CasualAdventurer
Killjoy
- Local time
- Today 6:56 AM
- Messages
- 341
- Age
- 32
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Steel, Fire, Blood, Forever.
Every ounce of tin we mine is forged with copper to forge out blades.
The toughest leather is reserved for saddles, and to support our armor.
Lives are dedicated to raising the strongest, fastest steeds to charge into battle.
Our children are born for the same purpose, to meet the same end. To fight.
Your young has completed their 12 years of education, and has reached the minimum age to attend the Kriyat Military Academy. They have two years to begin their attendance, after which your young will be in direct violation of the law, punishable by servitude in a labor camp. Students will attend the academy for the mandatory period of two years, and will serve in the war for one year to complete their enrollment.
May Kriyat fight on.
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Set in a medieval nation surrounded on all sides, stuck in a war that hasn't ceased in over 500 years, this RP will be based around a group of students in their first year of the academy. Think Hogwarts, but with weapons instead of magic, and boot camp-esque training instead of classrooms. This being my first "minimalist" group RP idea, I welcome any suggestions/questions about the universe I'm creating, thought I will be explaining most of it along the way.Steel, Fire, Blood, Forever.
Every ounce of tin we mine is forged with copper to forge out blades.
The toughest leather is reserved for saddles, and to support our armor.
Lives are dedicated to raising the strongest, fastest steeds to charge into battle.
Our children are born for the same purpose, to meet the same end. To fight.
Your young has completed their 12 years of education, and has reached the minimum age to attend the Kriyat Military Academy. They have two years to begin their attendance, after which your young will be in direct violation of the law, punishable by servitude in a labor camp. Students will attend the academy for the mandatory period of two years, and will serve in the war for one year to complete their enrollment.
May Kriyat fight on.
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Look down for the CS format!
Character Sheet:
[Face Claim]
Name:
Age: [18-20]
Class: [Serf-Born, Commoner, Noble]
Height:
Weight:
Eye Color:
Hair Color:
Family Tattoo: [If Any, Coat of Arms, Legacy of Military Service, Craftsman Guild Membership, Etc; Image or Description]
Piercings:
Skill Trait:
Discipline:
Second Discipline:
Ancestral Arm: [If Any, Heirloom Weapon, Name and Description]
Name:
Age: [18-20]
Class: [Serf-Born, Commoner, Noble]
Height:
Weight:
Eye Color:
Hair Color:
Family Tattoo: [If Any, Coat of Arms, Legacy of Military Service, Craftsman Guild Membership, Etc; Image or Description]
Piercings:
Skill Trait:
Strength: Physical Prowess, Power
Perception: Aim, Patience, Focus
Endurance: Resistance to Harm, Illness, Conditions
Intelligence: General Knowledge, Survival Skills
Agility: Speed, Dexterity, Acrobatic Ability
Perception: Aim, Patience, Focus
Endurance: Resistance to Harm, Illness, Conditions
Intelligence: General Knowledge, Survival Skills
Agility: Speed, Dexterity, Acrobatic Ability
Ranges:
Short Arms: [14" Max Weapon Length]
Mid Arms: [15-44" Weapon Length]
Long Arms: [45" Min Weapon Length]
Missiles: [Projectiles, Arrows/Bolts]
Weights:
Light: One-Handed Use
Heavy: Two-Handed Use
Short Arms: [14" Max Weapon Length]
Mid Arms: [15-44" Weapon Length]
Long Arms: [45" Min Weapon Length]
Missiles: [Projectiles, Arrows/Bolts]
Weights:
Light: One-Handed Use
Heavy: Two-Handed Use
Dual Wielding: Skillful Use of Two Similar Weapons
Carrying: Shield Use, Off Hand to Light Weapons
Medic Trained: Use of Natural Resources to Heal/Aid
Guild Trained: Basic Repair
Untrained: No Additional Discipline, Most Common in Nobles
Carrying: Shield Use, Off Hand to Light Weapons
Medic Trained: Use of Natural Resources to Heal/Aid
Guild Trained: Basic Repair
Untrained: No Additional Discipline, Most Common in Nobles
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