the many variables and what all the formulas were.

House: Beastly Archival Knowledge Club: this is a club where plenty of students have went to and joined over the years, and this is a club primarily about learning about the many beasts and creatures of the Million Worlds and Washington sometimes bring in some of the more calmer and less dangerous ones for the students to gain some experience with. There has been incidents before, but it has always chalked up to be that the student had decided to aggravate the beast brought in, and so it was honestly their own fault for getting bit or slashed at, though the injuries were always minor and never that serious.

Current Magnum Opus status: Completed and Awarded the Charm -his goal was to tame a dragon, but not just any dragon, he wanted to tame the Astaloth Tyrant Dragon from his own world, one that had never been tamed before even by other students of the university. He had managed to tame the dragon and he ended up setting the beast free back into it's own realm after realizing it was not the best creature to in the university, he still visits it though.

Plot Hooks:
Players could join the club he has for some extra knowledge about beasts if they choose to do so.

Washington has a slight secret: he is always gone for the entire day every Thursday of the week, but nobody, even the staff, knows why he is gone for the entire day, or where he goes. However he is not super discreet about doing so, but conveniently enough, everybody's schedules are almost always packed on Thursdays. Only the headmaster knows about where he goes, but will not say anything about it (Washington is actually just visiting his family and tribe back home, but he wishes for nobody to know this.
 
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You know what, that's a good idea, I'll do that. Of course, Washington will almost absolutely know what the said creature is but being that there are billions of creatures in the Million Worlds, it should be a somewhat easy task to do. That being said, you would also have to provide some basic information for the creature, such as general size (or height/length with weight) on average, diet of the creature, what world it is found on, where to find it in the world, and if it is a rare creature or not, along with any extra information about what it can do and whatnot.
 
Professor Lich was seated at his (not that the undead recalled the sensations of being a being with any sexual characteristics, but that he actually did remember being a “he”) desk, in his administrative office, in the west most building of the Celestial University, when the tiny bell of the alarm clock sounded to inform him he should close the parchments and scrolls that he’d been studying to go greet the new students. Once the study materials were put down and back into their places, the Professor arose, slid his chair close to the desktop and between the left and right desk drawers. The skeletal being took his silken professorial gown of black and amaranth from the office’s oaken coat rack and donned it. The gown fell down to the height of his ankles, his shoes covering the boney feet under his robes. The top of the coat rack had spaces for hats and scarves. First, for the benefit of the squeamish and prejudiced, he took the silver mask and secured it to his face. Then he put on the cowl, which was outwardly black and with a lining of the same near magenta color. The hood covered the sides and back of his head and fell just over his shoulders.

The Professor checked his appearance in the office’s full-length looking glass and was satisfied with it. He left his office and walked through the instructors’ passages to his classroom.

Pushing the door open and strolling into the amphitheater-like classroom, Professor Lich momentarily paused to view those in attendance. He was pleased to see many students and find that there were only one or two empty seats. The professor walked to the lectern and stood behind it, with the huge black chalkboard behind him. The casual chatter that had been present when he entered mostly ended and the room became nearly as quiet as a crypt.

“Students,” began the professor, in a calm voice which effortlessly filled the classroom. Sensing that he had the entire class’s attention, he went on. “Welcome to my class. I am Professor Lich. I teach Summoning Magic…,” he briefly paused before continuing, “not Necromancy.” Another pause, then, “Even though I am uniquely qualified in that area of study. By the way, laughing at my jokes is permissible.”

There were a few nervous chuckles as some of the students tested this small freedom and there was a general escape of held breaths being released. The Professor waited a moment or two before raising his left hand, at which point the class again became quiet and gave him their attention.

“My teaching style includes rhetorical questions,” the Professor explained, “as a device to encourage thinking. If I truly wish to have an answer to my questions, then I will ask for volunteers to raise an appendage and I will call on one or more of you. A student may also raise a hand whilst I am speaking, if they need clarification on something I’ve said or have a question relevant to the subject being discussed. Forgive me if I delay from immediately answering these requests and I will try not to be rude about it, but I must sometimes continue the lecture for what I believe is the greater good of the lesson.” The Professor silently viewed his students for an internal count of five and then said, “Good”.

“What happens with a Summoning?” the Lich Professor began, “When a person ‘summons’, they are calling to another being. Sometimes this calling is a lure, a polite request for a meeting. At other times a summoning is an irresistible force of magic that enslaves a being to appear before the summoner. Forcefully summoning ‘lower’ animals is generally considered ‘ethical’. Inviting a sentient being with a summons is considered ethical but could be dangerous. Forcefully summoning sentient beings may or might not be ethical and is potentially much more dangerous. Summoning of the spirits of the deceased is largely frowned upon but might be considered ethical depending on the summoner’s reasons, such as having a murder victim be able to tell the summoner who killed them.”

“Do any of you have any questions, so far?”, the Professor asked. No hands were raised. He looked at his notes and continued.

“Let us begin our studies with the summoning of various animals, before we speak of calling out to interdimensional beings”, said Professor Lich.
 
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